1 /*************************************************************************/
2 /*  camera.cpp                                                           */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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30 #include "camera.h"
31 
32 #include "camera_matrix.h"
33 #include "scene/resources/material.h"
34 #include "scene/resources/surface_tool.h"
35 
_update_audio_listener_state()36 void Camera::_update_audio_listener_state() {
37 }
38 
_request_camera_update()39 void Camera::_request_camera_update() {
40 
41 	_update_camera();
42 }
43 
_update_camera_mode()44 void Camera::_update_camera_mode() {
45 
46 	force_change = true;
47 	switch (mode) {
48 		case PROJECTION_PERSPECTIVE: {
49 
50 			set_perspective(fov, near, far);
51 
52 		} break;
53 		case PROJECTION_ORTHOGONAL: {
54 			set_orthogonal(size, near, far);
55 		} break;
56 	}
57 }
58 
_set(const StringName & p_name,const Variant & p_value)59 bool Camera::_set(const StringName &p_name, const Variant &p_value) {
60 
61 	bool changed_all = false;
62 	if (p_name == "projection") {
63 
64 		int proj = p_value;
65 		if (proj == PROJECTION_PERSPECTIVE)
66 			mode = PROJECTION_PERSPECTIVE;
67 		if (proj == PROJECTION_ORTHOGONAL)
68 			mode = PROJECTION_ORTHOGONAL;
69 
70 		changed_all = true;
71 	} else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
72 		fov = p_value;
73 	else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
74 		size = p_value;
75 	else if (p_name == "near")
76 		near = p_value;
77 	else if (p_name == "far")
78 		far = p_value;
79 	else if (p_name == "keep_aspect")
80 		set_keep_aspect_mode(KeepAspect(int(p_value)));
81 	else if (p_name == "vaspect")
82 		set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT);
83 	else if (p_name == "h_offset")
84 		h_offset = p_value;
85 	else if (p_name == "v_offset")
86 		v_offset = p_value;
87 	else if (p_name == "current") {
88 		if (p_value.operator bool()) {
89 			make_current();
90 		} else {
91 			clear_current();
92 		}
93 	} else if (p_name == "visible_layers") {
94 		set_visible_layers(p_value);
95 	} else if (p_name == "environment") {
96 		set_environment(p_value);
97 	} else
98 		return false;
99 
100 	_update_camera_mode();
101 	if (changed_all)
102 		_change_notify();
103 	return true;
104 }
_get(const StringName & p_name,Variant & r_ret) const105 bool Camera::_get(const StringName &p_name, Variant &r_ret) const {
106 
107 	if (p_name == "projection") {
108 		r_ret = mode;
109 	} else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
110 		r_ret = fov;
111 	else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
112 		r_ret = size;
113 	else if (p_name == "near")
114 		r_ret = near;
115 	else if (p_name == "far")
116 		r_ret = far;
117 	else if (p_name == "keep_aspect")
118 		r_ret = int(keep_aspect);
119 	else if (p_name == "current") {
120 
121 		if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
122 			r_ret = current;
123 		} else {
124 			r_ret = is_current();
125 		}
126 	} else if (p_name == "visible_layers") {
127 		r_ret = get_visible_layers();
128 	} else if (p_name == "h_offset") {
129 		r_ret = get_h_offset();
130 	} else if (p_name == "v_offset") {
131 		r_ret = get_v_offset();
132 	} else if (p_name == "environment") {
133 		r_ret = get_environment();
134 	} else
135 		return false;
136 
137 	return true;
138 }
139 
_get_property_list(List<PropertyInfo> * p_list) const140 void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
141 
142 	p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"));
143 
144 	switch (mode) {
145 
146 		case PROJECTION_PERSPECTIVE: {
147 
148 			p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR));
149 			if (keep_aspect == KEEP_WIDTH)
150 				p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
151 			else
152 				p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
153 
154 		} break;
155 		case PROJECTION_ORTHOGONAL: {
156 
157 			p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR));
158 			if (keep_aspect == KEEP_WIDTH)
159 				p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
160 			else
161 				p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
162 
163 		} break;
164 	}
165 
166 	p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
