1[gd_scene load_steps=3 format=1] 2 3[ext_resource path="res://art/bowling_ball.png" type="Texture" id=1] 4 5[sub_resource type="CircleShape2D" id=1] 6 7custom_solver_bias = 0.0 8radius = 32.0 9 10[node name="Ball" type="RigidBody2D"] 11 12input/pickable = false 13shapes/0/shape = SubResource( 1 ) 14shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) 15shapes/0/trigger = false 16collision/layers = 1 17collision/mask = 1 18mode = 0 19mass = 3.0 20friction = 1.0 21bounce = 0.0 22gravity_scale = 1.0 23custom_integrator = false 24continuous_cd = 0 25contacts_reported = 0 26contact_monitor = false 27sleeping = false 28can_sleep = true 29velocity/linear = Vector2( 0, 0 ) 30velocity/angular = 0.0 31damp_override/linear = -1.0 32damp_override/angular = -1.0 33 34[node name="Sprite" type="Sprite" parent="."] 35 36texture = ExtResource( 1 ) 37 38[node name="CollisionShape2D" type="CollisionShape2D" parent="."] 39 40shape = SubResource( 1 ) 41trigger = false 42_update_shape_index = -1 43 44 45