1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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27  */
28 
29 /** \file
30  * \brief Extended Unicode sequences (\\X)
31  */
32 
33 
34 #include "ComponentEUS.h"
35 
36 #include "buildstate.h"
37 #include "position.h"
38 #include "position_info.h"
39 #include "Parser.h"
40 #include "nfagraph/ng_builder.h"
41 #include "util/charreach.h"
42 
43 using namespace std;
44 
45 namespace ue2 {
46 
ComponentEUS(u32 loc_in,const ParseMode & mode)47 ComponentEUS::ComponentEUS(u32 loc_in, const ParseMode &mode)
48     : loc(loc_in), utf8(mode.utf8),
49       position(GlushkovBuildState::POS_UNINITIALIZED) {}
50 
~ComponentEUS()51 ComponentEUS::~ComponentEUS() {}
52 
clone() const53 ComponentEUS * ComponentEUS::clone() const {
54     return new ComponentEUS(*this);
55 }
56 
first() const57 vector<PositionInfo> ComponentEUS::first() const {
58     return vector<PositionInfo>(1, PositionInfo(position));
59 }
60 
last() const61 vector<PositionInfo> ComponentEUS::last() const {
62     return vector<PositionInfo>(1, PositionInfo(position));
63 }
64 
notePositions(GlushkovBuildState & bs)65 void ComponentEUS::notePositions(GlushkovBuildState &bs) {
66     NFABuilder &builder = bs.getBuilder();
67     position = builder.makePositions(1);
68     builder.addCharReach(position, CharReach::dot());
69     builder.setNodeReportID(position, 0 /* offset adj */);
70     if (utf8) { /* we are prefiltering, turn to.+ */
71         builder.addEdge(position, position);
72     }
73 }
74 
75 } // namespace ue2
76