167 	p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
168 	p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"));
169 	p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
170 	p_list->push_back(PropertyInfo(Variant::INT, "visible_layers", PROPERTY_HINT_ALL_FLAGS));
171 	p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
172 	p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
173 	p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
174 }
175 
_update_camera()176 void Camera::_update_camera() {
177 
178 	Transform tr = get_camera_transform();
179 	tr.origin += tr.basis.get_axis(1) * v_offset;
180 	tr.origin += tr.basis.get_axis(0) * h_offset;
181 	VisualServer::get_singleton()->camera_set_transform(camera, tr);
182 
183 	// here goes listener stuff
184 	//	if (viewport_ptr && is_inside_scene() && is_current())
185 	//		get_viewport()->_camera_transform_changed_notify();
186 
187 	if (is_inside_tree() && is_current()) {
188 		get_viewport()->_camera_transform_changed_notify();
189 	}
190 
191 	if (is_current() && get_world().is_valid()) {
192 		get_world()->_update_camera(this);
193 	}
194 }
195 
_notification(int p_what)196 void Camera::_notification(int p_what) {
197 
198 	switch (p_what) {
199 
200 		case NOTIFICATION_ENTER_WORLD: {
201 
202 			bool first_camera = get_viewport()->_camera_add(this);
203 			if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
204 				make_current();
205 
206 		} break;
207 		case NOTIFICATION_TRANSFORM_CHANGED: {
208 
209 			_request_camera_update();
210 		} break;
211 		case NOTIFICATION_EXIT_WORLD: {
212 
213 			if (!get_tree()->is_node_being_edited(this)) {
214 				if (is_current()) {
215 					clear_current();
216 					current = true; //keep it true
217 
218 				} else {
219 					current = false;
220 				}
221 			}
222 
223 			get_viewport()->_camera_remove(this);
224 
225 		} break;
226 		case NOTIFICATION_BECAME_CURRENT: {
227 			if (get_world().is_valid()) {
228 				get_world()->_register_camera(this);
229 			}
230 		} break;
231 		case NOTIFICATION_LOST_CURRENT: {
232 			if (get_world().is_valid()) {
233 				get_world()->_remove_camera(this);
234 			}
235 		} break;
236 	}
237 }
238 
get_camera_transform() const239 Transform Camera::get_camera_transform() const {
240 
241 	return get_global_transform().orthonormalized();
242 }
243 
set_perspective(float p_fovy_degrees,float p_z_near,float p_z_far)244 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
245 
246 	if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE)
247 		return;
248 
249 	fov = p_fovy_degrees;
250 	near = p_z_near;
251 	far = p_z_far;
252 	mode = PROJECTION_PERSPECTIVE;
253 
254 	VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
255 	update_gizmo();
256 	force_change = false;
257 }
set_orthogonal(float p_size,float p_z_near,float p_z_far)258 void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
259 
260 	if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL)
261 		return;
262 
263 	size = p_size;
264 
265 	near = p_z_near;
266 	far = p_z_far;
267 	mode = PROJECTION_ORTHOGONAL;
268 	force_change = false;
269 
270 	VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
271 	update_gizmo();
272 }
273 
get_camera() const274 RID Camera::get_camera() const {
275 
276 	return camera;
277 };
278 
make_current()279 void Camera::make_current() {
280 
281 	current = true;
282 
283 	if (!is_inside_tree())
284 		return;
285 
286 	get_viewport()->_camera_set(this);
287 
288 	//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
289 }
290 
clear_current()291 void Camera::clear_current() {
292 
293 	current = false;
294 	if (!is_inside_tree())
295 		return;
296 
297 	if (get_viewport()->get_camera() == this) {
298 		get_viewport()->_camera_set(NULL);
299 		get_viewport()->_camera_make_next_current(this);
300 	}
301 }
302 
is_current() const303 bool Camera::is_current() const {
304 
305 	if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
306 
307 		return get_viewport()->get_camera() == this;
308 	} else
309 		return current;
310 
311 	return false;
312 }
313 
_can_gizmo_scale() const314 bool Camera::_can_gizmo_scale() const {
315 
316 	return false;
317 }
318 
_get_gizmo_geometry() const319 RES Camera::_get_gizmo_geometry() const {
320 
321 	Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
