1 /*************************************************************************/
2 /*  visual_server_raster.cpp                                             */
3 /*************************************************************************/
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30 #include "visual_server_raster.h"
31 #include "globals.h"
32 #include "io/marshalls.h"
33 #include "os/os.h"
34 #include "sort.h"
35 // careful, these may run in different threads than the visual server
36 
37 BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator = NULL;
38 
39 #define VS_CHANGED \
40 	changes++;
41 
42 //	print_line(__FUNCTION__);
43 
texture_create()44 RID VisualServerRaster::texture_create() {
45 
46 	return rasterizer->texture_create();
47 }
48 
texture_allocate(RID p_texture,int p_width,int p_height,Image::Format p_format,uint32_t p_flags)49 void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
50 
51 	rasterizer->texture_allocate(p_texture, p_width, p_height, p_format, p_flags);
52 }
53 
texture_set_flags(RID p_texture,uint32_t p_flags)54 void VisualServerRaster::texture_set_flags(RID p_texture, uint32_t p_flags) {
55 
56 	VS_CHANGED;
57 	rasterizer->texture_set_flags(p_texture, p_flags);
58 }
59 
texture_set_data(RID p_texture,const Image & p_image,CubeMapSide p_cube_side)60 void VisualServerRaster::texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side) {
61 
62 	VS_CHANGED;
63 	rasterizer->texture_set_data(p_texture, p_image, p_cube_side);
64 }
65 
texture_get_data(RID p_texture,CubeMapSide p_cube_side) const66 Image VisualServerRaster::texture_get_data(RID p_texture, CubeMapSide p_cube_side) const {
67 
68 	return rasterizer->texture_get_data(p_texture, p_cube_side);
69 }
70 
texture_get_flags(RID p_texture) const71 uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const {
72 
73 	return rasterizer->texture_get_flags(p_texture);
74 }
texture_get_format(RID p_texture) const75 Image::Format VisualServerRaster::texture_get_format(RID p_texture) const {
76 
77 	return rasterizer->texture_get_format(p_texture);
78 }
texture_get_width(RID p_texture) const79 uint32_t VisualServerRaster::texture_get_width(RID p_texture) const {
80 
81 	return rasterizer->texture_get_width(p_texture);
82 }
83 
texture_get_height(RID p_texture) const84 uint32_t VisualServerRaster::texture_get_height(RID p_texture) const {
85 
86 	return rasterizer->texture_get_height(p_texture);
87 }
88 
texture_set_size_override(RID p_texture,int p_width,int p_height)89 void VisualServerRaster::texture_set_size_override(RID p_texture, int p_width, int p_height) {
90 
91 	rasterizer->texture_set_size_override(p_texture, p_width, p_height);
92 }
93 
texture_can_stream(RID p_texture) const94 bool VisualServerRaster::texture_can_stream(RID p_texture) const {
95 
96 	return false;
97 }
98 
texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName & p_function) const99 void VisualServerRaster::texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const {
100 
101 	rasterizer->texture_set_reload_hook(p_texture, p_owner, p_function);
102 }
103 
texture_set_path(RID p_texture,const String & p_path)104 void VisualServerRaster::texture_set_path(RID p_texture, const String &p_path) {
105 
106 	rasterizer->texture_set_path(p_texture, p_path);
107 }
108 
texture_get_path(RID p_texture) const109 String VisualServerRaster::texture_get_path(RID p_texture) const {
110 
111 	return rasterizer->texture_get_path(p_texture);
112 }
113 
texture_debug_usage(List<TextureInfo> * r_info)114 void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info) {
115 
116 	rasterizer->texture_debug_usage(r_info);
117 }
118 
texture_set_shrink_all_x2_on_set_data(bool p_enable)119 void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
120 
121 	rasterizer->texture_set_shrink_all_x2_on_set_data(p_enable);
122 }
123 
124 /* SHADER API */
125 
shader_create(ShaderMode p_mode)126 RID VisualServerRaster::shader_create(ShaderMode p_mode) {
127 
128 	return rasterizer->shader_create(p_mode);
129 }
130 
shader_set_mode(RID p_shader,ShaderMode p_mode)131 void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) {
132 
133 	VS_CHANGED;
134 	rasterizer->shader_set_mode(p_shader, p_mode);
135 }
shader_get_mode(RID p_shader) const136 VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const {
137 
138 	return rasterizer->shader_get_mode(p_shader);
139 }
140 
shader_set_code(RID p_shader,const String & p_vertex,const String & p_fragment,const String & p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs)141 void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs, int p_fragment_ofs, int p_light_ofs) {
142 
143 	VS_CHANGED;
144 	rasterizer->shader_set_code(p_shader, p_vertex, p_fragment, p_light, p_vertex_ofs, p_fragment_ofs, p_light_ofs);
145 }
146 
shader_get_vertex_code(RID p_shader) const147 String VisualServerRaster::shader_get_vertex_code(RID p_shader) const {
148 
149 	return rasterizer->shader_get_vertex_code(p_shader);
150 }
151 
shader_get_fragment_code(RID p_shader) const152 String VisualServerRaster::shader_get_fragment_code(RID p_shader) const {
153 
154 	return rasterizer->shader_get_fragment_code(p_shader);
155 }
156 
shader_get_light_code(RID p_shader) const157 String VisualServerRaster::shader_get_light_code(RID p_shader) const {
158 
159 	return rasterizer->shader_get_light_code(p_shader);
160 }
161 
shader_get_param_list(RID p_shader,List<PropertyInfo> * p_param_list) const162 void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
163 
164 	return rasterizer->shader_get_param_list(p_shader, p_param_list);
165 }
166 
shader_set_default_texture_param(RID p_shader,const StringName & p_name,RID p_texture)167 void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
168 
169 	rasterizer->shader_set_default_texture_param(p_shader, p_name, p_texture);
170 }
171 
shader_get_default_texture_param(RID p_shader,const StringName & p_name) const172 RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
173 
174 	return rasterizer->shader_get_default_texture_param(p_shader, p_name);
175 }
176 
177 /* Material */
178 
material_create()179 RID VisualServerRaster::material_create() {
180 
181 	return rasterizer->material_create();
182 }
183 
material_set_shader(RID p_material,RID p_shader)184 void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) {
185 
186 	VS_CHANGED;
187 	rasterizer->material_set_shader(p_material, p_shader);
188 }
189 
material_get_shader(RID p_material) const190 RID VisualServerRaster::material_get_shader(RID p_material) const {
191 
192 	return rasterizer->material_get_shader(p_material);
193 }
194 
material_set_param(RID p_material,const StringName & p_param,const Variant & p_value)195 void VisualServerRaster::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
196 
197 	VS_CHANGED;
198 	rasterizer->material_set_param(p_material, p_param, p_value);
199 }
200 
material_get_param(RID p_material,const StringName & p_param) const201 Variant VisualServerRaster::material_get_param(RID p_material, const StringName &p_param) const {
202 
203 	return rasterizer->material_get_param(p_material, p_param);
204 }
205 
material_set_flag(RID p_material,MaterialFlag p_flag,bool p_enabled)206 void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag, bool p_enabled) {
207 	VS_CHANGED;
208 	rasterizer->material_set_flag(p_material, p_flag, p_enabled);
209 }
210 
material_set_depth_draw_mode(RID p_material,MaterialDepthDrawMode p_mode)211 void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) {
212 
213 	VS_CHANGED;
214 	rasterizer->material_set_depth_draw_mode(p_material, p_mode);
215 }
216 
material_get_depth_draw_mode(RID p_material) const217 VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const {
218 
219 	return rasterizer->material_get_depth_draw_mode(p_material);
220 }
221 
material_get_flag(RID p_material,MaterialFlag p_flag) const222 bool VisualServerRaster::material_get_flag(RID p_material, MaterialFlag p_flag) const {
223 
224 	return rasterizer->material_get_flag(p_material, p_flag);
225 }
226 
material_set_blend_mode(RID p_material,MaterialBlendMode p_mode)227 void VisualServerRaster::material_set_blend_mode(RID p_material, MaterialBlendMode p_mode) {
228 	VS_CHANGED;
229 	rasterizer->material_set_blend_mode(p_material, p_mode);
230 }
material_get_blend_mode(RID p_material) const231 VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const {
232 
233 	return rasterizer->material_get_blend_mode(p_material);
234 }
235 
material_set_line_width(RID p_material,float p_line_width)236 void VisualServerRaster::material_set_line_width(RID p_material, float p_line_width) {
237 	VS_CHANGED;
238 	rasterizer->material_set_line_width(p_material, p_line_width);
239 }
material_get_line_width(RID p_material) const240 float VisualServerRaster::material_get_line_width(RID p_material) const {
241 
242 	return rasterizer->material_get_line_width(p_material);
243 }
244 
245 /* FIXED MATERIAL */
246 
fixed_material_create()247 RID VisualServerRaster::fixed_material_create() {
248 
249 	return rasterizer->fixed_material_create();
250 }
251 
fixed_material_set_flag(RID p_material,FixedMaterialFlags p_flag,bool p_enabled)252 void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) {
253 
254 	rasterizer->fixed_material_set_flag(p_material, p_flag, p_enabled);
255 }
256 
fixed_material_get_flag(RID p_material,FixedMaterialFlags p_flag) const257 bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const {
258 
259 	return rasterizer->fixed_material_get_flag(p_material, p_flag);
260 }
261 
fixed_material_set_param(RID p_material,FixedMaterialParam p_parameter,const Variant & p_value)262 void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant &p_value) {
263 	VS_CHANGED;
264 	rasterizer->fixed_material_set_parameter(p_material, p_parameter, p_value);
265 }
266 
fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const267 Variant VisualServerRaster::fixed_material_get_param(RID p_material, FixedMaterialParam p_parameter) const {
268 
269 	return rasterizer->fixed_material_get_parameter(p_material, p_parameter);
270 }
271 
fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter,RID p_texture)272 void VisualServerRaster::fixed_material_set_texture(RID p_material, FixedMaterialParam p_parameter, RID p_texture) {
273 	VS_CHANGED;
274 	rasterizer->fixed_material_set_texture(p_material, p_parameter, p_texture);
275 }
276 
fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const277 RID VisualServerRaster::fixed_material_get_texture(RID p_material, FixedMaterialParam p_parameter) const {
278 
279 	return rasterizer->fixed_material_get_texture(p_material, p_parameter);
280 }
281 
fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter,FixedMaterialTexCoordMode p_mode)282 void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material, FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) {
283 	VS_CHANGED;
284 	rasterizer->fixed_material_set_texcoord_mode(p_material, p_parameter, p_mode);
285 }
286 
fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const287 VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material, FixedMaterialParam p_parameter) const {
288 
289 	return rasterizer->fixed_material_get_texcoord_mode(p_material, p_parameter);
290 }
291 
fixed_material_set_point_size(RID p_material,float p_size)292 void VisualServerRaster::fixed_material_set_point_size(RID p_material, float p_size) {
293 	VS_CHANGED
294 
295 	rasterizer->fixed_material_set_point_size(p_material, p_size);
296 }
297 
fixed_material_get_point_size(RID p_material) const298 float VisualServerRaster::fixed_material_get_point_size(RID p_material) const {
299 
300 	return rasterizer->fixed_material_get_point_size(p_material);
301 }
302 
fixed_material_set_uv_transform(RID p_material,const Transform & p_transform)303 void VisualServerRaster::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) {
304 	VS_CHANGED;
305 	rasterizer->fixed_material_set_uv_transform(p_material, p_transform);
306 }
307 
fixed_material_get_uv_transform(RID p_material) const308 Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const {
309 
310 	return rasterizer->fixed_material_get_uv_transform(p_material);
311 }
312 
fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader)313 void VisualServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) {
314 
315 	VS_CHANGED;
316 	rasterizer->fixed_material_set_light_shader(p_material, p_shader);
317 }
318 
fixed_material_get_light_shader(RID p_material) const319 VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const {
320 
321 	return rasterizer->fixed_material_get_light_shader(p_material);
322 }
323 
324 /* MESH API */
325 
mesh_create()326 RID VisualServerRaster::mesh_create() {
327 
328 	return rasterizer->mesh_create();
329 }
330 
mesh_set_morph_target_count(RID p_mesh,int p_amount)331 void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh, int p_amount) {
332 
333 	rasterizer->mesh_set_morph_target_count(p_mesh, p_amount);
334 	int amount = rasterizer->mesh_get_morph_target_count(p_mesh);
335 
336 	Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_mesh);
337 
338 	if (!E)
339 		return;
340 
341 	Set<RID>::Element *I = E->get().front();
342 
343 	while (I) {
344 
345 		Instance *ins = instance_owner.get(I->get());
346 		ins->data.morph_values.resize(amount);
347 		I = I->next();
348 	}
349 }
350 
mesh_get_morph_target_count(RID p_mesh) const351 int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const {
352 
353 	return rasterizer->mesh_get_morph_target_count(p_mesh);
354 }
355 
mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode)356 void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh, MorphTargetMode p_mode) {
357 
358 	rasterizer->mesh_set_morph_target_mode(p_mesh, p_mode);
359 }
360 
mesh_get_morph_target_mode(RID p_mesh) const361 VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const {
362 
363 	return rasterizer->mesh_get_morph_target_mode(p_mesh);
364 }
365 
mesh_add_custom_surface(RID p_mesh,const Variant & p_dat)366 void VisualServerRaster::mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) {
367 }
368 
mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array & p_arrays,const Array & p_blend_shapes,bool p_alpha_sort)369 void VisualServerRaster::mesh_add_surface(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, bool p_alpha_sort) {
370 
371 	VS_CHANGED;
372 	_dependency_queue_update(p_mesh, true, true);
373 	rasterizer->mesh_add_surface(p_mesh, p_primitive, p_arrays, p_blend_shapes, p_alpha_sort);
374 }
375 
mesh_get_surface_arrays(RID p_mesh,int p_surface) const376 Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh, int p_surface) const {
377 
378 	return rasterizer->mesh_get_surface_arrays(p_mesh, p_surface);
379 }
mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const380 Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const {
381 
382 	return rasterizer->mesh_get_surface_morph_arrays(p_mesh, p_surface);
383 }
384 
mesh_surface_set_material(RID p_mesh,int p_surface,RID p_material,bool p_owned)385 void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) {
386 	VS_CHANGED;
387 	rasterizer->mesh_surface_set_material(p_mesh, p_surface, p_material, p_owned);
388 }
389 
mesh_surface_get_material(RID p_mesh,int p_surface) const390 RID VisualServerRaster::mesh_surface_get_material(RID p_mesh, int p_surface) const {
391 
392 	return rasterizer->mesh_surface_get_material(p_mesh, p_surface);
393 }
394 
mesh_surface_get_array_len(RID p_mesh,int p_surface) const395 int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
396 
397 	return rasterizer->mesh_surface_get_array_len(p_mesh, p_surface);
398 }
399 
mesh_surface_get_array_index_len(RID p_mesh,int p_surface) const400 int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
401 
402 	return rasterizer->mesh_surface_get_array_index_len(p_mesh, p_surface);
403 }
404 
mesh_surface_get_format(RID p_mesh,int p_surface) const405 uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const {
406 
407 	return rasterizer->mesh_surface_get_format(p_mesh, p_surface);
408 }
409 
mesh_surface_get_primitive_type(RID p_mesh,int p_surface) const410 VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
411 
412 	return rasterizer->mesh_surface_get_primitive_type(p_mesh, p_surface);
413 }
414 
mesh_remove_surface(RID p_mesh,int p_surface)415 void VisualServerRaster::mesh_remove_surface(RID p_mesh, int p_surface) {
416 
417 	rasterizer->mesh_remove_surface(p_mesh, p_surface);
418 	_dependency_queue_update(p_mesh, true, true);
419 }
420 
mesh_get_surface_count(RID p_mesh) const421 int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const {
422 
423 	return rasterizer->mesh_get_surface_count(p_mesh);
424 }
425 
mesh_set_custom_aabb(RID p_mesh,const AABB & p_aabb)426 void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
427 
428 	VS_CHANGED;
429 	_dependency_queue_update(p_mesh, true);
430 	rasterizer->mesh_set_custom_aabb(p_mesh, p_aabb);
431 }
432 
mesh_get_custom_aabb(RID p_mesh) const433 AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
434 
435 	return rasterizer->mesh_get_custom_aabb(p_mesh);
436 }
437 
mesh_clear(RID p_mesh)438 void VisualServerRaster::mesh_clear(RID p_mesh) {
439 
440 	ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
441 	while (rasterizer->mesh_get_surface_count(p_mesh)) {
442 		rasterizer->mesh_remove_surface(p_mesh, 0);
443 	}
444 
445 	_dependency_queue_update(p_mesh, true, true);
446 }
447 
448 /* MULTIMESH */
449 
multimesh_create()450 RID VisualServerRaster::multimesh_create() {
451 
452 	return rasterizer->multimesh_create();
453 }
454 
multimesh_set_instance_count(RID p_multimesh,int p_count)455 void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh, int p_count) {
456 	VS_CHANGED;
457 	rasterizer->multimesh_set_instance_count(p_multimesh, p_count);
458 }
459 
multimesh_get_instance_count(RID p_multimesh) const460 int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const {
461 
462 	return rasterizer->multimesh_get_instance_count(p_multimesh);
463 }
464 
multimesh_set_mesh(RID p_multimesh,RID p_mesh)465 void VisualServerRaster::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
466 	VS_CHANGED;
467 	rasterizer->multimesh_set_mesh(p_multimesh, p_mesh);
468 }
multimesh_set_aabb(RID p_multimesh,const AABB & p_aabb)469 void VisualServerRaster::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) {
470 	VS_CHANGED;
471 	rasterizer->multimesh_set_aabb(p_multimesh, p_aabb);
472 	_dependency_queue_update(p_multimesh, true);
473 }
474 
multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform & p_transform)475 void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
476 	VS_CHANGED;
477 	rasterizer->multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
478 }
multimesh_instance_set_color(RID p_multimesh,int p_index,const Color & p_color)479 void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
480 	VS_CHANGED;
481 	rasterizer->multimesh_instance_set_color(p_multimesh, p_index, p_color);
482 }
multimesh_get_mesh(RID p_multimesh) const483 RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const {
484 
485 	return rasterizer->multimesh_get_mesh(p_multimesh);
486 }
multimesh_get_aabb(RID p_multimesh,const AABB & p_aabb) const487 AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh, const AABB &p_aabb) const {
488 
489 	return rasterizer->multimesh_get_aabb(p_multimesh);
490 }
491 
multimesh_instance_get_transform(RID p_multimesh,int p_index) const492 Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
493 
494 	return rasterizer->multimesh_instance_get_transform(p_multimesh, p_index);
495 }
multimesh_instance_get_color(RID p_multimesh,int p_index) const496 Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
497 
498 	return rasterizer->multimesh_instance_get_color(p_multimesh, p_index);
499 }
500 
multimesh_set_visible_instances(RID p_multimesh,int p_visible)501 void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
502 
503 	rasterizer->multimesh_set_visible_instances(p_multimesh, p_visible);
504 }
505 
multimesh_get_visible_instances(RID p_multimesh) const506 int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const {
507 
508 	return rasterizer->multimesh_get_visible_instances(p_multimesh);
509 }
510 
511 /* IMMEDIATE API */
512 
immediate_create()513 RID VisualServerRaster::immediate_create() {
514 
515 	return rasterizer->immediate_create();
516 }
517 
immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture)518 void VisualServerRaster::immediate_begin(RID p_immediate, PrimitiveType p_primitive, RID p_texture) {
519 
520 	rasterizer->immediate_begin(p_immediate, p_primitive, p_texture);
521 }
immediate_vertex(RID p_immediate,const Vector3 & p_vertex)522 void VisualServerRaster::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
523 
524 	rasterizer->immediate_vertex(p_immediate, p_vertex);
525 }
immediate_normal(RID p_immediate,const Vector3 & p_normal)526 void VisualServerRaster::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
527 
528 	rasterizer->immediate_normal(p_immediate, p_normal);
529 }
immediate_tangent(RID p_immediate,const Plane & p_tangent)530 void VisualServerRaster::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
531 
532 	rasterizer->immediate_tangent(p_immediate, p_tangent);
533 }
immediate_color(RID p_immediate,const Color & p_color)534 void VisualServerRaster::immediate_color(RID p_immediate, const Color &p_color) {
535 
536 	rasterizer->immediate_color(p_immediate, p_color);
537 }
immediate_uv(RID p_immediate,const Vector2 & p_uv)538 void VisualServerRaster::immediate_uv(RID p_immediate, const Vector2 &p_uv) {
539 
540 	rasterizer->immediate_uv(p_immediate, p_uv);
541 }
immediate_uv2(RID p_immediate,const Vector2 & p_uv2)542 void VisualServerRaster::immediate_uv2(RID p_immediate, const Vector2 &p_uv2) {
543 
544 	rasterizer->immediate_uv2(p_immediate, p_uv2);
545 }
immediate_end(RID p_immediate)546 void VisualServerRaster::immediate_end(RID p_immediate) {
547 
548 	VS_CHANGED;
549 	_dependency_queue_update(p_immediate, true);
550 	rasterizer->immediate_end(p_immediate);
551 }
immediate_clear(RID p_immediate)552 void VisualServerRaster::immediate_clear(RID p_immediate) {
553 
554 	VS_CHANGED;
555 	_dependency_queue_update(p_immediate, true);
556 	rasterizer->immediate_clear(p_immediate);
557 }
558 
immediate_set_material(RID p_immediate,RID p_material)559 void VisualServerRaster::immediate_set_material(RID p_immediate, RID p_material) {
560 
561 	rasterizer->immediate_set_material(p_immediate, p_material);
562 }
563 
immediate_get_material(RID p_immediate) const564 RID VisualServerRaster::immediate_get_material(RID p_immediate) const {
565 
566 	return rasterizer->immediate_get_material(p_immediate);
567 }
568 
569 /* PARTICLES API */
570 
particles_create()571 RID VisualServerRaster::particles_create() {
572 
573 	return rasterizer->particles_create();
574 }
575 
particles_set_amount(RID p_particles,int p_amount)576 void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) {
577 	VS_CHANGED;
578 	rasterizer->particles_set_amount(p_particles, p_amount);
579 }
580 
particles_get_amount(RID p_particles) const581 int VisualServerRaster::particles_get_amount(RID p_particles) const {
582 
583 	return rasterizer->particles_get_amount(p_particles);
584 }
585 
particles_set_emitting(RID p_particles,bool p_emitting)586 void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) {
587 	VS_CHANGED;
588 	rasterizer->particles_set_emitting(p_particles, p_emitting);
589 }
particles_is_emitting(RID p_particles) const590 bool VisualServerRaster::particles_is_emitting(RID p_particles) const {
591 
592 	return rasterizer->particles_is_emitting(p_particles);
593 }
594 
particles_set_visibility_aabb(RID p_particles,const AABB & p_visibility)595 void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) {
596 	VS_CHANGED;
597 	rasterizer->particles_set_visibility_aabb(p_particles, p_visibility);
598 }
particles_get_visibility_aabb(RID p_particles) const599 AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const {
600 
601 	return rasterizer->particles_get_visibility_aabb(p_particles);
602 }
603 
particles_set_emission_half_extents(RID p_particles,const Vector3 & p_half_extents)604 void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) {
605 	VS_CHANGED;
606 	rasterizer->particles_set_emission_half_extents(p_particles, p_half_extents);
607 }
particles_get_emission_half_extents(RID p_particles) const608 Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const {
609 
610 	return rasterizer->particles_get_emission_half_extents(p_particles);
611 }
612 
particles_set_emission_base_velocity(RID p_particles,const Vector3 & p_base_velocity)613 void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) {
614 	VS_CHANGED;
615 	rasterizer->particles_set_emission_base_velocity(p_particles, p_base_velocity);
616 }
particles_get_emission_base_velocity(RID p_particles) const617 Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const {
618 
619 	return rasterizer->particles_get_emission_base_velocity(p_particles);
620 }
621 
particles_set_emission_points(RID p_particles,const DVector<Vector3> & p_points)622 void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) {
623 
624 	VS_CHANGED;
625 	rasterizer->particles_set_emission_points(p_particles, p_points);
626 }
627 
particles_get_emission_points(RID p_particles) const628 DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const {
629 
630 	return rasterizer->particles_get_emission_points(p_particles);
631 }
632 
particles_set_gravity_normal(RID p_particles,const Vector3 & p_normal)633 void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) {
634 	VS_CHANGED;
635 	rasterizer->particles_set_gravity_normal(p_particles, p_normal);
636 }
particles_get_gravity_normal(RID p_particles) const637 Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const {
638 
639 	return rasterizer->particles_get_gravity_normal(p_particles);
640 }
641 
particles_set_variable(RID p_particles,ParticleVariable p_variable,float p_value)642 void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable, float p_value) {
643 	VS_CHANGED;
644 	rasterizer->particles_set_variable(p_particles, p_variable, p_value);
645 }
particles_get_variable(RID p_particles,ParticleVariable p_variable) const646 float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const {
647 
648 	return rasterizer->particles_get_variable(p_particles, p_variable);
649 }
650 
particles_set_randomness(RID p_particles,ParticleVariable p_variable,float p_randomness)651 void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable, float p_randomness) {
652 	VS_CHANGED;
653 	rasterizer->particles_set_randomness(p_particles, p_variable, p_randomness);
654 }
particles_get_randomness(RID p_particles,ParticleVariable p_variable) const655 float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const {
656 
657 	return rasterizer->particles_get_randomness(p_particles, p_variable);
658 }
659 
particles_set_color_phases(RID p_particles,int p_phases)660 void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) {
661 	VS_CHANGED;
662 	rasterizer->particles_set_color_phases(p_particles, p_phases);
663 }
particles_get_color_phases(RID p_particles) const664 int VisualServerRaster::particles_get_color_phases(RID p_particles) const {
665 
666 	return rasterizer->particles_get_color_phases(p_particles);
667 }
668 
particles_set_color_phase_pos(RID p_particles,int p_phase,float p_pos)669 void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
670 	VS_CHANGED;
671 	rasterizer->particles_set_color_phase_pos(p_particles, p_phase, p_pos);
672 }
particles_get_color_phase_pos(RID p_particles,int p_phase) const673 float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
674 
675 	return rasterizer->particles_get_color_phase_pos(p_particles, p_phase);
676 }
677 
particles_set_attractors(RID p_particles,int p_attractors)678 void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) {
679 	VS_CHANGED;
680 	rasterizer->particles_set_attractors(p_particles, p_attractors);
681 }
particles_get_attractors(RID p_particles) const682 int VisualServerRaster::particles_get_attractors(RID p_particles) const {
683 
684 	return rasterizer->particles_get_attractors(p_particles);
685 }
686 
particles_set_attractor_pos(RID p_particles,int p_attractor,const Vector3 & p_pos)687 void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) {
688 	VS_CHANGED;
689 	rasterizer->particles_set_attractor_pos(p_particles, p_attractor, p_pos);
690 }
particles_get_attractor_pos(RID p_particles,int p_attractor) const691 Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles, int p_attractor) const {
692 
693 	return rasterizer->particles_get_attractor_pos(p_particles, p_attractor);
694 }
695 
particles_set_attractor_strength(RID p_particles,int p_attractor,float p_force)696 void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
697 	VS_CHANGED;
698 	rasterizer->particles_set_attractor_strength(p_particles, p_attractor, p_force);
699 }
700 
particles_get_attractor_strength(RID p_particles,int p_attractor) const701 float VisualServerRaster::particles_get_attractor_strength(RID p_particles, int p_attractor) const {
702 
703 	return rasterizer->particles_get_attractor_strength(p_particles, p_attractor);
704 }
705 
particles_set_color_phase_color(RID p_particles,int p_phase,const Color & p_color)706 void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) {
707 	VS_CHANGED;
708 	rasterizer->particles_set_color_phase_color(p_particles, p_phase, p_color);
709 }
particles_get_color_phase_color(RID p_particles,int p_phase) const710 Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const {
711 
712 	return rasterizer->particles_get_color_phase_color(p_particles, p_phase);
713 }
714 
particles_set_material(RID p_particles,RID p_material,bool p_owned)715 void VisualServerRaster::particles_set_material(RID p_particles, RID p_material, bool p_owned) {
716 	VS_CHANGED;
717 	rasterizer->particles_set_material(p_particles, p_material, p_owned);
718 }
particles_get_material(RID p_particles) const719 RID VisualServerRaster::particles_get_material(RID p_particles) const {
720 
721 	return rasterizer->particles_get_material(p_particles);
722 }
723 
particles_set_height_from_velocity(RID p_particles,bool p_enable)724 void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
725 
726 	VS_CHANGED;
727 	rasterizer->particles_set_height_from_velocity(p_particles, p_enable);
728 }
729 
particles_has_height_from_velocity(RID p_particles) const730 bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const {
731 
732 	return rasterizer->particles_has_height_from_velocity(p_particles);
733 }
734 
particles_set_use_local_coordinates(RID p_particles,bool p_enable)735 void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
736 
737 	rasterizer->particles_set_use_local_coordinates(p_particles, p_enable);
738 }
739 
particles_is_using_local_coordinates(RID p_particles) const740 bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const {
741 
742 	return rasterizer->particles_is_using_local_coordinates(p_particles);
743 }
744 
745 /* Light API */
746 
light_create(LightType p_type)747 RID VisualServerRaster::light_create(LightType p_type) {
748 
749 	return rasterizer->light_create(p_type);
750 }
light_get_type(RID p_light) const751 VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const {
752 
753 	return rasterizer->light_get_type(p_light);
754 }
755 
light_set_color(RID p_light,LightColor p_type,const Color & p_color)756 void VisualServerRaster::light_set_color(RID p_light, LightColor p_type, const Color &p_color) {
757 	VS_CHANGED;
758 	rasterizer->light_set_color(p_light, p_type, p_color);
759 }
light_get_color(RID p_light,LightColor p_type) const760 Color VisualServerRaster::light_get_color(RID p_light, LightColor p_type) const {
761 
762 	return rasterizer->light_get_color(p_light, p_type);
763 }
764 
light_set_shadow(RID p_light,bool p_enabled)765 void VisualServerRaster::light_set_shadow(RID p_light, bool p_enabled) {
766 	VS_CHANGED;
767 	rasterizer->light_set_shadow(p_light, p_enabled);
768 }
769 
light_has_shadow(RID p_light) const770 bool VisualServerRaster::light_has_shadow(RID p_light) const {
771 
772 	return rasterizer->light_has_shadow(p_light);
773 }
774 
light_set_volumetric(RID p_light,bool p_enabled)775 void VisualServerRaster::light_set_volumetric(RID p_light, bool p_enabled) {
776 	VS_CHANGED;
777 	rasterizer->light_set_volumetric(p_light, p_enabled);
778 }
779 
light_is_volumetric(RID p_light) const780 bool VisualServerRaster::light_is_volumetric(RID p_light) const {
781 
782 	return rasterizer->light_is_volumetric(p_light);
783 }
784 
light_set_projector(RID p_light,RID p_texture)785 void VisualServerRaster::light_set_projector(RID p_light, RID p_texture) {
786 	VS_CHANGED;
787 	rasterizer->light_set_projector(p_light, p_texture);
788 }
789 
light_get_projector(RID p_light) const790 RID VisualServerRaster::light_get_projector(RID p_light) const {
791 
792 	return rasterizer->light_get_projector(p_light);
793 }
794 
light_set_param(RID p_light,LightParam p_var,float p_value)795 void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) {
796 	VS_CHANGED;
797 	rasterizer->light_set_var(p_light, p_var, p_value);
798 	_dependency_queue_update(p_light, true);
799 }
800 
light_get_param(RID p_light,LightParam p_var) const801 float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const {
802 
803 	return rasterizer->light_get_var(p_light, p_var);
804 }
805 
light_set_operator(RID p_light,LightOp p_op)806 void VisualServerRaster::light_set_operator(RID p_light, LightOp p_op) {
807 	VS_CHANGED;
808 	rasterizer->light_set_operator(p_light, p_op);
809 }
810 
light_get_operator(RID p_light) const811 VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const {
812 
813 	return rasterizer->light_get_operator(p_light);
814 }
815 
light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)816 void VisualServerRaster::light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) {
817 	VS_CHANGED;
818 	rasterizer->light_omni_set_shadow_mode(p_light, p_mode);
819 }
820 
light_omni_get_shadow_mode(RID p_light) const821 VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const {
822 
823 	return rasterizer->light_omni_get_shadow_mode(p_light);
824 }
825 
light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)826 void VisualServerRaster::light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) {
827 	VS_CHANGED;
828 	rasterizer->light_directional_set_shadow_mode(p_light, p_mode);
829 }
830 
light_directional_get_shadow_mode(RID p_light) const831 VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const {
832 
833 	return rasterizer->light_directional_get_shadow_mode(p_light);
834 }
835 
light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param,float p_value)836 void VisualServerRaster::light_directional_set_shadow_param(RID p_light, LightDirectionalShadowParam p_param, float p_value) {
837 	VS_CHANGED;
838 	rasterizer->light_directional_set_shadow_param(p_light, p_param, p_value);
839 }
840 
light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const841 float VisualServerRaster::light_directional_get_shadow_param(RID p_light, LightDirectionalShadowParam p_param) const {
842 
843 	return rasterizer->light_directional_get_shadow_param(p_light, p_param);
844 }
845 
skeleton_create()846 RID VisualServerRaster::skeleton_create() {
847 
848 	return rasterizer->skeleton_create();
849 }
850 
skeleton_resize(RID p_skeleton,int p_bones)851 void VisualServerRaster::skeleton_resize(RID p_skeleton, int p_bones) {
852 	VS_CHANGED;
853 	rasterizer->skeleton_resize(p_skeleton, p_bones);
854 }
855 
skeleton_get_bone_count(RID p_skeleton) const856 int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const {
