1 // Copyright © 2015-2017 winapi-rs developers 2 // Licensed under the Apache License, Version 2.0 3 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license 4 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. 5 // All files in the project carrying such notice may not be copied, modified, or distributed 6 // except according to those terms. 7 use ctypes::c_void; 8 use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8}; 9 use shared::dxgiformat::DXGI_FORMAT; 10 use shared::dxgitype::DXGI_SAMPLE_DESC; 11 use shared::guiddef::{IID, REFGUID, REFIID}; 12 use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT}; 13 use shared::windef::RECT; 14 use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob}; 15 use um::minwinbase::SECURITY_ATTRIBUTES; 16 use um::unknwnbase::{IUnknown, IUnknownVtbl}; 17 use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID}; 18 pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff; 19 pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff; 20 pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff; 21 pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff; 22 pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9; 23 pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8; 24 pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2; 25 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14; 26 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4; 27 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32; 28 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15; 29 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16; 30 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; 31 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15; 32 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; 33 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; 34 pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64; 35 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; 36 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1; 37 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; 38 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; 39 pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32; 40 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1; 41 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128; 42 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1; 43 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1; 44 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128; 45 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1; 46 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16; 47 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1; 48 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1; 49 pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16; 50 pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32; 51 pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4; 52 pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 53 pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096; 54 pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3; 55 pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3; 56 pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10; 57 pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10; 58 pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8; 59 pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7; 60 pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256; 61 pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256; 62 pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64; 63 pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240; 64 pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68; 65 pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224; 66 pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72; 67 pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208; 68 pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76; 69 pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192; 70 pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84; 71 pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176; 72 pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92; 73 pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160; 74 pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100; 75 pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144; 76 pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112; 77 pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128; 78 pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128; 79 pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112; 80 pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144; 81 pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96; 82 pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168; 83 pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80; 84 pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204; 85 pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64; 86 pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256; 87 pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48; 88 pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340; 89 pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32; 90 pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512; 91 pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16; 92 pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768; 93 pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1; 94 pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256; 95 pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768; 96 pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768; 97 pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768; 98 pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1; 99 pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535; 100 pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192; 101 pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1; 102 pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1; 103 pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1; 104 pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3; 105 pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1; 106 pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1; 107 pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1; 108 pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3; 109 pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1; 110 pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3; 111 pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1; 112 pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024; 113 pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024; 114 pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024; 115 pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64; 116 pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1; 117 pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1; 118 pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1; 119 pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384; 120 pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0; 121 pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0; 122 pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0; 123 pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0; 124 pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0; 125 pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0; 126 pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0; 127 pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16; 128 pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0; 129 pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304; 130 pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0; 131 pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; 132 pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff; 133 pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0; 134 pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0; 135 pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0; 136 pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0; 137 pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0; 138 pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff; 139 pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0; 140 pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff; 141 pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0; 142 pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0; 143 pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0; 144 pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0; 145 pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0; 146 pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0; 147 pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0; 148 pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff; 149 pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7; 150 pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; 151 pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; 152 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; 153 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 154 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32; 155 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; 156 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; 157 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3; 158 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 159 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1; 160 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2; 161 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1; 162 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; 163 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 164 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; 165 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; 166 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; 167 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; 168 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 169 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; 170 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; 171 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; 172 pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; 173 pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 174 pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32; 175 pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6; 176 pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38; 177 pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6; 178 pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4; 179 pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0; 180 pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055; 181 pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92; 182 pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055; 183 pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308; 184 pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999; 185 pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999; 186 pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999; 187 pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0; 188 pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2; 189 pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1; 190 pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; 191 pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 192 pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1; 193 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1; 194 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 195 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1; 196 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2; 197 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1; 198 pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4; 199 pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 200 pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32; 201 pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2; 202 pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1; 203 pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32; 204 pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32; 205 pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024; 206 pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32; 207 pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; 208 pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 209 pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32; 210 pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32; 211 pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32; 212 pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; 213 pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 214 pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; 215 pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; 216 pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; 217 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; 218 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 219 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1; 220 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; 221 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; 222 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; 223 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 224 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1; 225 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; 226 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; 227 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; 228 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 229 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; 