1[gd_scene load_steps=3 format=1]
2
3[ext_resource path="res://art/bowling_ball.png" type="Texture" id=1]
4
5[sub_resource type="CircleShape2D" id=1]
6
7custom_solver_bias = 0.0
8radius = 32.0
9
10[node name="Ball" type="RigidBody2D"]
11
12input/pickable = false
13shapes/0/shape = SubResource( 1 )
14shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
15shapes/0/trigger = false
16collision/layers = 1
17collision/mask = 1
18mode = 0
19mass = 3.0
20friction = 1.0
21bounce = 0.0
22gravity_scale = 1.0
23custom_integrator = false
24continuous_cd = 0
25contacts_reported = 0
26contact_monitor = false
27sleeping = false
28can_sleep = true
29velocity/linear = Vector2( 0, 0 )
30velocity/angular = 0.0
31damp_override/linear = -1.0
32damp_override/angular = -1.0
33
34[node name="Sprite" type="Sprite" parent="."]
35
36texture = ExtResource( 1 )
37
38[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
39
40shape = SubResource( 1 )
41trigger = false
42_update_shape_index = -1
43
44
45