322 
323 	Ref<FixedMaterial> mat(memnew(FixedMaterial));
324 
325 	mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 0.5, 1.0, 0.5));
326 	mat->set_line_width(4);
327 	mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
328 	mat->set_flag(Material::FLAG_UNSHADED, true);
329 	//mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
330 
331 	surface_tool->begin(Mesh::PRIMITIVE_LINES);
332 	surface_tool->set_material(mat);
333 
334 	switch (mode) {
335 
336 		case PROJECTION_PERSPECTIVE: {
337 
338 			Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
339 			Vector3 nside = side;
340 			nside.x = -nside.x;
341 			Vector3 up = Vector3(0, side.x, 0);
342 
343 #define ADD_TRIANGLE(m_a, m_b, m_c)    \
344 	{                                  \
345 		surface_tool->add_vertex(m_a); \
346 		surface_tool->add_vertex(m_b); \
347 		surface_tool->add_vertex(m_b); \
348 		surface_tool->add_vertex(m_c); \
349 		surface_tool->add_vertex(m_c); \
350 		surface_tool->add_vertex(m_a); \
351 	}
352 
353 			ADD_TRIANGLE(Vector3(), side + up, side - up);
354 			ADD_TRIANGLE(Vector3(), nside + up, nside - up);
355 			ADD_TRIANGLE(Vector3(), side + up, nside + up);
356 			ADD_TRIANGLE(Vector3(), side - up, nside - up);
357 
358 			side.x *= 0.25;
359 			nside.x *= 0.25;
360 			Vector3 tup(0, up.y * 3 / 2, side.z);
361 			ADD_TRIANGLE(tup, side + up, nside + up);
362 
363 		} break;
364 		case PROJECTION_ORTHOGONAL: {
365 
366 #define ADD_QUAD(m_a, m_b, m_c, m_d)   \
367 	{                                  \
368 		surface_tool->add_vertex(m_a); \
369 		surface_tool->add_vertex(m_b); \
370 		surface_tool->add_vertex(m_b); \
371 		surface_tool->add_vertex(m_c); \
372 		surface_tool->add_vertex(m_c); \
373 		surface_tool->add_vertex(m_d); \
374 		surface_tool->add_vertex(m_d); \
375 		surface_tool->add_vertex(m_a); \
376 	}
377 
378 			float hsize = size * 0.5;
379 			Vector3 right(hsize, 0, 0);
380 			Vector3 up(0, hsize, 0);
381 			Vector3 back(0, 0, -1.0);
382 			Vector3 front(0, 0, 0);
383 
384 			ADD_QUAD(-up - right, -up + right, up + right, up - right);
385 			ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
386 			ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
387 			ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
388 
389 			right.x *= 0.25;
390 			Vector3 tup(0, up.y * 3 / 2, back.z);
391 			ADD_TRIANGLE(tup, right + up + back, -right + up + back);
392 
393 		} break;
394 	}
395 
396 	return surface_tool->commit();
397 }
398 
project_ray_normal(const Point2 & p_pos) const399 Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
400 
401 	Vector3 ray = project_local_ray_normal(p_pos);
402 	return get_camera_transform().basis.xform(ray).normalized();
403 };
404 
project_local_ray_normal(const Point2 & p_pos) const405 Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
406 
407 	if (!is_inside_tree()) {
408 		ERR_EXPLAIN("Camera is not inside scene.");
409 		ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
410 	}
411 
412 #if 0
413 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
414 	Vector2 cpos = p_pos;
415 #else
416 
417 	Size2 viewport_size = get_viewport()->get_camera_rect_size();
418 	Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
419 #endif
420 
421 	Vector3 ray;
422 
423 	if (mode == PROJECTION_ORTHOGONAL) {
424 
425 		ray = Vector3(0, 0, -1);
426 	} else {
427 		CameraMatrix cm;
428 		cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
429 		float screen_w, screen_h;
430 		cm.get_viewport_size(screen_w, screen_h);
431 		ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized();
432 	}
433 
434 	return ray;
435 };
436 
project_ray_origin(const Point2 & p_pos) const437 Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
438 
439 	if (!is_inside_tree()) {
440 		ERR_EXPLAIN("Camera is not inside scene.");
441 		ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
442 	}
443 
444 #if 0
445 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
446 	Vector2 cpos = p_pos;
447 #else
448 
449 	Size2 viewport_size = get_viewport()->get_camera_rect_size();
450 	Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
451 #endif
452 
453 	ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
454 	//	float aspect = viewport_size.x / viewport_size.y;
455 
456 	if (mode == PROJECTION_PERSPECTIVE) {
