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28 
29 /** \file
30  * \brief Conditional reference.
31  */
32 #include "ComponentCondReference.h"
33 #include "ComponentAlternation.h"
34 #include "ComponentAssertion.h"
35 #include "parse_error.h"
36 #include "position_info.h"
37 
38 #include <algorithm>
39 #include <cassert>
40 #include <memory>
41 
42 using namespace std;
43 
44 namespace ue2 {
45 
ComponentCondReference(unsigned ref)46 ComponentCondReference::ComponentCondReference(unsigned ref)
47     : kind(CONDITION_NUMBER), ref_id(ref), hasBothBranches(false) {}
48 
ComponentCondReference(const string & name)49 ComponentCondReference::ComponentCondReference(const string &name)
50     : kind(CONDITION_NAME), ref_id(0), ref_name(name), hasBothBranches(false) {}
51 
ComponentCondReference(unique_ptr<Component> c)52 ComponentCondReference::ComponentCondReference(unique_ptr<Component> c)
53     : kind(CONDITION_ASSERTION), ref_id(0), assertion(move(c)),
54       hasBothBranches(false) {}
55 
~ComponentCondReference()56 ComponentCondReference::~ComponentCondReference() {}
57 
ComponentCondReference(const ComponentCondReference & other)58 ComponentCondReference::ComponentCondReference(
59     const ComponentCondReference &other)
60     : ComponentSequence(other), kind(other.kind), ref_id(other.ref_id),
61       ref_name(other.ref_name), hasBothBranches(other.hasBothBranches) {
62     if (kind == CONDITION_ASSERTION) {
63         assert(other.assertion);
64         assertion.reset(other.assertion->clone());
65     } else {
66         assert(!other.assertion);
67     }
68 }
69 
clone() const70 ComponentCondReference *ComponentCondReference::clone() const {
71     return new ComponentCondReference(*this);
72 }
73 
accept(ComponentVisitor & v)74 Component *ComponentCondReference::accept(ComponentVisitor &v) {
75     Component *c = v.visit(this);
76     if (c != this) {
77         v.post(this);
78         return c;
79     }
80 
81     if (kind == CONDITION_ASSERTION) {
82         Component *a = assertion.get();
83         c = assertion->accept(v);
84         if (c != a) {
85             assertion.reset(c);
86         }
87     }
88 
89     for (auto i = children.begin(), e = children.end(); i != e; ++i) {
90         Component *child = i->get();
91         c = (*i)->accept(v);
92         if (c != child) {
93             // Child has been replaced (new Component pointer) or we've been
94             // instructed to delete it (null).
95             i->reset(c);
96         }
97     }
98 
99     // Remove deleted children.
100     children.erase(remove(children.begin(), children.end(), nullptr),
101                    children.end());
102 
103     v.post(this);
104     return this;
105 }
106 
accept(ConstComponentVisitor & v) const107 void ComponentCondReference::accept(ConstComponentVisitor &v) const {
108     v.pre(*this);
109 
110     if (kind == CONDITION_ASSERTION) {
111         assertion->accept(v);
112         v.during(*this); // FIXME: a good idea?
113     }
114 
115     for (auto i = children.begin(), e = children.end(); i != e; ++i) {
116         (*i)->accept(v);
117         if (i + 1 != e) {
118             v.during(*this);
119         }
120     }
121 
122     v.post(*this);
123 }
124 
addAlternation()125 void ComponentCondReference::addAlternation() {
126     if (alternation) {
127         if (ref_name == "DEFINE") {
128             throw LocatedParseError("DEFINE conditional group with more than "
129                                     "one branch");
130         }
131 
132         if (alternation->numBranches() >= 2) {
133             throw LocatedParseError("Conditional with more than two branches");
134         }
135     }
136     hasBothBranches = true;
137     ComponentSequence::addAlternation();
138 }
139 
first() const140 vector<PositionInfo> ComponentCondReference::first() const {
141     assert(0);
142     return vector<PositionInfo>();
143 }
144 
last() const145 vector<PositionInfo> ComponentCondReference::last() const {
146     assert(0);
147     return vector<PositionInfo>();
148 }
149 
empty() const150 bool ComponentCondReference::empty() const { return true; }
151 
notePositions(GlushkovBuildState &)152 void ComponentCondReference::notePositions(GlushkovBuildState &) { assert(0); }
153 
buildFollowSet(GlushkovBuildState &,const vector<PositionInfo> &)154 void ComponentCondReference::buildFollowSet(GlushkovBuildState &,
155                                             const vector<PositionInfo> &) {
156     assert(0);
157 }
158 
repeatable() const159 bool ComponentCondReference::repeatable() const {
160     // If this assertion has no children (it's an empty sequence, like that
161     // produced by '(?!)') then PCRE would throw a "nothing to repeat" error.
162     // So we do as well.
163     return !children.empty();
164 }
165 
166 } // namespace ue2
167