857 
858 	return rasterizer->skeleton_get_bone_count(p_skeleton);
859 }
860 
skeleton_bone_set_transform(RID p_skeleton,int p_bone,const Transform & p_transform)861 void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
862 	VS_CHANGED;
863 	rasterizer->skeleton_bone_set_transform(p_skeleton, p_bone, p_transform);
864 
865 	Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_skeleton);
866 
867 	if (E) {
868 		//detach skeletons
869 		for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) {
870 
871 			_instance_queue_update(F->get(), true);
872 		}
873 	}
874 }
875 
skeleton_bone_get_transform(RID p_skeleton,int p_bone)876 Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton, int p_bone) {
877 
878 	return rasterizer->skeleton_bone_get_transform(p_skeleton, p_bone);
879 }
880 
881 /* VISIBILITY API */
882 
883 /* ROOM API */
884 
room_create()885 RID VisualServerRaster::room_create() {
886 
887 	Room *room = memnew(Room);
888 	ERR_FAIL_COND_V(!room, RID());
889 	return room_owner.make_rid(room);
890 }
891 
room_set_bounds(RID p_room,const BSP_Tree & p_bounds)892 void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree &p_bounds) {
893 	VS_CHANGED;
894 	Room *room = room_owner.get(p_room);
895 	ERR_FAIL_COND(!room);
896 	room->bounds = p_bounds;
897 	_dependency_queue_update(p_room, true);
898 }
899 
room_get_bounds(RID p_room) const900 BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const {
901 
902 	Room *room = room_owner.get(p_room);
903 	ERR_FAIL_COND_V(!room, BSP_Tree());
904 	return room->bounds;
905 }
906 
907 /* PORTAL API */
908 
portal_create()909 RID VisualServerRaster::portal_create() {
910 	VS_CHANGED;
911 	Portal *portal = memnew(Portal);
912 	ERR_FAIL_COND_V(!portal, RID());
913 	return portal_owner.make_rid(portal);
914 }
915 
portal_set_shape(RID p_portal,const Vector<Point2> & p_shape)916 void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) {
917 	VS_CHANGED;
918 	Portal *portal = portal_owner.get(p_portal);
919 	ERR_FAIL_COND(!portal);
920 	portal->shape = p_shape;
921 
922 	portal->bounds = Rect2();
923 
924 	for (int i = 0; i < p_shape.size(); i++) {
925 
926 		if (i == 0)
927 			portal->bounds.pos = p_shape[i];
928 		else
929 			portal->bounds.expand_to(p_shape[i]);
930 	}
931 
932 	_dependency_queue_update(p_portal, true);
933 }
934 
portal_get_shape(RID p_portal) const935 Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const {
936 
937 	Portal *portal = portal_owner.get(p_portal);
938 	ERR_FAIL_COND_V(!portal, Vector<Point2>());
939 	return portal->shape;
940 }
941 
portal_set_enabled(RID p_portal,bool p_enabled)942 void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) {
943 	VS_CHANGED;
944 	Portal *portal = portal_owner.get(p_portal);
945 	ERR_FAIL_COND(!portal);
946 	portal->enabled = p_enabled;
947 }
948 
portal_is_enabled(RID p_portal) const949 bool VisualServerRaster::portal_is_enabled(RID p_portal) const {
950 
951 	Portal *portal = portal_owner.get(p_portal);
952 	ERR_FAIL_COND_V(!portal, false);
953 	return portal->enabled;
954 }
portal_set_disable_distance(RID p_portal,float p_distance)955 void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) {
956 	VS_CHANGED;
957 	Portal *portal = portal_owner.get(p_portal);
958 	ERR_FAIL_COND(!portal);
959 	portal->disable_distance = p_distance;
960 }
portal_get_disable_distance(RID p_portal) const961 float VisualServerRaster::portal_get_disable_distance(RID p_portal) const {
962 
963 	Portal *portal = portal_owner.get(p_portal);
964 	ERR_FAIL_COND_V(!portal, -1);
965 	return portal->disable_distance;
966 }
portal_set_disabled_color(RID p_portal,const Color & p_color)967 void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color &p_color) {
968 	VS_CHANGED;
969 	Portal *portal = portal_owner.get(p_portal);
970 	ERR_FAIL_COND(!portal);
971 	portal->disable_color = p_color;
972 }
portal_get_disabled_color(RID p_portal) const973 Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const {
974 
975 	Portal *portal = portal_owner.get(p_portal);
976 	ERR_FAIL_COND_V(!portal, Color());
977 	return portal->disable_color;
978 }
979 
portal_set_connect_range(RID p_portal,float p_range)980 void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) {
981 	VS_CHANGED;
982 	Portal *portal = portal_owner.get(p_portal);
983 	ERR_FAIL_COND(!portal);
984 	portal->connect_range = p_range;
985 	_dependency_queue_update(p_portal, true);
986 }
987 
portal_get_connect_range(RID p_portal) const988 float VisualServerRaster::portal_get_connect_range(RID p_portal) const {
989 
990 	Portal *portal = portal_owner.get(p_portal);
991 	ERR_FAIL_COND_V(!portal, 0);
992 	return portal->connect_range;
993 }
994 
baked_light_create()995 RID VisualServerRaster::baked_light_create() {
996 
997 	BakedLight *baked_light = memnew(BakedLight);
998 	ERR_FAIL_COND_V(!baked_light, RID());
999 	baked_light->data.mode = BAKED_LIGHT_OCTREE;
1000 
1001 	baked_light->data.octree_lattice_size = 0;
1002 	baked_light->data.octree_lattice_divide = 0;
1003 	baked_light->data.octree_steps = 1;
1004 	baked_light->data.lightmap_multiplier = 1.0;
1005 	baked_light->data.realtime_color_enabled = false;
1006 	baked_light->data.realtime_color = Color(1.0, 1.0, 1.0);
1007 	baked_light->data.realtime_energy = 1.0;
1008 
1009 	return baked_light_owner.make_rid(baked_light);
1010 }
1011 
baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode)1012 void VisualServerRaster::baked_light_set_mode(RID p_baked_light, BakedLightMode p_mode) {
1013 
1014 	VS_CHANGED;
1015 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1016 	ERR_FAIL_COND(!baked_light);
1017 	baked_light->data.mode = p_mode;
1018 	baked_light->data.color_multiplier = 1.0;
1019 	_dependency_queue_update(p_baked_light, true);
1020 }
1021 
baked_light_get_mode(RID p_baked_light) const1022 VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const {
1023 
1024 	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1025 	ERR_FAIL_COND_V(!baked_light, BAKED_LIGHT_OCTREE);
1026 	return baked_light->data.mode;
1027 }
1028 
baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier)1029 void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light, float p_multiplier) {
1030 
1031 	VS_CHANGED;
1032 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1033 	ERR_FAIL_COND(!baked_light);
1034 
1035 	baked_light->data.lightmap_multiplier = p_multiplier;
1036 }
1037 
baked_light_get_lightmap_multiplier(RID p_baked_light) const1038 float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const {
1039 
1040 	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1041 	ERR_FAIL_COND_V(!baked_light, 0);
1042 
1043 	return baked_light->data.lightmap_multiplier;
1044 }
1045 
baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree)1046 void VisualServerRaster::baked_light_set_octree(RID p_baked_light, const DVector<uint8_t> p_octree) {
1047 
1048 	VS_CHANGED;
1049 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1050 	ERR_FAIL_COND(!baked_light);
1051 
1052 	if (p_octree.size() == 0) {
1053 		if (baked_light->data.octree_texture.is_valid())
1054 			rasterizer->free(baked_light->data.octree_texture);
1055 		baked_light->data.octree_texture = RID();
1056 		baked_light->octree_aabb = AABB();
1057 		baked_light->octree_tex_size = Size2();
1058 	} else {
1059 
1060 		int tex_w;
1061 		int tex_h;
1062 		int light_tex_w;
1063 		int light_tex_h;
1064 		bool is16;
1065 		bool has_light_tex = false;
1066 		{
1067 
1068 			DVector<uint8_t>::Read r = p_octree.read();
1069 			tex_w = decode_uint32(&r[0]);
1070 			tex_h = decode_uint32(&r[4]);
1071 			print_line("TEX W: " + itos(tex_w) + " TEX H:" + itos(tex_h) + " LEN: " + itos(p_octree.size()));
1072 			is16 = decode_uint32(&r[8]);
1073 			baked_light->data.octree_lattice_size = decode_float(&r[12]);
1074 			baked_light->data.octree_lattice_divide = tex_w / 4.0;
1075 			print_line("LATTICE SIZE: " + rtos(baked_light->data.octree_lattice_size));
1076 			print_line("LATTICE DIVIDE: " + rtos(baked_light->data.octree_lattice_divide));
1077 			baked_light->data.octree_steps = decode_uint32(&r[16]);
1078 			baked_light->data.octree_tex_pixel_size.x = 1.0 / tex_w;
1079 			baked_light->data.octree_tex_pixel_size.y = 1.0 / tex_h;
1080 
1081 			baked_light->data.texture_multiplier = decode_uint32(&r[20]);
1082 			light_tex_w = decode_uint16(&r[24]);
1083 			light_tex_h = decode_uint16(&r[26]);
1084 			print_line("ltexw " + itos(light_tex_w));
1085 			print_line("ltexh " + itos(light_tex_h));
1086 
1087 			if (light_tex_w > 0 && light_tex_h > 0) {
1088 				baked_light->data.light_tex_pixel_size.x = 1.0 / light_tex_w;
1089 				baked_light->data.light_tex_pixel_size.y = 1.0 / light_tex_h;
1090 				has_light_tex = true;
1091 			} else {
1092 				baked_light->data.light_tex_pixel_size = baked_light->data.octree_tex_pixel_size;
1093 			}
1094 
1095 			baked_light->octree_aabb.pos.x = decode_float(&r[32]);
1096 			baked_light->octree_aabb.pos.y = decode_float(&r[36]);
1097 			baked_light->octree_aabb.pos.z = decode_float(&r[40]);
1098 			baked_light->octree_aabb.size.x = decode_float(&r[44]);
1099 			baked_light->octree_aabb.size.y = decode_float(&r[48]);
1100 			baked_light->octree_aabb.size.z = decode_float(&r[52]);
1101 		}
1102 
1103 		if (baked_light->data.octree_texture.is_valid()) {
1104 			if (tex_w != baked_light->octree_tex_size.x || tex_h != baked_light->octree_tex_size.y) {
1105 
1106 				rasterizer->free(baked_light->data.octree_texture);
1107 				baked_light->data.octree_texture = RID();
1108 				baked_light->octree_tex_size.x = 0;
1109 				baked_light->octree_tex_size.y = 0;
1110 			}
1111 		}
1112 
1113 		if (baked_light->data.light_texture.is_valid()) {
1114 			if (!has_light_tex || light_tex_w != baked_light->light_tex_size.x || light_tex_h != baked_light->light_tex_size.y) {
1115 				rasterizer->free(baked_light->data.light_texture);
1116 				baked_light->data.light_texture = RID();
1117 				baked_light->light_tex_size.x = 0;
1118 				baked_light->light_tex_size.y = 0;
1119 			}
1120 		}
1121 
1122 		if (!baked_light->data.octree_texture.is_valid()) {
1123 			baked_light->data.octree_texture = rasterizer->texture_create();
1124 			rasterizer->texture_allocate(baked_light->data.octree_texture, tex_w, tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER);
1125 			baked_light->octree_tex_size.x = tex_w;
1126 			baked_light->octree_tex_size.y = tex_h;
1127 		}
1128 
1129 		if (!baked_light->data.light_texture.is_valid() && has_light_tex) {
1130 			baked_light->data.light_texture = rasterizer->texture_create();
1131 			rasterizer->texture_allocate(baked_light->data.light_texture, light_tex_w, light_tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER);
1132 			baked_light->light_tex_size.x = light_tex_w;
1133 			baked_light->light_tex_size.y = light_tex_h;
1134 		}
1135 
1136 		Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_octree);
1137 		rasterizer->texture_set_data(baked_light->data.octree_texture, img);
1138 	}
1139 
1140 	_dependency_queue_update(p_baked_light, true);
1141 }
1142 
baked_light_get_octree(RID p_baked_light) const1143 DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const {
1144 
1145 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1146 	ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>());
1147 
1148 	if (rasterizer->is_texture(baked_light->data.octree_texture)) {
1149 
1150 		Image img = rasterizer->texture_get_data(baked_light->data.octree_texture);
1151 		return img.get_data();
1152 	} else {
1153 		return DVector<uint8_t>();
1154 	}
1155 }
1156 
baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light)1157 void VisualServerRaster::baked_light_set_light(RID p_baked_light, const DVector<uint8_t> p_light) {
1158 
1159 	VS_CHANGED;
1160 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1161 	ERR_FAIL_COND(!baked_light);
1162 	ERR_FAIL_COND(p_light.size() == 0);
1163 
1164 	int tex_w = baked_light->light_tex_size.x;
1165 	int tex_h = baked_light->light_tex_size.y;
1166 
1167 	ERR_FAIL_COND(tex_w == 0 && tex_h == 0);
1168 	ERR_FAIL_COND(!baked_light->data.light_texture.is_valid());
1169 
1170 	print_line("w: " + itos(tex_w) + " h: " + itos(tex_h) + " lightsize: " + itos(p_light.size()));
1171 
1172 	Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_light);
1173 	rasterizer->texture_set_data(baked_light->data.light_texture, img);
1174 }
1175 
baked_light_get_light(RID p_baked_light) const1176 DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const {
1177 
1178 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1179 	ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>());
1180 
1181 	if (rasterizer->is_texture(baked_light->data.light_texture)) {
1182 
1183 		Image img = rasterizer->texture_get_data(baked_light->data.light_texture);
1184 		return img.get_data();
1185 	} else {
1186 		return DVector<uint8_t>();
1187 	}
1188 }
1189 
baked_light_set_sampler_octree(RID p_baked_light,const DVector<int> & p_sampler)1190 void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler) {
1191 
1192 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1193 	ERR_FAIL_COND(!baked_light);
1194 
1195 	baked_light->sampler = p_sampler;
1196 }
1197 
baked_light_get_sampler_octree(RID p_baked_light) const1198 DVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const {
1199 
1200 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1201 	ERR_FAIL_COND_V(!baked_light, DVector<int>());
1202 
1203 	return baked_light->sampler;
1204 }
1205 
baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)1206 void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light, const RID p_texture, int p_id) {
1207 
1208 	VS_CHANGED;
1209 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1210 	ERR_FAIL_COND(!baked_light);
1211 	baked_light->data.lightmaps.insert(p_id, p_texture);
1212 }
baked_light_clear_lightmaps(RID p_baked_light)1213 void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light) {
1214 
1215 	VS_CHANGED;
1216 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1217 	ERR_FAIL_COND(!baked_light);
1218 	baked_light->data.lightmaps.clear();
1219 }
1220 
baked_light_set_realtime_color_enabled(RID p_baked_light,const bool p_enabled)1221 void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) {
1222 
1223 	VS_CHANGED;
1224 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1225 	ERR_FAIL_COND(!baked_light);
1226 
1227 	baked_light->data.realtime_color_enabled = p_enabled;
1228 }
1229 
baked_light_get_realtime_color_enabled(RID p_baked_light) const1230 bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const {
1231 
1232 	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1233 	ERR_FAIL_COND_V(!baked_light, false);
1234 
1235 	return baked_light->data.realtime_color_enabled;
1236 }
1237 
baked_light_set_realtime_color(RID p_baked_light,const Color & p_color)1238 void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color &p_color) {
1239 
1240 	VS_CHANGED;
1241 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1242 	ERR_FAIL_COND(!baked_light);
1243 
1244 	baked_light->data.realtime_color = p_color;
1245 }
1246 
baked_light_get_realtime_color(RID p_baked_light) const1247 Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const {
1248 
1249 	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1250 	ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0));
1251 
1252 	return baked_light->data.realtime_color;
1253 }
1254 
baked_light_set_realtime_energy(RID p_baked_light,const float p_energy)1255 void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) {
1256 
1257 	VS_CHANGED;
1258 	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1259 	ERR_FAIL_COND(!baked_light);
1260 
1261 	baked_light->data.realtime_energy = p_energy;
1262 }
1263 
baked_light_get_realtime_energy(RID p_baked_light) const1264 float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const {
1265 
1266 	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
1267 	ERR_FAIL_COND_V(!baked_light, 1.0f);
1268 
1269 	return baked_light->data.realtime_energy;
1270 }
1271 
1272 /* BAKED LIGHT SAMPLER */
1273 
baked_light_sampler_create()1274 RID VisualServerRaster::baked_light_sampler_create() {
1275 
1276 	BakedLightSampler *blsamp = memnew(BakedLightSampler);
1277 	RID rid = baked_light_sampler_owner.make_rid(blsamp);
1278 	_update_baked_light_sampler_dp_cache(blsamp);
1279 	return rid;
1280 }
1281 
baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value)1282 void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param, float p_value) {
1283 
1284 	VS_CHANGED;
1285 	BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
1286 	ERR_FAIL_COND(!blsamp);
1287 	ERR_FAIL_INDEX(p_param, BAKED_LIGHT_SAMPLER_MAX);
1288 	blsamp->params[p_param] = p_value;
1289 	_dependency_queue_update(p_baked_light_sampler, true);
1290 }
1291 
baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const1292 float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param) const {
1293 
1294 	BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
1295 	ERR_FAIL_COND_V(!blsamp, 0);
1296 	ERR_FAIL_INDEX_V(p_param, BAKED_LIGHT_SAMPLER_MAX, 0);
1297 	return blsamp->params[p_param];
1298 }
1299 
_update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp)1300 void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler *blsamp) {
1301 
1302 	int res = blsamp->resolution;
1303 	blsamp->dp_cache.resize(res * res * 2);
1304 	Vector3 *dp_normals = blsamp->dp_cache.ptr();
1305 
1306 	for (int p = 0; p < 2; p++) {
1307 		float sign = p == 0 ? 1 : -1;
1308 		int ofs = res * res * p;
1309 		for (int i = 0; i < res; i++) {
1310 			for (int j = 0; j < res; j++) {
1311 
1312 				Vector2 v(
1313 						(i / float(res)) * 2.0 - 1.0,
1314 						(j / float(res)) * 2.0 - 1.0);
1315 
1316 				float l = v.length();
1317 				if (l > 1.0) {
1318 					v /= l;
1319 					l = 1.0; //clamp to avoid imaginary
1320 				}
1321 				v *= (2 * l) / (l * l + 1); //inverse of the dual paraboloid function
1322 				Vector3 n = Vector3(v.x, v.y, sign * sqrtf(MAX(1 - v.dot(v), 0))); //reconstruction of z
1323 				n.y *= sign;
1324 				dp_normals[j * res + i + ofs] = n;
1325 			}
1326 		}
1327 	}
1328 }
1329 
baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution)1330 void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler, int p_resolution) {
1331 
1332 	ERR_FAIL_COND(p_resolution < 4 || p_resolution > 64);
1333 	VS_CHANGED;
1334 	BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
1335 	ERR_FAIL_COND(!blsamp);
1336 	blsamp->resolution = p_resolution;
1337 	_update_baked_light_sampler_dp_cache(blsamp);
1338 }
baked_light_sampler_get_resolution(RID p_baked_light_sampler) const1339 int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const {
1340 
1341 	BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
1342 	ERR_FAIL_COND_V(!blsamp, 0);
1343 	return blsamp->resolution;
1344 }
1345 
1346 /* CAMERA API */
1347 
camera_create()1348 RID VisualServerRaster::camera_create() {
1349 
1350 	Camera *camera = memnew(Camera);
1351 	return camera_owner.make_rid(camera);
1352 }
1353 
camera_set_perspective(RID p_camera,float p_fovy_degrees,float p_z_near,float p_z_far)1354 void VisualServerRaster::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
1355 	VS_CHANGED
1356 	Camera *camera = camera_owner.get(p_camera);
1357 	ERR_FAIL_COND(!camera);
1358 	camera->type = Camera::PERSPECTIVE;
1359 	camera->fov = p_fovy_degrees;
1360 	camera->znear = p_z_near;
1361 	camera->zfar = p_z_far;
1362 }
1363 
camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far)1364 void VisualServerRaster::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
1365 	VS_CHANGED;
1366 	Camera *camera = camera_owner.get(p_camera);
1367 	ERR_FAIL_COND(!camera);
1368 	camera->type = Camera::ORTHOGONAL;
1369 	camera->size = p_size;
1370 	camera->znear = p_z_near;
1371 	camera->zfar = p_z_far;
1372 }
1373 
camera_set_transform(RID p_camera,const Transform & p_transform)1374 void VisualServerRaster::camera_set_transform(RID p_camera, const Transform &p_transform) {
1375 	VS_CHANGED;
1376 	Camera *camera = camera_owner.get(p_camera);
1377 	ERR_FAIL_COND(!camera);
1378 	camera->transform = p_transform.orthonormalized();
1379 }
1380 
camera_set_visible_layers(RID p_camera,uint32_t p_layers)1381 void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) {
1382 
1383 	VS_CHANGED;
1384 	Camera *camera = camera_owner.get(p_camera);
1385 	ERR_FAIL_COND(!camera);
1386 
1387 	camera->visible_layers = p_layers;
1388 }
1389 
camera_get_visible_layers(RID p_camera) const1390 uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const {
1391 
1392 	const Camera *camera = camera_owner.get(p_camera);
1393 	ERR_FAIL_COND_V(!camera, 0);
1394 
1395 	return camera->visible_layers;
1396 }
1397 
camera_set_environment(RID p_camera,RID p_env)1398 void VisualServerRaster::camera_set_environment(RID p_camera, RID p_env) {
1399 
1400 	Camera *camera = camera_owner.get(p_camera);
1401 	ERR_FAIL_COND(!camera);
1402 	camera->env = p_env;
1403 }
1404 
camera_get_environment(RID p_camera) const1405 RID VisualServerRaster::camera_get_environment(RID p_camera) const {
1406 
1407 	const Camera *camera = camera_owner.get(p_camera);
1408 	ERR_FAIL_COND_V(!camera, RID());
1409 	return camera->env;
1410 }
1411 
camera_set_use_vertical_aspect(RID p_camera,bool p_enable)1412 void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
1413 
1414 	Camera *camera = camera_owner.get(p_camera);
1415 	ERR_FAIL_COND(!camera);
1416 	camera->vaspect = p_enable;
1417 }
camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const1418 bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera, bool p_enable) const {
1419 
1420 	const Camera *camera = camera_owner.get(p_camera);
1421 	ERR_FAIL_COND_V(!camera, false);
1422 	return camera->vaspect;
1423 }
1424 
1425 /* VIEWPORT API */
1426 
viewport_create()1427 RID VisualServerRaster::viewport_create() {
1428 
1429 	Viewport *viewport = memnew(Viewport);
1430 	RID rid = viewport_owner.make_rid(viewport);
1431 	ERR_FAIL_COND_V(!rid.is_valid(), rid);
1432 
1433 	viewport->self = rid;
1434 	viewport->hide_scenario = false;
1435 	viewport->hide_canvas = false;
1436 	viewport->viewport_data = rasterizer->viewport_data_create();
1437 
1438 	return rid;
1439 }
1440 
viewport_attach_to_screen(RID p_viewport,int p_screen)1441 void VisualServerRaster::viewport_attach_to_screen(RID p_viewport, int p_screen) {
1442 
1443 	VS_CHANGED;
1444 	Viewport *viewport = viewport_owner.get(p_viewport);
1445 	ERR_FAIL_COND(!viewport);
1446 
1447 	screen_viewports[p_viewport] = p_screen;
1448 }
1449 
viewport_detach(RID p_viewport)1450 void VisualServerRaster::viewport_detach(RID p_viewport) {
1451 
1452 	VS_CHANGED;
1453 	Viewport *viewport = viewport_owner.get(p_viewport);
1454 	ERR_FAIL_COND(!viewport);
1455 
1456 	ERR_FAIL_COND(!screen_viewports.has(p_viewport));
1457 	screen_viewports.erase(p_viewport);
1458 }
1459 
viewport_set_as_render_target(RID p_viewport,bool p_enable)1460 void VisualServerRaster::viewport_set_as_render_target(RID p_viewport, bool p_enable) {
1461 
1462 	VS_CHANGED;
1463 	Viewport *viewport = viewport_owner.get(p_viewport);
1464 	ERR_FAIL_COND(!viewport);
1465 
1466 	if (viewport->render_target.is_valid() == p_enable)
1467 		return;
1468 	if (!p_enable) {
1469 
1470 		rasterizer->free(viewport->render_target);
1471 		viewport->render_target = RID();
1472 		viewport->render_target_texture = RID();
1473 		if (viewport->update_list.in_list())
1474 			viewport_update_list.remove(&viewport->update_list);
1475 
1476 	} else {
1477 
1478 		viewport->render_target = rasterizer->render_target_create();
1479 		rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height);
1480 		viewport->render_target_texture = rasterizer->render_target_get_texture(viewport->render_target);
1481 		if (viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED)
1482 			viewport_update_list.add(&viewport->update_list);
1483 	}
1484 }
1485 
viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode)1486 void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport, RenderTargetUpdateMode p_mode) {
1487 
1488 	VS_CHANGED;
1489 	Viewport *viewport = viewport_owner.get(p_viewport);
1490 	ERR_FAIL_COND(!viewport);
1491 
1492 	if (viewport->render_target.is_valid() && viewport->update_list.in_list())
1493 		viewport_update_list.remove(&viewport->update_list);
1494 
1495 	viewport->render_target_update_mode = p_mode;
1496 
1497 	if (viewport->render_target.is_valid() && viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED)
1498 		viewport_update_list.add(&viewport->update_list);
1499 }
viewport_get_render_target_update_mode(RID p_viewport) const1500 VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const {
1501 
1502 	const Viewport *viewport = viewport_owner.get(p_viewport);
1503 	ERR_FAIL_COND_V(!viewport, RENDER_TARGET_UPDATE_DISABLED);
1504 
1505 	return viewport->render_target_update_mode;
1506 }
viewport_get_render_target_texture(RID p_viewport) const1507 RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const {
1508 
1509 	Viewport *viewport = viewport_owner.get(p_viewport);
1510 	ERR_FAIL_COND_V(!viewport, RID());
1511 
1512 	return viewport->render_target_texture;
1513 }
1514 
viewport_set_render_target_vflip(RID p_viewport,bool p_enable)1515 void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport, bool p_enable) {
1516 
1517 	Viewport *viewport = viewport_owner.get(p_viewport);
1518 	ERR_FAIL_COND(!viewport);
1519 
1520 	viewport->render_target_vflip = p_enable;
1521 }
1522 
viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable)1523 void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport, bool p_enable) {
1524 
1525 	Viewport *viewport = viewport_owner.get(p_viewport);
1526 	ERR_FAIL_COND(!viewport);
1527 
1528 	viewport->render_target_clear_on_new_frame = p_enable;
1529 }
1530 
viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2 & p_rect)1531 void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport, const Rect2 &p_rect) {
1532 
1533 	Viewport *viewport = viewport_owner.get(p_viewport);
1534 	ERR_FAIL_COND(!viewport);
1535 
1536 	viewport->rt_to_screen_rect = p_rect;
1537 }
1538 
viewport_get_render_target_vflip(RID p_viewport) const1539 bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const {
1540 
1541 	const Viewport *viewport = viewport_owner.get(p_viewport);
1542 	ERR_FAIL_COND_V(!viewport, false);
1543 
1544 	return viewport->render_target_vflip;
1545 }
1546 
viewport_get_render_target_clear_on_new_frame(RID p_viewport) const1547 bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const {
1548 
1549 	const Viewport *viewport = viewport_owner.get(p_viewport);
1550 	ERR_FAIL_COND_V(!viewport, false);
1551 
1552 	return viewport->render_target_clear_on_new_frame;
1553 }
1554 
viewport_render_target_clear(RID p_viewport)1555 void VisualServerRaster::viewport_render_target_clear(RID p_viewport) {
1556 
1557 	Viewport *viewport = viewport_owner.get(p_viewport);
1558 	ERR_FAIL_COND(!viewport);
1559 
1560 	viewport->render_target_clear = true;
1561 }
1562 
viewport_queue_screen_capture(RID p_viewport)1563 void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
1564 
1565 	VS_CHANGED;
1566 	Viewport *viewport = viewport_owner.get(p_viewport);
1567 	ERR_FAIL_COND(!viewport);
1568 	viewport->queue_capture = true;
1569 }
1570 
viewport_get_screen_capture(RID p_viewport) const1571 Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const {
1572 
1573 	Viewport *viewport = (Viewport *)viewport_owner.get(p_viewport);
1574 	ERR_FAIL_COND_V(!viewport, Image());
1575 
1576 	Image ret = viewport->capture;
1577 	viewport->capture = Image();
1578 	return ret;
1579 }
1580 
viewport_set_rect(RID p_viewport,const ViewportRect & p_rect)1581 void VisualServerRaster::viewport_set_rect(RID p_viewport, const ViewportRect &p_rect) {
1582 	VS_CHANGED;
1583 	Viewport *viewport = NULL;
1584 
1585 	viewport = viewport_owner.get(p_viewport);
1586 
1587 	ERR_FAIL_COND(!viewport);
1588 
1589 	viewport->rect = p_rect;
1590 	if (viewport->render_target.is_valid()) {
1591 		rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height);
1592 	}
1593 }
1594 
viewport_get_rect(RID p_viewport) const1595 VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const {
1596 
1597 	const Viewport *viewport = NULL;
1598 
1599 	viewport = viewport_owner.get(p_viewport);
1600 	ERR_FAIL_COND_V(!viewport, ViewportRect());
1601 
1602 	return viewport->rect;
1603 }
1604 
viewport_set_hide_scenario(RID p_viewport,bool p_hide)1605 void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
1606 
1607 	VS_CHANGED;
1608 
1609 	Viewport *viewport = NULL;
1610 
1611 	viewport = viewport_owner.get(p_viewport);
1612 	ERR_FAIL_COND(!viewport);
1613 
1614 	viewport->hide_scenario = p_hide;
1615 }
1616 
viewport_set_hide_canvas(RID p_viewport,bool p_hide)1617 void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
1618 
1619 	VS_CHANGED;
1620 
1621 	Viewport *viewport = NULL;
1622 
1623 	viewport = viewport_owner.get(p_viewport);
1624 	ERR_FAIL_COND(!viewport);
1625 
1626 	viewport->hide_canvas = p_hide;
1627 }
1628 
viewport_set_disable_environment(RID p_viewport,bool p_disable)1629 void VisualServerRaster::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
1630 
1631 	VS_CHANGED;
1632 
1633 	Viewport *viewport = NULL;
1634 	viewport = viewport_owner.get(p_viewport);
1635 	ERR_FAIL_COND(!viewport);
1636 	viewport->disable_environment = p_disable;
1637 }
1638 
viewport_attach_camera(RID p_viewport,RID p_camera)1639 void VisualServerRaster::viewport_attach_camera(RID p_viewport, RID p_camera) {
1640 	VS_CHANGED;
1641 
1642 	Viewport *viewport = NULL;
1643 	viewport = viewport_owner.get(p_viewport);
1644 	ERR_FAIL_COND(!viewport);
1645 
1646 	if (p_camera.is_valid()) {
1647 
1648 		ERR_FAIL_COND(!camera_owner.owns(p_camera));
1649 		// a camera
1650 		viewport->camera = p_camera;
1651 	} else {
1652 		viewport->camera = RID();
1653 	}
1654 }
1655 
viewport_set_scenario(RID p_viewport,RID p_scenario)1656 void VisualServerRaster::viewport_set_scenario(RID p_viewport, RID p_scenario) {
1657 
1658 	VS_CHANGED;
1659 
1660 	Viewport *viewport = NULL;
1661 	viewport = viewport_owner.get(p_viewport);
1662 	ERR_FAIL_COND(!viewport);
1663 
1664 	if (p_scenario.is_valid()) {
1665 
1666 		ERR_FAIL_COND(!scenario_owner.owns(p_scenario));
1667 		// a camera
1668 		viewport->scenario = p_scenario;
1669 	} else {
1670 		viewport->scenario = RID();
1671 	}
1672 }
1673 
viewport_get_attached_camera(RID p_viewport) const1674 RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const {
1675 
1676 	const Viewport *viewport = NULL;
1677 
1678 	viewport = viewport_owner.get(p_viewport);
1679 	ERR_FAIL_COND_V(!viewport, RID());
1680 
1681 	return viewport->camera;
1682 }
1683 
viewport_attach_canvas(RID p_viewport,RID p_canvas)1684 void VisualServerRaster::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
1685 	VS_CHANGED;
1686 	Viewport *viewport = NULL;
1687 
1688 	viewport = viewport_owner.get(p_viewport);
1689 	ERR_FAIL_COND(!viewport);
1690 
1691 	Canvas *canvas = canvas_owner.get(p_canvas);
1692 	ERR_FAIL_COND(!canvas);
1693 
1694 	ERR_EXPLAIN("Canvas already attached.");
1695 	ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
1696 
1697 	Viewport::CanvasData cd;
1698 	cd.canvas = canvas;
1699 	cd.layer = 0;
1700 
1701 	viewport->canvas_map[p_canvas] = cd;
1702 	canvas->viewports.insert(p_viewport);
1703 }
1704 
viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32 & p_transform)1705 void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Matrix32 &p_transform) {
1706 
1707 	VS_CHANGED;
1708 	Viewport *viewport = NULL;
1709 	viewport = viewport_owner.get(p_viewport);
1710 	ERR_FAIL_COND(!viewport);
1711 
1712 	Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
1713 	if (!E) {
1714 		ERR_EXPLAIN("Viewport does not contain the canvas");
1715 		ERR_FAIL_COND(!E);
1716 	}
1717 
1718 	E->get().transform = p_transform;
1719 }
1720 
viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const1721 Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport, RID p_canvas) const {
1722 
1723 	Viewport *viewport = NULL;
1724 	viewport = viewport_owner.get(p_viewport);
1725 	ERR_FAIL_COND_V(!viewport, Matrix32());
1726 
1727 	Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
1728 	if (!E) {
1729 		ERR_EXPLAIN("Viewport does not contain the canvas");
1730 		ERR_FAIL_COND_V(!E, Matrix32());
1731 	}
1732 
1733 	return E->get().transform;
1734 }
1735 
viewport_set_global_canvas_transform(RID p_viewport,const Matrix32 & p_transform)1736 void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport, const Matrix32 &p_transform) {
1737 
1738 	VS_CHANGED
1739 	Viewport *viewport = NULL;
1740 	viewport = viewport_owner.get(p_viewport);
1741 	ERR_FAIL_COND(!viewport);
1742 
1743 	viewport->global_transform = p_transform;
1744 }
1745 
viewport_get_global_canvas_transform(RID p_viewport) const1746 Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const {
1747 
1748 	Viewport *viewport = NULL;
1749 	viewport = viewport_owner.get(p_viewport);
1750 	ERR_FAIL_COND_V(!viewport, Matrix32());
1751 	return viewport->global_transform;
1752 }
1753 
viewport_remove_canvas(RID p_viewport,RID p_canvas)1754 void VisualServerRaster::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
1755 
1756 	VS_CHANGED;
1757 	Viewport *viewport = NULL;
1758 
1759 	viewport = viewport_owner.get(p_viewport);
1760 	ERR_FAIL_COND(!viewport);
1761 
1762 	Canvas *canvas = canvas_owner.get(p_canvas);
1763 	ERR_FAIL_COND(!canvas);
1764 
1765 	Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
1766 	if (!E) {
1767 		ERR_EXPLAIN("Viewport does not contain the canvas");
1768 		ERR_FAIL_COND(!E);
1769 	}
1770 
1771 	canvas->viewports.erase(p_viewport);
1772 	viewport->canvas_map.erase(E);
1773 }
1774 
viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)1775 void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) {
1776 
1777 	VS_CHANGED;
1778 	Viewport *viewport = NULL;
1779 
1780 	viewport = viewport_owner.get(p_viewport);
1781 	ERR_FAIL_COND(!viewport);
1782 
1783 	Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
1784 	if (!E) {
1785 		ERR_EXPLAIN("Viewport does not contain the canvas");
1786 		ERR_FAIL_COND(!E);
1787 	}
1788 
1789 	E->get().layer = p_layer;
1790 }
1791 
viewport_set_transparent_background(RID p_viewport,bool p_enabled)1792 void VisualServerRaster::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
1793 
1794 	VS_CHANGED;
1795 	Viewport *viewport = viewport_owner.get(p_viewport);
1796 	ERR_FAIL_COND(!viewport);
1797 
1798 	viewport->transparent_bg = p_enabled;
1799 }
1800 
viewport_has_transparent_background(RID p_viewport) const1801 bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const {
1802 
1803 	Viewport *viewport = viewport_owner.get(p_viewport);
1804 	ERR_FAIL_COND_V(!viewport, false);
1805 
1806 	return viewport->transparent_bg;
1807 }
1808 
viewport_get_scenario(RID p_viewport) const1809 RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const {
1810 
1811 	const Viewport *viewport = NULL;
1812 
1813 	viewport = viewport_owner.get(p_viewport);
1814 	ERR_FAIL_COND_V(!viewport, RID());
1815 
1816 	return viewport->scenario;
1817 }
1818 
environment_create()1819 RID VisualServerRaster::environment_create() {
1820 
1821 	return rasterizer->environment_create();
1822 }
1823 
environment_set_background(RID p_env,EnvironmentBG p_bg)1824 void VisualServerRaster::environment_set_background(RID p_env, EnvironmentBG p_bg) {
1825 
1826 	rasterizer->environment_set_background(p_env, p_bg);
1827 }
environment_get_background(RID p_env) const1828 VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const {