457 
458 		return get_camera_transform().origin;
459 	} else {
460 
461 		Vector2 pos = cpos / viewport_size;
462 		float vsize, hsize;
463 		if (keep_aspect == KEEP_WIDTH) {
464 			vsize = size / viewport_size.get_aspect();
465 			hsize = size;
466 		} else {
467 			hsize = size * viewport_size.get_aspect();
468 			vsize = size;
469 		}
470 
471 		Vector3 ray;
472 		ray.x = pos.x * (hsize)-hsize / 2;
473 		ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
474 		ray.z = -near;
475 		ray = get_camera_transform().xform(ray);
476 		return ray;
477 	};
478 };
479 
is_position_behind(const Vector3 & p_pos) const480 bool Camera::is_position_behind(const Vector3 &p_pos) const {
481 
482 	Transform t = get_global_transform();
483 	Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
484 	return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
485 }
486 
unproject_position(const Vector3 & p_pos) const487 Point2 Camera::unproject_position(const Vector3 &p_pos) const {
488 
489 	if (!is_inside_tree()) {
490 		ERR_EXPLAIN("Camera is not inside scene.");
491 		ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
492 	}
493 
494 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
495 
496 	CameraMatrix cm;
497 
498 	if (mode == PROJECTION_ORTHOGONAL)
499 		cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
500 	else
501 		cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
502 
503 	Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
504 
505 	p = cm.xform4(p);
506 	p.normal /= p.d;
507 
508 	Point2 res;
509 	res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
510 	res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
511 
512 	return res;
513 }
514 
project_position(const Point2 & p_point) const515 Vector3 Camera::project_position(const Point2 &p_point) const {
516 
517 	if (!is_inside_tree()) {
518 		ERR_EXPLAIN("Camera is not inside scene.");
519 		ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
520 	}
521 
522 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
523 
524 	CameraMatrix cm;
525 
526 	if (mode == PROJECTION_ORTHOGONAL)
527 		cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
528 	else
529 		cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
530 
531 	Size2 vp_size;
532 	cm.get_viewport_size(vp_size.x, vp_size.y);
533 
534 	Vector2 point;
535 	point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
536 	point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
537 	point *= vp_size;
538 
539 	Vector3 p(point.x, point.y, -near);
540 
541 	return get_camera_transform().xform(p);
542 }
543 
544 /*
545 void Camera::_camera_make_current(Node *p_camera) {
546 
547 
548 	if (p_camera==this) {
549 		VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
550 		active=true;
551 	} else {
552 		if (active && p_camera==NULL) {
553 			//detech camera because no one else will claim it
554 			VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
555 		}
556 		active=false;
557 	}
558 }
559 */
560 
set_environment(const Ref<Environment> & p_environment)561 void Camera::set_environment(const Ref<Environment> &p_environment) {
562 
563 	environment = p_environment;
564 	if (environment.is_valid())
565 		VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
566 	else
567 		VS::get_singleton()->camera_set_environment(camera, RID());
568 }
569 
get_environment() const570 Ref<Environment> Camera::get_environment() const {
571 
572 	return environment;
573 }
574 
set_keep_aspect_mode(KeepAspect p_aspect)575 void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
576 
577 	keep_aspect = p_aspect;
578 	VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
579 
580 	_change_notify();
581 }
582 
get_keep_aspect_mode() const583 Camera::KeepAspect Camera::get_keep_aspect_mode() const {
584 
585 	return keep_aspect;
586 }
587 
_bind_methods()588 void Camera::_bind_methods() {
589 
590 	ObjectTypeDB::bind_method(_MD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
591 	ObjectTypeDB::bind_method(_MD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
592 	ObjectTypeDB::bind_method(_MD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
593 	ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position);
594 	ObjectTypeDB::bind_method(_MD("is_position_behind", "world_point"), &Camera::is_position_behind);