230 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; 231 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; 232 pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; 233 pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0; 234 pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0; 235 pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; 236 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1; 237 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 238 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1; 239 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2; 240 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1; 241 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; 242 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 243 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; 244 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; 245 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; 246 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128; 247 pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; 248 pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0; 249 pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; 250 pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1; 251 pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32; 252 pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32; 253 pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32; 254 pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32; 255 pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32; 256 pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32; 257 pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128; 258 pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32; 259 pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff; 260 pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff; 261 pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff; 262 pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff; 263 pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0; 264 pub const D3D12_MAJOR_VERSION: UINT = 12; 265 pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0; 266 pub const D3D12_MAX_DEPTH: FLOAT = 1.0; 267 pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032; 268 pub const D3D12_MAX_MAXANISOTROPY: UINT = 16; 269 pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32; 270 pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34; 271 pub const D3D12_MAX_ROOT_COST: UINT = 64; 272 pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000; 273 pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000; 274 pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048; 275 pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17; 276 pub const D3D12_MINOR_VERSION: UINT = 0; 277 pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0; 278 pub const D3D12_MIN_DEPTH: FLOAT = 0.0; 279 pub const D3D12_MIN_MAXANISOTROPY: UINT = 0; 280 pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99; 281 pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0; 282 pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8; 283 pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8; 284 pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4; 285 pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0; 286 pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; 287 pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8; 288 pub const D3D12_PACKED_TILE: UINT = 0xffffffff; 289 pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15; 290 pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; 291 pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1; 292 pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8; 293 pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1; 294 pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1; 295 pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff; 296 pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0; 297 pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff; 298 pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4; 299 pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 300 pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32; 301 pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2; 302 pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1; 303 pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0; 304 pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1; 305 pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 306 pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1; 307 pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1; 308 pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 309 pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1; 310 pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; 311 pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 312 pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8; 313 pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5; 314 pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16; 315 pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096; 316 pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27; 317 pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; 318 pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096; 319 pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32; 320 pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32; 321 pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384; 322 pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024; 323 pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; 324 pub const D3D12_REQ_MAXANISOTROPY: UINT = 16; 325 pub const D3D12_REQ_MIP_LEVELS: UINT = 15; 326 pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048; 327 pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; 328 pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384; 329 pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128; 330 pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25; 331 pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048; 332 pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20; 333 pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; 334 pub const D3D12_REQ_SUBRESOURCES: UINT = 30720; 335 pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048; 336 pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384; 337 pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048; 338 pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384; 339 pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048; 340 pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384; 341 pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0; 342 pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff; 343 pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5; 344 pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535; 345 pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253; 346 pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096; 347 pub const D3D12_SHADER_MAX_TYPES: UINT = 65535; 348 pub const D3D12_SHADER_MINOR_VERSION: UINT = 1; 349 pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0; 350 pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5; 351 pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8; 352 pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; 353 pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096; 354 pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048; 355 pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512; 356 pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4; 357 pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff; 358 pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff; 359 pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128; 360 pub const D3D12_SO_STREAM_COUNT: UINT = 4; 361 pub const D3D12_SPEC_DATE_DAY: UINT = 14; 362 pub const D3D12_SPEC_DATE_MONTH: UINT = 11; 363 pub const D3D12_SPEC_DATE_YEAR: UINT = 2014; 364 pub const D3D12_SPEC_VERSION: FLOAT = 1.16; 365 pub const D3D12_SRGB_GAMMA: FLOAT = 2.2; 366 pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92; 367 pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055; 368 pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4; 369 pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055; 370 pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045; 371 pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5; 372 pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32; 373 pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64; 374 pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4; 375 pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128; 376 pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32; 377 pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4; 378 pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32; 379 pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64; 380 pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8; 381 pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8; 382 pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; 383 pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; 384 pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64; 385 pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64; 386 pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63; 387 pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64; 388 pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2; 389 pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1; 390 pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1; 391 pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; 392 pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256; 393 pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512; 394 pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536; 395 pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096; 396 pub const D3D12_UAV_SLOT_COUNT: UINT = 64; 397 pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0; 398 pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15; 399 pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16; 400 pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767; 401 pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768; 402 pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4; 403 pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 404 pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32; 405 pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2; 406 pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1; 407 pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; 408 pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; 409 pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32; 410 pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10; 411 pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25; 412 pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25; 413 pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64; 414 ENUM!{enum D3D12_COMMAND_LIST_TYPE { 415 D3D12_COMMAND_LIST_TYPE_DIRECT = 0, 416 D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, 417 D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, 418 D3D12_COMMAND_LIST_TYPE_COPY = 3, 419 }} 420 ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS { 421 D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, 422 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, 423 }} 424 ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY { 425 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, 426 D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, 427 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, 428 }} 429 STRUCT!{struct D3D12_COMMAND_QUEUE_DESC { 430 Type: D3D12_COMMAND_LIST_TYPE, 431 Priority: INT, 432 Flags: D3D12_COMMAND_QUEUE_FLAGS, 433 NodeMask: UINT, 434 }} 435 ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { 436 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, 437 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, 438 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, 439 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, 440 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, 441 }} 442 ENUM!{enum D3D12_INPUT_CLASSIFICATION { 443 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, 444 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, 445 }} 446 STRUCT!{struct D3D12_INPUT_ELEMENT_DESC { 447 SemanticName: LPCSTR, 448 SemanticIndex: UINT, 449 Format: DXGI_FORMAT, 450 InputSlot: UINT, 451 AlignedByteOffset: UINT, 452 InputSlotClass: D3D12_INPUT_CLASSIFICATION, 453 InstanceDataStepRate: UINT, 454 }} 455 ENUM!{enum D3D12_FILL_MODE { 456 D3D12_FILL_MODE_WIREFRAME = 2, 457 D3D12_FILL_MODE_SOLID = 3, 458 }} 459 pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY; 460 pub type D3D12_PRIMITIVE = D3D_PRIMITIVE; 461 ENUM!{enum D3D12_CULL_MODE { 462 D3D12_CULL_MODE_NONE = 1, 463 D3D12_CULL_MODE_FRONT = 2, 464 D3D12_CULL_MODE_BACK = 3, 465 }} 466 STRUCT!{struct D3D12_SO_DECLARATION_ENTRY { 467 Stream: UINT, 468 SemanticName: LPCSTR, 469 SemanticIndex: UINT, 470 StartComponent: BYTE, 471 ComponentCount: BYTE, 472 OutputSlot: BYTE, 473 }} 474 STRUCT!{struct D3D12_VIEWPORT { 475 TopLeftX: FLOAT, 476 TopLeftY: FLOAT, 477 Width: FLOAT, 478 Height: FLOAT, 479 MinDepth: FLOAT, 480 MaxDepth: FLOAT, 481 }} 482 pub type D3D12_RECT = RECT; 483 STRUCT!{struct D3D12_BOX { 484 left: UINT, 485 top: UINT, 486 front: UINT, 487 right: UINT, 488 bottom: UINT, 489 back: UINT, 490 }} 491 ENUM!