1829 
1830 	return rasterizer->environment_get_background(p_env);
1831 }
1832 
environment_set_background_param(RID p_env,EnvironmentBGParam p_param,const Variant & p_value)1833 void VisualServerRaster::environment_set_background_param(RID p_env, EnvironmentBGParam p_param, const Variant &p_value) {
1834 
1835 	rasterizer->environment_set_background_param(p_env, p_param, p_value);
1836 }
environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const1837 Variant VisualServerRaster::environment_get_background_param(RID p_env, EnvironmentBGParam p_param) const {
1838 
1839 	return rasterizer->environment_get_background_param(p_env, p_param);
1840 }
1841 
environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled)1842 void VisualServerRaster::environment_set_enable_fx(RID p_env, EnvironmentFx p_effect, bool p_enabled) {
1843 
1844 	rasterizer->environment_set_enable_fx(p_env, p_effect, p_enabled);
1845 }
environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const1846 bool VisualServerRaster::environment_is_fx_enabled(RID p_env, EnvironmentFx p_effect) const {
1847 
1848 	return rasterizer->environment_is_fx_enabled(p_env, p_effect);
1849 }
1850 
environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant & p_value)1851 void VisualServerRaster::environment_fx_set_param(RID p_env, EnvironmentFxParam p_param, const Variant &p_value) {
1852 
1853 	rasterizer->environment_fx_set_param(p_env, p_param, p_value);
1854 }
environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const1855 Variant VisualServerRaster::environment_fx_get_param(RID p_env, EnvironmentFxParam p_param) const {
1856 
1857 	return environment_fx_get_param(p_env, p_param);
1858 }
1859 
1860 /* SCENARIO API */
1861 
_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials)1862 void VisualServerRaster::_dependency_queue_update(RID p_rid, bool p_update_aabb, bool p_update_materials) {
1863 
1864 	Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid);
1865 
1866 	if (!E)
1867 		return;
1868 
1869 	Set<RID>::Element *I = E->get().front();
1870 
1871 	while (I) {
1872 
1873 		Instance *ins = instance_owner.get(I->get());
1874 		_instance_queue_update(ins, p_update_aabb, p_update_materials);
1875 
1876 		I = I->next();
1877 	}
1878 }
1879 
_instance_queue_update(Instance * p_instance,bool p_update_aabb,bool p_update_materials)1880 void VisualServerRaster::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_materials) {
1881 
1882 	if (p_update_aabb)
1883 		p_instance->update_aabb = true;
1884 	if (p_update_materials)
1885 		p_instance->update_materials = true;
1886 
1887 	if (p_instance->update)
1888 		return;
1889 	p_instance->update_next = instance_update_list;
1890 	instance_update_list = p_instance;
1891 	p_instance->update = true;
1892 }
1893 
scenario_create()1894 RID VisualServerRaster::scenario_create() {
1895 
1896 	Scenario *scenario = memnew(Scenario);
1897 	ERR_FAIL_COND_V(!scenario, RID());
1898 	RID scenario_rid = scenario_owner.make_rid(scenario);
1899 	scenario->self = scenario_rid;
1900 	scenario->octree.set_pair_callback(instance_pair, this);
1901 	scenario->octree.set_unpair_callback(instance_unpair, this);
1902 
1903 	return scenario_rid;
1904 }
1905 
scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)1906 void VisualServerRaster::scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) {
1907 	VS_CHANGED;
1908 
1909 	Scenario *scenario = scenario_owner.get(p_scenario);
1910 	ERR_FAIL_COND(!scenario);
1911 	scenario->debug = p_debug_mode;
1912 }
1913 
scenario_set_environment(RID p_scenario,RID p_environment)1914 void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) {
1915 
1916 	VS_CHANGED;
1917 
1918 	Scenario *scenario = scenario_owner.get(p_scenario);
1919 	ERR_FAIL_COND(!scenario);
1920 	scenario->environment = p_environment;
1921 }
1922 
scenario_set_fallback_environment(RID p_scenario,RID p_environment)1923 void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
1924 
1925 	VS_CHANGED;
1926 
1927 	Scenario *scenario = scenario_owner.get(p_scenario);
1928 	ERR_FAIL_COND(!scenario);
1929 	scenario->fallback_environment = p_environment;
1930 }
1931 
scenario_get_environment(RID p_scenario,RID p_environment) const1932 RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const {
1933 
1934 	const Scenario *scenario = scenario_owner.get(p_scenario);
1935 	ERR_FAIL_COND_V(!scenario, RID());
1936 	return scenario->environment;
1937 }
1938 
1939 /* INSTANCING API */
1940 
instance_create()1941 RID VisualServerRaster::instance_create() {
1942 
1943 	Instance *instance = memnew(Instance);
1944 	ERR_FAIL_COND_V(!instance, RID());
1945 
1946 	RID instance_rid = instance_owner.make_rid(instance);
1947 	instance->self = instance_rid;
1948 	instance->base_type = INSTANCE_NONE;
1949 	instance->scenario = NULL;
1950 
1951 	return instance_rid;
1952 }
1953 
instance_set_base(RID p_instance,RID p_base)1954 void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
1955 
1956 	VS_CHANGED;
1957 	Instance *instance = instance_owner.get(p_instance);
1958 	ERR_FAIL_COND(!instance);
1959 
1960 	if (instance->base_type != INSTANCE_NONE) {
1961 		//free anything related to that base
1962 
1963 		Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->base_rid);
1964 
1965 		if (E) {
1966 			// wtf, no E?
1967 			E->get().erase(instance->self);
1968 
1969 		} else {
1970 
1971 			ERR_PRINT("no base E? Bug?");
1972 		}
1973 
1974 		if (instance->room) {
1975 
1976 			instance_set_room(p_instance, RID());
1977 			/*
1978 			if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
1979 				instance->room->room_info->owned_geometry_instances.erase(instance->RE);
1980 			else if (instance->base_type==INSTANCE_PORTAL) {
1981 				print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
1982 				instance->room->room_info->owned_portal_instances.erase(instance->RE);
1983 			} else if (instance->base_type==INSTANCE_ROOM)
1984 				instance->room->room_info->owned_room_instances.erase(instance->RE);
1985 			else if (instance->base_type==INSTANCE_LIGHT)
1986 				instance->room->room_info->owned_light_instances.erase(instance->RE);
1987 
1988 			instance->RE=NULL;*/
1989 		}
1990 
1991 		if (instance->light_info) {
1992 
1993 			if (instance->scenario && instance->light_info->D)
1994 				instance->scenario->directional_lights.erase(instance->light_info->D);
1995 			rasterizer->free(instance->light_info->instance);
1996 			memdelete(instance->light_info);
1997 			instance->light_info = NULL;
1998 		}
1999 
2000 		if (instance->portal_info) {
2001 
2002 			_portal_disconnect(instance, true);
2003 			memdelete(instance->portal_info);
2004 			instance->portal_info = NULL;
2005 		}
2006 
2007 		if (instance->baked_light_info) {
2008 
2009 			while (instance->baked_light_info->owned_instances.size()) {
2010 
2011 				Instance *owned = instance->baked_light_info->owned_instances.front()->get();
2012 				owned->baked_light = NULL;
2013 				owned->data.baked_light = NULL;
2014 				owned->data.baked_light_octree_xform = NULL;
2015 				owned->BLE = NULL;
2016 				instance->baked_light_info->owned_instances.pop_front();
2017 			}
2018 
2019 			memdelete(instance->baked_light_info);
2020 			instance->baked_light_info = NULL;
2021 		}
2022 
2023 		if (instance->scenario && instance->octree_id) {
2024 			instance->scenario->octree.erase(instance->octree_id);
2025 			instance->octree_id = 0;
2026 		}
2027 
2028 		if (instance->room_info) {
2029 
2030 			for (List<Instance *>::Element *E = instance->room_info->owned_geometry_instances.front(); E; E = E->next()) {
2031 
2032 				Instance *owned = E->get();
2033 				owned->room = NULL;
2034 				owned->RE = NULL;
2035 			}
2036 			for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) {
2037 
2038 				_portal_disconnect(E->get(), true);
2039 				Instance *owned = E->get();
2040 				owned->room = NULL;
2041 				owned->RE = NULL;
2042 			}
2043 
2044 			for (List<Instance *>::Element *E = instance->room_info->owned_room_instances.front(); E; E = E->next()) {
2045 
2046 				Instance *owned = E->get();
2047 				owned->room = NULL;
2048 				owned->RE = NULL;
2049 			}
2050 
2051 			if (instance->room_info->disconnected_child_portals.size()) {
2052 				ERR_PRINT("BUG: Disconnected portals remain!");
2053 			}
2054 			memdelete(instance->room_info);
2055 			instance->room_info = NULL;
2056 		}
2057 
2058 		if (instance->particles_info) {
2059 
2060 			rasterizer->free(instance->particles_info->instance);
2061 			memdelete(instance->particles_info);
2062 			instance->particles_info = NULL;
2063 		}
2064 
2065 		if (instance->baked_light_sampler_info) {
2066 
2067 			while (instance->baked_light_sampler_info->owned_instances.size()) {
2068 
2069 				instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self, RID());
2070 			}
2071 
2072 			if (instance->baked_light_sampler_info->sampled_light.is_valid()) {
2073 				rasterizer->free(instance->baked_light_sampler_info->sampled_light);
2074 			}
2075 			memdelete(instance->baked_light_sampler_info);
2076 			instance->baked_light_sampler_info = NULL;
2077 		}
2078 
2079 		instance->data.morph_values.clear();
2080 		instance->data.materials.clear();
2081 	}
2082 
2083 	instance->base_type = INSTANCE_NONE;
2084 	instance->base_rid = RID();
2085 
2086 	if (p_base.is_valid()) {
2087 
2088 		if (rasterizer->is_mesh(p_base)) {
2089 			instance->base_type = INSTANCE_MESH;
2090 			instance->data.morph_values.resize(rasterizer->mesh_get_morph_target_count(p_base));
2091 			instance->data.materials.resize(rasterizer->mesh_get_surface_count(p_base));
2092 		} else if (rasterizer->is_multimesh(p_base)) {
2093 			instance->base_type = INSTANCE_MULTIMESH;
2094 		} else if (rasterizer->is_immediate(p_base)) {
2095 			instance->base_type = INSTANCE_IMMEDIATE;
2096 		} else if (rasterizer->is_particles(p_base)) {
2097 			instance->base_type = INSTANCE_PARTICLES;
2098 			instance->particles_info = memnew(Instance::ParticlesInfo);
2099 			instance->particles_info->instance = rasterizer->particles_instance_create(p_base);
2100 		} else if (rasterizer->is_light(p_base)) {
2101 
2102 			instance->base_type = INSTANCE_LIGHT;
2103 			instance->light_info = memnew(Instance::LightInfo);
2104 			instance->light_info->instance = rasterizer->light_instance_create(p_base);
2105 			if (instance->scenario && rasterizer->light_get_type(p_base) == LIGHT_DIRECTIONAL) {
2106 
2107 				instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
2108 			}
2109 
2110 		} else if (room_owner.owns(p_base)) {
2111 			instance->base_type = INSTANCE_ROOM;
2112 			instance->room_info = memnew(Instance::RoomInfo);
2113 			instance->room_info->room = room_owner.get(p_base);
2114 		} else if (portal_owner.owns(p_base)) {
2115 
2116 			instance->base_type = INSTANCE_PORTAL;
2117 			instance->portal_info = memnew(Instance::PortalInfo);
2118 			instance->portal_info->portal = portal_owner.get(p_base);
2119 		} else if (baked_light_owner.owns(p_base)) {
2120 
2121 			instance->base_type = INSTANCE_BAKED_LIGHT;
2122 			instance->baked_light_info = memnew(Instance::BakedLightInfo);
2123 			instance->baked_light_info->baked_light = baked_light_owner.get(p_base);
2124 
2125 			//instance->portal_info = memnew(Instance::PortalInfo);
2126 			//instance->portal_info->portal=portal_owner.get(p_base);
2127 		} else if (baked_light_sampler_owner.owns(p_base)) {
2128 
2129 			instance->base_type = INSTANCE_BAKED_LIGHT_SAMPLER;
2130 			instance->baked_light_sampler_info = memnew(Instance::BakedLightSamplerInfo);
2131 			instance->baked_light_sampler_info->sampler = baked_light_sampler_owner.get(p_base);
2132 
2133 			//instance->portal_info = memnew(Instance::PortalInfo);
2134 			//instance->portal_info->portal=portal_owner.get(p_base);
2135 
2136 		} else {
2137 			ERR_EXPLAIN("Invalid base RID for instance!")
2138 			ERR_FAIL();
2139 		}
2140 
2141 		instance_dependency_map[p_base].insert(instance->self);
2142 
2143 		instance->base_rid = p_base;
2144 
2145 		if (instance->scenario)
2146 			_instance_queue_update(instance, true);
2147 	}
2148 }
2149 
instance_get_base(RID p_instance) const2150 RID VisualServerRaster::instance_get_base(RID p_instance) const {
2151 
2152 	Instance *instance = instance_owner.get(p_instance);
2153 	ERR_FAIL_COND_V(!instance, RID());
2154 	return instance->base_rid;
2155 }
2156 
instance_set_scenario(RID p_instance,RID p_scenario)2157 void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) {
2158 
2159 	VS_CHANGED;
2160 
2161 	Instance *instance = instance_owner.get(p_instance);
2162 	ERR_FAIL_COND(!instance);
2163 
2164 	if (instance->scenario) {
2165 
2166 		Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->scenario->self);
2167 
2168 		if (E) {
2169 			// wtf, no E?
2170 			E->get().erase(instance->self);
2171 
2172 		} else {
2173 
2174 			ERR_PRINT("no scenario E? Bug?");
2175 		}
2176 
2177 		if (instance->light_info) {
2178 
2179 			if (instance->light_info->D)
2180 				instance->scenario->directional_lights.erase(instance->light_info->D);
2181 		}
2182 
2183 		if (instance->portal_info) {
2184 
2185 			_portal_disconnect(instance, true);
2186 		}
2187 
2188 		if (instance->octree_id) {
2189 			instance->scenario->octree.erase(instance->octree_id);
2190 			instance->octree_id = 0;
2191 		}
2192 
2193 		instance->scenario = NULL;
2194 	}
2195 
2196 	if (p_scenario.is_valid()) {
2197 		Scenario *scenario = scenario_owner.get(p_scenario);
2198 		ERR_FAIL_COND(!scenario);
2199 
2200 		instance->scenario = scenario;
2201 
2202 		instance_dependency_map[p_scenario].insert(instance->self);
2203 		instance->scenario = scenario;
2204 
2205 		if (instance->base_type == INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid) == LIGHT_DIRECTIONAL) {
2206 
2207 			instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
2208 		}
2209 
2210 		_instance_queue_update(instance, true);
2211 	}
2212 }
instance_get_scenario(RID p_instance) const2213 RID VisualServerRaster::instance_get_scenario(RID p_instance) const {
2214 
2215 	Instance *instance = instance_owner.get(p_instance);
2216 	ERR_FAIL_COND_V(!instance, RID());
2217 	if (instance->scenario)
2218 		return instance->scenario->self;
2219 	else
2220 		return RID();
2221 }
2222 
instance_set_layer_mask(RID p_instance,uint32_t p_mask)2223 void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
2224 
2225 	VS_CHANGED;
2226 
2227 	Instance *instance = instance_owner.get(p_instance);
2228 	ERR_FAIL_COND(!instance);
2229 
2230 	instance->layer_mask = p_mask;
2231 }
2232 
instance_get_layer_mask(RID p_instance) const2233 uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const {
2234 
2235 	Instance *instance = instance_owner.get(p_instance);
2236 	ERR_FAIL_COND_V(!instance, 0);
2237 
2238 	return instance->layer_mask;
2239 }
2240 
instance_get_base_aabb(RID p_instance) const2241 AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const {
2242 
2243 	Instance *instance = instance_owner.get(p_instance);
2244 	ERR_FAIL_COND_V(!instance, AABB());
2245 	return instance->aabb;
2246 }
2247 
instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)2248 void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance, uint32_t p_ID) {
2249 	VS_CHANGED;
2250 	Instance *instance = instance_owner.get(p_instance);
2251 	ERR_FAIL_COND(!instance);
2252 
2253 	instance->object_ID = p_ID;
2254 }
instance_get_object_instance_ID(RID p_instance) const2255 uint32_t VisualServerRaster::instance_get_object_instance_ID(RID p_instance) const {
2256 
2257 	Instance *instance = instance_owner.get(p_instance);
2258 	ERR_FAIL_COND_V(!instance, 0);
2259 	return instance->object_ID;
2260 }
2261 
instance_attach_skeleton(RID p_instance,RID p_skeleton)2262 void VisualServerRaster::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
2263 	VS_CHANGED;
2264 	Instance *instance = instance_owner.get(p_instance);
2265 	ERR_FAIL_COND(!instance);
2266 
2267 	if (instance->data.skeleton.is_valid()) {
2268 		skeleton_dependency_map[instance->data.skeleton].erase(instance);
2269 	}
2270 
2271 	instance->data.skeleton = p_skeleton;
2272 
2273 	if (instance->data.skeleton.is_valid()) {
2274 		skeleton_dependency_map[instance->data.skeleton].insert(instance);
2275 	}
2276 }
2277 
instance_get_skeleton(RID p_instance) const2278 RID VisualServerRaster::instance_get_skeleton(RID p_instance) const {
2279 
2280 	Instance *instance = instance_owner.get(p_instance);
2281 	ERR_FAIL_COND_V(!instance, RID());
2282 	return instance->data.skeleton;
2283 }
2284 
instance_set_morph_target_weight(RID p_instance,int p_shape,float p_weight)2285 void VisualServerRaster::instance_set_morph_target_weight(RID p_instance, int p_shape, float p_weight) {
2286 
2287 	VS_CHANGED;
2288 	Instance *instance = instance_owner.get(p_instance);
2289 	ERR_FAIL_COND(!instance);
2290 	ERR_FAIL_INDEX(p_shape, instance->data.morph_values.size());
2291 	instance->data.morph_values[p_shape] = p_weight;
2292 }
2293 
instance_get_morph_target_weight(RID p_instance,int p_shape) const2294 float VisualServerRaster::instance_get_morph_target_weight(RID p_instance, int p_shape) const {
2295 
2296 	Instance *instance = instance_owner.get(p_instance);
2297 	ERR_FAIL_COND_V(!instance, 0);
2298 	ERR_FAIL_INDEX_V(p_shape, instance->data.morph_values.size(), 0);
2299 	return instance->data.morph_values[p_shape];
2300 }
2301 
instance_set_surface_material(RID p_instance,int p_surface,RID p_material)2302 void VisualServerRaster::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
2303 
2304 	VS_CHANGED;
2305 	Instance *instance = instance_owner.get(p_instance);
2306 	ERR_FAIL_COND(!instance);
2307 	ERR_FAIL_INDEX(p_surface, instance->data.materials.size());
2308 	instance->data.materials[p_surface] = p_material;
2309 }
2310 
instance_set_transform(RID p_instance,const Transform & p_transform)2311 void VisualServerRaster::instance_set_transform(RID p_instance, const Transform &p_transform) {
2312 	VS_CHANGED;
2313 	Instance *instance = instance_owner.get(p_instance);
2314 	ERR_FAIL_COND(!instance);
2315 
2316 	if (p_transform == instance->data.transform) // must improve somehow
2317 		return;
2318 
2319 	instance->data.transform = p_transform;
2320 	if (instance->base_type == INSTANCE_LIGHT)
2321 		instance->data.transform.orthonormalize();
2322 	_instance_queue_update(instance);
2323 }
2324 
instance_get_transform(RID p_instance) const2325 Transform VisualServerRaster::instance_get_transform(RID p_instance) const {
2326 
2327 	Instance *instance = instance_owner.get(p_instance);
2328 	ERR_FAIL_COND_V(!instance, Transform());
2329 
2330 	return instance->data.transform;
2331 }
2332 
instance_set_exterior(RID p_instance,bool p_enabled)2333 void VisualServerRaster::instance_set_exterior(RID p_instance, bool p_enabled) {
2334 	VS_CHANGED;
2335 	Instance *instance = instance_owner.get(p_instance);
2336 	ERR_FAIL_COND(!instance);
2337 
2338 	ERR_EXPLAIN("Portals can't be assigned to be exterior");
2339 
2340 	ERR_FAIL_COND(instance->base_type == INSTANCE_PORTAL);
2341 	if (instance->exterior == p_enabled)
2342 		return;
2343 	instance->exterior = p_enabled;
2344 	_instance_queue_update(instance);
2345 }
2346 
instance_is_exterior(RID p_instance) const2347 bool VisualServerRaster::instance_is_exterior(RID p_instance) const {
2348 
2349 	Instance *instance = instance_owner.get(p_instance);
2350 	ERR_FAIL_COND_V(!instance, false);
2351 
2352 	return instance->exterior;
2353 }
2354 
instance_set_room(RID p_instance,RID p_room)2355 void VisualServerRaster::instance_set_room(RID p_instance, RID p_room) {
2356 	VS_CHANGED;
2357 
2358 	Instance *instance = instance_owner.get(p_instance);
2359 	ERR_FAIL_COND(!instance);
2360 
2361 	if (instance->room && instance->RE) {
2362 
2363 		//instance already havs a room, remove it from there
2364 
2365 		if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) {
2366 
2367 			instance->room->room_info->owned_geometry_instances.erase(instance->RE);
2368 
2369 			if (!p_room.is_valid() && instance->octree_id) {
2370 				//remove from the octree, so it's re-added with different flags
2371 				instance->scenario->octree.erase(instance->octree_id);
2372 				instance->octree_id = 0;
2373 				_instance_queue_update(instance, true);
2374 			}
2375 
2376 		} else if (instance->base_type == INSTANCE_ROOM) {
2377 
2378 			instance->room->room_info->owned_room_instances.erase(instance->RE);
2379 
2380 			for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) {
2381 				_portal_disconnect(E->get());
2382 				_instance_queue_update(E->get(), false);
2383 			}
2384 
2385 		} else if (instance->base_type == INSTANCE_PORTAL) {
2386 
2387 			_portal_disconnect(instance, true);
2388 			bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE);
2389 
2390 		} else if (instance->base_type == INSTANCE_LIGHT) {
2391 
2392 			instance->room->room_info->owned_light_instances.erase(instance->RE);
2393 		} else {
2394 
2395 			ERR_FAIL();
2396 		}
2397 
2398 		instance->RE = NULL;
2399 		instance->room = NULL;
2400 
2401 	} else {
2402 
2403 		if (p_room.is_valid() && instance->octree_id) {
2404 			//remove from the octree, so it's re-added with different flags
2405 			instance->scenario->octree.erase(instance->octree_id);
2406 			instance->octree_id = 0;
2407 			_instance_queue_update(instance, true);
2408 		}
2409 	}
2410 
2411 	if (!p_room.is_valid())
2412 		return; // just clearning the room
2413 
2414 	Instance *room = instance_owner.get(p_room);
2415 
2416 	ERR_FAIL_COND(!room);
2417 	ERR_FAIL_COND(room->base_type != INSTANCE_ROOM);
2418 
2419 	if (instance->base_type == INSTANCE_ROOM) {
2420 
2421 		//perform cycle test
2422 
2423 		Instance *parent = instance;
2424 
2425 		while (parent) {
2426 
2427 			ERR_EXPLAIN("Cycle in room assignment");
2428 			ERR_FAIL_COND(parent == room);
2429 			parent = parent->room;
2430 		}
2431 	}
2432 
2433 	if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) {
2434 
2435 		instance->RE = room->room_info->owned_geometry_instances.push_back(instance);
2436 	} else if (instance->base_type == INSTANCE_ROOM) {
2437 
2438 		instance->RE = room->room_info->owned_room_instances.push_back(instance);
2439 		for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next())
2440 			_instance_queue_update(E->get(), false);
2441 
2442 	} else if (instance->base_type == INSTANCE_PORTAL) {
2443 
2444 		instance->RE = room->room_info->owned_portal_instances.push_back(instance);
2445 	} else if (instance->base_type == INSTANCE_LIGHT) {
2446 
2447 		instance->RE = room->room_info->owned_light_instances.push_back(instance);
2448 	} else {
2449 
2450 		ERR_FAIL();
2451 	}
2452 
2453 	instance->room = room;
2454 }
2455 
instance_get_room(RID p_instance) const2456 RID VisualServerRaster::instance_get_room(RID p_instance) const {
2457 
2458 	Instance *instance = instance_owner.get(p_instance);
2459 	ERR_FAIL_COND_V(!instance, RID());
2460 
2461 	if (instance->room)
2462 		return instance->room->self;
2463 	else
2464 		return RID();
2465 }
2466 
instance_set_extra_visibility_margin(RID p_instance,real_t p_margin)2467 void VisualServerRaster::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
2468 
2469 	VS_CHANGED;
2470 
2471 	Instance *instance = instance_owner.get(p_instance);
2472 	ERR_FAIL_COND(!instance);
2473 
2474 	instance->extra_margin = p_margin;
2475 }
instance_get_extra_visibility_margin(RID p_instance) const2476 real_t VisualServerRaster::instance_get_extra_visibility_margin(RID p_instance) const {
2477 
2478 	Instance *instance = instance_owner.get(p_instance);
2479 	ERR_FAIL_COND_V(!instance, 0);
2480 
2481 	return instance->extra_margin;
2482 }
2483 
instances_cull_aabb(const AABB & p_aabb,RID p_scenario) const2484 Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
2485 
2486 	Vector<RID> instances;
2487 	Scenario *scenario = scenario_owner.get(p_scenario);
2488 	ERR_FAIL_COND_V(!scenario, instances);
2489 
2490 	const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling
2491 
2492 	int culled = 0;
2493 	Instance *cull[1024];
2494 	culled = scenario->octree.cull_AABB(p_aabb, cull, 1024);
2495 
2496 	for (int i = 0; i < culled; i++) {
2497 
2498 		Instance *instance = cull[i];
2499 		ERR_CONTINUE(!instance);
2500 		instances.push_back(instance->self);
2501 	}
2502 
2503 	return instances;
2504 }
instances_cull_ray(const Vector3 & p_from,const Vector3 & p_to,RID p_scenario) const2505 Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
2506 
2507 	Vector<RID> instances;
2508 	Scenario *scenario = scenario_owner.get(p_scenario);
2509 	ERR_FAIL_COND_V(!scenario, instances);
2510 	const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling
2511 
2512 	int culled = 0;
2513 	Instance *cull[1024];
2514 	culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
2515 
2516 	for (int i = 0; i < culled; i++) {
2517 
2518 		Instance *instance = cull[i];
2519 		ERR_CONTINUE(!instance);
2520 		instances.push_back(instance->self);
2521 	}
2522 
2523 	return instances;
2524 }
instances_cull_convex(const Vector<Plane> & p_convex,RID p_scenario) const2525 Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
2526 
2527 	Vector<RID> instances;
2528 	Scenario *scenario = scenario_owner.get(p_scenario);
2529 	ERR_FAIL_COND_V(!scenario, instances);
2530 	const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling
2531 
2532 	int culled = 0;
2533 	Instance *cull[1024];
2534 
2535 	culled = scenario->octree.cull_convex(p_convex, cull, 1024);
2536 
2537 	for (int i = 0; i < culled; i++) {
2538 
2539 		Instance *instance = cull[i];
2540 		ERR_CONTINUE(!instance);
2541 		instances.push_back(instance->self);
2542 	}
2543 
2544 	return instances;
2545 }
2546 
instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)2547 void VisualServerRaster::instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) {
2548 
2549 	Instance *instance = instance_owner.get(p_instance);
2550 	ERR_FAIL_COND(!instance);
2551 	//	ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) );
2552 
2553 	switch (p_flags) {
2554 
2555 		case INSTANCE_FLAG_VISIBLE: {
2556 
2557 			instance->visible = p_enabled;
2558 
2559 		} break;
2560 		case INSTANCE_FLAG_BILLBOARD: {
2561 
2562 			instance->data.billboard = p_enabled;
2563 
2564 		} break;
2565 		case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
2566 
2567 			instance->data.billboard_y = p_enabled;
2568 
2569 		} break;
2570 		case INSTANCE_FLAG_CAST_SHADOW: {
2571 			if (p_enabled == true) {
2572 				instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON;
2573 			} else {
2574 				instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF;
2575 			}
2576 
2577 		} break;
2578 		case INSTANCE_FLAG_RECEIVE_SHADOWS: {
2579 
2580 			instance->data.receive_shadows = p_enabled;
2581 
2582 		} break;
2583 		case INSTANCE_FLAG_DEPH_SCALE: {
2584 
2585 			instance->data.depth_scale = p_enabled;
2586 
2587 		} break;
2588 		case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
2589 
2590 			instance->visible_in_all_rooms = p_enabled;
2591 
2592 		} break;
2593 	}
2594 }
2595 
instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const2596 bool VisualServerRaster::instance_geometry_get_flag(RID p_instance, InstanceFlags p_flags) const {
2597 
2598 	const Instance *instance = instance_owner.get(p_instance);
2599 	ERR_FAIL_COND_V(!instance, false);
2600 	//	ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false );
2601 
2602 	switch (p_flags) {
2603 
2604 		case INSTANCE_FLAG_VISIBLE: {
2605 
2606 			return instance->visible;
2607 
2608 		} break;
2609 		case INSTANCE_FLAG_BILLBOARD: {
2610 
2611 			return instance->data.billboard;
2612 
2613 		} break;
2614 		case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
2615 
2616 			return instance->data.billboard_y;
2617 
2618 		} break;
2619 		case INSTANCE_FLAG_CAST_SHADOW: {
2620 			if (instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
2621 				return false;
2622 			} else {
2623 				return true;
2624 			}
2625 
2626 		} break;
2627 		case INSTANCE_FLAG_RECEIVE_SHADOWS: {
2628 
2629 			return instance->data.receive_shadows;
2630 
2631 		} break;
2632 		case INSTANCE_FLAG_DEPH_SCALE: {
2633 
2634 			return instance->data.depth_scale;
2635 
2636 		} break;
2637 		case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
2638 
2639 			return instance->visible_in_all_rooms;
2640 
2641 		} break;
2642 	}
2643 
2644 	return false;
2645 }
2646 
instance_geometry_set_cast_shadows_setting(RID p_instance,VS::ShadowCastingSetting p_shadow_casting_setting)2647 void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
2648 
2649 	Instance *instance = instance_owner.get(p_instance);
2650 	ERR_FAIL_COND(!instance);
2651 
2652 	instance->data.cast_shadows = p_shadow_casting_setting;
2653 }
2654 
instance_geometry_get_cast_shadows_setting(RID p_instance) const2655 VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const {
2656 
2657 	const Instance *instance = instance_owner.get(p_instance);
2658 	ERR_FAIL_COND_V(!instance, SHADOW_CASTING_SETTING_OFF);
2659 
2660 	return instance->data.cast_shadows;
2661 }
2662 
instance_geometry_set_material_override(RID p_instance,RID p_material)2663 void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
2664 
2665 	VS_CHANGED;
2666 	Instance *instance = instance_owner.get(p_instance);
2667 	ERR_FAIL_COND(!instance);
2668 	instance->data.material_override = p_material;
2669 }
2670 
instance_geometry_get_material_override(RID p_instance) const2671 RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const {
2672 
2673 	Instance *instance = instance_owner.get(p_instance);
2674 	ERR_FAIL_COND_V(!instance, RID());
2675 	return instance->data.material_override;
2676 }
2677 
instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max)2678 void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max) {
2679 
2680 	VS_CHANGED;
2681 	Instance *instance = instance_owner.get(p_instance);
2682 	ERR_FAIL_COND(!instance);
2683 
2684 	instance->draw_range_begin = p_min;
2685 	instance->draw_range_end = p_max;
2686 }
2687 
instance_geometry_get_draw_range_min(RID p_instance) const2688 float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const {
2689 
2690 	const Instance *instance = instance_owner.get(p_instance);
2691 	ERR_FAIL_COND_V(!instance, 0);
2692 
2693 	return instance->draw_range_begin;
2694 }
2695 
instance_geometry_get_draw_range_max(RID p_instance) const2696 float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const {
2697 
2698 	const Instance *instance = instance_owner.get(p_instance);
2699 	ERR_FAIL_COND_V(!instance, 0);
2700 
2701 	return instance->draw_range_end;
2702 }
2703 
instance_geometry_set_baked_light(RID p_instance,RID p_baked_light)2704 void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance, RID p_baked_light) {
2705 
2706 	VS_CHANGED;
2707 	Instance *instance = instance_owner.get(p_instance);
2708 	ERR_FAIL_COND(!instance);
2709 
2710 	if (instance->baked_light) {
2711 
2712 		instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE);
2713 		instance->BLE = NULL;
2714 		instance->baked_light = NULL;
2715 		instance->data.baked_light = NULL;
2716 		instance->data.baked_light_octree_xform = NULL;
2717 	}
2718 
2719 	if (!p_baked_light.is_valid())
2720 		return;
2721 	Instance *bl_instance = instance_owner.get(p_baked_light);
2722 	ERR_FAIL_COND(!bl_instance);
2723 	ERR_FAIL_COND(bl_instance->base_type != INSTANCE_BAKED_LIGHT);
2724 
2725 	instance->baked_light = bl_instance;
2726 	instance->BLE = bl_instance->baked_light_info->owned_instances.push_back(instance);
2727 	instance->data.baked_light = &bl_instance->baked_light_info->baked_light->data;
2728 	instance->data.baked_light_octree_xform = &bl_instance->baked_light_info->affine_inverse;
2729 }
2730 
instance_geometry_get_baked_light(RID p_instance) const2731 RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const {
2732 
2733 	const Instance *instance = instance_owner.get(p_instance);
2734 	ERR_FAIL_COND_V(!instance, RID());
2735 	if (instance->baked_light)
2736 		return instance->baked_light->self;
2737 	return RID();
2738 }
2739 
instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler)2740 void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance, RID p_baked_light_sampler) {
2741 
2742 	VS_CHANGED;
2743 	Instance *instance = instance_owner.get(p_instance);
2744 	ERR_FAIL_COND(!instance);
2745 
2746 	if (instance->sampled_light) {
2747 		instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance);
2748 		instance->data.sampled_light = RID();
2749 	}
2750 
2751 	if (p_baked_light_sampler.is_valid()) {
2752 		Instance *sampler_instance = instance_owner.get(p_baked_light_sampler);
2753 		ERR_FAIL_COND(!sampler_instance);
2754 		ERR_FAIL_COND(sampler_instance->base_type != INSTANCE_BAKED_LIGHT_SAMPLER);
2755 		instance->sampled_light = sampler_instance;
2756 		instance->sampled_light->baked_light_sampler_info->owned_instances.insert(instance);
2757 	} else {
2758 		instance->sampled_light = NULL;
2759 	}
2760 
2761 	instance->data.sampled_light = RID();
2762 }
2763 
instance_geometry_get_baked_light_sampler(RID p_instance) const2764 RID VisualServerRaster::instance_geometry_get_baked_light_sampler(RID p_instance) const {
2765 
2766 	Instance *instance = instance_owner.get(p_instance);
2767 	ERR_FAIL_COND_V(!instance, RID());
2768 
2769 	if (instance->sampled_light)
2770 		return instance->sampled_light->self;
2771 	else
2772 		return RID();
2773 }
2774 
instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id)2775 void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance, int p_tex_id) {
2776 
2777 	VS_CHANGED;
2778 	Instance *instance = instance_owner.get(p_instance);
2779 	ERR_FAIL_COND(!instance);
2780 
2781 	instance->data.baked_lightmap_id = p_tex_id;
2782 }
instance_geometry_get_baked_light_texture_index(RID p_instance) const2783 int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const {
2784 
2785 	const Instance *instance = instance_owner.get(p_instance);
2786 	ERR_FAIL_COND_V(!instance, 0);
2787 
2788 	return instance->data.baked_lightmap_id;
2789 }
2790 
_update_instance(Instance * p_instance)2791 void VisualServerRaster::_update_instance(Instance *p_instance) {
2792 
2793 	p_instance->version++;
2794 
2795 	if (p_instance->base_type == INSTANCE_LIGHT) {
2796 
2797 		rasterizer->light_instance_set_transform(p_instance->light_info->instance, p_instance->data.transform);
2798 	}
2799 
2800 	if (p_instance->aabb.has_no_surface())
2801 		return;
2802 
2803 	if (p_instance->base_type == INSTANCE_PARTICLES) {
2804 
2805 		rasterizer->particles_instance_set_transform(p_instance->particles_info->instance, p_instance->data.transform);
2806 	}
2807 
2808 	if ((1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) {
2809 
2810 		//make sure lights are updated
2811 		InstanceSet::Element *E = p_instance->lights.front();
2812 		while (E) {
2813 
2814 			E->get()->version++;
2815 			E = E->next();
2816 		}
2817 
2818 	} else if (p_instance->base_type == INSTANCE_ROOM) {
2819 
2820 		p_instance->room_info->affine_inverse = p_instance->data.transform.affine_inverse();
2821 	} else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) {
2822 
2823 		Transform scale;
2824 		scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size);
2825 		scale.origin = p_instance->baked_light_info->baked_light->octree_aabb.pos;
2826 		//print_line("scale: "+scale);
2827 		p_instance->baked_light_info->affine_inverse = (p_instance->data.transform * scale).affine_inverse();
2828 	}
2829 
2830 	p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0;
2831 
2832 	AABB new_aabb;
2833 
2834 	if (p_instance->base_type == INSTANCE_PORTAL) {
2835 
2836 		//portals need to be transformed in a special way, so they don't become too wide if they have scale..
