1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
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5  * modification, are permitted provided that the following conditions are met:
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8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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27  */
28 
29 /** \file
30  * \brief Represents an empty regex element, like (?m)
31  */
32 #include <cassert>
33 
34 #include "ComponentEmpty.h"
35 #include "position.h"
36 #include "position_info.h"
37 #include "buildstate.h"
38 #include "ue2common.h"
39 
40 using namespace std;
41 
42 namespace ue2 {
43 
ComponentEmpty()44 ComponentEmpty::ComponentEmpty() {
45     // Surprise, it's EMPTY!
46 }
47 
~ComponentEmpty()48 ComponentEmpty::~ComponentEmpty() {
49     // Surprise, it's EMPTY!
50 }
51 
clone() const52 ComponentEmpty *ComponentEmpty::clone() const { return new ComponentEmpty(); }
53 
empty() const54 bool ComponentEmpty::empty() const {
55     return true;
56 }
57 
vacuous_everywhere(void) const58 bool ComponentEmpty::vacuous_everywhere(void) const {
59     return true;
60 }
61 
repeatable() const62 bool ComponentEmpty::repeatable() const {
63     // This is the whole point of this class. Empty constructs like '(?m)' are
64     // not repeatable.
65     return false;
66 }
67 
first() const68 vector<PositionInfo> ComponentEmpty::first() const {
69     return vector<PositionInfo>(1, GlushkovBuildState::POS_EPSILON);
70 }
71 
last() const72 vector<PositionInfo> ComponentEmpty::last() const {
73     return vector<PositionInfo>();
74 }
75 
notePositions(GlushkovBuildState &)76 void ComponentEmpty::notePositions(GlushkovBuildState &) {
77     // Nothing to do.
78 }
79 
buildFollowSet(GlushkovBuildState &,const vector<PositionInfo> &)80 void ComponentEmpty::buildFollowSet(GlushkovBuildState &,
81                                     const vector<PositionInfo> &) {
82     // Nothing to do.
83 }
84 
checkEmbeddedStartAnchor(bool at_start) const85 bool ComponentEmpty::checkEmbeddedStartAnchor(bool at_start) const {
86     return at_start;
87 }
88 
checkEmbeddedEndAnchor(bool at_end) const89 bool ComponentEmpty::checkEmbeddedEndAnchor(bool at_end) const {
90     return at_end;
91 }
92 
93 } // namespace ue2
94