595 	ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position);
596 	ObjectTypeDB::bind_method(_MD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
597 	ObjectTypeDB::bind_method(_MD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
598 	ObjectTypeDB::bind_method(_MD("make_current"), &Camera::make_current);
599 	ObjectTypeDB::bind_method(_MD("clear_current"), &Camera::clear_current);
600 	ObjectTypeDB::bind_method(_MD("is_current"), &Camera::is_current);
601 	ObjectTypeDB::bind_method(_MD("get_camera_transform"), &Camera::get_camera_transform);
602 	ObjectTypeDB::bind_method(_MD("get_fov"), &Camera::get_fov);
603 	ObjectTypeDB::bind_method(_MD("get_size"), &Camera::get_size);
604 	ObjectTypeDB::bind_method(_MD("get_zfar"), &Camera::get_zfar);
605 	ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear);
606 	ObjectTypeDB::bind_method(_MD("get_projection"), &Camera::get_projection);
607 	ObjectTypeDB::bind_method(_MD("set_h_offset", "ofs"), &Camera::set_h_offset);
608 	ObjectTypeDB::bind_method(_MD("get_h_offset"), &Camera::get_h_offset);
609 	ObjectTypeDB::bind_method(_MD("set_v_offset", "ofs"), &Camera::set_v_offset);
610 	ObjectTypeDB::bind_method(_MD("get_v_offset"), &Camera::get_v_offset);
611 	ObjectTypeDB::bind_method(_MD("set_visible_layers", "mask"), &Camera::set_visible_layers);
612 	ObjectTypeDB::bind_method(_MD("get_visible_layers"), &Camera::get_visible_layers);
613 	ObjectTypeDB::bind_method(_MD("set_environment", "env:Environment"), &Camera::set_environment);
614 	ObjectTypeDB::bind_method(_MD("get_environment:Environment"), &Camera::get_environment);
615 	ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
616 	ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
617 	//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
618 
619 	BIND_CONSTANT(PROJECTION_PERSPECTIVE);
620 	BIND_CONSTANT(PROJECTION_ORTHOGONAL);
621 
622 	BIND_CONSTANT(KEEP_WIDTH);
623 	BIND_CONSTANT(KEEP_HEIGHT);
624 }
625 
get_fov() const626 float Camera::get_fov() const {
627 
628 	return fov;
629 }
630 
get_size() const631 float Camera::get_size() const {
632 
633 	return size;
634 }
635 
get_znear() const636 float Camera::get_znear() const {
637 
638 	return near;
639 }
640 
get_zfar() const641 float Camera::get_zfar() const {
642 
643 	return far;
644 }
645 
get_projection() const646 Camera::Projection Camera::get_projection() const {
647 
648 	return mode;
649 }
650 
set_visible_layers(uint32_t p_layers)651 void Camera::set_visible_layers(uint32_t p_layers) {
652 
653 	layers = p_layers;
654 	VisualServer::get_singleton()->camera_set_visible_layers(camera, layers);
655 }
656 
get_visible_layers() const657 uint32_t Camera::get_visible_layers() const {
658 
659 	return layers;
660 }
661 
get_frustum() const662 Vector<Plane> Camera::get_frustum() const {
663 
664 	ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
665 
666 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
667 	CameraMatrix cm;
668 	if (mode == PROJECTION_PERSPECTIVE)
669 		cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
670 	else
671 		cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
672 
673 	return cm.get_projection_planes(get_camera_transform());
674 }
675 
set_v_offset(float p_offset)676 void Camera::set_v_offset(float p_offset) {
677 
678 	v_offset = p_offset;
679 	_update_camera();
680 }
681 
get_v_offset() const682 float Camera::get_v_offset() const {
683 
684 	return v_offset;
685 }
686 
set_h_offset(float p_offset)687 void Camera::set_h_offset(float p_offset) {
688 	h_offset = p_offset;
689 	_update_camera();
690 }
691 
get_h_offset() const692 float Camera::get_h_offset() const {
693 
694 	return h_offset;
695 }
696 
Camera()697 Camera::Camera() {
698 
699 	camera = VisualServer::get_singleton()->camera_create();
700 	size = 1;
701 	fov = 0;
702 	near = 0;
703 	far = 0;
704 	current = false;
705 	force_change = false;
706 	mode = PROJECTION_PERSPECTIVE;
707 	set_perspective(65.0, 0.1, 100.0);
708 	keep_aspect = KEEP_HEIGHT;
709 	layers = 0xfffff;
710 	v_offset = 0;
711 	h_offset = 0;
712 	VisualServer::get_singleton()->camera_set_visible_layers(camera, layers);
713 	//active=false;
714 }
715 
~Camera()716 Camera::~Camera() {
717 
718 	VisualServer::get_singleton()->free(camera);
719 }
720