2837 		Transform portal_xform = p_instance->data.transform;
2838 		portal_xform.basis.set_axis(2, portal_xform.basis.get_axis(2).normalized());
2839 
2840 		p_instance->portal_info->plane_cache = Plane(p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
2841 		int point_count = p_instance->portal_info->portal->shape.size();
2842 		p_instance->portal_info->transformed_point_cache.resize(point_count);
2843 
2844 		AABB portal_aabb;
2845 
2846 		for (int i = 0; i < point_count; i++) {
2847 
2848 			Point2 src = p_instance->portal_info->portal->shape[i];
2849 			Vector3 point = portal_xform.xform(Vector3(src.x, src.y, 0));
2850 			p_instance->portal_info->transformed_point_cache[i] = point;
2851 			if (i == 0)
2852 				portal_aabb.pos = point;
2853 			else
2854 				portal_aabb.expand_to(point);
2855 		}
2856 
2857 		portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
2858 
2859 		new_aabb = portal_aabb;
2860 
2861 	} else {
2862 
2863 		new_aabb = p_instance->data.transform.xform(p_instance->aabb);
2864 	}
2865 
2866 	for (InstanceSet::Element *E = p_instance->lights.front(); E; E = E->next()) {
2867 		Instance *light = E->get();
2868 		light->version++;
2869 	}
2870 
2871 	p_instance->transformed_aabb = new_aabb;
2872 
2873 	if (!p_instance->scenario) {
2874 
2875 		return;
2876 	}
2877 
2878 	if (p_instance->octree_id == 0) {
2879 
2880 		uint32_t base_type = 1 << p_instance->base_type;
2881 		uint32_t pairable_mask = 0;
2882 		bool pairable = false;
2883 
2884 		if (p_instance->base_type == INSTANCE_LIGHT) {
2885 
2886 			pairable_mask = p_instance->light_info->enabled ? INSTANCE_GEOMETRY_MASK : 0;
2887 			pairable = true;
2888 		}
2889 
2890 		if (p_instance->base_type == INSTANCE_PORTAL) {
2891 
2892 			pairable_mask = (1 << INSTANCE_PORTAL);
2893 			pairable = true;
2894 		}
2895 
2896 		if (p_instance->base_type == INSTANCE_BAKED_LIGHT_SAMPLER) {
2897 
2898 			pairable_mask = (1 << INSTANCE_BAKED_LIGHT);
2899 			pairable = true;
2900 		}
2901 
2902 		if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) {
2903 
2904 			base_type |= INSTANCE_ROOMLESS_MASK;
2905 		}
2906 
2907 		if (p_instance->base_type == INSTANCE_ROOM) {
2908 
2909 			pairable_mask = INSTANCE_ROOMLESS_MASK;
2910 			pairable = true;
2911 		}
2912 
2913 		// not inside octree
2914 		p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
2915 
2916 	} else {
2917 
2918 		//	if (new_aabb==p_instance->data.transformed_aabb)
2919 		//		return;
2920 
2921 		p_instance->scenario->octree.move(p_instance->octree_id, new_aabb);
2922 	}
2923 
2924 	if (p_instance->base_type == INSTANCE_PORTAL) {
2925 
2926 		_portal_attempt_connect(p_instance);
2927 	}
2928 
2929 	if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) {
2930 
2931 		_instance_validate_autorooms(p_instance);
2932 	}
2933 
2934 	if (p_instance->base_type == INSTANCE_ROOM) {
2935 
2936 		for (Set<Instance *>::Element *E = p_instance->room_info->owned_autoroom_geometry.front(); E; E = E->next())
2937 			_instance_validate_autorooms(E->get());
2938 	}
2939 }
2940 
_update_instance_aabb(Instance * p_instance)2941 void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
2942 
2943 	AABB new_aabb;
2944 
2945 	ERR_FAIL_COND(p_instance->base_type != INSTANCE_NONE && !p_instance->base_rid.is_valid());
2946 
2947 	switch (p_instance->base_type) {
2948 		case VisualServer::INSTANCE_NONE: {
2949 
2950 			// do nothing
2951 		} break;
2952 		case VisualServer::INSTANCE_MESH: {
2953 
2954 			new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid, p_instance->data.skeleton);
2955 
2956 		} break;
2957 		case VisualServer::INSTANCE_MULTIMESH: {
2958 
2959 			new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid);
2960 
2961 		} break;
2962 		case VisualServer::INSTANCE_IMMEDIATE: {
2963 
2964 			new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid);
2965 
2966 		} break;
2967 		case VisualServer::INSTANCE_PARTICLES: {
2968 
2969 			new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid);
2970 
2971 		} break;
2972 		case VisualServer::INSTANCE_LIGHT: {
2973 
2974 			new_aabb = rasterizer->light_get_aabb(p_instance->base_rid);
2975 
2976 		} break;
2977 		case VisualServer::INSTANCE_ROOM: {
2978 
2979 			Room *room = room_owner.get(p_instance->base_rid);
2980 			ERR_FAIL_COND(!room);
2981 			new_aabb = room->bounds.get_aabb();
2982 
2983 		} break;
2984 		case VisualServer::INSTANCE_PORTAL: {
2985 
2986 			Portal *portal = portal_owner.get(p_instance->base_rid);
2987 			ERR_FAIL_COND(!portal);
2988 			for (int i = 0; i < portal->shape.size(); i++) {
2989 
2990 				Vector3 point(portal->shape[i].x, portal->shape[i].y, 0);
2991 				if (i == 0) {
2992 
2993 					new_aabb.pos = point;
2994 					new_aabb.size.z = 0.01; // make it not flat for octree
2995 				} else {
2996 
2997 					new_aabb.expand_to(point);
2998 				}
2999 			}
3000 
3001 		} break;
3002 		case VisualServer::INSTANCE_BAKED_LIGHT: {
3003 
3004 			BakedLight *baked_light = baked_light_owner.get(p_instance->base_rid);
3005 			ERR_FAIL_COND(!baked_light);
3006 			new_aabb = baked_light->octree_aabb;
3007 
3008 		} break;
3009 		case VisualServer::INSTANCE_BAKED_LIGHT_SAMPLER: {
3010 
3011 			BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_instance->base_rid);
3012 			ERR_FAIL_COND(!baked_light_sampler);
3013 			float radius = baked_light_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
3014 
3015 			new_aabb = AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
3016 
3017 		} break;
3018 
3019 		default: {}
3020 	}
3021 
3022 	if (p_instance->extra_margin)
3023 		new_aabb.grow_by(p_instance->extra_margin);
3024 
3025 	p_instance->aabb = new_aabb;
3026 }
3027 
_update_instances()3028 void VisualServerRaster::_update_instances() {
3029 
3030 	while (instance_update_list) {
3031 
3032 		Instance *instance = instance_update_list;
3033 
3034 		instance_update_list = instance_update_list->update_next;
3035 
3036 		if (instance->update_aabb)
3037 			_update_instance_aabb(instance);
3038 
3039 		if (instance->update_materials) {
3040 			if (instance->base_type == INSTANCE_MESH) {
3041 				instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid));
3042 			}
3043 		}
3044 
3045 		_update_instance(instance);
3046 
3047 		instance->update = false;
3048 		instance->update_aabb = false;
3049 		instance->update_materials = false;
3050 		instance->update_next = 0;
3051 	}
3052 }
3053 
instance_light_set_enabled(RID p_instance,bool p_enabled)3054 void VisualServerRaster::instance_light_set_enabled(RID p_instance, bool p_enabled) {
3055 
3056 	VS_CHANGED;
3057 	Instance *instance = instance_owner.get(p_instance);
3058 	ERR_FAIL_COND(!instance);
3059 	ERR_FAIL_COND(instance->base_type != INSTANCE_LIGHT);
3060 
3061 	if (p_enabled == instance->light_info->enabled)
3062 		return;
3063 
3064 	instance->light_info->enabled = p_enabled;
3065 	if (light_get_type(instance->base_rid) != VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario)
3066 		instance->scenario->octree.set_pairable(instance->octree_id, p_enabled, 1 << INSTANCE_LIGHT, p_enabled ? INSTANCE_GEOMETRY_MASK : 0);
3067 
3068 	//_instance_queue_update( instance , true );
3069 }
3070 
instance_light_is_enabled(RID p_instance) const3071 bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const {
3072 
3073 	const Instance *instance = instance_owner.get(p_instance);
3074 	ERR_FAIL_COND_V(!instance, false);
3075 	ERR_FAIL_COND_V(instance->base_type != INSTANCE_LIGHT, false);
3076 
3077 	return instance->light_info->enabled;
3078 }
3079 
3080 /****** CANVAS *********/
canvas_create()3081 RID VisualServerRaster::canvas_create() {
3082 
3083 	Canvas *canvas = memnew(Canvas);
3084 	ERR_FAIL_COND_V(!canvas, RID());
3085 	RID rid = canvas_owner.make_rid(canvas);
3086 
3087 	return rid;
3088 }
3089 
canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2 & p_mirroring)3090 void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
3091 
3092 	Canvas *canvas = canvas_owner.get(p_canvas);
3093 	ERR_FAIL_COND(!canvas);
3094 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3095 	ERR_FAIL_COND(!canvas_item);
3096 
3097 	int idx = canvas->find_item(canvas_item);
3098 	ERR_FAIL_COND(idx == -1);
3099 	canvas->child_items[idx].mirror = p_mirroring;
3100 }
3101 
canvas_get_item_mirroring(RID p_canvas,RID p_item) const3102 Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas, RID p_item) const {
3103 
3104 	Canvas *canvas = canvas_owner.get(p_canvas);
3105 	ERR_FAIL_COND_V(!canvas, Point2());
3106 	CanvasItem *canvas_item = memnew(CanvasItem);
3107 	ERR_FAIL_COND_V(!canvas_item, Point2());
3108 
3109 	int idx = canvas->find_item(canvas_item);
3110 	ERR_FAIL_COND_V(idx == -1, Point2());
3111 	return canvas->child_items[idx].mirror;
3112 }
3113 
canvas_set_modulate(RID p_canvas,const Color & p_color)3114 void VisualServerRaster::canvas_set_modulate(RID p_canvas, const Color &p_color) {
3115 
3116 	Canvas *canvas = canvas_owner.get(p_canvas);
3117 	ERR_FAIL_COND(!canvas);
3118 	canvas->modulate = p_color;
3119 }
3120 
canvas_item_create()3121 RID VisualServerRaster::canvas_item_create() {
3122 
3123 	CanvasItem *canvas_item = memnew(CanvasItem);
3124 	ERR_FAIL_COND_V(!canvas_item, RID());
3125 
3126 	return canvas_item_owner.make_rid(canvas_item);
3127 }
3128 
canvas_item_set_parent(RID p_item,RID p_parent)3129 void VisualServerRaster::canvas_item_set_parent(RID p_item, RID p_parent) {
3130 
3131 	VS_CHANGED;
3132 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3133 	ERR_FAIL_COND(!canvas_item);
3134 
3135 	if (canvas_item->parent.is_valid()) {
3136 
3137 		if (canvas_owner.owns(canvas_item->parent)) {
3138 
3139 			Canvas *canvas = canvas_owner.get(canvas_item->parent);
3140 			canvas->erase_item(canvas_item);
3141 		} else if (canvas_item_owner.owns(canvas_item->parent)) {
3142 
3143 			CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
3144 			item_owner->child_items.erase(canvas_item);
3145 		}
3146 
3147 		canvas_item->parent = RID();
3148 	}
3149 
3150 	if (p_parent.is_valid()) {
3151 		if (canvas_owner.owns(p_parent)) {
3152 
3153 			Canvas *canvas = canvas_owner.get(p_parent);
3154 			Canvas::ChildItem ci;
3155 			ci.item = canvas_item;
3156 			canvas->child_items.push_back(ci);
3157 		} else if (canvas_item_owner.owns(p_parent)) {
3158 
3159 			CanvasItem *item_owner = canvas_item_owner.get(p_parent);
3160 			item_owner->child_items.push_back(canvas_item);
3161 
3162 		} else {
3163 
3164 			ERR_EXPLAIN("Invalid parent");
3165 			ERR_FAIL();
3166 		}
3167 	}
3168 
3169 	canvas_item->parent = p_parent;
3170 }
3171 
canvas_item_get_parent(RID p_canvas_item) const3172 RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const {
3173 
3174 	CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
3175 	ERR_FAIL_COND_V(!canvas_item, RID());
3176 
3177 	return canvas_item->parent;
3178 }
3179 
canvas_item_set_visible(RID p_item,bool p_visible)3180 void VisualServerRaster::canvas_item_set_visible(RID p_item, bool p_visible) {
3181 
3182 	VS_CHANGED;
3183 
3184 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3185 	ERR_FAIL_COND(!canvas_item);
3186 
3187 	canvas_item->visible = p_visible;
3188 }
3189 
canvas_item_is_visible(RID p_item) const3190 bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
3191 
3192 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3193 	ERR_FAIL_COND_V(!canvas_item, RID());
3194 
3195 	return canvas_item->visible;
3196 }
3197 
canvas_item_set_light_mask(RID p_canvas_item,int p_mask)3198 void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item, int p_mask) {
3199 
3200 	VS_CHANGED;
3201 
3202 	CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
3203 	ERR_FAIL_COND(!canvas_item);
3204 
3205 	if (canvas_item->light_mask == p_mask)
3206 		return;
3207 	VS_CHANGED;
3208 
3209 	canvas_item->light_mask = p_mask;
3210 }
3211 
canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)3212 void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item, MaterialBlendMode p_blend) {
3213 
3214 	VS_CHANGED;
3215 
3216 	CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
3217 	ERR_FAIL_COND(!canvas_item);
3218 
3219 	if (canvas_item->blend_mode == p_blend)
3220 		return;
3221 	VS_CHANGED;
3222 
3223 	canvas_item->blend_mode = p_blend;
3224 }
3225 
canvas_item_attach_viewport(RID p_canvas_item,RID p_viewport)3226 void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) {
3227 
3228 	CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
3229 	ERR_FAIL_COND(!canvas_item);
3230 
3231 	VS_CHANGED;
3232 
3233 	canvas_item->viewport = p_viewport;
3234 }
3235 
3236 /*
3237 void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) {
3238 	VS_CHANGED;
3239 	CanvasItem *canvas_item = canvas_item_owner.get( p_item );
3240 	ERR_FAIL_COND(!canvas_item);
3241 
3242 	canvas_item->rect=p_rect;
3243 }*/
3244 
canvas_item_set_clip(RID p_item,bool p_clip)3245 void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
3246 	VS_CHANGED;
3247 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3248 	ERR_FAIL_COND(!canvas_item);
3249 
3250 	canvas_item->clip = p_clip;
3251 }
3252 
canvas_item_set_distance_field_mode(RID p_item,bool p_distance_field)3253 void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) {
3254 	VS_CHANGED;
3255 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3256 	ERR_FAIL_COND(!canvas_item);
3257 
3258 	canvas_item->distance_field = p_distance_field;
3259 }
3260 
canvas_item_set_transform(RID p_item,const Matrix32 & p_transform)3261 void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32 &p_transform) {
3262 
3263 	VS_CHANGED;
3264 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3265 	ERR_FAIL_COND(!canvas_item);
3266 
3267 	canvas_item->xform = p_transform;
3268 }
3269 
canvas_item_set_custom_rect(RID p_item,bool p_custom_rect,const Rect2 & p_rect)3270 void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
3271 	VS_CHANGED;
3272 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3273 	ERR_FAIL_COND(!canvas_item);
3274 
3275 	canvas_item->custom_rect = p_custom_rect;
3276 	if (p_custom_rect)
3277 		canvas_item->rect = p_rect;
3278 }
3279 
canvas_item_set_opacity(RID p_item,float p_opacity)3280 void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) {
3281 	VS_CHANGED;
3282 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3283 	ERR_FAIL_COND(!canvas_item);
3284 	canvas_item->opacity = p_opacity;
3285 }
canvas_item_get_opacity(RID p_item,float p_opacity) const3286 float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const {
3287 
3288 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3289 	ERR_FAIL_COND_V(!canvas_item, -1);
3290 	return canvas_item->opacity;
3291 }
3292 
canvas_item_set_on_top(RID p_item,bool p_on_top)3293 void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) {
3294 
3295 	VS_CHANGED;
3296 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3297 	ERR_FAIL_COND(!canvas_item);
3298 	canvas_item->ontop = p_on_top;
3299 }
3300 
canvas_item_is_on_top(RID p_item) const3301 bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const {
3302 	const CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3303 	ERR_FAIL_COND_V(!canvas_item, false);
3304 	return canvas_item->ontop;
3305 }
3306 
canvas_item_set_self_opacity(RID p_item,float p_self_opacity)3307 void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) {
3308 	VS_CHANGED;
3309 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3310 	ERR_FAIL_COND(!canvas_item);
3311 	canvas_item->self_opacity = p_self_opacity;
3312 }
canvas_item_get_self_opacity(RID p_item,float p_self_opacity) const3313 float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const {
3314 
3315 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3316 	ERR_FAIL_COND_V(!canvas_item, -1);
3317 	return canvas_item->self_opacity;
3318 }
3319 
canvas_item_add_line(RID p_item,const Point2 & p_from,const Point2 & p_to,const Color & p_color,float p_width)3320 void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
3321 	VS_CHANGED;
3322 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3323 	ERR_FAIL_COND(!canvas_item);
3324 
3325 	CanvasItem::CommandLine *line = memnew(CanvasItem::CommandLine);
3326 	ERR_FAIL_COND(!line);
3327 	line->color = p_color;
3328 	line->from = p_from;
3329 	line->to = p_to;
3330 	line->width = p_width;
3331 	canvas_item->rect_dirty = true;
3332 
3333 	canvas_item->commands.push_back(line);
3334 }
3335 
canvas_item_add_rect(RID p_item,const Rect2 & p_rect,const Color & p_color)3336 void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
3337 	VS_CHANGED;
3338 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3339 	ERR_FAIL_COND(!canvas_item);
3340 
3341 	CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect);
3342 	ERR_FAIL_COND(!rect);
3343 	rect->modulate = p_color;
3344 	rect->rect = p_rect;
3345 	canvas_item->rect_dirty = true;
3346 
3347 	canvas_item->commands.push_back(rect);
3348 }
3349 
canvas_item_add_circle(RID p_item,const Point2 & p_pos,float p_radius,const Color & p_color)3350 void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
3351 
3352 	VS_CHANGED;
3353 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3354 	ERR_FAIL_COND(!canvas_item);
3355 
3356 	CanvasItem::CommandCircle *circle = memnew(CanvasItem::CommandCircle);
3357 	ERR_FAIL_COND(!circle);
3358 	circle->color = p_color;
3359 	circle->pos = p_pos;
3360 	circle->radius = p_radius;
3361 
3362 	canvas_item->commands.push_back(circle);
3363 }
3364 
canvas_item_add_texture_rect(RID p_item,const Rect2 & p_rect,RID p_texture,bool p_tile,const Color & p_modulate,bool p_transpose)3365 void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
3366 	VS_CHANGED;
3367 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3368 	ERR_FAIL_COND(!canvas_item);
3369 
3370 	CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect);
3371 	ERR_FAIL_COND(!rect);
3372 	rect->modulate = p_modulate;
3373 	rect->rect = p_rect;
3374 	rect->flags = 0;
3375 	if (p_tile) {
3376 		rect->flags |= Rasterizer::CANVAS_RECT_TILE;
3377 		rect->flags |= Rasterizer::CANVAS_RECT_REGION;
3378 		rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
3379 	}
3380 
3381 	if (p_rect.size.x < 0) {
3382 
3383 		rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H;
3384 		rect->rect.size.x = -rect->rect.size.x;
3385 	}
3386 	if (p_rect.size.y < 0) {
3387 
3388 		rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V;
3389 		rect->rect.size.y = -rect->rect.size.y;
3390 	}
3391 	if (p_transpose) {
3392 		rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE;
3393 		SWAP(rect->rect.size.x, rect->rect.size.y);
3394 	}
3395 	rect->texture = p_texture;
3396 	canvas_item->rect_dirty = true;
3397 	canvas_item->commands.push_back(rect);
3398 }
3399 
canvas_item_add_texture_rect_region(RID p_item,const Rect2 & p_rect,RID p_texture,const Rect2 & p_src_rect,const Color & p_modulate,bool p_transpose)3400 void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) {
3401 	VS_CHANGED;
3402 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3403 	ERR_FAIL_COND(!canvas_item);
3404 
3405 	CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect);
3406 	ERR_FAIL_COND(!rect);
3407 	rect->modulate = p_modulate;
3408 	rect->rect = p_rect;
3409 	rect->texture = p_texture;
3410 	rect->source = p_src_rect;
3411 	rect->flags = Rasterizer::CANVAS_RECT_REGION;
3412 
3413 	if (p_rect.size.x < 0) {
3414 
3415 		rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H;
3416 		rect->rect.size.x = -rect->rect.size.x;
3417 	}
3418 	if (p_rect.size.y < 0) {
3419 
3420 		rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V;
3421 		rect->rect.size.y = -rect->rect.size.y;
3422 	}
3423 	if (p_transpose) {
3424 		rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE;
3425 		SWAP(rect->rect.size.x, rect->rect.size.y);
3426 	}
3427 
3428 	canvas_item->rect_dirty = true;
3429 
3430 	canvas_item->commands.push_back(rect);
3431 }
3432 
canvas_item_add_style_box(RID p_item,const Rect2 & p_rect,const Rect2 & p_source,RID p_texture,const Vector2 & p_topleft,const Vector2 & p_bottomright,bool p_draw_center,const Color & p_modulate)3433 void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, bool p_draw_center, const Color &p_modulate) {
3434 
3435 	VS_CHANGED;
3436 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3437 	ERR_FAIL_COND(!canvas_item);
3438 
3439 	CanvasItem::CommandStyle *style = memnew(CanvasItem::CommandStyle);
3440 	ERR_FAIL_COND(!style);
3441 	style->texture = p_texture;
3442 	style->rect = p_rect;
3443 	style->source = p_source;
3444 	style->draw_center = p_draw_center;
3445 	style->color = p_modulate;
3446 	style->margin[MARGIN_LEFT] = p_topleft.x;
3447 	style->margin[MARGIN_TOP] = p_topleft.y;
3448 	style->margin[MARGIN_RIGHT] = p_bottomright.x;
3449 	style->margin[MARGIN_BOTTOM] = p_bottomright.y;
3450 	canvas_item->rect_dirty = true;
3451 
3452 	canvas_item->commands.push_back(style);
3453 }
canvas_item_add_primitive(RID p_item,const Vector<Point2> & p_points,const Vector<Color> & p_colors,const Vector<Point2> & p_uvs,RID p_texture,float p_width)3454 void VisualServerRaster::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
3455 	VS_CHANGED;
3456 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3457 	ERR_FAIL_COND(!canvas_item);
3458 
3459 	CanvasItem::CommandPrimitive *prim = memnew(CanvasItem::CommandPrimitive);
3460 	ERR_FAIL_COND(!prim);
3461 	prim->texture = p_texture;
3462 	prim->points = p_points;
3463 	prim->uvs = p_uvs;
3464 	prim->colors = p_colors;
3465 	prim->width = p_width;
3466 	canvas_item->rect_dirty = true;
3467 
3468 	canvas_item->commands.push_back(prim);
3469 }
3470 
canvas_item_add_polygon(RID p_item,const Vector<Point2> & p_points,const Vector<Color> & p_colors,const Vector<Point2> & p_uvs,RID p_texture)3471 void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
3472 
3473 	VS_CHANGED;
3474 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3475 	ERR_FAIL_COND(!canvas_item);
3476 #ifdef DEBUG_ENABLED
3477 	int pointcount = p_points.size();
3478 	ERR_FAIL_COND(pointcount < 3);
3479 	int color_size = p_colors.size();
3480 	int uv_size = p_uvs.size();
3481 	ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
3482 	ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid()));
3483 #endif
3484 	Vector<int> indices = Geometry::triangulate_polygon(p_points);
3485 
3486 	if (indices.empty()) {
3487 
3488 		ERR_EXPLAIN("Bad Polygon!");
3489 		ERR_FAIL_V();
3490 	}
3491 
3492 	CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon);
3493 	ERR_FAIL_COND(!polygon);
3494 	polygon->texture = p_texture;
3495 	polygon->points = p_points;
3496 	polygon->uvs = p_uvs;
3497 	polygon->colors = p_colors;
3498 	polygon->indices = indices;
3499 	polygon->count = indices.size();
3500 	canvas_item->rect_dirty = true;
3501 
3502 	canvas_item->commands.push_back(polygon);
3503 }
3504 
canvas_item_add_triangle_array_ptr(RID p_item,int p_count,const int * p_indices,const Point2 * p_points,const Color * p_colors,const Point2 * p_uvs,RID p_texture)3505 void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int *p_indices, const Point2 *p_points, const Color *p_colors, const Point2 *p_uvs, RID p_texture) {
3506 
3507 	VS_CHANGED;
3508 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3509 	ERR_FAIL_COND(!canvas_item);
3510 
3511 	ERR_FAIL_COND(p_count <= 0);
3512 
3513 	ERR_FAIL_COND(p_points == NULL);
3514 
3515 	CanvasItem::CommandPolygonPtr *polygon = memnew(CanvasItem::CommandPolygonPtr);
3516 	ERR_FAIL_COND(!polygon);
3517 	polygon->texture = p_texture;
3518 	polygon->points = p_points;
3519 	polygon->uvs = p_uvs;
3520 	polygon->colors = p_colors;
3521 	polygon->indices = p_indices;
3522 	polygon->count = p_count * 3;
3523 	canvas_item->rect_dirty = true;
3524 
3525 	canvas_item->commands.push_back(polygon);
3526 };
3527 
canvas_item_add_triangle_array(RID p_item,const Vector<int> & p_indices,const Vector<Point2> & p_points,const Vector<Color> & p_colors,const Vector<Point2> & p_uvs,RID p_texture,int p_count)3528 void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count) {
3529 
3530 	VS_CHANGED;
3531 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3532 	ERR_FAIL_COND(!canvas_item);
3533 
3534 	int ps = p_points.size();
3535 	ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
3536 	ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
3537 
3538 	Vector<int> indices = p_indices;
3539 
3540 	int count = p_count * 3;
3541 
3542 	if (indices.empty()) {
3543 
3544 		ERR_FAIL_COND(ps % 3 != 0);
3545 		if (p_count == -1)
3546 			count = ps;
3547 	} else {
3548 
3549 		ERR_FAIL_COND(indices.size() % 3 != 0);
3550 		if (p_count == -1)
3551 			count = indices.size();
3552 	}
3553 
3554 	CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon);
3555 	ERR_FAIL_COND(!polygon);
3556 	polygon->texture = p_texture;
3557 	polygon->points = p_points;
3558 	polygon->uvs = p_uvs;
3559 	polygon->colors = p_colors;
3560 	polygon->indices = indices;
3561 	polygon->count = count;
3562 	canvas_item->rect_dirty = true;
3563 
3564 	canvas_item->commands.push_back(polygon);
3565 }
3566 
canvas_item_add_set_transform(RID p_item,const Matrix32 & p_transform)3567 void VisualServerRaster::canvas_item_add_set_transform(RID p_item, const Matrix32 &p_transform) {
3568 
3569 	VS_CHANGED;
3570 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3571 	ERR_FAIL_COND(!canvas_item);
3572 
3573 	CanvasItem::CommandTransform *tr = memnew(CanvasItem::CommandTransform);
3574 	ERR_FAIL_COND(!tr);
3575 	tr->xform = p_transform;
3576 
3577 	canvas_item->commands.push_back(tr);
3578 }
3579 
canvas_item_add_set_blend_mode(RID p_item,MaterialBlendMode p_blend)3580 void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) {
3581 
3582 	VS_CHANGED;
3583 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3584 	ERR_FAIL_COND(!canvas_item);
3585 
3586 	CanvasItem::CommandBlendMode *bm = memnew(CanvasItem::CommandBlendMode);
3587 	ERR_FAIL_COND(!bm);
3588 	bm->blend_mode = p_blend;
3589 
3590 	canvas_item->commands.push_back(bm);
3591 };
3592 
canvas_item_set_z(RID p_item,int p_z)3593 void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
3594 
3595 	ERR_FAIL_COND(p_z < CANVAS_ITEM_Z_MIN || p_z > CANVAS_ITEM_Z_MAX);
3596 	VS_CHANGED;
3597 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3598 	ERR_FAIL_COND(!canvas_item);
3599 	canvas_item->z = p_z;
3600 }
3601 
canvas_item_set_z_as_relative_to_parent(RID p_item,bool p_enable)3602 void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
3603 
3604 	VS_CHANGED;
3605 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3606 	ERR_FAIL_COND(!canvas_item);
3607 	canvas_item->z_relative = p_enable;
3608 }
3609 
canvas_item_set_copy_to_backbuffer(RID p_item,bool p_enable,const Rect2 & p_rect)3610 void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
3611 
3612 	VS_CHANGED;
3613 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3614 	ERR_FAIL_COND(!canvas_item);
3615 	if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
3616 		if (p_enable) {
3617 			canvas_item->copy_back_buffer = memnew(Rasterizer::CanvasItem::CopyBackBuffer);
3618 		} else {
3619 			memdelete(canvas_item->copy_back_buffer);
3620 			canvas_item->copy_back_buffer = NULL;
3621 		}
3622 	}
3623 
3624 	if (p_enable) {
3625 		canvas_item->copy_back_buffer->rect = p_rect;
3626 		canvas_item->copy_back_buffer->full = p_rect == Rect2();
3627 	}
3628 }
3629 
canvas_item_set_use_parent_material(RID p_item,bool p_enable)3630 void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
3631 
3632 	VS_CHANGED;
3633 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3634 	ERR_FAIL_COND(!canvas_item);
3635 	canvas_item->use_parent_material = p_enable;
3636 }
3637 
canvas_item_set_material(RID p_item,RID p_material)3638 void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
