1 /*************************************************************************/ 2 /* button_array.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef BUTTON_ARRAY_H 31 #define BUTTON_ARRAY_H 32 33 #include "scene/gui/control.h" 34 35 class ButtonArray : public Control { 36 37 OBJ_TYPE(ButtonArray, Control); 38 39 public: 40 enum Align { 41 ALIGN_BEGIN, 42 ALIGN_CENTER, 43 ALIGN_END, 44 ALIGN_FILL, 45 ALIGN_EXPAND_FILL 46 }; 47 48 private: 49 Orientation orientation; 50 Align align; 51 52 struct Button { 53 54 String text; 55 String xl_text; 56 String tooltip; 57 Ref<Texture> icon; 58 mutable int _ms_cache; 59 mutable int _pos_cache; 60 mutable int _size_cache; 61 }; 62 63 int selected; 64 int hover; 65 bool flat; 66 double min_button_size; 67 68 Vector<Button> buttons; 69 70 protected: 71 bool _set(const StringName &p_name, const Variant &p_value); 72 bool _get(const StringName &p_name, Variant &r_ret) const; 73 void _get_property_list(List<PropertyInfo> *p_list) const; 74 75 void _notification(int p_what); 76 static void _bind_methods(); 77 78 public: 79 void _input_event(const InputEvent &p_event); 80 81 void set_align(Align p_align); 82 Align get_align() const; 83 84 void set_flat(bool p_flat); 85 bool is_flat() const; 86 87 void add_button(const String &p_button, const String &p_tooltip = ""); 88 void add_icon_button(const Ref<Texture> &p_icon, const String &p_button = "", const String &p_tooltip = ""); 89 90 void set_button_text(int p_button, const String &p_text); 91 void set_button_tooltip(int p_button, const String &p_text); 92 void set_button_icon(int p_button, const Ref<Texture> &p_icon); 93 94 String get_button_text(int p_button) const; 95 String get_button_tooltip(int p_button) const; 96 Ref<Texture> get_button_icon(int p_button) const; 97 98 int get_selected() const; 99 int get_hovered() const; 100 void set_selected(int p_selected); 101 102 int get_button_count() const; 103 104 void erase_button(int p_button); 105 void clear(); 106 107 virtual Size2 get_minimum_size() const; 108 109 virtual void get_translatable_strings(List<String> *p_strings) const; 110 virtual String get_tooltip(const Point2 &p_pos) const; 111 112 ButtonArray(Orientation p_orientation = HORIZONTAL); 113 }; 114 115 class HButtonArray : public ButtonArray { 116 OBJ_TYPE(HButtonArray, ButtonArray); 117 118 public: HButtonArray()119 HButtonArray() : 120 ButtonArray(HORIZONTAL){}; 121 }; 122 123 class VButtonArray : public ButtonArray { 124 OBJ_TYPE(VButtonArray, ButtonArray); 125 126 public: VButtonArray()127 VButtonArray() : 128 ButtonArray(VERTICAL){}; 129 }; 130 131 #endif // BUTTON_ARRAY_H 132