1 /*************************************************************************/
2 /*  config_file.h                                                        */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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13 /* "Software"), to deal in the Software without restriction, including   */
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16 /* permit persons to whom the Software is furnished to do so, subject to */
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29 /*************************************************************************/
30 #ifndef CONFIG_FILE_H
31 #define CONFIG_FILE_H
32 
33 #include "reference.h"
34 
35 class ConfigFile : public Reference {
36 
37 	OBJ_TYPE(ConfigFile, Reference);
38 
39 	Map<String, Map<String, Variant> > values;
40 
41 	StringArray _get_sections() const;
42 	StringArray _get_section_keys(const String &p_section) const;
43 
44 protected:
45 	static void _bind_methods();
46 
47 public:
48 	void set_value(const String &p_section, const String &p_key, const Variant &p_value);
49 	Variant get_value(const String &p_section, const String &p_key, Variant p_default = Variant()) const;
50 
51 	bool has_section(const String &p_section) const;
52 	bool has_section_key(const String &p_section, const String &p_key) const;
53 
54 	void get_sections(List<String> *r_sections) const;
55 	void get_section_keys(const String &p_section, List<String> *r_keys) const;
56 
57 	Error save(const String &p_path);
58 	Error load(const String &p_path);
59 
60 	ConfigFile();
61 };
62 
63 #endif // CONFIG_FILE_H
64