3639 
3640 	VS_CHANGED;
3641 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3642 	ERR_FAIL_COND(!canvas_item);
3643 
3644 	if (canvas_item->material)
3645 		canvas_item->material->owners.erase(canvas_item);
3646 
3647 	canvas_item->material = NULL;
3648 
3649 	if (canvas_item_material_owner.owns(p_material)) {
3650 		canvas_item->material = canvas_item_material_owner.get(p_material);
3651 		canvas_item->material->owners.insert(canvas_item);
3652 	}
3653 }
3654 
canvas_item_set_sort_children_by_y(RID p_item,bool p_enable)3655 void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
3656 
3657 	VS_CHANGED;
3658 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3659 	ERR_FAIL_COND(!canvas_item);
3660 	canvas_item->sort_y = p_enable;
3661 }
3662 
canvas_item_add_clip_ignore(RID p_item,bool p_ignore)3663 void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
3664 
3665 	VS_CHANGED;
3666 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3667 	ERR_FAIL_COND(!canvas_item);
3668 
3669 	CanvasItem::CommandClipIgnore *ci = memnew(CanvasItem::CommandClipIgnore);
3670 	ERR_FAIL_COND(!ci);
3671 	ci->ignore = p_ignore;
3672 
3673 	canvas_item->commands.push_back(ci);
3674 }
3675 
canvas_item_clear(RID p_item)3676 void VisualServerRaster::canvas_item_clear(RID p_item) {
3677 	VS_CHANGED;
3678 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3679 	ERR_FAIL_COND(!canvas_item);
3680 
3681 	canvas_item->clear();
3682 }
3683 
canvas_item_raise(RID p_item)3684 void VisualServerRaster::canvas_item_raise(RID p_item) {
3685 	VS_CHANGED;
3686 	CanvasItem *canvas_item = canvas_item_owner.get(p_item);
3687 	ERR_FAIL_COND(!canvas_item);
3688 
3689 	if (canvas_item->parent.is_valid()) {
3690 
3691 		if (canvas_owner.owns(canvas_item->parent)) {
3692 
3693 			Canvas *canvas = canvas_owner.get(canvas_item->parent);
3694 			int idx = canvas->find_item(canvas_item);
3695 			ERR_FAIL_COND(idx < 0);
3696 			Canvas::ChildItem ci = canvas->child_items[idx];
3697 			canvas->child_items.remove(idx);
3698 			canvas->child_items.push_back(ci);
3699 
3700 		} else if (canvas_item_owner.owns(canvas_item->parent)) {
3701 
3702 			CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
3703 			int idx = item_owner->child_items.find(canvas_item);
3704 			ERR_FAIL_COND(idx < 0);
3705 			item_owner->child_items.remove(idx);
3706 			item_owner->child_items.push_back(canvas_item);
3707 		}
3708 	}
3709 }
3710 
3711 /***** CANVAS LIGHT *******/
3712 
canvas_light_create()3713 RID VisualServerRaster::canvas_light_create() {
3714 
3715 	Rasterizer::CanvasLight *clight = memnew(Rasterizer::CanvasLight);
3716 	return canvas_light_owner.make_rid(clight);
3717 }
3718 
canvas_light_attach_to_canvas(RID p_light,RID p_canvas)3719 void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
3720 
3721 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3722 	ERR_FAIL_COND(!clight);
3723 
3724 	if (clight->canvas.is_valid()) {
3725 
3726 		Canvas *canvas = canvas_owner.get(clight->canvas);
3727 		canvas->lights.erase(clight);
3728 	}
3729 
3730 	if (!canvas_owner.owns(p_canvas))
3731 		p_canvas = RID();
3732 	clight->canvas = p_canvas;
3733 
3734 	if (clight->canvas.is_valid()) {
3735 
3736 		Canvas *canvas = canvas_owner.get(clight->canvas);
3737 		canvas->lights.insert(clight);
3738 	}
3739 }
canvas_light_set_enabled(RID p_light,bool p_enabled)3740 void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled) {
3741 
3742 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3743 	ERR_FAIL_COND(!clight);
3744 	clight->enabled = p_enabled;
3745 }
canvas_light_set_transform(RID p_light,const Matrix32 & p_transform)3746 void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32 &p_transform) {
3747 
3748 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3749 	ERR_FAIL_COND(!clight);
3750 	clight->xform = p_transform;
3751 }
canvas_light_set_scale(RID p_light,float p_scale)3752 void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) {
3753 
3754 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3755 	ERR_FAIL_COND(!clight);
3756 	clight->scale = p_scale;
3757 }
3758 
canvas_light_set_texture(RID p_light,RID p_texture)3759 void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture) {
3760 
3761 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3762 	ERR_FAIL_COND(!clight);
3763 	clight->texture = p_texture;
3764 }
canvas_light_set_texture_offset(RID p_light,const Vector2 & p_offset)3765 void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
3766 
3767 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3768 	ERR_FAIL_COND(!clight);
3769 	clight->texture_offset = p_offset;
3770 }
canvas_light_set_color(RID p_light,const Color & p_color)3771 void VisualServerRaster::canvas_light_set_color(RID p_light, const Color &p_color) {
3772 
3773 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3774 	ERR_FAIL_COND(!clight);
3775 	clight->color = p_color;
3776 }
canvas_light_set_height(RID p_light,float p_height)3777 void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height) {
3778 
3779 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3780 	ERR_FAIL_COND(!clight);
3781 	clight->height = p_height;
3782 }
3783 
canvas_light_set_energy(RID p_light,float p_energy)3784 void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy) {
3785 
3786 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3787 	ERR_FAIL_COND(!clight);
3788 	clight->energy = p_energy;
3789 }
3790 
canvas_light_set_z_range(RID p_light,int p_min_z,int p_max_z)3791 void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
3792 
3793 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3794 	ERR_FAIL_COND(!clight);
3795 	clight->z_min = p_min_z;
3796 	clight->z_max = p_max_z;
3797 }
3798 
canvas_light_set_layer_range(RID p_light,int p_min_layer,int p_max_layer)3799 void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
3800 
3801 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3802 	ERR_FAIL_COND(!clight);
3803 	clight->layer_min = p_min_layer;
3804 	clight->layer_max = p_max_layer;
3805 }
3806 
canvas_light_set_item_mask(RID p_light,int p_mask)3807 void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) {
3808 
3809 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3810 	ERR_FAIL_COND(!clight);
3811 	clight->item_mask = p_mask;
3812 }
3813 
canvas_light_set_item_shadow_mask(RID p_light,int p_mask)3814 void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask) {
3815 
3816 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3817 	ERR_FAIL_COND(!clight);
3818 	clight->item_shadow_mask = p_mask;
3819 }
3820 
canvas_light_set_mode(RID p_light,CanvasLightMode p_mode)3821 void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) {
3822 
3823 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3824 	ERR_FAIL_COND(!clight);
3825 	clight->mode = p_mode;
3826 }
canvas_light_set_shadow_enabled(RID p_light,bool p_enabled)3827 void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
3828 
3829 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3830 	ERR_FAIL_COND(!clight);
3831 
3832 	if (clight->shadow_buffer.is_valid() == p_enabled)
3833 		return;
3834 	if (p_enabled) {
3835 		clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
3836 	} else {
3837 		rasterizer->free(clight->shadow_buffer);
3838 		clight->shadow_buffer = RID();
3839 	}
3840 }
3841 
canvas_light_set_shadow_buffer_size(RID p_light,int p_size)3842 void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
3843 
3844 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3845 	ERR_FAIL_COND(!clight);
3846 
3847 	ERR_FAIL_COND(p_size < 32 || p_size > 16384);
3848 
3849 	clight->shadow_buffer_size = next_power_of_2(p_size);
3850 
3851 	if (clight->shadow_buffer.is_valid()) {
3852 		rasterizer->free(clight->shadow_buffer);
3853 		clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
3854 	}
3855 }
3856 
canvas_light_set_shadow_esm_multiplier(RID p_light,float p_multiplier)3857 void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
3858 
3859 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3860 	ERR_FAIL_COND(!clight);
3861 	clight->shadow_esm_mult = p_multiplier;
3862 }
3863 
canvas_light_set_shadow_color(RID p_light,const Color & p_color)3864 void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
3865 
3866 	Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
3867 	ERR_FAIL_COND(!clight);
3868 	clight->shadow_color = p_color;
3869 }
3870 
3871 /****** CANVAS LIGHT OCCLUDER ******/
3872 
canvas_light_occluder_create()3873 RID VisualServerRaster::canvas_light_occluder_create() {
3874 
3875 	Rasterizer::CanvasLightOccluderInstance *occluder = memnew(Rasterizer::CanvasLightOccluderInstance);
3876 
3877 	return canvas_light_occluder_owner.make_rid(occluder);
3878 }
3879 
canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)3880 void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
3881 
3882 	Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
3883 	ERR_FAIL_COND(!occluder);
3884 
3885 	if (occluder->canvas.is_valid()) {
3886 
3887 		Canvas *canvas = canvas_owner.get(occluder->canvas);
3888 		canvas->occluders.erase(occluder);
3889 	}
3890 
3891 	if (!canvas_owner.owns(p_canvas))
3892 		p_canvas = RID();
3893 
3894 	occluder->canvas = p_canvas;
3895 
3896 	if (occluder->canvas.is_valid()) {
3897 
3898 		Canvas *canvas = canvas_owner.get(occluder->canvas);
3899 		canvas->occluders.insert(occluder);
3900 	}
3901 }
3902 
canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)3903 void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
3904 
3905 	Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
3906 	ERR_FAIL_COND(!occluder);
3907 
3908 	occluder->enabled = p_enabled;
3909 }
3910 
canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)3911 void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
3912 
3913 	Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
3914 	ERR_FAIL_COND(!occluder);
3915 
3916 	if (occluder->polygon.is_valid()) {
3917 		CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
3918 		if (occluder_poly) {
3919 			occluder_poly->owners.erase(occluder);
3920 		}
3921 	}
3922 
3923 	occluder->polygon = p_polygon;
3924 	occluder->polygon_buffer = RID();
3925 
3926 	if (occluder->polygon.is_valid()) {
3927 		CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
3928 		if (!occluder_poly)
3929 			occluder->polygon = RID();
3930 		ERR_FAIL_COND(!occluder_poly);
3931 		occluder_poly->owners.insert(occluder);
3932 		occluder->polygon_buffer = occluder_poly->occluder;
3933 		occluder->aabb_cache = occluder_poly->aabb;
3934 		occluder->cull_cache = occluder_poly->cull_mode;
3935 	}
3936 }
3937 
canvas_light_occluder_set_transform(RID p_occluder,const Matrix32 & p_xform)3938 void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder, const Matrix32 &p_xform) {
3939 
3940 	Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
3941 	ERR_FAIL_COND(!occluder);
3942 
3943 	occluder->xform = p_xform;
3944 }
3945 
canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)3946 void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
3947 
3948 	Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
3949 	ERR_FAIL_COND(!occluder);
3950 
3951 	occluder->light_mask = p_mask;
3952 }
3953 
canvas_occluder_polygon_create()3954 RID VisualServerRaster::canvas_occluder_polygon_create() {
3955 
3956 	CanvasLightOccluderPolygon *occluder_poly = memnew(CanvasLightOccluderPolygon);
3957 	occluder_poly->occluder = rasterizer->canvas_light_occluder_create();
3958 	return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
3959 }
3960 
canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2> & p_shape,bool p_close)3961 void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2> &p_shape, bool p_close) {
3962 
3963 	if (p_shape.size() < 3) {
3964 		canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
3965 		return;
3966 	}
3967 
3968 	DVector<Vector2> lines;
3969 	int lc = p_shape.size() * 2;
3970 
3971 	lines.resize(lc - (p_close ? 0 : 2));
3972 	{
3973 		DVector<Vector2>::Write w = lines.write();
3974 		DVector<Vector2>::Read r = p_shape.read();
3975 
3976 		int max = lc / 2;
3977 		if (!p_close) {
3978 			max--;
3979 		}
3980 		for (int i = 0; i < max; i++) {
3981 
3982 			Vector2 a = r[i];
3983 			Vector2 b = r[(i + 1) % (lc / 2)];
3984 			w[i * 2 + 0] = a;
3985 			w[i * 2 + 1] = b;
3986 		}
3987 	}
3988 
3989 	canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
3990 }
3991 
canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2> & p_shape)3992 void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const DVector<Vector2> &p_shape) {
3993 
3994 	CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
3995 	ERR_FAIL_COND(!occluder_poly);
3996 	ERR_FAIL_COND(p_shape.size() & 1);
3997 
3998 	int lc = p_shape.size();
3999 	occluder_poly->aabb = Rect2();
4000 	{
4001 		DVector<Vector2>::Read r = p_shape.read();
4002 		for (int i = 0; i < lc; i++) {
4003 			if (i == 0)
4004 				occluder_poly->aabb.pos = r[i];
4005 			else
4006 				occluder_poly->aabb.expand_to(r[i]);
4007 		}
4008 	}
4009 
4010 	rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
4011 	for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
4012 		E->get()->aabb_cache = occluder_poly->aabb;
4013 	}
4014 }
4015 
canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)4016 void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) {
4017 
4018 	CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
4019 	ERR_FAIL_COND(!occluder_poly);
4020 	occluder_poly->cull_mode = p_mode;
4021 	for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
4022 		E->get()->cull_cache = p_mode;
4023 	}
4024 }
4025 
canvas_item_material_create()4026 RID VisualServerRaster::canvas_item_material_create() {
4027 
4028 	Rasterizer::CanvasItemMaterial *material = memnew(Rasterizer::CanvasItemMaterial);
4029 	return canvas_item_material_owner.make_rid(material);
4030 }
4031 
canvas_item_material_set_shader(RID p_material,RID p_shader)4032 void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) {
4033 
4034 	VS_CHANGED;
4035 	Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
4036 	ERR_FAIL_COND(!material);
4037 	material->shader = p_shader;
4038 }
canvas_item_material_set_shader_param(RID p_material,const StringName & p_param,const Variant & p_value)4039 void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName &p_param, const Variant &p_value) {
4040 
4041 	VS_CHANGED;
4042 	Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
4043 	ERR_FAIL_COND(!material);
4044 	if (p_value.get_type() == Variant::NIL)
4045 		material->shader_param.erase(p_param);
4046 	else
4047 		material->shader_param[p_param] = p_value;
4048 }
canvas_item_material_get_shader_param(RID p_material,const StringName & p_param) const4049 Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName &p_param) const {
4050 	Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
4051 	ERR_FAIL_COND_V(!material, Variant());
4052 	if (!material->shader_param.has(p_param)) {
4053 		ERR_FAIL_COND_V(!material->shader.is_valid(), Variant());
4054 		return rasterizer->shader_get_default_param(material->shader, p_param);
4055 	}
4056 
4057 	return material->shader_param[p_param];
4058 }
4059 
canvas_item_material_set_shading_mode(RID p_material,CanvasItemShadingMode p_mode)4060 void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) {
4061 
4062 	VS_CHANGED;
4063 	Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
4064 	ERR_FAIL_COND(!material);
4065 	material->shading_mode = p_mode;
4066 }
4067 
4068 /******** CANVAS *********/
4069 
black_bars_set_margins(int p_left,int p_top,int p_right,int p_bottom)4070 void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
4071 
4072 	black_margin[MARGIN_LEFT] = p_left;
4073 	black_margin[MARGIN_TOP] = p_top;
4074 	black_margin[MARGIN_RIGHT] = p_right;
4075 	black_margin[MARGIN_BOTTOM] = p_bottom;
4076 }
4077 
black_bars_set_images(RID p_left,RID p_top,RID p_right,RID p_bottom)4078 void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
4079 
4080 	black_image[MARGIN_LEFT] = p_left;
4081 	black_image[MARGIN_TOP] = p_top;
4082 	black_image[MARGIN_RIGHT] = p_right;
4083 	black_image[MARGIN_BOTTOM] = p_bottom;
4084 }
4085 
_free_attached_instances(RID p_rid,bool p_free_scenario)4086 void VisualServerRaster::_free_attached_instances(RID p_rid, bool p_free_scenario) {
4087 
4088 	Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid);
4089 
4090 	if (E) {
4091 		// has instances
4092 		while (E->get().size()) {
4093 			// erase all attached instances
4094 			if (p_free_scenario)
4095 				instance_set_scenario(E->get().front()->get(), RID());
4096 			else
4097 				instance_set_base(E->get().front()->get(), RID());
4098 		}
4099 	}
4100 
4101 	instance_dependency_map.erase(p_rid);
4102 }
4103 
custom_shade_model_set_shader(int p_model,RID p_shader)4104 void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) {
4105 
4106 	VS_CHANGED;
4107 	//	rasterizer->custom_shade_model_set_shader(p_model,p_shader);
4108 }
4109 
custom_shade_model_get_shader(int p_model) const4110 RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const {
4111 
4112 	//return rasterizer->custom_shade_model_get_shader(p_model);
4113 	return RID();
4114 }
custom_shade_model_set_name(int p_model,const String & p_name)4115 void VisualServerRaster::custom_shade_model_set_name(int p_model, const String &p_name) {
4116 
4117 	//rasterizer->custom_shade_model_set_name(p_model,p_name);
4118 }
custom_shade_model_get_name(int p_model) const4119 String VisualServerRaster::custom_shade_model_get_name(int p_model) const {
4120 
4121 	//return rasterizer->custom_shade_model_get_name(p_model);
4122 	return "";
4123 }
custom_shade_model_set_param_info(int p_model,const List<PropertyInfo> & p_info)4124 void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info) {
4125 
4126 	VS_CHANGED;
4127 	//rasterizer->custom_shade_model_set_param_info(p_model,p_info);
4128 }
custom_shade_model_get_param_info(int p_model,List<PropertyInfo> * p_info) const4129 void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const {
4130 
4131 	//rasterizer->custom_shade_model_get_param_info(p_model,p_info);
4132 }
4133 
free(RID p_rid)4134 void VisualServerRaster::free(RID p_rid) {
4135 
4136 	VS_CHANGED;
4137 
4138 	if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) {
4139 
4140 		rasterizer->free(p_rid);
4141 	} else if (rasterizer->is_skeleton(p_rid)) {
4142 
4143 		Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_rid);
4144 
4145 		if (E) {
4146 			//detach skeletons
4147 			for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) {
4148 
4149 				F->get()->data.skeleton = RID();
4150 			}
4151 			skeleton_dependency_map.erase(E);
4152 		}
4153 
4154 		rasterizer->free(p_rid);
4155 	} else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) {
4156 		//delete the resource
4157 
4158 		_free_attached_instances(p_rid);
4159 		rasterizer->free(p_rid);
4160 	} else if (room_owner.owns(p_rid)) {
4161 
4162 		_free_attached_instances(p_rid);
4163 		Room *room = room_owner.get(p_rid);
4164 		ERR_FAIL_COND(!room);
4165 		room_owner.free(p_rid);
4166 		memdelete(room);
4167 
4168 	} else if (portal_owner.owns(p_rid)) {
4169 
4170 		_free_attached_instances(p_rid);
4171 
4172 		Portal *portal = portal_owner.get(p_rid);
4173 		ERR_FAIL_COND(!portal);
4174 		portal_owner.free(p_rid);
4175 		memdelete(portal);
4176 
4177 	} else if (baked_light_owner.owns(p_rid)) {
4178 
4179 		_free_attached_instances(p_rid);
4180 
4181 		BakedLight *baked_light = baked_light_owner.get(p_rid);
4182 		ERR_FAIL_COND(!baked_light);
4183 		if (baked_light->data.octree_texture.is_valid())
4184 			rasterizer->free(baked_light->data.octree_texture);
4185 		baked_light_owner.free(p_rid);
4186 		memdelete(baked_light);
4187 
4188 	} else if (baked_light_sampler_owner.owns(p_rid)) {
4189 
4190 		_free_attached_instances(p_rid);
4191 
4192 		BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_rid);
4193 		ERR_FAIL_COND(!baked_light_sampler);
4194 		//if (baked_light->data.octree_texture.is_valid())
4195 		//	rasterizer->free(baked_light->data.octree_texture);
4196 		baked_light_sampler_owner.free(p_rid);
4197 		memdelete(baked_light_sampler);
4198 
4199 	} else if (camera_owner.owns(p_rid)) {
4200 		// delete te camera
4201 
4202 		Camera *camera = camera_owner.get(p_rid);
4203 		ERR_FAIL_COND(!camera);
4204 
4205 		camera_owner.free(p_rid);
4206 		memdelete(camera);
4207 
4208 	} else if (viewport_owner.owns(p_rid)) {
4209 		// delete the viewport
4210 
4211 		Viewport *viewport = viewport_owner.get(p_rid);
4212 		ERR_FAIL_COND(!viewport);
4213 
4214 		//		Viewport *parent=NULL;
4215 
4216 		rasterizer->free(viewport->viewport_data);
4217 		if (viewport->render_target.is_valid()) {
4218 
4219 			rasterizer->free(viewport->render_target);
4220 		}
4221 
4222 		if (viewport->update_list.in_list())
4223 			viewport_update_list.remove(&viewport->update_list);
4224 		if (screen_viewports.has(p_rid))
4225 			screen_viewports.erase(p_rid);
4226 
4227 		while (viewport->canvas_map.size()) {
4228 
4229 			Canvas *c = viewport->canvas_map.front()->get().canvas;
4230 			c->viewports.erase(p_rid);
4231 
4232 			viewport->canvas_map.erase(viewport->canvas_map.front());
4233 		}
4234 
4235 		viewport_owner.free(p_rid);
4236 		memdelete(viewport);
4237 
4238 	} else if (instance_owner.owns(p_rid)) {
4239 		// delete the instance
4240 
4241 		_update_instances(); // be sure
4242 
4243 		Instance *instance = instance_owner.get(p_rid);
4244 		ERR_FAIL_COND(!instance);
4245 
4246 		instance_set_room(p_rid, RID());
4247 		instance_set_scenario(p_rid, RID());
4248 		instance_geometry_set_baked_light(p_rid, RID());
4249 		instance_geometry_set_baked_light_sampler(p_rid, RID());
4250 		instance_set_base(p_rid, RID());
4251 
4252 		if (instance->data.skeleton.is_valid())
4253 			instance_attach_skeleton(p_rid, RID());
4254 
4255 		instance_owner.free(p_rid);
4256 		memdelete(instance);
4257 
4258 	} else if (canvas_owner.owns(p_rid)) {
4259 
4260 		Canvas *canvas = canvas_owner.get(p_rid);
4261 		ERR_FAIL_COND(!canvas);
4262 
4263 		while (canvas->viewports.size()) {
4264 
4265 			Viewport *vp = viewport_owner.get(canvas->viewports.front()->get());
4266 			ERR_FAIL_COND(!vp);
4267 
4268 			Map<RID, Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
4269 			ERR_FAIL_COND(!E);
4270 			vp->canvas_map.erase(p_rid);
4271 
4272 			canvas->viewports.erase(canvas->viewports.front());
4273 		}
4274 
4275 		for (int i = 0; i < canvas->child_items.size(); i++) {
4276 
4277 			canvas->child_items[i].item->parent = RID();
4278 		}
4279 
4280 		for (Set<Rasterizer::CanvasLight *>::Element *E = canvas->lights.front(); E; E = E->next()) {
4281 
4282 			E->get()->canvas = RID();
4283 		}
4284 
4285 		for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
4286 
4287 			E->get()->canvas = RID();
4288 		}
4289 
4290 		canvas_owner.free(p_rid);
4291 
4292 		memdelete(canvas);
4293 
4294 	} else if (canvas_item_owner.owns(p_rid)) {
4295 
4296 		CanvasItem *canvas_item = canvas_item_owner.get(p_rid);
4297 		ERR_FAIL_COND(!canvas_item);
4298 
4299 		if (canvas_item->parent.is_valid()) {
4300 
4301 			if (canvas_owner.owns(canvas_item->parent)) {
4302 
4303 				Canvas *canvas = canvas_owner.get(canvas_item->parent);
4304 				canvas->erase_item(canvas_item);
4305 			} else if (canvas_item_owner.owns(canvas_item->parent)) {
4306 
4307 				CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
4308 				item_owner->child_items.erase(canvas_item);
4309 			}
4310 		}
4311 
4312 		for (int i = 0; i < canvas_item->child_items.size(); i++) {
4313 
4314 			canvas_item->child_items[i]->parent = RID();
4315 		}
4316 
4317 		if (canvas_item->material) {
4318 			canvas_item->material->owners.erase(canvas_item);
4319 		}
4320 
4321 		canvas_item_owner.free(p_rid);
4322 
4323 		memdelete(canvas_item);
4324 
4325 	} else if (canvas_item_material_owner.owns(p_rid)) {
4326 
4327 		Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid);
4328 		ERR_FAIL_COND(!material);
4329 		for (Set<Rasterizer::CanvasItem *>::Element *E = material->owners.front(); E; E = E->next()) {
4330 
4331 			E->get()->material = NULL;
4332 		}
4333 
4334 		canvas_item_material_owner.free(p_rid);
4335 		memdelete(material);
4336 
4337 	} else if (canvas_light_owner.owns(p_rid)) {
4338 
4339 		Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
4340 		ERR_FAIL_COND(!canvas_light);
4341 
4342 		if (canvas_light->canvas.is_valid()) {
4343 			Canvas *canvas = canvas_owner.get(canvas_light->canvas);
4344 			if (canvas)
4345 				canvas->lights.erase(canvas_light);
4346 		}
4347 
4348 		if (canvas_light->shadow_buffer.is_valid())
4349 			rasterizer->free(canvas_light->shadow_buffer);
4350 
4351 		canvas_light_owner.free(p_rid);
4352 		memdelete(canvas_light);
4353 
4354 	} else if (canvas_light_occluder_owner.owns(p_rid)) {
4355 
4356 		Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
4357 		ERR_FAIL_COND(!occluder);
4358 
4359 		if (occluder->polygon.is_valid()) {
4360 
4361 			CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
4362 			if (occluder_poly) {
4363 				occluder_poly->owners.erase(occluder);
4364 			}
4365 		}
4366 
4367 		if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
4368 
4369 			Canvas *canvas = canvas_owner.get(occluder->canvas);
4370 			canvas->occluders.erase(occluder);
4371 		}
4372 
4373 		canvas_light_occluder_owner.free(p_rid);
4374 		memdelete(occluder);
4375 
4376 	} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
4377 
4378 		CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
4379 		ERR_FAIL_COND(!occluder_poly);
4380 		rasterizer->free(occluder_poly->occluder);
4381 
4382 		while (occluder_poly->owners.size()) {
4383 
4384 			occluder_poly->owners.front()->get()->polygon = RID();
4385 			occluder_poly->owners.erase(occluder_poly->owners.front());
4386 		}
4387 
4388 		canvas_light_occluder_polygon_owner.free(p_rid);
4389 		memdelete(occluder_poly);
4390 
4391 	} else if (scenario_owner.owns(p_rid)) {
4392 
4393 		Scenario *scenario = scenario_owner.get(p_rid);
4394 		ERR_FAIL_COND(!scenario);
4395 
4396 		_update_instances(); // be sure
4397 		_free_attached_instances(p_rid, true);
4398 
4399 		//rasterizer->free( scenario->environment );
4400 		scenario_owner.free(p_rid);
4401 		memdelete(scenario);
4402 
4403 	} else {
4404 
4405 		ERR_FAIL();
4406 	}
4407 }
4408 
_instance_draw(Instance * p_instance)4409 void VisualServerRaster::_instance_draw(Instance *p_instance) {
4410 
4411 	if (p_instance->light_cache_dirty) {
4412 		int l = 0;
4413 		//add positional lights
4414 		InstanceSet::Element *LE = p_instance->lights.front();
4415 		p_instance->data.light_instances.resize(p_instance->lights.size());
4416 		while (LE) {
4417 
4418 			p_instance->data.light_instances[l++] = LE->get()->light_info->instance;
4419 			LE = LE->next();
4420 		}
4421 		p_instance->light_cache_dirty = false;
4422 	}
4423 
4424 	switch (p_instance->base_type) {
4425 
4426 		case INSTANCE_MESH: {
4427 			rasterizer->add_mesh(p_instance->base_rid, &p_instance->data);
4428 		} break;
4429 		case INSTANCE_MULTIMESH: {
4430 			rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data);
4431 		} break;
4432 		case INSTANCE_IMMEDIATE: {
4433 			rasterizer->add_immediate(p_instance->base_rid, &p_instance->data);
4434 		} break;
4435 		case INSTANCE_PARTICLES: {
4436 			rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data);
4437 		} break;
4438 		default: {};
4439 	}
4440 }
4441 
_camera_generate_endpoints(Instance * p_light,Camera * p_camera,float p_range_min,float p_range_max)4442 Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) {
4443 
4444 	// setup a camera matrix for that range!
