1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief Base class for all components.
31  */
32 
33 
34 #include "Component.h"
35 
36 #include "buildstate.h"
37 #include "position.h"
38 #include "position_info.h"
39 #include "ue2common.h"
40 
41 using namespace std;
42 
43 namespace ue2 {
44 
Component()45 Component::Component()
46     : pos_begin(GlushkovBuildState::POS_UNINITIALIZED),
47       pos_end(GlushkovBuildState::POS_UNINITIALIZED) {}
48 
~Component()49 Component::~Component() {}
50 
repeatable() const51 bool Component::repeatable() const {
52     return true;
53 }
54 
recordPosBounds(u32 b,u32 e)55 void Component::recordPosBounds(u32 b, u32 e) {
56     pos_begin = b;
57     pos_end = e;
58 }
59 
optimise(bool)60 void Component::optimise(bool) {
61 }
62 
vacuous_everywhere(void) const63 bool Component::vacuous_everywhere(void) const {
64     return false;
65 }
66 
checkEmbeddedStartAnchor(bool) const67 bool Component::checkEmbeddedStartAnchor(bool) const {
68     return false;
69 }
70 
checkEmbeddedEndAnchor(bool) const71 bool Component::checkEmbeddedEndAnchor(bool) const {
72     return false;
73 }
74 
75 } // namespace ue2
76