4445 	CameraMatrix camera_matrix;
4446 
4447 	switch (p_camera->type) {
4448 
4449 		case Camera::ORTHOGONAL: {
4450 
4451 			camera_matrix.set_orthogonal(p_camera->size, viewport_rect.width / (float)viewport_rect.height, p_range_min, p_range_max, p_camera->vaspect);
4452 		} break;
4453 		case Camera::PERSPECTIVE: {
4454 
4455 			camera_matrix.set_perspective(
4456 					p_camera->fov,
4457 					viewport_rect.width / (float)viewport_rect.height,
4458 					p_range_min,
4459 					p_range_max,
4460 					p_camera->vaspect);
4461 
4462 		} break;
4463 	}
4464 
4465 	//obtain the frustum endpoints
4466 
4467 	Vector<Vector3> endpoints;
4468 	endpoints.resize(8);
4469 	bool res = camera_matrix.get_endpoints(p_camera->transform, &endpoints[0]);
4470 	ERR_FAIL_COND_V(!res, Vector<Vector3>());
4471 
4472 	return endpoints;
4473 }
4474 
_camera_generate_orthogonal_planes(Instance * p_light,Camera * p_camera,float p_range_min,float p_range_max)4475 Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) {
4476 
4477 	Vector<Vector3> endpoints = _camera_generate_endpoints(p_light, p_camera, p_range_min, p_range_max); // frustum plane endpoints
4478 	ERR_FAIL_COND_V(endpoints.empty(), Vector<Plane>());
4479 
4480 	// obtain the light frustm ranges (given endpoints)
4481 
4482 	Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized();
4483 	Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized();
4484 	Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
4485 
4486 	float x_min, x_max;
4487 	float y_min, y_max;
4488 	float z_min, z_max;
4489 
4490 	for (int j = 0; j < 8; j++) {
4491 
4492 		float d_x = x_vec.dot(endpoints[j]);
4493 		float d_y = y_vec.dot(endpoints[j]);
4494 		float d_z = z_vec.dot(endpoints[j]);
4495 
4496 		if (j == 0 || d_x < x_min)
4497 			x_min = d_x;
4498 		if (j == 0 || d_x > x_max)
4499 			x_max = d_x;
4500 
4501 		if (j == 0 || d_y < y_min)
4502 			y_min = d_y;
4503 		if (j == 0 || d_y > y_max)
4504 			y_max = d_y;
4505 
4506 		if (j == 0 || d_z < z_min)
4507 			z_min = d_z;
4508 		if (j == 0 || d_z > z_max)
4509 			z_max = d_z;
4510 	}
4511 	//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
4512 
4513 	Vector<Plane> light_frustum_planes;
4514 	light_frustum_planes.resize(6);
4515 
4516 	//right/left
4517 	light_frustum_planes[0] = Plane(x_vec, x_max);
4518 	light_frustum_planes[1] = Plane(-x_vec, -x_min);
4519 	//top/bottom
4520 	light_frustum_planes[2] = Plane(y_vec, y_max);
4521 	light_frustum_planes[3] = Plane(-y_vec, -y_min);
4522 	//near/far
4523 	light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
4524 	light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
4525 
4526 	//TODO@ add more actual frustum planes to minimize get
4527 
4528 	return light_frustum_planes;
4529 }
_light_instance_update_pssm_shadow(Instance * p_light,Scenario * p_scenario,Camera * p_camera,const CullRange & p_cull_range)4530 void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
4531 
4532 	int splits = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance);
4533 
4534 	float split_weight = rasterizer->light_directional_get_shadow_param(p_light->base_rid, LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
4535 
4536 	float distances[5];
4537 	float texsize = rasterizer->light_instance_get_shadow_size(p_light->light_info->instance);
4538 
4539 	//	float cull_min=p_cull_range.min;
4540 	//float cull_max=p_cull_range.max;
4541 
4542 	bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance);
4543 
4544 	float cull_min = p_camera->znear;
4545 	float cull_max = p_camera->zfar;
4546 	float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid, VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE);
4547 	if (max_dist > 0.0)
4548 		cull_max = MIN(cull_max, max_dist);
4549 
4550 	for (int i = 0; i < splits; i++) {
4551 		float idm = i / (float)splits;
4552 		float lg = cull_min * Math::pow(cull_max / cull_min, idm);
4553 		float uniform = cull_min + (cull_max - cull_min) * idm;
4554 		distances[i] = lg * split_weight + uniform * (1.0 - split_weight);
4555 	}
4556 
4557 	distances[0] = cull_min;
4558 	distances[splits] = cull_max;
4559 
4560 	for (int i = 0; i < splits; i++) {
4561 
4562 		// setup a camera matrix for that range!
4563 		CameraMatrix camera_matrix;
4564 
4565 		switch (p_camera->type) {
4566 
4567 			case Camera::ORTHOGONAL: {
4568 
4569 				camera_matrix.set_orthogonal(
4570 						p_camera->size,
4571 						viewport_rect.width / (float)viewport_rect.height,
4572 						distances[(i == 0 || !overlap) ? i : i - 1],
4573 						distances[i + 1],
4574 						p_camera->vaspect
4575 
4576 				);
4577 			} break;
4578 			case Camera::PERSPECTIVE: {
4579 
4580 				camera_matrix.set_perspective(
4581 						p_camera->fov,
4582 						viewport_rect.width / (float)viewport_rect.height,
4583 						distances[(i == 0 || !overlap) ? i : i - 1],
4584 						distances[i + 1],
4585 						p_camera->vaspect
4586 
4587 				);
4588 
4589 			} break;
4590 		}
4591 
4592 		//obtain the frustum endpoints
4593 
4594 		Vector3 endpoints[8]; // frustum plane endpoints
4595 		bool res = camera_matrix.get_endpoints(p_camera->transform, endpoints);
4596 		ERR_CONTINUE(!res);
4597 
4598 		// obtain the light frustm ranges (given endpoints)
4599 
4600 		Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized();
4601 		Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized();
4602 		Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
4603 		//z_vec points agsint the camera, like in default opengl
4604 
4605 		float x_min, x_max;
4606 		float y_min, y_max;
4607 		float z_min, z_max;
4608 
4609 		float x_min_cam, x_max_cam;
4610 		float y_min_cam, y_max_cam;
4611 		float z_min_cam, z_max_cam;
4612 
4613 		//used for culling
4614 		for (int j = 0; j < 8; j++) {
4615 
4616 			float d_x = x_vec.dot(endpoints[j]);
4617 			float d_y = y_vec.dot(endpoints[j]);
4618 			float d_z = z_vec.dot(endpoints[j]);
4619 
4620 			if (j == 0 || d_x < x_min)
4621 				x_min = d_x;
4622 			if (j == 0 || d_x > x_max)
4623 				x_max = d_x;
4624 
4625 			if (j == 0 || d_y < y_min)
4626 				y_min = d_y;
4627 			if (j == 0 || d_y > y_max)
4628 				y_max = d_y;
4629 
4630 			if (j == 0 || d_z < z_min)
4631 				z_min = d_z;
4632 			if (j == 0 || d_z > z_max)
4633 				z_max = d_z;
4634 		}
4635 
4636 		{
4637 			//camera viewport stuff
4638 			//this trick here is what stabilizes the shadow (make potential jaggies to not move)
4639 			//at the cost of some wasted resolution. Still the quality increase is very well worth it
4640 
4641 			Vector3 center;
4642 
4643 			for (int j = 0; j < 8; j++) {
4644 
4645 				center += endpoints[j];
4646 			}
4647 			center /= 8.0;
4648 
4649 			//center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
4650 
4651 			float radius = 0;
4652 
4653 			for (int j = 0; j < 8; j++) {
4654 
4655 				float d = center.distance_to(endpoints[j]);
4656 				if (d > radius)
4657 					radius = d;
4658 			}
4659 
4660 			radius *= texsize / (texsize - 2.0); //add a texel by each side, so stepified texture will always fit
4661 
4662 			x_max_cam = x_vec.dot(center) + radius;
4663 			x_min_cam = x_vec.dot(center) - radius;
4664 			y_max_cam = y_vec.dot(center) + radius;
4665 			y_min_cam = y_vec.dot(center) - radius;
4666 			z_max_cam = z_vec.dot(center) + radius;
4667 			z_min_cam = z_vec.dot(center) - radius;
4668 
4669 			float unit = radius * 2.0 / texsize;
4670 
4671 			x_max_cam = Math::stepify(x_max_cam, unit);
4672 			x_min_cam = Math::stepify(x_min_cam, unit);
4673 			y_max_cam = Math::stepify(y_max_cam, unit);
4674 			y_min_cam = Math::stepify(y_min_cam, unit);
4675 		}
4676 
4677 		//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
4678 
4679 		Vector<Plane> light_frustum_planes;
4680 		light_frustum_planes.resize(6);
4681 
4682 		//right/left
4683 		light_frustum_planes[0] = Plane(x_vec, x_max);
4684 		light_frustum_planes[1] = Plane(-x_vec, -x_min);
4685 		//top/bottom
4686 		light_frustum_planes[2] = Plane(y_vec, y_max);
4687 		light_frustum_planes[3] = Plane(-y_vec, -y_min);
4688 		//near/far
4689 		light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
4690 		light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
4691 
4692 		int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
4693 
4694 		// a pre pass will need to be needed to determine the actual z-near to be used
4695 		for (int j = 0; j < caster_cull_count; j++) {
4696 
4697 			float min, max;
4698 			Instance *ins = instance_shadow_cull_result[j];
4699 			if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
4700 				continue;
4701 			ins->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max);
4702 
4703 			if (max > z_max)
4704 				z_max = max;
4705 		}
4706 
4707 		{
4708 			CameraMatrix ortho_camera;
4709 			real_t half_x = (x_max_cam - x_min_cam) * 0.5;
4710 			real_t half_y = (y_max_cam - y_min_cam) * 0.5;
4711 
4712 			ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam));
4713 
4714 			Transform ortho_transform;
4715 			ortho_transform.basis = p_light->data.transform.basis;
4716 			ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
4717 
4718 			rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform, distances[i], distances[i + 1]);
4719 		}
4720 
4721 		rasterizer->begin_shadow_map(p_light->light_info->instance, i);
4722 
4723 		for (int j = 0; j < caster_cull_count; j++) {
4724 
4725 			Instance *instance = instance_shadow_cull_result[j];
4726 			if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
4727 				continue;
4728 			_instance_draw(instance);
4729 		}
4730 
4731 		rasterizer->end_shadow_map();
4732 	}
4733 }
4734 
_lispm_look(const Vector3 pos,const Vector3 dir,const Vector3 up)4735 CameraMatrix _lispm_look(const Vector3 pos, const Vector3 dir, const Vector3 up) {
4736 
4737 	Vector3 dirN;
4738 	Vector3 upN;
4739 	Vector3 lftN;
4740 
4741 	lftN = dir.cross(up);
4742 	lftN.normalize();
4743 
4744 	upN = lftN.cross(dir);
4745 	upN.normalize();
4746 	dirN = dir.normalized();
4747 
4748 	CameraMatrix cmout;
4749 	float *output = &cmout.matrix[0][0];
4750 	output[0] = lftN[0];
4751 	output[1] = upN[0];
4752 	output[2] = -dirN[0];
4753 	output[3] = 0.0;
4754 
4755 	output[4] = lftN[1];
4756 	output[5] = upN[1];
4757 	output[6] = -dirN[1];
4758 	output[7] = 0.0;
4759 
4760 	output[8] = lftN[2];
4761 	output[9] = upN[2];
4762 	output[10] = -dirN[2];
4763 	output[11] = 0.0;
4764 
4765 	output[12] = -lftN.dot(pos);
4766 	output[13] = -upN.dot(pos);
4767 	output[14] = dirN.dot(pos);
4768 	output[15] = 1.0;
4769 
4770 	return cmout;
4771 }
4772 
4773 #if 1
4774 
_light_instance_update_lispsm_shadow(Instance * p_light,Scenario * p_scenario,Camera * p_camera,const CullRange & p_cull_range)4775 void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
4776 
4777 	Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
4778 	Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
4779 
4780 	float near_dist = 1;
4781 
4782 	Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light, p_camera, p_cull_range.min, p_cull_range.max);
4783 	int caster_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
4784 
4785 	// this could be faster by just getting supports from the AABBs..
4786 	// but, safer to do as the original implementation explains for now..
4787 
4788 	Vector<Vector3> caster_pointcloud;
4789 	caster_pointcloud.resize(caster_count * 8);
4790 	int caster_pointcloud_size = 0;
4791 
4792 	{
4793 
4794 		//fill pointcloud
4795 		Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0];
4796 
4797 		for (int i = 0; i < caster_count; i++) {
4798 
4799 			Instance *ins = instance_shadow_cull_result[i];
4800 			if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
4801 				continue;
4802 
4803 			for (int j = 0; j < 8; j++) {
4804 
4805 				Vector3 v = ins->aabb.get_endpoint(j);
4806 				v = ins->data.transform.xform(v);
4807 				caster_pointcloud_ptr[caster_pointcloud_size + j] = v;
4808 			}
4809 
4810 			caster_pointcloud_size += 8;
4811 		}
4812 	}
4813 
4814 	// now generate a pointcloud that contains the maximum bound (camera extruded by light)
4815 
4816 	Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light, p_camera, p_cull_range.min, p_cull_range.max);
4817 	int cpcsize = camera_pointcloud.size();
4818 	camera_pointcloud.resize(cpcsize * 2);
4819 
4820 	for (int i = 0; i < cpcsize; i++) {
4821 
4822 		camera_pointcloud[i + cpcsize] = camera_pointcloud[i] - light_vec * 1000;
4823 	}
4824 
4825 	// Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
4826 
4827 	//  compute the "light-space" basis, using the algorithm described in the paper
4828 	//  note:  since bodyB is defined in eye space, all of these vectors should also be defined in eye space
4829 
4830 	Vector3 eye = p_camera->transform.origin;
4831 	Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
4832 
4833 	CameraMatrix light_space_basis = _lispm_look(eye, light_vec, up);
4834 
4835 	AABB light_space_aabb;
4836 
4837 	{ //create an optimal AABB from both the camera pointcloud and the objects pointcloud
4838 		AABB light_space_pointcloud_aabb;
4839 		AABB light_space_camera_aabb;
4840 		//xform pointcloud
4841 		const Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0];
4842 
4843 		for (int i = 0; i < caster_pointcloud_size; i++) {
4844 
4845 			Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]);
4846 			if (i == 0) {
4847 				light_space_pointcloud_aabb.pos = p;
4848 			} else {
4849 				light_space_pointcloud_aabb.expand_to(p);
4850 			}
4851 		}
4852 		for (int i = 0; i < camera_pointcloud.size(); i++) {
4853 
4854 			Vector3 p = light_space_basis.xform(camera_pointcloud[i]);
4855 			if (i == 0) {
4856 				light_space_camera_aabb.pos = p;
4857 			} else {
4858 				light_space_camera_aabb.expand_to(p);
4859 			}
4860 		}
4861 
4862 		light_space_aabb = light_space_pointcloud_aabb.intersection(light_space_camera_aabb);
4863 	}
4864 
4865 	float lvdp = light_vec.dot(view_vec);
4866 
4867 	float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp);
4868 	//use the formulas of the paper to get n (and f)
4869 	float factor = 1.0 / sin_gamma;
4870 	float z_n = factor * near_dist; //often 1
4871 	float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents
4872 	float z_f = z_n + d * sin_gamma;
4873 	float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma;
4874 	float f = n + d;
4875 
4876 	Vector3 pos = eye - up * (n - near_dist);
4877 
4878 	CameraMatrix light_space_basis2 = _lispm_look(pos, light_vec, up);
4879 	//Transform light_space_basis2;
4880 	//light_space_basis2.set_look_at(pos,light_vec-pos,up);
4881 	//light_space_basis2.affine_invert();
4882 
4883 	//one possibility for a simple perspective transformation matrix
4884 	//with the two parameters n(near) and f(far) in y direction
4885 
4886 	CameraMatrix lisp_matrix;
4887 	lisp_matrix.matrix[1][1] = (f + n) / (f - n);
4888 	lisp_matrix.matrix[3][1] = -2 * f * n / (f - n);
4889 	lisp_matrix.matrix[1][3] = 1;
4890 	lisp_matrix.matrix[3][3] = 0;
4891 
4892 	CameraMatrix projection = lisp_matrix * light_space_basis2;
4893 	//CameraMatrix projection = light_space_basis2 * lisp_matrix;
4894 
4895 	AABB proj_space_aabb;
4896 
4897 	{
4898 
4899 		AABB proj_space_pointcloud_aabb;
4900 		AABB proj_space_camera_aabb;
4901 		//xform pointcloud
4902 		Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0];
4903 		for (int i = 0; i < caster_pointcloud_size; i++) {
4904 
4905 			Vector3 p = projection.xform(caster_pointcloud_ptr[i]);
4906 			if (i == 0) {
4907 				proj_space_pointcloud_aabb.pos = p;
4908 			} else {
4909 				proj_space_pointcloud_aabb.expand_to(p);
4910 			}
4911 		}
4912 
4913 		for (int i = 0; i < camera_pointcloud.size(); i++) {
4914 
4915 			Vector3 p = projection.xform(camera_pointcloud[i]);
4916 			if (i == 0) {
4917 				proj_space_camera_aabb.pos = p;
4918 			} else {
4919 				proj_space_camera_aabb.expand_to(p);
4920 			}
4921 		}
4922 
4923 		//proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb);
4924 		proj_space_aabb = proj_space_pointcloud_aabb;
4925 	}
4926 
4927 	projection.scale_translate_to_fit(proj_space_aabb);
4928 	projection = projection * lisp_matrix;
4929 
4930 	CameraMatrix scale;
4931 	scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed
4932 
4933 	projection = scale * projection;
4934 
4935 	rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, light_space_basis2.inverse());
4936 
4937 	rasterizer->begin_shadow_map(p_light->light_info->instance, 0);
4938 
4939 	for (int i = 0; i < caster_count; i++) {
4940 
4941 		Instance *instance = instance_shadow_cull_result[i];
4942 
4943 		if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
4944 			continue;
4945 		_instance_draw(instance);
4946 	}
4947 
4948 	rasterizer->end_shadow_map();
4949 }
4950 
4951 #else
4952 
_light_instance_update_lispsm_shadow(Instance * p_light,Scenario * p_scenario,Camera * p_camera,const CullRange & p_cull_range)4953 void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
4954 
4955 	/* STEP 1: GENERATE LIGHT TRANSFORM */
4956 
4957 	Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
4958 	Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
4959 	float viewdot = Math::absf(light_vec.dot(view_vec));
4960 
4961 	Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
4962 
4963 	Transform light_transform;
4964 	light_transform.set_look_at(Vector3(), light_vec, up);
4965 
4966 	/* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/
4967 	float range_min = 0.01; //p_cull_range.min
4968 	float range_max = 20; //p_cull_range.max;
4969 
4970 	Vector<Vector3> camera_endpoints = _camera_generate_endpoints(p_light, p_camera, range_min, range_max); // frustum plane endpoints
4971 	ERR_FAIL_COND(camera_endpoints.empty());
4972 
4973 	// obtain the light frustm ranges (given endpoints)
4974 
4975 	Vector3 light_x_vec = light_transform.basis.get_axis(Vector3::AXIS_X).normalized();
4976 	Vector3 light_y_vec = light_transform.basis.get_axis(Vector3::AXIS_Y).normalized();
4977 	Vector3 light_z_vec = light_transform.basis.get_axis(Vector3::AXIS_Z).normalized();
4978 
4979 	Vector3 light_axis_max;
4980 	Vector3 light_axis_min;
4981 
4982 	for (int j = 0; j < 8; j++) {
4983 
4984 		float d_x = light_x_vec.dot(camera_endpoints[j]);
4985 		float d_y = light_y_vec.dot(camera_endpoints[j]);
4986 		float d_z = light_z_vec.dot(camera_endpoints[j]);
4987 
4988 		if (j == 0 || d_x < light_axis_min.x)
4989 			light_axis_min.x = d_x;
4990 		if (j == 0 || d_x > light_axis_max.x)
4991 			light_axis_max.x = d_x;
4992 
4993 		if (j == 0 || d_y < light_axis_min.y)
4994 			light_axis_min.y = d_y;
4995 		if (j == 0 || d_y > light_axis_max.y)
4996 			light_axis_max.y = d_y;
4997 
4998 		if (j == 0 || d_z < light_axis_min.z)
4999 			light_axis_min.z = d_z;
5000 		if (j == 0 || d_z > light_axis_max.z)
5001 			light_axis_max.z = d_z;
5002 	}
5003 
5004 	//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
5005 
5006 	Vector<Plane> light_cull_planes;
5007 	light_cull_planes.resize(6);
5008 
5009 	//right/left
5010 	light_cull_planes[0] = Plane(light_x_vec, light_axis_max.x);
5011 	light_cull_planes[1] = Plane(-light_x_vec, -light_axis_min.x);
5012 	//top/bottom
5013 	light_cull_planes[2] = Plane(light_y_vec, light_axis_max.y);
5014 	light_cull_planes[3] = Plane(-light_y_vec, -light_axis_min.y);
5015 	//near/far
5016 	light_cull_planes[4] = Plane(light_z_vec, light_axis_max.z + 1e6);
5017 	light_cull_planes[5] = Plane(-light_z_vec, -light_axis_min.z); // z_min is ok, since casters further than far-light plane are not needed
5018 
5019 	/* STEP 3: CULL CASTERS */
5020 
5021 	int caster_count = p_scenario->octree.cull_convex(light_cull_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
5022 
5023 	/* STEP 4: ADJUST FAR Z PLANE */
5024 
5025 	float caster_max_z = 1e-1;
5026 	for (int i = 0; i < caster_count; i++) {
5027 
5028 		Instance *ins = instance_shadow_cull_result[i];
5029 		if (!ins->visible || ins->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
5030 			continue;
5031 
5032 		//@TODO optimize using support mapping
5033 		for (int j = 0; j < 8; j++) {
5034 
5035 			Vector3 v = ins->data.transform.xform(ins->aabb.get_endpoint(j));
5036 			float d = light_z_vec.dot(v);
5037 			if (d > caster_max_z)
5038 				caster_max_z = d;
5039 		}
5040 	}
5041 
5042 	float expand = caster_max_z - light_axis_max.z;
5043 	if (expand < 0)
5044 		expand = 0;
5045 	light_axis_max.z = MAX(caster_max_z, light_axis_max.z);
5046 
5047 	/* STEP 5: CREATE ORTHOGONAL PROJECTION */
5048 
5049 	CameraMatrix light_projection;
5050 
5051 	real_t half_x = (light_axis_max.x - light_axis_min.x) * 0.5;
5052 	real_t half_y = (light_axis_max.y - light_axis_min.y) * 0.5;
5053 	light_projection.set_orthogonal(-half_x, half_x, half_y, -half_y, 0, (light_axis_max.z - light_axis_min.z));
5054 	light_transform.origin = light_x_vec * (light_axis_min.x + half_x) + light_y_vec * (light_axis_min.y + half_y) + light_z_vec * light_axis_max.z;
5055 
5056 	if (/*false &&*/ viewdot < 0.96) {
5057 
5058 		float lvdp = light_vec.dot(view_vec);
5059 
5060 		float near_dist = 1.0;
5061 		float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp);
5062 		//use the formulas of the paper to get n (and f)
5063 		float factor = 1.0 / sin_gamma;
5064 		float z_n = factor * near_dist; //often 1
5065 		float d = Math::abs(light_axis_max.y - light_axis_min.y); //perspective transform depth //light space y extents
5066 		float z_f = z_n + d * sin_gamma;
5067 		float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma;
5068 		float f = n + d;
5069 
5070 		CameraMatrix lisp_matrix;
5071 		lisp_matrix.matrix[1][1] = (f + n) / (f - n);
5072 		lisp_matrix.matrix[3][1] = -2 * f * n / (f - n);
5073 		lisp_matrix.matrix[1][3] = 1;
5074 		lisp_matrix.matrix[3][3] = 0;
5075 
5076 		Vector3 pos = p_camera->transform.origin - up * (n - near_dist);
5077 
5078 		CameraMatrix world2light = _lispm_look(pos, light_vec, up);
5079 		CameraMatrix projection = lisp_matrix * world2light;
5080 
5081 		AABB projection_bounds;
5082 		for (int i = 0; i < camera_endpoints.size(); i++) {
5083 
5084 			Vector3 p = camera_endpoints[i];
5085 			if (i == 0)
5086 				projection_bounds.pos = projection.xform(p);
5087 			else
5088 				projection_bounds.expand_to(projection.xform(p));
5089 
5090 			projection_bounds.expand_to(projection.xform(p + light_vec * -expand));
5091 		}
5092 
5093 		CameraMatrix scaletrans;
5094 		scaletrans.scale_translate_to_fit(projection_bounds);
5095 		projection = scaletrans * lisp_matrix;
5096 
5097 		CameraMatrix scale;
5098 		scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed
5099 
5100 		projection = scale * projection;
5101 
5102 		rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, world2light.inverse(), viewdot);
5103 
5104 	} else {
5105 		//orthogonal
5106 		rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, light_projection, light_transform, viewdot);
5107 	}
5108 
5109 	rasterizer->begin_shadow_map(p_light->light_info->instance, 0);
5110 
5111 	for (int i = 0; i < caster_count; i++) {
5112 
5113 		Instance *instance = instance_shadow_cull_result[i];
5114 
5115 		if (!instance->visible || instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
5116 			continue;
5117 		_instance_draw(instance);
5118 	}
5119 
5120 	rasterizer->end_shadow_map();
5121 }
5122 
5123 #endif
5124 
_light_instance_update_shadow(Instance * p_light,Scenario * p_scenario,Camera * p_camera,const CullRange & p_cull_range)5125 void VisualServerRaster::_light_instance_update_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
5126 
5127 	if (!rasterizer->shadow_allocate_near(p_light->light_info->instance))
5128 		return; // shadow could not be updated
5129 
5130 	/* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */
5131 
5132 	Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance);
5133 
5134 	switch (shadow_type) {
5135 
5136 		case Rasterizer::SHADOW_SIMPLE: {
5137 			/* SPOT SHADOW */
5138 
5139 			rasterizer->begin_shadow_map(p_light->light_info->instance, 0);
5140 
5141 			//using this one ensures that raster deferred will have it
5142 
5143 			float far = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
5144 
5145 			float angle = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE);
5146 
5147 			CameraMatrix cm;
5148 			cm.set_perspective(angle * 2.0, 1.0, 0.001, far);
5149 
5150 			Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform);
5151 			int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
5152 
5153 			for (int i = 0; i < cull_count; i++) {
5154 
5155 				Instance *instance = instance_shadow_cull_result[i];
5156 				if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
5157 					continue;
5158 				_instance_draw(instance);
5159 			}
5160 
5161 			rasterizer->end_shadow_map();
5162 
5163 		} break;
5164 		case Rasterizer::SHADOW_DUAL_PARABOLOID: {
5165 
5166 			/* OMNI SHADOW */
5167 
5168 			int passes = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance);
5169 
5170 			if (passes == 2) {
5171 
5172 				for (int i = 0; i < 2; i++) {
5173 
5174 					rasterizer->begin_shadow_map(p_light->light_info->instance, i);
5175 
5176 					//using this one ensures that raster deferred will have it
5177 
5178 					float radius = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
5179 
5180 					float z = i == 0 ? -1 : 1;
5181 					Vector<Plane> planes;
5182 					planes.resize(5);
5183 					planes[0] = p_light->data.transform.xform(Plane(Vector3(0, 0, z), radius));
5184 					planes[1] = p_light->data.transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
5185 					planes[2] = p_light->data.transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
5186 					planes[3] = p_light->data.transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
5187 					planes[4] = p_light->data.transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
5188 
5189 					int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
5190 
5191 					for (int j = 0; j < cull_count; j++) {
5192 
5193 						Instance *instance = instance_shadow_cull_result[j];
5194 						if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
5195 							continue;
5196 
5197 						_instance_draw(instance);
5198 					}
5199 
5200 					rasterizer->end_shadow_map();
5201 				}
5202 			} else if (passes == 1) {
5203 				//one go
5204 			}
5205 
5206 		} break;
5207 		case Rasterizer::SHADOW_CUBE: {
5208 
5209 			// todo
5210 		} break;
5211 		case Rasterizer::SHADOW_ORTHOGONAL: {
5212 
5213 			_light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range);
5214 		} break;
5215 		case Rasterizer::SHADOW_PSSM: {
5216 
5217 			_light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range);
5218 		} break;
5219 		case Rasterizer::SHADOW_PSM: {
5220 
5221 			_light_instance_update_lispsm_shadow(p_light, p_scenario, p_camera, p_cull_range);
5222 			// todo
5223 		} break;
5224 		default: {}
5225 	}
5226 }
5227 
_portal_disconnect(Instance * p_portal,bool p_cleanup)5228 void VisualServerRaster::_portal_disconnect(Instance *p_portal, bool p_cleanup) {
5229 
5230 	if (p_portal->portal_info->connected) {
5231 
5232 		//disconnect first
5233 		p_portal->portal_info->connected->portal_info->connected = NULL;
5234 		p_portal->portal_info->connected = NULL;
5235 	}
5236 
5237 	if (p_portal->room && p_portal->room->room) {
5238 
5239 		if (p_cleanup) {
5240 
5241 			p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
5242 			//p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
5243 		} else {
5244 			p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
5245 		}
5246 	}
5247 }
5248 
_instance_validate_autorooms(Instance * p_geometry)5249 void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) {
5250 
5251 	if (p_geometry->auto_rooms.size() == 0)
5252 		return;
5253 
5254 	p_geometry->valid_auto_rooms.clear();
5255 
5256 	int point_count = aabb_random_points.size();
5257 	const Vector3 *src_points = &aabb_random_points[0];
5258 
5259 	for (Set<Instance *>::Element *E = p_geometry->valid_auto_rooms.front(); E; E = E->next()) {
5260 
5261 		Instance *room = E->get();
5262 		Vector3 *dst_points = &transformed_aabb_random_points[0];
5263 
5264 		//generate points
5265 		for (int i = 0; i < point_count; i++) {
5266 
5267 			dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i] * p_geometry->transformed_aabb.size) + p_geometry->transformed_aabb.pos));
5268 		}
5269 
5270 		int pass = room->room_info->room->bounds.get_points_inside(dst_points, point_count);
5271 
5272 		float ratio = pass;
5273 		if (point_count != 0) {
5274 			ratio /= (float)point_count;
5275 		}
5276 
5277 		if (ratio > 0.5) // should make some constant
5278 			p_geometry->valid_auto_rooms.insert(room);
5279 	}
5280 }
5281 
_portal_attempt_connect(Instance * p_portal)5282 void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) {
5283 
5284 	_portal_disconnect(p_portal);
5285 
5286 	Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
5287 	Plane A_plane(p_portal->data.transform.origin, A_norm);
5288 	float A_surface = p_portal->portal_info->portal->bounds.get_area();
5289 	if (A_surface == 0)
5290 		return; //wtf
5291 
5292 	Instance *found = NULL;
5293 	Transform affine_inverse = p_portal->data.transform.affine_inverse();
5294 
5295 	for (Set<Instance *>::Element *E = p_portal->portal_info->candidate_set.front(); E; E = E->next()) {
5296 
5297 		Instance *B = E->get();
5298 
5299 		if (B->portal_info->connected)
5300 			continue; // in use
5301 
5302 		Vector3 B_norm = B->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
5303 
5304 		// check that they are in front of another
5305 		float dot = A_norm.dot(-B_norm);
5306 
5307 		if (dot < 0.707) // 45 degrees, TODO unharcode this
5308 			continue;
5309 
5310 		// check the max distance to the other portal
5311 
5312 		bool valid = true;
5313 
5314 		Rect2 local_bounds;
5315 
5316 		for (int i = 0; i < B->portal_info->portal->shape.size(); i++) {
5317 
5318 			Point2 point2 = B->portal_info->portal->shape[i];
5319 
5320 			Vector3 point = B->data.transform.xform(Vector3(point2.x, point2.y, 0));
5321 
5322 			float dist = Math::abs(A_plane.distance_to(point));
5323 
5324 			if (
5325 					dist > p_portal->portal_info->portal->connect_range ||
5326 					dist > B->portal_info->portal->connect_range) {
5327 				valid = false;
5328 				break;
5329 			}
5330 
5331 			Vector3 point_local = affine_inverse.xform(A_plane.project(point));
5332 			point2 = Point2(point_local.x, point_local.y);
5333 
5334 			if (i == 0)
5335 				local_bounds.pos = point2;
5336 			else
5337 				local_bounds.expand_to(point2);
5338 		}
5339 
5340 		if (!valid)
5341 			continue;
5342 
5343 		float B_surface = B->portal_info->portal->bounds.get_area();
5344 		if (B_surface == 0)
5345 			continue; //wtf
5346 
5347 		float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area();
5348 
5349 		//check that most of the area is shared
5350 
5351 		if ((clip_area / A_surface) < 0.5 || (clip_area / B_surface) < 0.5) // TODO change for something else
5352 			continue;
5353 
5354 		found = B;
5355 		break;
5356 	}
5357 
5358 	if (!found) {
5359 
5360 		if (p_portal->room && p_portal->room->room) {
5361 
5362 			p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
5363 		}
5364 
5365 		return;
5366 	}
5367 
5368 	p_portal->portal_info->connected = found;
5369 	found->portal_info->connected = p_portal;
5370 }
5371 
instance_pair(void * p_self,OctreeElementID,Instance * p_A,int,OctreeElementID,Instance * p_B,int)5372 void *VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) {
5373 
5374 	VisualServerRaster *self = (VisualServerRaster *)p_self;
5375 	Instance *A = p_A;
5376 	Instance *B = p_B;
5377 
5378 	if (A->base_type == INSTANCE_PORTAL) {
5379 
5380 		ERR_FAIL_COND_V(B->base_type != INSTANCE_PORTAL, NULL);
5381 
5382 		A->portal_info->candidate_set.insert(B);
5383 		B->portal_info->candidate_set.insert(A);
5384 
5385 		self->_portal_attempt_connect(A);
5386 		//attempt to conncet portal A (will go through B anyway)
5387 		//this is a little hackish, but works fine in practice
5388 
5389 	} else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) {
5390 
5391 		if (B->base_type == INSTANCE_BAKED_LIGHT) {
5392 			SWAP(A, B);
5393 		}
5394 
5395 		ERR_FAIL_COND_V(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER, NULL);
5396 		B->baked_light_sampler_info->baked_lights.insert(A);
5397 
5398 	} else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) {
5399 
5400 		if (B->base_type == INSTANCE_ROOM)
5401 			SWAP(A, B);
5402 
5403 		ERR_FAIL_COND_V(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK), NULL);
5404 
5405 		B->auto_rooms.insert(A);
5406 		A->room_info->owned_autoroom_geometry.insert(B);
5407 
5408 		self->_instance_validate_autorooms(B);
5409 
5410 	} else {
5411 
5412 		if (B->base_type == INSTANCE_LIGHT) {
5413 
5414 			SWAP(A, B);
5415 		} else if (A->base_type != INSTANCE_LIGHT) {
5416 			return NULL;
5417 		}
5418 
5419 		A->light_info->affected.insert(B);
5420 		B->lights.insert(A);
5421 		B->light_cache_dirty = true;
5422 	}
5423 
5424 	return NULL;
5425 }
instance_unpair(void * p_self,OctreeElementID,Instance * p_A,int,OctreeElementID,Instance * p_B,int,void *)5426 void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *) {
5427 
5428 	VisualServerRaster *self = (VisualServerRaster *)p_self;
5429 	Instance *A = p_A;
5430 	Instance *B = p_B;
5431 
5432 	if (A->base_type == INSTANCE_PORTAL) {
5433 
5434 		ERR_FAIL_COND(B->base_type != INSTANCE_PORTAL);
5435 
5436 		A->portal_info->candidate_set.erase(B);
5437 		B->portal_info->candidate_set.erase(A);
5438 
5439 		//after disconnecting them, see if they can connect again
5440 		self->_portal_attempt_connect(A);
5441 		self->_portal_attempt_connect(B);
5442 
5443 	} else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) {
5444 
5445 		if (B->base_type == INSTANCE_BAKED_LIGHT) {
5446 			SWAP(A, B);
5447 		}
5448 
5449 		ERR_FAIL_COND(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER);
5450 		B->baked_light_sampler_info->baked_lights.erase(A);
5451 
5452 	} else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) {
5453 
5454 		if (B->base_type == INSTANCE_ROOM)
5455 			SWAP(A, B);
5456 
5457 		ERR_FAIL_COND(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK));
5458 
5459 		B->auto_rooms.erase(A);
5460 		B->valid_auto_rooms.erase(A);
5461 		A->room_info->owned_autoroom_geometry.erase(B);
5462 
5463 	} else {
5464 
5465 		if (B->base_type == INSTANCE_LIGHT) {
5466 
5467 			SWAP(A, B);
5468 		} else if (A->base_type != INSTANCE_LIGHT) {
5469 			return;
5470 		}
5471 
5472 		A->light_info->affected.erase(B);
5473 		B->lights.erase(A);
5474 		B->light_cache_dirty = true;
5475 	}
5476 }
5477 
_test_portal_cull(Camera * p_camera,Instance * p_from_portal,Instance * p_to_portal)5478 bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) {
5479 
5480 	int src_point_count = p_from_portal->portal_info->transformed_point_cache.size();
5481 	int dst_point_count = p_to_portal->portal_info->transformed_point_cache.size();
5482 
5483 	if (src_point_count < 2 || dst_point_count < 2)
5484 		return false;
5485 
5486 	const Vector3 *src_points = &p_from_portal->portal_info->transformed_point_cache[0];
5487 	const Vector3 *dst_points = &p_to_portal->portal_info->transformed_point_cache[0];
5488 
5489 	bool outside = false;
5490 
5491 	bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin);
5492 
5493 	for (int i = 0; i < src_point_count; i++) {
5494 
5495 		const Vector3 &point_prev = src_points[i ? (i - 1) : (src_point_count - 1)];
5496 		const Vector3 &point = src_points[i];
5497 
5498 		Plane p = clockwise ? Plane(p_camera->transform.origin, point, point_prev) : Plane(p_camera->transform.origin, point_prev, point);
5499 
5500 		bool all_over = true;
5501 
5502 		for (int j = 0; j < dst_point_count; j++) {
5503 
5504 			if (!p.is_point_over(dst_points[j])) {
5505 
5506 				all_over = false;
5507 				break;
5508 			}
5509 		}
5510 
5511 		if (all_over) {
5512 			outside = true;
5513 			break;
5514 		}
5515 	}
5516 
5517 	return !outside;
5518 }
5519 
_cull_portal(Camera * p_camera,Instance * p_portal,Instance * p_from_portal)5520 void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal, Instance *p_from_portal) {
5521 
5522 	ERR_FAIL_COND(!p_portal->scenario); //scenario outside
5523 
5524 	Instance *portal = p_portal;
5525 
5526 	if (!portal->room) {
5527 
5528 		return; //portals need all to belong to a room, it may be unconfigured yet
5529 	} else if (portal->last_render_pass != render_pass) {
5530 
5531 		return; //invalid portal, ignore
5532 	} else if (portal->portal_info->last_visited_pass == render_pass) {
5533 
5534 		return; //portal already visited
5535 	} else if (portal == p_from_portal) {
5536 
5537 		return; // came from this portal, don't even bother testing
5538 	}
5539 
5540 	/* TEST DISABLE DISTANCE */
5541 
5542 	float disable_distance = p_portal->portal_info->portal->disable_distance;
5543 	if (disable_distance) {
5544 		//has disable distance..
5545 		float distance = p_camera->transform.origin.distance_to(portal->data.transform.origin);
5546 		if (disable_distance < distance) {
5547 
5548 			return;
5549 		}
5550 	}
5551 
5552 	/* TEST PORTAL NOT FACING OPTIMIZATION */
5553 
5554 	if (p_portal->portal_info->connected) {
5555 		//connected portal means, it must face against the camera to be seen
5556 		if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
5557 
5558 			return;
5559 		}
5560 	} else {
5561 		//disconencted portals (go from room to parent room or exterior) must face towards the canera
5562 		if (!p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
5563 
5564 			return;
5565 		}
5566 	}
5567 
5568 	if (p_from_portal && !_test_portal_cull(p_camera, p_from_portal, portal)) {
5569 		return; // portal not visible (culled)
5570 	}
5571 
5572 	portal->portal_info->last_visited_pass = render_pass;
5573 
5574 	if (portal->portal_info->connected) {
5575 
5576 		//interior<->interior portal
5577 		Instance *to_room = portal->portal_info->connected->room;
5578 		if (!to_room) {
5579 			return; //wtf.. oh well, connected to a roomless (invalid) portal
5580 		}
5581 
5582 		_cull_room(p_camera, to_room, portal->portal_info->connected);
5583 
5584 	} else {
5585 		//to exterior/to parent roomportal
5586 
5587 		Instance *parent_room = portal->room->room;
5588 
5589 		_cull_room(p_camera, parent_room, portal);
5590 	}
5591 }
5592 
_cull_room(Camera * p_camera,Instance * p_room,Instance * p_from_portal)5593 void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room, Instance *p_from_portal) {
5594 
5595 	if (p_room == NULL) {
5596 		//exterior
5597 		exterior_visited = true;
5598 
5599 		for (int i = 0; i < exterior_portal_cull_count; i++) {
5600 
5601 			_cull_portal(p_camera, exterior_portal_cull_result[i], p_from_portal);
5602 		}
5603 
5604 	} else {
5605 
5606 		ERR_FAIL_COND(!p_room->scenario);
5607 
5608 		if (p_room->last_render_pass != render_pass)
5609 			return; //this room is invalid
5610 
5611 		//interior
5612 		//first of all, validate the room
5613 		p_room->room_info->last_visited_pass = render_pass;
5614 		//see about going around portals
5615 		if (!p_room->room_info->room->occlude_exterior)
5616 			exterior_visited = true;
5617 
5618 		for (List<Instance *>::Element *E = p_room->room_info->owned_portal_instances.front(); E; E = E->next()) {
5619 
5620 			_cull_portal(p_camera, E->get(), p_from_portal);
5621 		}
5622 
5623 		for (Set<Instance *>::Element *E = p_room->room_info->disconnected_child_portals.front(); E; E = E->next()) {
5624 
5625 			_cull_portal(p_camera, E->get(), p_from_portal);
5626 		}
5627 	}
5628 }
5629 
_process_sampled_light(const Transform & p_camera,Instance * p_sampled_light,bool p_linear_colorspace)5630 void VisualServerRaster::_process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace) {
5631 
5632 	BakedLightSampler *sampler_opts = p_sampled_light->baked_light_sampler_info->sampler;
5633 	int res = sampler_opts->resolution;
5634 	int dp_size = res * res * 2;
5635 	Color *dp_map = (Color *)alloca(sizeof(Color) * dp_size); //allocate the dual parabolloid colors
5636 	Vector3 *dp_normals = (Vector3 *)alloca(sizeof(Vector3) * dp_size); //allocate the dual parabolloid normals
5637 	const Vector3 *dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr();
5638 
5639 	if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution != sampler_opts->resolution) {
5640 		if (p_sampled_light->baked_light_sampler_info->sampled_light.is_valid()) {
5641 			rasterizer->free(p_sampled_light->baked_light_sampler_info->sampled_light);
5642 		}
5643 
5644 		p_sampled_light->baked_light_sampler_info->resolution = sampler_opts->resolution;
5645 		p_sampled_light->baked_light_sampler_info->sampled_light = rasterizer->sampled_light_dp_create(sampler_opts->resolution, sampler_opts->resolution * 2);
5646 	}
5647 
5648 	zeromem(dp_map, sizeof(Color) * dp_size);
5649 	bool valid = false;
5650 	int samples = 0;
5651 
5652 	for (Set<Instance *>::Element *E = p_sampled_light->baked_light_sampler_info->baked_lights.front(); E; E = E->next()) {
5653 
5654 		Instance *bl = E->get();
5655 		if (bl->baked_light_info->baked_light->sampler.size() == 0)
5656 			continue; //not usable
5657 
5658 		Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis; //.inverse();
5659 		for (int i = 0; i < dp_size; i++) {
5660 			dp_normals[i] = norm_xform.xform(dp_src_normals[i]).normalized();
5661 		}
5662 
5663 		//normals in place
5664 
5665 		//sample octree
5666 
5667 		float r = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
5668 		float att = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_ATTENUATION];
5669 		float str = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_STRENGTH];
5670 		Vector3 s = p_sampled_light->data.transform.basis.get_scale();
5671 
5672 		r *= MAX(MAX(s.x, s.y), s.z);
5673 		AABB sample_aabb = bl->data.transform.affine_inverse().xform(AABB(Vector3(-r, -r, -r) + p_sampled_light->data.transform.origin, Vector3(r * 2, r * 2, r * 2)));
5674 		//ok got octree local AABB
5675 
5676 		DVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read();
5677 		const int *rptr = rp.ptr();
5678 
5679 		int first = rptr[1];
5680 		int depth = rptr[2];
5681 		bool islinear = rptr[3] & 1;
5682 		depth += 1;
5683 
5684 		AABB aabb;
5685 		aabb.pos.x = decode_float((const uint8_t *)&rptr[4]);
5686 		aabb.pos.y = decode_float((const uint8_t *)&rptr[5]);
5687 		aabb.pos.z = decode_float((const uint8_t *)&rptr[6]);
5688 		aabb.size.x = decode_float((const uint8_t *)&rptr[7]);
5689 		aabb.size.y = decode_float((const uint8_t *)&rptr[8]);
5690 		aabb.size.z = decode_float((const uint8_t *)&rptr[9]);
5691 
5692 		uint32_t *stack = (uint32_t *)alloca(depth * sizeof(uint32_t));
5693 		int *stack_ptr = (int *)alloca(depth * sizeof(int));
5694 		AABB *aabb_stack = (AABB *)alloca(depth * sizeof(AABB));
5695 
5696 		stack[0] = 0;
5697 		stack_ptr[0] = first;
5698 		aabb_stack[0] = aabb;
5699 		Vector3 center = sample_aabb.pos + sample_aabb.size * 0.5;
5700 
5701 		int stack_pos = 0;
5702 		Color max_col;
5703 
5704 		//int reso = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO];
5705 
5706 		int lalimit = sample_aabb.get_longest_axis_index();
5707 		float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO] * sample_aabb.size[lalimit];
5708 
5709 		while (true) {
5710 
5711 			bool leaf = (rptr[stack_ptr[stack_pos]] >> 16) == 0;
5712 
5713 			if (aabb_stack[stack_pos].size[lalimit] < limit) {
5714 				leaf = true;
5715 			}
5716 
5717 			if (leaf) {
5718 
5719 				Vector3 from = aabb_stack[stack_pos].pos + aabb_stack[stack_pos].size * 0.5;
5720 				Vector3 norm = (from - center).normalized();
5721 
5722 				Color col;
5723 				col.r = ((rptr[stack_ptr[stack_pos]] & 0xFFFF) / 256.0);
5724 				col.g = ((rptr[stack_ptr[stack_pos] + 1] >> 16) / 256.0);
5725 				col.b = ((rptr[stack_ptr[stack_pos] + 1] & 0xFFFF) / 256.0);
5726 
5727 				max_col.r = MAX(max_col.r, col.r);
5728 				max_col.g = MAX(max_col.g, col.g);
5729 				max_col.b = MAX(max_col.b, col.b);
5730 
5731 				if (!islinear && p_linear_colorspace) {
5732 					col = col.to_linear();
5733 				}
5734 
5735 				float distance;
5736 
5737 				if (aabb_stack[stack_pos].has_point(center)) {
5738 					distance = 0;
5739 				} else {
5740 
5741 					Vector3 support = aabb_stack[stack_pos].get_support(norm);
5742 					distance = Math::absf(norm.dot(support) - norm.dot(center));
5743 				}
5744 
5745 				if (distance > r)
5746 					distance = r;
5747 
5748 				float mult = Math::pow(1.0 - distance / r, att) * str;
5749 				if (mult > 0) {
5750 					col.r *= mult;
5751 					col.g *= mult;
5752 					col.b *= mult;
5753 
5754 					for (int i = 0; i < dp_size; i++) {
5755 						float mult2 = norm.dot(dp_normals[i]);
5756 						if (mult2 < 0)
5757 							mult2 = 0;
5758 						Color col2(col.r * mult2, col.g * mult2, col.b * mult2, 1.0);
5759 						dp_map[i].r = MAX(dp_map[i].r, col2.r);
5760 						dp_map[i].g = MAX(dp_map[i].g, col2.g);
5761 						dp_map[i].b = MAX(dp_map[i].b, col2.b);
5762 					}
5763 				}
5764 
5765 				samples++;
5766 				//nothing is valid unless you hit a leaf
5767 				valid = true;
5768 				stack_pos--;
5769 			} else if ((stack[stack_pos] & 0xFF) < 8) {
5770 
5771 				int i = stack[stack_pos] & 0xFF;
5772 				int base = (stack[stack_pos] >> 8);
5773 
5774 				if (!((rptr[stack_ptr[stack_pos]] >> 16) & (1 << i))) {
5775 					//no bit, no test
5776 					stack[stack_pos] = (base << 8) + (i + 1);
5777 					continue;
5778 				}
5779 
5780 				stack[stack_pos] = ((base + 1) << 8) + (i + 1);
5781 
5782 				AABB child_aabb = aabb_stack[stack_pos];
5783 				child_aabb.size *= 0.5;
5784 				if (i & 1)
5785 					child_aabb.pos.x += child_aabb.size.x;
5786 				if (i & 2)
5787 					child_aabb.pos.y += child_aabb.size.y;
5788 				if (i & 4)
5789 					child_aabb.pos.z += child_aabb.size.z;
5790 
5791 				if (!child_aabb.intersects(sample_aabb)) {
5792 					continue;
5793 				}
5794 
5795 				if (child_aabb.encloses(sample_aabb)) {
5796 					stack[stack_pos] = (base << 8) | 8; //don't test the rest
5797 				}
5798 
5799 				stack_pos++;
5800 				ERR_FAIL_COND(stack_pos >= depth);
5801 
5802 				stack[stack_pos] = 0;
5803 				stack_ptr[stack_pos] = rptr[stack_ptr[stack_pos - 1] + 2 + base];
5804 				aabb_stack[stack_pos] = child_aabb;
5805 			} else {
5806 				stack_pos--;
5807 				if (stack_pos < 0)
5808 					break;
5809 			}
5810 		}
5811 	}
5812 
5813 	//print_line("samples "+itos(samples) );
5814 
5815 	if (valid) {
5816 
5817 		for (int i = 0; i < res; i++) {
5818 			//average seams to avoid aliasing
5819 			{
5820 				//top
5821 				int ofs1 = i;
5822 				int ofs2 = dp_size - res + i;
5823 				Color avg(
5824 						(dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
5825 						(dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
5826 						(dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
5827 						1.0);
5828 				dp_map[ofs1] = avg;
5829 				dp_map[ofs2] = avg;
5830 			}
5831 			{
5832 				//bottom
5833 				int ofs1 = res * res - res + i;
5834 				int ofs2 = res * res + i;
5835 				Color avg(
5836 						(dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
5837 						(dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
5838 						(dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
5839 						1.0);
5840 				dp_map[ofs1] = avg;
5841 				dp_map[ofs2] = avg;
5842 			}
5843 			{
5844 				//left
5845 				int ofs1 = i * res;
5846 				int ofs2 = res * res + (res - i - 1) * res;
5847 				Color avg(
5848 						(dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
5849 						(dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
5850 						(dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
5851 						1.0);
5852 				dp_map[ofs1] = avg;
5853 				dp_map[ofs2] = avg;
5854 			}
5855 			{
5856 				//right
5857 				int ofs1 = i * res + (res - 1);
5858 				int ofs2 = res * res + (res - i - 1) * res + (res - 1);
5859 				Color avg(
5860 						(dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
5861 						(dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
5862 						(dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
5863 						1.0);
5864 				dp_map[ofs1] = avg;
5865 				dp_map[ofs2] = avg;
5866 			}
5867 		}
5868 
5869 		rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light, dp_map, 1.0);
5870 		for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) {
5871 
5872 			F->get()->data.sampled_light = p_sampled_light->baked_light_sampler_info->sampled_light;
5873 		}
5874 
5875 	} else {
5876 
5877 		for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) {
5878 
5879 			F->get()->data.sampled_light = RID(); //do not use because nothing close
5880 		}
5881 	}
5882 
5883 	/*
5884 		highp vec3 vtx = vertex_interp;
5885 		vtx.z*=dual_paraboloid.y; //side to affect
5886 		vtx.z+=0.01;
5887 		dp_clip=vtx.z;
5888 		highp float len=length( vtx );
5889 		vtx=normalize(vtx);
5890 		vtx.xy/=1.0+vtx.z;
5891 		vtx.z = len*dual_paraboloid.x; // it's a reciprocal(len - z_near) / (z_far - z_near);
5892 		vtx+=normalize(vtx)*0.025;
5893 		vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace
5894 		vertex_interp=vtx;
5895 */
5896 }
5897 
_render_no_camera(Viewport * p_viewport,Camera * p_camera,Scenario * p_scenario)5898 void VisualServerRaster::_render_no_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) {
5899 	RID environment;
5900 	if (p_scenario->environment.is_valid())
5901 		environment = p_scenario->environment;
5902 	else
5903 		environment = p_scenario->fallback_environment;
5904 
5905 	rasterizer->set_camera(Transform(), CameraMatrix(), false);
5906 	rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug);
5907 	rasterizer->set_viewport(viewport_rect);
5908 	rasterizer->end_scene();
5909 }
5910 
_render_camera(Viewport * p_viewport,Camera * p_camera,Scenario * p_scenario)5911 void VisualServerRaster::_render_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) {
5912 
5913 	render_pass++;
5914 	uint32_t camera_layer_mask = p_camera->visible_layers;
5915 
5916 	/* STEP 1 - SETUP CAMERA */
5917 	CameraMatrix camera_matrix;
5918 	bool ortho = false;
5919 
5920 	switch (p_camera->type) {
5921 		case Camera::ORTHOGONAL: {
5922 
5923 			camera_matrix.set_orthogonal(
5924 					p_camera->size,
5925 					viewport_rect.width / (float)viewport_rect.height,
5926 					p_camera->znear,
5927 					p_camera->zfar,
5928 					p_camera->vaspect
5929 
5930 			);
5931 			ortho = true;
5932 		} break;
5933 		case Camera::PERSPECTIVE: {
5934 
5935 			camera_matrix.set_perspective(
5936 					p_camera->fov,
5937 					viewport_rect.width / (float)viewport_rect.height,
5938 					p_camera->znear,
5939 					p_camera->zfar,
5940 					p_camera->vaspect
5941 
5942 			);
5943 			ortho = false;
5944 
5945 		} break;
5946 	}
5947 
5948 	rasterizer->set_camera(p_camera->transform, camera_matrix, ortho);
5949 
5950 	Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
5951 
5952 	CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth
5953 	cull_range.nearp = Plane(p_camera->transform.origin, -p_camera->transform.basis.get_axis(2).normalized());
5954 	cull_range.z_near = camera_matrix.get_z_near();
5955 	cull_range.z_far = camera_matrix.get_z_far();
5956 	cull_range.min = cull_range.z_far;
5957 	cull_range.max = cull_range.z_near;
5958 
5959 	/* STEP 2 - CULL */
5960 	int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL);
5961 	light_cull_count = 0;
5962 	light_samplers_culled = 0;
5963 
5964 	/*	print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
5965 	print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
5966 //	print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
5967 	print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
5968 */
5969 
5970 	/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
5971 
5972 	// compute portals
5973 
5974 	exterior_visited = false;
5975 	exterior_portal_cull_count = 0;
5976 
5977 	if (room_cull_enabled) {
5978 		for (int i = 0; i < cull_count; i++) {
5979 
5980 			Instance *ins = instance_cull_result[i];
5981 			ins->last_render_pass = render_pass;
5982 
5983 			if (ins->base_type != INSTANCE_PORTAL)
5984 				continue;
5985 
5986 			if (ins->room)
5987 				continue;
5988 
5989 			ERR_CONTINUE(exterior_portal_cull_count >= MAX_EXTERIOR_PORTALS);
5990 			exterior_portal_cull_result[exterior_portal_cull_count++] = ins;
5991 		}
5992 
5993 		room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin, room_cull_result, MAX_ROOM_CULL, NULL, (1 << INSTANCE_ROOM) | (1 << INSTANCE_PORTAL));
5994 
5995 		Set<Instance *> current_rooms;
5996 		Set<Instance *> portal_rooms;
5997 		//add to set
5998 		for (int i = 0; i < room_cull_count; i++) {
5999 
6000 			if (room_cull_result[i]->base_type == INSTANCE_ROOM) {
6001 				current_rooms.insert(room_cull_result[i]);
6002 			}
6003 			if (room_cull_result[i]->base_type == INSTANCE_PORTAL) {
6004 				//assume inside that room if also inside the portal..
6005 				if (room_cull_result[i]->room) {
6006 					portal_rooms.insert(room_cull_result[i]->room);
6007 				}
6008 
6009 				SWAP(room_cull_result[i], room_cull_result[room_cull_count - 1]);
6010 				room_cull_count--;
6011 				i--;
6012 			}
6013 		}
6014 
6015 		//remove from set if it has a parent room or BSP doesn't contain
6016 		for (int i = 0; i < room_cull_count; i++) {
6017 			Instance *r = room_cull_result[i];
6018 
6019 			//check inside BSP
6020 			Vector3 room_local_point = r->room_info->affine_inverse.xform(p_camera->transform.origin);
6021 
6022 			if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
6023 
6024 				current_rooms.erase(r);
6025 				continue;
6026 			}
6027 
6028 			//check parent
6029 			while (r->room) { // has parent room
6030 
6031 				current_rooms.erase(r);
6032 				r = r->room;
6033 			}
6034 		}
6035 
6036 		if (current_rooms.size()) {
6037 			//camera is inside a room
6038 			// go through rooms
6039 			for (Set<Instance *>::Element *E = current_rooms.front(); E; E = E->next()) {
6040 				_cull_room(p_camera, E->get());
6041 			}
6042 
6043 		} else {
6044 			//start from exterior
6045 			_cull_room(p_camera, NULL);
6046 		}
6047 	}
6048 
6049 	/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
6050 
6051 	for (int i = 0; i < cull_count; i++) {
6052 
6053 		Instance *ins = instance_cull_result[i];
6054 
6055 		bool keep = false;
6056 
6057 		if ((camera_layer_mask & ins->layer_mask) == 0) {
6058 
6059 			//failure
6060 		} else if (ins->base_type == INSTANCE_LIGHT) {
6061 
6062 			if (light_cull_count < MAX_LIGHTS_CULLED) {
6063 				light_cull_result[light_cull_count++] = ins;
6064 				//				rasterizer->light_instance_set_active_hint(ins->light_info->instance);
6065 				{
6066 					//compute distance to camera using aabb support
6067 					Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized();
6068 					Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n));
6069 					ins->light_info->dtc = cull_range.nearp.distance_to(s);
6070 				}
6071 			}
6072 
6073 		} else if ((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
6074 
6075 			bool discarded = false;
6076 
6077 			if (ins->draw_range_end > 0) {
6078 
6079 				float d = cull_range.nearp.distance_to(ins->data.transform.origin);
6080 				if (d < 0)
6081 					d = 0;
6082 				discarded = (d < ins->draw_range_begin || d >= ins->draw_range_end);
6083 			}
6084 
6085 			if (!discarded) {
6086 
6087 				// test if this geometry should be visible
6088 
6089 				if (room_cull_enabled) {
6090 
6091 					if (ins->visible_in_all_rooms) {
6092 						keep = true;
6093 					} else if (ins->room) {
6094 
6095 						if (ins->room->room_info->last_visited_pass == render_pass)
6096 							keep = true;
6097 					} else if (ins->auto_rooms.size()) {
6098 
6099 						for (Set<Instance *>::Element *E = ins->auto_rooms.front(); E; E = E->next()) {
6100 
6101 							if (E->get()->room_info->last_visited_pass == render_pass) {
6102 								keep = true;
6103 								break;
6104 							}
6105 						}
6106 					} else if (exterior_visited)
6107 						keep = true;
6108 				} else {
6109 
6110 					keep = true;
6111 				}
6112 			}
6113 
6114 			if (keep) {
6115 				// update cull range
6116 				float min, max;
6117 				ins->transformed_aabb.project_range_in_plane(cull_range.nearp, min, max);
6118 
6119 				if (min < cull_range.min)
6120 					cull_range.min = min;
6121 				if (max > cull_range.max)
6122 					cull_range.max = max;
6123 
6124 				if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass != render_pass) {
6125 					if (light_samplers_culled < MAX_LIGHT_SAMPLERS) {
6126 						light_sampler_cull_result[light_samplers_culled++] = ins->sampled_light;
6127 						ins->sampled_light->baked_light_sampler_info->last_pass = render_pass;
6128 					}
6129 				}
6130 			}
6131 		}
6132 
6133 		if (!keep) {
6134 			// remove, no reason to keep
6135 			cull_count--;
6136 			SWAP(instance_cull_result[i], instance_cull_result[cull_count]);
6137 			i--;
6138 			ins->last_render_pass = 0; // make invalid
6139 		} else {
6140 
6141 			ins->last_render_pass = render_pass;
6142 		}
6143 	}
6144 
6145 	if (cull_range.max > cull_range.z_far)
6146 		cull_range.max = cull_range.z_far;
6147 	if (cull_range.min < cull_range.z_near)
6148 		cull_range.min = cull_range.z_near;
6149 
6150 	/* STEP 5 - PROCESS LIGHTS */
6151 
6152 	rasterizer->shadow_clear_near(); //clear near shadows, will be recreated
6153 
6154 	// directional lights
6155 	{
6156 		List<RID>::Element *E = p_scenario->directional_lights.front();
6157 
6158 		while (E) {
6159 
6160 			Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL;
6161 
6162 			if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) {
6163 				//rasterizer->light_instance_set_active_hint(light->light_info->instance);
6164 				_light_instance_update_shadow(light, p_scenario, p_camera, cull_range);
6165 			}
6166 
6167 			E = E->next();
6168 		}
6169 	}
6170 
6171 	//discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc)
6172 
6173 	for (int i = 0; i < light_cull_count; i++) {
6174 
6175 		Instance *ins = light_cull_result[i];
6176 
6177 		if (light_discard_enabled) {
6178 
6179 			//see if the light should be pre discarded because no one is seeing it
6180 			//this test may seem expensive, but in reality, it shouldn't be
6181 			//because of early out condition. It will only go through everything
6182 			//if it's being discarded.
6183 
6184 			bool valid = false;
6185 			InstanceSet::Element *E = ins->light_info->affected.front();
6186 			while (E) {
6187 
6188 				if (E->get()->last_render_pass == render_pass) {
6189 
6190 					valid = true; // early out.
6191 					break;
6192 				}
6193 				E = E->next();
6194 			}
6195 			if (!valid) {
6196 
6197 				light_cull_count--;
6198 				SWAP(light_cull_result[i], light_cull_result[light_cull_count]);
6199 				i--;
6200 			}
6201 		}
6202 	}
6203 
6204 	{ //this should eventually change to
6205 		//assign shadows by distance to camera
6206 		SortArray<Instance *, _InstanceLightsort> sorter;
6207 		sorter.sort(light_cull_result, light_cull_count);
6208 		for (int i = 0; i < light_cull_count; i++) {
6209 
6210 			Instance *ins = light_cull_result[i];
6211 
6212 			if (!rasterizer->light_has_shadow(ins->base_rid) || !shadows_enabled)
6213 				continue;
6214 
6215 			/* for far shadows?
6216 			if (ins->version == ins->light_info->last_version && rasterizer->light_instance_has_far_shadow(ins->light_info->instance))
6217 				continue; // didn't change
6218 			*/
6219 
6220 			_light_instance_update_shadow(ins, p_scenario, p_camera, cull_range);
6221 			ins->light_info->last_version = ins->version;
6222 		}
6223 	}
6224 
6225 	/* ENVIRONMENT */
6226 
6227 	RID environment;
6228 	if (p_camera->env.is_valid()) //camera has more environment priority
6229 		environment = p_camera->env;
6230 	else if (p_scenario->environment.is_valid())
6231 		environment = p_scenario->environment;
6232 	else
6233 		environment = p_scenario->fallback_environment;
6234 
6235 	/* STEP 6 - SAMPLE BAKED LIGHT */
6236 
6237 	bool islinear = false;
6238 	if (environment.is_valid()) {
6239 		islinear = rasterizer->environment_is_fx_enabled(environment, VS::ENV_FX_SRGB);
6240 	}
6241 
6242 	for (int i = 0; i < light_samplers_culled; i++) {
6243 
6244 		_process_sampled_light(p_camera->transform, light_sampler_cull_result[i], islinear);
6245 	}
6246 
6247 	/* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
6248 
6249 	rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug);
6250 	rasterizer->set_viewport(viewport_rect);
6251 
6252 	// add lights
6253 
6254 	{
6255 		List<RID>::Element *E = p_scenario->directional_lights.front();
6256 
6257 		for (; E; E = E->next()) {
6258 			Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL;
6259 
6260 			ERR_CONTINUE(!light);
6261 			if (!light->light_info->enabled)
6262 				continue;
6263 
6264 			rasterizer->add_light(light->light_info->instance);
6265 			light->light_info->last_add_pass = render_pass;
6266 		}
6267 
6268 		for (int i = 0; i < light_cull_count; i++) {
6269 
6270 			Instance *ins = light_cull_result[i];
6271 			rasterizer->add_light(ins->light_info->instance);
6272 			ins->light_info->last_add_pass = render_pass;
6273 		}
6274 	}
6275 	// add geometry
6276 
6277 	for (int i = 0; i < cull_count; i++) {
6278 
6279 		Instance *ins = instance_cull_result[i];
6280 
6281 		ERR_CONTINUE(!((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK));
6282 
6283 		_instance_draw(ins);
6284 	}
6285 
6286 	rasterizer->end_scene();
6287 }
6288 
_render_canvas_item_tree(CanvasItem * p_canvas_item,const Matrix32 & p_transform,const Rect2 & p_clip_rect,const Color & p_modulate,Rasterizer::CanvasLight * p_lights)6289 void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights) {
6290 
6291 	static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1;
6292 	Rasterizer::CanvasItem *z_list[z_range];
6293 	Rasterizer::CanvasItem *z_last_list[z_range];
6294 
6295 	for (int i = 0; i < z_range; i++) {
6296 		z_list[i] = NULL;
6297 		z_last_list[i] = NULL;
6298 	}
6299 
6300 	_render_canvas_item(p_canvas_item, p_transform, p_clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL);
6301 
6302 	for (int i = 0; i < z_range; i++) {
6303 		if (!z_list[i])
6304 			continue;
6305 		rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights);
6306 	}
6307 }
6308 
_render_canvas_item_viewport(VisualServer * p_self,void * p_vp,const Rect2 & p_rect)6309 void VisualServerRaster::_render_canvas_item_viewport(VisualServer *p_self, void *p_vp, const Rect2 &p_rect) {
6310 
6311 	VisualServerRaster *self = (VisualServerRaster *)(p_self);
6312 	Viewport *vp = (Viewport *)p_vp;
6313 	self->_draw_viewport(vp, p_rect.pos.x, p_rect.pos.y, p_rect.size.x, p_rect.size.y);
6314 	self->rasterizer->canvas_begin();
6315 }
6316 
_render_canvas_item(CanvasItem * p_canvas_item,const Matrix32 & p_transform,const Rect2 & p_clip_rect,float p_opacity,int p_z,Rasterizer::CanvasItem ** z_list,Rasterizer::CanvasItem ** z_last_list,CanvasItem * p_canvas_clip,CanvasItem * p_material_owner)6317 void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner) {
6318 
6319 	CanvasItem *ci = p_canvas_item;
6320 
6321 	if (!ci->visible)
6322 		return;
6323 
6324 	if (p_opacity < 0.007)
6325 		return;
6326 
6327 	Rect2 rect = ci->get_rect();
6328 	Matrix32 xform = p_transform * ci->xform;
6329 	Rect2 global_rect = xform.xform(rect);
6330 	global_rect.pos += p_clip_rect.pos;
6331 
6332 	if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) {
6333 
6334 		Viewport *vp = viewport_owner.get(ci->viewport);
6335 
6336 		Point2i from = xform.get_origin() + Point2(viewport_rect.x, viewport_rect.y);
6337 		Point2i size = rect.size;
6338 		size.x *= xform[0].length();
6339 		size.y *= xform[1].length();
6340 
6341 		ci->vp_render = memnew(Rasterizer::CanvasItem::ViewportRender);
6342 		ci->vp_render->owner = this;
6343 		ci->vp_render->udata = vp;
6344 		ci->vp_render->rect = Rect2(from.x,
6345 				from.y,
6346 				size.x,
6347 				size.y);
6348 		/*
6349 		_draw_viewport(vp,
6350 				from.x,
6351 				from.y,
6352 				size.x,
6353 				size.y);
6354 */
6355 		//rasterizer->canvas_begin();
6356 	} else {
6357 		ci->vp_render = NULL;
6358 	}
6359 
6360 	if (ci->use_parent_material && p_material_owner)
6361 		ci->material_owner = p_material_owner;
6362 	else {
6363 		p_material_owner = ci;
6364 		ci->material_owner = NULL;
6365 	}
6366 
6367 	float opacity = ci->opacity * p_opacity;
6368 
6369 	int child_item_count = ci->child_items.size();
6370 	CanvasItem **child_items = (CanvasItem **)alloca(child_item_count * sizeof(CanvasItem *));
6371 	copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(CanvasItem *));
6372 
6373 	if (ci->clip) {
6374 		if (p_canvas_clip != NULL) {
6375 			ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
6376 		} else {
6377 			ci->final_clip_rect = global_rect;
6378 		}
6379 		ci->final_clip_owner = ci;
6380 
6381 	} else {
6382 		ci->final_clip_owner = p_canvas_clip;
6383 	}
6384 
6385 	if (ci->sort_y) {
6386 
6387 		SortArray<CanvasItem *, CanvasItemPtrSort> sorter;
6388 		sorter.sort(child_items, child_item_count);
6389 	}
6390 
6391 	if (ci->z_relative)
6392 		p_z = CLAMP(p_z + ci->z, CANVAS_ITEM_Z_MIN, CANVAS_ITEM_Z_MAX);
6393 	else
6394 		p_z = ci->z;
6395 
6396 	for (int i = 0; i < child_item_count; i++) {
6397 
6398 		if (child_items[i]->ontop)
6399 			continue;
6400 		_render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner);
6401 	}
6402 
6403 	if (ci->copy_back_buffer) {
6404 
6405 		ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
6406 	}
6407 
6408 	if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
6409 		//something to draw?
6410 		ci->final_transform = xform;
6411 		ci->final_opacity = opacity * ci->self_opacity;
6412 		ci->global_rect_cache = global_rect;
6413 		ci->global_rect_cache.pos -= p_clip_rect.pos;
6414 		ci->light_masked = false;
6415 
6416 		int zidx = p_z - CANVAS_ITEM_Z_MIN;
6417 
6418 		if (z_last_list[zidx]) {
6419 			z_last_list[zidx]->next = ci;
6420 			z_last_list[zidx] = ci;
6421 
6422 		} else {
6423 			z_list[zidx] = ci;
6424 			z_last_list[zidx] = ci;
6425 		}
6426 
6427 		ci->next = NULL;
6428 	}
6429 
6430 	for (int i = 0; i < child_item_count; i++) {
6431 
6432 		if (!child_items[i]->ontop)
6433 			continue;
6434 		_render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner);
6435 	}
6436 }
6437 
_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem * p_canvas_item,Rasterizer::CanvasLight * p_masked_lights)6438 void VisualServerRaster::_light_mask_canvas_items(int p_z, Rasterizer::CanvasItem *p_canvas_item, Rasterizer::CanvasLight *p_masked_lights) {
6439 
6440 	if (!p_masked_lights)
6441 		return;
6442 
6443 	Rasterizer::CanvasItem *ci = p_canvas_item;
6444 
6445 	while (ci) {
6446 
6447 		Rasterizer::CanvasLight *light = p_masked_lights;
6448 		while (light) {
6449 
6450 			if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
6451 				ci->light_masked = true;
6452 			}
6453 
6454 			light = light->mask_next_ptr;
6455 		}
6456 
6457 		ci = ci->next;
6458 	}
6459 }
6460 
_render_canvas(Canvas * p_canvas,const Matrix32 & p_transform,Rasterizer::CanvasLight * p_lights,Rasterizer::CanvasLight * p_masked_lights)6461 void VisualServerRaster::_render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights) {
6462 
6463 	rasterizer->canvas_begin();
6464 
6465 	int l = p_canvas->child_items.size();
6466 	Canvas::ChildItem *ci = p_canvas->child_items.ptr();
6467 
6468 	bool has_mirror = false;
6469 	for (int i = 0; i < l; i++) {
6470 		if (ci[i].mirror.x || ci[i].mirror.y) {
6471 			has_mirror = true;
6472 			break;
6473 		}
6474 	}
6475 
6476 	Rect2 clip_rect(viewport_rect.x, viewport_rect.y, viewport_rect.width, viewport_rect.height);
6477 	if (!has_mirror) {
6478 
6479 		static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1;
6480 		Rasterizer::CanvasItem *z_list[z_range];
6481 		Rasterizer::CanvasItem *z_last_list[z_range];
6482 
6483 		for (int i = 0; i < z_range; i++) {
6484 			z_list[i] = NULL;
6485 			z_last_list[i] = NULL;
6486 		}
6487 		for (int i = 0; i < l; i++) {
6488 			_render_canvas_item(ci[i].item, p_transform, clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL);
6489 		}
6490 
6491 		for (int i = 0; i < z_range; i++) {
6492 			if (!z_list[i])
6493 				continue;
6494 
6495 			if (p_masked_lights) {
6496 				_light_mask_canvas_items(CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
6497 			}
6498 
6499 			rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights);
6500 		}
6501 	} else {
6502 
6503 		for (int i = 0; i < l; i++) {
6504 
6505 			Canvas::ChildItem &ci = p_canvas->child_items[i];
6506 			_render_canvas_item_tree(ci.item, p_transform, clip_rect, p_canvas->modulate, p_lights);
6507 
6508 			//mirroring (useful for scrolling backgrounds)
6509 			if (ci.mirror.x != 0) {
6510 
6511 				Matrix32 xform2 = p_transform * Matrix32(0, Vector2(ci.mirror.x, 0));
6512 				_render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights);
6513 			}
6514 			if (ci.mirror.y != 0) {
6515 
6516 				Matrix32 xform2 = p_transform * Matrix32(0, Vector2(0, ci.mirror.y));
6517 				_render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights);
6518 			}
6519 			if (ci.mirror.y != 0 && ci.mirror.x != 0) {
6520 
6521 				Matrix32 xform2 = p_transform * Matrix32(0, ci.mirror);
6522 				_render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights);
6523 			}
6524 		}
6525 	}
6526 }
6527 
_draw_viewport_camera(Viewport * p_viewport,bool p_ignore_camera)6528 void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera) {
6529 
6530 	Camera *camera = NULL;
6531 	if (camera_owner.owns(p_viewport->camera))
6532 		camera = camera_owner.get(p_viewport->camera);
6533 	Scenario *scenario = scenario_owner.get(p_viewport->scenario);
6534 
6535 	_update_instances(); // check dirty instances before rendering
6536 
6537 	if (p_ignore_camera)
6538 		_render_no_camera(p_viewport, camera, scenario);
6539 	else
6540 		_render_camera(p_viewport, camera, scenario);
6541 }
6542 
_draw_viewport(Viewport * p_viewport,int p_ofs_x,int p_ofs_y,int p_parent_w,int p_parent_h)6543 void VisualServerRaster::_draw_viewport(Viewport *p_viewport, int p_ofs_x, int p_ofs_y, int p_parent_w, int p_parent_h) {
6544 
6545 	ViewportRect desired_rect = p_viewport->rect;
6546 	ViewportRect old_rect = viewport_rect;
6547 	//	bool vpchanged=false;
6548 	// convert default expanding viewports to actual size
6549 	//if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) {
6550 	if (p_parent_w != 0 && p_parent_h != 0) {
6551 
6552 		desired_rect.width = p_parent_w;
6553 		desired_rect.height = p_parent_h;
6554 	}
6555 
6556 	ERR_FAIL_COND(desired_rect.width <= 0 || desired_rect.height <= 0);
6557 
6558 	desired_rect.x += p_ofs_x;
6559 	desired_rect.y += p_ofs_y;
6560 
6561 	// if the viewport is different than the actual one, change it
6562 
6563 	if (p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x ||
6564 			viewport_rect.y != desired_rect.y ||
6565 			viewport_rect.width != desired_rect.width ||
6566 			viewport_rect.height != desired_rect.height) {
6567 
6568 		viewport_rect = desired_rect;
6569 		rasterizer->set_viewport(viewport_rect);
6570 	}
6571 
6572 	/* Camera should always be BEFORE any other 3D */
6573 
6574 	bool scenario_draw_canvas_bg = false;
6575 	int scenario_canvas_max_layer = 0;
6576 
6577 	if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
6578 
6579 		Scenario *scenario = scenario_owner.get(p_viewport->scenario);
6580 		if (scenario->environment.is_valid()) {
6581 			if (rasterizer->is_environment(scenario->environment)) {
6582 				scenario_draw_canvas_bg = rasterizer->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS;
6583 				scenario_canvas_max_layer = rasterizer->environment_get_background_param(scenario->environment, VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
6584 			}
6585 		}
6586 	}
6587 
6588 	bool can_draw_3d = !p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
6589 
6590 	if (scenario_draw_canvas_bg) {
6591 
6592 		rasterizer->begin_canvas_bg();
6593 	}
6594 
6595 	if (!scenario_draw_canvas_bg && can_draw_3d) {
6596 
6597 		_draw_viewport_camera(p_viewport, false);
6598 
6599 	} else if (true /*|| !p_viewport->canvas_list.empty()*/) {
6600 
6601 		//clear the viewport black because of no camera? i seriously should..
6602 		if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
6603 			if (p_viewport->transparent_bg) {
6604 				rasterizer->clear_viewport(Color(0, 0, 0, 0));
6605 			} else {
6606 				Color cc = clear_color;
6607 				if (scenario_draw_canvas_bg)
6608 					cc.a = 0;
6609 				rasterizer->clear_viewport(cc);
6610 			}
6611 			p_viewport->render_target_clear = false;
6612 		}
6613 	}
6614 
6615 	if (!p_viewport->hide_canvas) {
6616 		int i = 0;
6617 
6618 		Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
6619 
6620 		Rect2 clip_rect(0, 0, viewport_rect.width, viewport_rect.height);
6621 		Rasterizer::CanvasLight *lights = NULL;
6622 		Rasterizer::CanvasLight *lights_with_shadow = NULL;
6623 		Rasterizer::CanvasLight *lights_with_mask = NULL;
6624 		Rect2 shadow_rect;
6625 
6626 		int light_count = 0;
6627 
6628 		for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
6629 
6630 			Matrix32 xf = p_viewport->global_transform * E->get().transform;
6631 
6632 			//find lights in canvas
6633 
6634 			for (Set<Rasterizer::CanvasLight *>::Element *F = E->get().canvas->lights.front(); F; F = F->next()) {
6635 
6636 				Rasterizer::CanvasLight *cl = F->get();
6637 				if (cl->enabled && cl->texture.is_valid()) {
6638 					//not super efficient..
6639 					Size2 tsize(rasterizer->texture_get_width(cl->texture), rasterizer->texture_get_height(cl->texture));
6640 					tsize *= cl->scale;
6641 
6642 					Vector2 offset = tsize / 2.0;
6643 					cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
6644 					cl->xform_cache = xf * cl->xform;
6645 
6646 					if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
6647 
6648 						cl->filter_next_ptr = lights;
6649 						lights = cl;
6650 						cl->texture_cache = NULL;
6651 						Matrix32 scale;
6652 						scale.scale(cl->rect_cache.size);
6653 						scale.elements[2] = cl->rect_cache.pos;
6654 						cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
6655 						cl->light_shader_pos = cl->xform_cache[2];
6656 						if (cl->shadow_buffer.is_valid()) {
6657 
6658 							cl->shadows_next_ptr = lights_with_shadow;
6659 							if (lights_with_shadow == NULL) {
6660 								shadow_rect = cl->xform_cache.xform(cl->rect_cache);
6661 							} else {
6662 								shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
6663 							}
6664 							lights_with_shadow = cl;
6665 							cl->radius_cache = cl->rect_cache.size.length();
6666 						}
6667 						if (cl->mode == CANVAS_LIGHT_MODE_MASK) {
6668 							cl->mask_next_ptr = lights_with_mask;
6669 							lights_with_mask = cl;
6670 						}
6671 
6672 						light_count++;
6673 					}
6674 				}
6675 			}
6676 
6677 			//print_line("lights: "+itos(light_count));
6678 			canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get();
6679 		}
6680 
6681 		if (lights_with_shadow) {
6682 			//update shadows if any
6683 
6684 			Rasterizer::CanvasLightOccluderInstance *occluders = NULL;
6685 
6686 			//make list of occluders
6687 			for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
6688 
6689 				Matrix32 xf = p_viewport->global_transform * E->get().transform;
6690 
6691 				for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *F = E->get().canvas->occluders.front(); F; F = F->next()) {
6692 
6693 					if (!F->get()->enabled)
6694 						continue;
6695 					F->get()->xform_cache = xf * F->get()->xform;
6696 					if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
6697 
6698 						F->get()->next = occluders;
6699 						occluders = F->get();
6700 					}
6701 				}
6702 			}
6703 			//update the light shadowmaps with them
6704 			Rasterizer::CanvasLight *light = lights_with_shadow;
6705 			while (light) {
6706 
6707 				rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
6708 				light = light->shadows_next_ptr;
6709 			}
6710 
6711 			rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
6712 		}
6713 
6714 		if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) {
6715 
6716 			_draw_viewport_camera(p_viewport, !can_draw_3d);
6717 			scenario_draw_canvas_bg = false;
6718 		}
6719 
6720 		for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
6721 
6722 			//		print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
6723 			//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
6724 			Matrix32 xform = p_viewport->global_transform * E->get()->transform;
6725 
6726 			Rasterizer::CanvasLight *canvas_lights = NULL;
6727 
6728 			Rasterizer::CanvasLight *ptr = lights;
6729 			while (ptr) {
6730 				if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
6731 					ptr->next_ptr = canvas_lights;
6732 					canvas_lights = ptr;
6733 				}
6734 				ptr = ptr->filter_next_ptr;
6735 			}
6736 
6737 			_render_canvas(E->get()->canvas, xform, canvas_lights, lights_with_mask);
6738 			i++;
6739 
6740 			if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) {
6741 				_draw_viewport_camera(p_viewport, !can_draw_3d);
6742 				scenario_draw_canvas_bg = false;
6743 			}
6744 		}
6745 
6746 		if (scenario_draw_canvas_bg) {
6747 			_draw_viewport_camera(p_viewport, !can_draw_3d);
6748 			scenario_draw_canvas_bg = false;
6749 		}
6750 
6751 		//		rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
6752 	}
6753 
6754 	//capture
6755 
6756 	if (p_viewport->queue_capture) {
6757 
6758 		rasterizer->capture_viewport(&p_viewport->capture);
6759 		p_viewport->queue_capture = false;
6760 	}
6761 
6762 	//restore
6763 	if (viewport_rect.x != old_rect.x ||
6764 			viewport_rect.y != old_rect.y ||
6765 			viewport_rect.width != old_rect.width ||
6766 			viewport_rect.height != old_rect.height) {
6767 
6768 		viewport_rect = old_rect;
6769 
6770 		rasterizer->set_viewport(viewport_rect);
6771 	}
6772 }
6773 
_draw_viewports()6774 void VisualServerRaster::_draw_viewports() {
6775 
6776 	//draw viewports for render targets
6777 
6778 	List<Viewport *> to_blit;
6779 	List<Viewport *> to_disable;
6780 	for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) {
6781 
6782 		Viewport *vp = E->self();
6783 		ERR_CONTINUE(!vp);
6784 		if (
6785 				vp->render_target_update_mode == RENDER_TARGET_UPDATE_WHEN_VISIBLE &&
6786 				!vp->rendered_in_prev_frame &&
6787 				!vp->queue_capture) {
6788 
6789 			continue;
6790 		}
6791 
6792 		if (vp->rt_to_screen_rect != Rect2())
6793 			to_blit.push_back(vp);
6794 
6795 		rasterizer->set_render_target(vp->render_target, vp->transparent_bg, vp->render_target_vflip);
6796 		_draw_viewport(vp, 0, 0, vp->rect.width, vp->rect.height);
6797 
6798 		if ((vp->queue_capture && vp->render_target_update_mode == RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode == RENDER_TARGET_UPDATE_ONCE) {
6799 			//was only enabled for capture
6800 			to_disable.push_back(vp);
6801 			vp->render_target_update_mode = RENDER_TARGET_UPDATE_DISABLED;
6802 		}
6803 	}
6804 
6805 	rasterizer->set_render_target(RID());
6806 
6807 	while (to_disable.size()) {
6808 		//disable again because it was only for capture
6809 		viewport_update_list.remove(&to_disable.front()->get()->update_list);
6810 		to_disable.pop_front();
6811 	}
6812 
6813 	//draw RTs directly to screen when requested
6814 
6815 	for (List<Viewport *>::Element *E = to_blit.front(); E; E = E->next()) {
6816 
6817 		int window_w = OS::get_singleton()->get_video_mode().width;
6818 		int window_h = OS::get_singleton()->get_video_mode().height;
6819 
6820 		ViewportRect desired_rect;
6821 		desired_rect.x = desired_rect.y = 0;
6822 		desired_rect.width = window_w;
6823 		desired_rect.height = window_h;
6824 
6825 		if (viewport_rect.x != desired_rect.x ||
6826 				viewport_rect.y != desired_rect.y ||
6827 				viewport_rect.width != desired_rect.width ||
6828 				viewport_rect.height != desired_rect.height) {
6829 
6830 			viewport_rect = desired_rect;
6831 
6832 			rasterizer->set_viewport(viewport_rect);
6833 		}
6834 
6835 		rasterizer->canvas_begin();
6836 		rasterizer->canvas_disable_blending();
6837 		rasterizer->canvas_begin_rect(Matrix32());
6838 		rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect, 0, Rect2(Point2(), E->get()->rt_to_screen_rect.size), E->get()->render_target_texture, Color(1, 1, 1));
6839 	}
6840 
6841 	//draw viewports attached to screen
6842 
6843 	for (Map<RID, int>::Element *E = screen_viewports.front(); E; E = E->next()) {
6844 
6845 		Viewport *vp = viewport_owner.get(E->key());
6846 		ERR_CONTINUE(!vp);
6847 
6848 		int window_w = OS::get_singleton()->get_video_mode(E->get()).width;
6849 		int window_h = OS::get_singleton()->get_video_mode(E->get()).height;
6850 
6851 		Rect2 r(0, 0, vp->rect.width, vp->rect.height);
6852 		if (r.size.width == 0)
6853 			r.size.width = window_w;
6854 		if (r.size.height == 0)
6855 			r.size.height = window_h;
6856 
6857 		_draw_viewport(vp, r.pos.x, r.pos.y, r.size.width, r.size.height);
6858 	}
6859 
6860 	//check when a viewport associated to a render target was drawn
6861 
6862 	for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) {
6863 
6864 		Viewport *vp = E->self();
6865 		ERR_CONTINUE(!vp);
6866 		if (vp->render_target_update_mode != RENDER_TARGET_UPDATE_WHEN_VISIBLE)
6867 			continue;
6868 		vp->rendered_in_prev_frame = rasterizer->render_target_renedered_in_frame(vp->render_target);
6869 	}
6870 }
6871 
_draw_cursors_and_margins()6872 void VisualServerRaster::_draw_cursors_and_margins() {
6873 
6874 	int window_w = OS::get_singleton()->get_video_mode().width;
6875 	int window_h = OS::get_singleton()->get_video_mode().height;
6876 
6877 	ViewportRect desired_rect;
6878 	desired_rect.x = desired_rect.y = 0;
6879 	desired_rect.width = window_w;
6880 	desired_rect.height = window_h;
6881 
6882 	if (viewport_rect.x != desired_rect.x ||
6883 			viewport_rect.y != desired_rect.y ||
6884 			viewport_rect.width != desired_rect.width ||
6885 			viewport_rect.height != desired_rect.height) {
6886 
6887 		viewport_rect = desired_rect;
6888 
6889 		rasterizer->set_viewport(viewport_rect);
6890 	}
6891 
6892 	rasterizer->canvas_begin();
6893 	rasterizer->canvas_begin_rect(Matrix32());
6894 
6895 	if (black_image[MARGIN_LEFT].is_valid()) {
6896 		Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]), rasterizer->texture_get_height(black_image[MARGIN_LEFT]));
6897 		rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_LEFT], Color(1, 1, 1));
6898 	} else if (black_margin[MARGIN_LEFT])
6899 		rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
6900 
6901 	if (black_image[MARGIN_RIGHT].is_valid()) {
6902 		Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]), rasterizer->texture_get_height(black_image[MARGIN_RIGHT]));
6903 		rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_RIGHT], Color(1, 1, 1));
6904 	} else if (black_margin[MARGIN_RIGHT])
6905 		rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
6906 
6907 	if (black_image[MARGIN_TOP].is_valid()) {
6908 		Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]), rasterizer->texture_get_height(black_image[MARGIN_TOP]));
6909 		rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_TOP], Color(1, 1, 1));
6910 
6911 	} else if (black_margin[MARGIN_TOP]) {
6912 		rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
6913 	}
6914 
6915 	if (black_image[MARGIN_BOTTOM].is_valid()) {
6916 
6917 		Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]), rasterizer->texture_get_height(black_image[MARGIN_BOTTOM]));
6918 		rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_BOTTOM], Color(1, 1, 1));
6919 	} else if (black_margin[MARGIN_BOTTOM]) {
6920 		rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
6921 	}
6922 
6923 	rasterizer->canvas_end_rect();
6924 };
6925 
sync()6926 void VisualServerRaster::sync() {
6927 	//do none
6928 }
6929 
draw()6930 void VisualServerRaster::draw() {
6931 	//if (changes)
6932 	//	print_line("changes: "+itos(changes));
6933 	changes = 0;
6934 	shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true);
6935 	room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled", true);
6936 	light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled", true);
6937 	rasterizer->begin_frame();
6938 	_draw_viewports();
6939 	_draw_cursors_and_margins();
6940 	rasterizer->end_frame();
6941 	draw_extra_frame = rasterizer->needs_to_draw_next_frame();
6942 }
6943 
has_changed() const6944 bool VisualServerRaster::has_changed() const {
6945 
6946 	return changes > 0 || draw_extra_frame;
6947 }
6948 
get_render_info(RenderInfo p_info)6949 int VisualServerRaster::get_render_info(RenderInfo p_info) {
6950 
6951 	return rasterizer->get_render_info(p_info);
6952 }
6953 
has_feature(Features p_feature) const6954 bool VisualServerRaster::has_feature(Features p_feature) const {
6955 
6956 	return rasterizer->has_feature(p_feature); // lies for now
6957 }
6958 
set_default_clear_color(const Color & p_color)6959 void VisualServerRaster::set_default_clear_color(const Color &p_color) {
6960 
6961 	clear_color = p_color;
6962 }
6963 
get_default_clear_color() const6964 Color VisualServerRaster::get_default_clear_color() const {
6965 
6966 	return clear_color;
6967 }
6968 
set_time_scale(float p_scale)6969 void VisualServerRaster::set_time_scale(float p_scale) {
6970 
6971 	rasterizer->set_time_scale(p_scale);
6972 }
6973 
set_boot_image(const Image & p_image,const Color & p_color,bool p_scale)6974 void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) {
6975 
6976 	if (p_image.empty())
6977 		return;
6978 
6979 	rasterizer->restore_framebuffer();
6980 
6981 	rasterizer->begin_frame();
6982 
6983 	int window_w = OS::get_singleton()->get_video_mode(0).width;
6984 	int window_h = OS::get_singleton()->get_video_mode(0).height;
6985 	ViewportRect vr;
6986 	vr.x = 0;
6987 	vr.y = 0;
6988 	vr.width = OS::get_singleton()->get_video_mode(0).width;
6989 	vr.height = OS::get_singleton()->get_video_mode(0).height;
6990 	rasterizer->set_viewport(vr);
6991 	rasterizer->clear_viewport(p_color);
6992 	rasterizer->canvas_begin();
6993 	RID texture = texture_create();
6994 	texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), TEXTURE_FLAG_FILTER);
6995 	texture_set_data(texture, p_image);
6996 	rasterizer->canvas_begin_rect(Matrix32());
6997 	Rect2 imgrect(0, 0, p_image.get_width(), p_image.get_height());
6998 	Rect2 screenrect;
6999 	if (p_scale) {
7000 
7001 		if (window_w > window_h) {
7002 			//scale horizontally
7003 			screenrect.size.y = window_h;
7004 			screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
7005 			screenrect.pos.x = (window_w - screenrect.size.x) / 2;
7006 
7007 		} else {
7008 			//scale vertically
7009 			screenrect.size.x = window_w;
7010 			screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
7011 			screenrect.pos.y = (window_h - screenrect.size.y) / 2;
7012 		}
7013 	} else {
7014 
7015 		screenrect = imgrect;
7016 		screenrect.pos += ((Size2(vr.width, vr.height) - screenrect.size) / 2.0).floor();
7017 	}
7018 	rasterizer->canvas_draw_rect(screenrect, 0, imgrect, texture, Color(1, 1, 1, 1));
7019 	rasterizer->canvas_end_rect();
7020 
7021 	rasterizer->end_frame();
7022 	rasterizer->flush_frame();
7023 
7024 	free(texture); // free since it's only one frame that stays there
7025 }
7026 
init()7027 void VisualServerRaster::init() {
7028 
7029 	rasterizer->init();
7030 
7031 	shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true);
7032 	//default_scenario = scenario_create();
7033 	//default_viewport = viewport_create();
7034 	for (int i = 0; i < 4; i++)
7035 		black_margin[i] = 0;
7036 
7037 	aabb_random_points.resize(GLOBAL_DEF("render/aabb_random_points", 16));
7038 	for (int i = 0; i < aabb_random_points.size(); i++)
7039 		aabb_random_points[i] = Vector3(Math::random(0, 1), Math::random(0, 1), Math::random(0, 1));
7040 	transformed_aabb_random_points.resize(aabb_random_points.size());
7041 	changes = 0;
7042 }
7043 
_clean_up_owner(RID_OwnerBase * p_owner,String p_type)7044 void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner, String p_type) {
7045 
7046 	List<RID> rids;
7047 	p_owner->get_owned_list(&rids);
7048 
7049 	int lost = 0;
7050 	for (List<RID>::Element *I = rids.front(); I; I = I->next()) {
7051 		if (OS::get_singleton()->is_stdout_verbose()) {
7052 			lost++;
7053 		}
7054 		free(I->get());
7055 	}
7056 
7057 	if (lost)
7058 		print_line("VisualServerRaster: WARNING: Lost " + itos(lost) + " RIDs of type " + p_type);
7059 }
7060 
finish()7061 void VisualServerRaster::finish() {
7062 
7063 	if (test_cube.is_valid())
7064 		free(test_cube);
7065 
7066 	_free_internal_rids();
7067 
7068 	_clean_up_owner(&room_owner, "Room");
7069 	_clean_up_owner(&portal_owner, "Portal");
7070 
7071 	_clean_up_owner(&camera_owner, "Camera");
7072 	_clean_up_owner(&viewport_owner, "Viewport");
7073 
7074 	_clean_up_owner(&scenario_owner, "Scenario");
7075 	_clean_up_owner(&instance_owner, "Instance");
7076 
7077 	_clean_up_owner(&canvas_owner, "Canvas");
7078 	_clean_up_owner(&canvas_item_owner, "CanvasItem");
7079 
7080 	rasterizer->finish();
7081 	octree_allocator.clear();
7082 
7083 	if (instance_dependency_map.size()) {
7084 		print_line("Base resources missing amount: " + itos(instance_dependency_map.size()));
7085 	}
7086 	ERR_FAIL_COND(instance_dependency_map.size());
7087 }
7088 
get_test_cube()7089 RID VisualServerRaster::get_test_cube() {
7090 
7091 	if (test_cube.is_valid())
7092 		return test_cube;
7093 
7094 	test_cube = _make_test_cube();
7095 	return test_cube;
7096 }
7097 
VisualServerRaster(Rasterizer * p_rasterizer)7098 VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) {
7099 
7100 	rasterizer = p_rasterizer;
7101 	rasterizer->draw_viewport_func = _render_canvas_item_viewport;
7102 	instance_update_list = NULL;
7103 	render_pass = 0;
7104 	clear_color = Color(0.3, 0.3, 0.3, 1.0);
7105 	OctreeAllocator::allocator = &octree_allocator;
7106 	draw_extra_frame = false;
7107 }
7108 
~VisualServerRaster()7109 VisualServerRaster::~VisualServerRaster() {
7110 }
7111