{enum D3D12_COMPARISON_FUNC { 492 D3D12_COMPARISON_FUNC_NEVER = 1, 493 D3D12_COMPARISON_FUNC_LESS = 2, 494 D3D12_COMPARISON_FUNC_EQUAL = 3, 495 D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, 496 D3D12_COMPARISON_FUNC_GREATER = 5, 497 D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, 498 D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, 499 D3D12_COMPARISON_FUNC_ALWAYS = 8, 500 }} 501 ENUM!{enum D3D12_DEPTH_WRITE_MASK { 502 D3D12_DEPTH_WRITE_MASK_ZERO = 0, 503 D3D12_DEPTH_WRITE_MASK_ALL = 1, 504 }} 505 ENUM!{enum D3D12_STENCIL_OP { 506 D3D12_STENCIL_OP_KEEP = 1, 507 D3D12_STENCIL_OP_ZERO = 2, 508 D3D12_STENCIL_OP_REPLACE = 3, 509 D3D12_STENCIL_OP_INCR_SAT = 4, 510 D3D12_STENCIL_OP_DECR_SAT = 5, 511 D3D12_STENCIL_OP_INVERT = 6, 512 D3D12_STENCIL_OP_INCR = 7, 513 D3D12_STENCIL_OP_DECR = 8, 514 }} 515 STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC { 516 StencilFailOp: D3D12_STENCIL_OP, 517 StencilDepthFailOp: D3D12_STENCIL_OP, 518 StencilPassOp: D3D12_STENCIL_OP, 519 StencilFunc: D3D12_COMPARISON_FUNC, 520 }} 521 STRUCT!{struct D3D12_DEPTH_STENCIL_DESC { 522 DepthEnable: BOOL, 523 DepthWriteMask: D3D12_DEPTH_WRITE_MASK, 524 DepthFunc: D3D12_COMPARISON_FUNC, 525 StencilEnable: BOOL, 526 StencilReadMask: UINT8, 527 StencilWriteMask: UINT8, 528 FrontFace: D3D12_DEPTH_STENCILOP_DESC, 529 BackFace: D3D12_DEPTH_STENCILOP_DESC, 530 }} 531 STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 { 532 DepthEnable: BOOL, 533 DepthWriteMask: D3D12_DEPTH_WRITE_MASK, 534 DepthFunc: D3D12_COMPARISON_FUNC, 535 StencilEnable: BOOL, 536 StencilReadMask: UINT8, 537 StencilWriteMask: UINT8, 538 FrontFace: D3D12_DEPTH_STENCILOP_DESC, 539 BackFace: D3D12_DEPTH_STENCILOP_DESC, 540 DepthBoundsTestEnable: BOOL, 541 }} 542 ENUM!{enum D3D12_BLEND { 543 D3D12_BLEND_ZERO = 1, 544 D3D12_BLEND_ONE = 2, 545 D3D12_BLEND_SRC_COLOR = 3, 546 D3D12_BLEND_INV_SRC_COLOR = 4, 547 D3D12_BLEND_SRC_ALPHA = 5, 548 D3D12_BLEND_INV_SRC_ALPHA = 6, 549 D3D12_BLEND_DEST_ALPHA = 7, 550 D3D12_BLEND_INV_DEST_ALPHA = 8, 551 D3D12_BLEND_DEST_COLOR = 9, 552 D3D12_BLEND_INV_DEST_COLOR = 10, 553 D3D12_BLEND_SRC_ALPHA_SAT = 11, 554 D3D12_BLEND_BLEND_FACTOR = 14, 555 D3D12_BLEND_INV_BLEND_FACTOR = 15, 556 D3D12_BLEND_SRC1_COLOR = 16, 557 D3D12_BLEND_INV_SRC1_COLOR = 17, 558 D3D12_BLEND_SRC1_ALPHA = 18, 559 D3D12_BLEND_INV_SRC1_ALPHA = 19, 560 }} 561 ENUM!{enum D3D12_BLEND_OP { 562 D3D12_BLEND_OP_ADD = 1, 563 D3D12_BLEND_OP_SUBTRACT = 2, 564 D3D12_BLEND_OP_REV_SUBTRACT = 3, 565 D3D12_BLEND_OP_MIN = 4, 566 D3D12_BLEND_OP_MAX = 5, 567 }} 568 ENUM!{enum D3D12_COLOR_WRITE_ENABLE { 569 D3D12_COLOR_WRITE_ENABLE_RED = 1, 570 D3D12_COLOR_WRITE_ENABLE_GREEN = 2, 571 D3D12_COLOR_WRITE_ENABLE_BLUE = 4, 572 D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, 573 D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN 574 | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA, 575 }} 576 ENUM!{enum D3D12_LOGIC_OP { 577 D3D12_LOGIC_OP_CLEAR = 0, 578 D3D12_LOGIC_OP_SET = 1, 579 D3D12_LOGIC_OP_COPY = 2, 580 D3D12_LOGIC_OP_COPY_INVERTED = 3, 581 D3D12_LOGIC_OP_NOOP = 4, 582 D3D12_LOGIC_OP_INVERT = 5, 583 D3D12_LOGIC_OP_AND = 6, 584 D3D12_LOGIC_OP_NAND = 7, 585 D3D12_LOGIC_OP_OR = 8, 586 D3D12_LOGIC_OP_NOR = 9, 587 D3D12_LOGIC_OP_XOR = 10, 588 D3D12_LOGIC_OP_EQUIV = 11, 589 D3D12_LOGIC_OP_AND_REVERSE = 12, 590 D3D12_LOGIC_OP_AND_INVERTED = 13, 591 D3D12_LOGIC_OP_OR_REVERSE = 14, 592 D3D12_LOGIC_OP_OR_INVERTED = 15, 593 }} 594 STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC { 595 BlendEnable: BOOL, 596 LogicOpEnable: BOOL, 597 SrcBlend: D3D12_BLEND, 598 DestBlend: D3D12_BLEND, 599 BlendOp: D3D12_BLEND_OP, 600 SrcBlendAlpha: D3D12_BLEND, 601 DestBlendAlpha: D3D12_BLEND, 602 BlendOpAlpha: D3D12_BLEND_OP, 603 LogicOp: D3D12_LOGIC_OP, 604 RenderTargetWriteMask: UINT8, 605 }} 606 STRUCT!{struct D3D12_BLEND_DESC { 607 AlphaToCoverageEnable: BOOL, 608 IndependentBlendEnable: BOOL, 609 RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], 610 }} 611 ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { 612 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, 613 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, 614 }} 615 STRUCT!{struct D3D12_RASTERIZER_DESC { 616 FillMode: D3D12_FILL_MODE, 617 CullMode: D3D12_CULL_MODE, 618 FrontCounterClockwise: BOOL, 619 DepthBias: INT, 620 DepthBiasClamp: FLOAT, 621 SlopeScaledDepthBias: FLOAT, 622 DepthClipEnable: BOOL, 623 MultisampleEnable: BOOL, 624 AntialiasedLineEnable: BOOL, 625 ForcedSampleCount: UINT, 626 ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, 627 }} 628 RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)] 629 interface ID3D12RootSignature(ID3D12RootSignatureVtbl): 630 ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} 631 STRUCT!{struct D3D12_SHADER_BYTECODE { 632 pShaderBytecode: *const c_void, 633 BytecodeLength: SIZE_T, 634 }} 635 STRUCT!{struct D3D12_STREAM_OUTPUT_DESC { 636 pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY, 637 NumEntries: UINT, 638 pBufferStrides: *const UINT, 639 NumStrides: UINT, 640 RasterizedStream: UINT, 641 }} 642 STRUCT!{struct D3D12_INPUT_LAYOUT_DESC { 643 pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, 644 NumElements: UINT, 645 }} 646 ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { 647 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, 648 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, 649 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, 650 }} 651 STRUCT!{struct D3D12_CACHED_PIPELINE_STATE { 652 pCachedBlob: *const c_void, 653 CachedBlobSizeInBytes: SIZE_T, 654 }} 655 ENUM!{enum D3D12_PIPELINE_STATE_FLAGS { 656 D3D12_PIPELINE_STATE_FLAG_NONE = 0, 657 D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, 658 }} 659 STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { 660 pRootSignature: *mut ID3D12RootSignature, 661 VS: D3D12_SHADER_BYTECODE, 662 PS: D3D12_SHADER_BYTECODE, 663 DS: D3D12_SHADER_BYTECODE, 664 HS: D3D12_SHADER_BYTECODE, 665 GS: D3D12_SHADER_BYTECODE, 666 StreamOutput: D3D12_STREAM_OUTPUT_DESC, 667 BlendState: D3D12_BLEND_DESC, 668 SampleMask: UINT, 669 RasterizerState: D3D12_RASTERIZER_DESC, 670 DepthStencilState: D3D12_DEPTH_STENCIL_DESC, 671 InputLayout: D3D12_INPUT_LAYOUT_DESC, 672 IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, 673 PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, 674 NumRenderTargets: UINT, 675 RTVFormats: [DXGI_FORMAT; 8], 676 DSVFormat: DXGI_FORMAT, 677 SampleDesc: DXGI_SAMPLE_DESC, 678 NodeMask: UINT, 679 CachedPSO: D3D12_CACHED_PIPELINE_STATE, 680 Flags: D3D12_PIPELINE_STATE_FLAGS, 681 }} 682 STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC { 683 pRootSignature: *mut ID3D12RootSignature, 684 CS: D3D12_SHADER_BYTECODE, 685 NodeMask: UINT, 686 CachedPSO: D3D12_CACHED_PIPELINE_STATE, 687 Flags: D3D12_PIPELINE_STATE_FLAGS, 688 }} 689 STRUCT!{struct D3D12_RT_FORMAT_ARRAY { 690 RTFormats: [DXGI_FORMAT; 8], 691 NumRenderTargets: UINT, 692 }} 693 STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC { 694 SizeInBytes: SIZE_T, 695 pPipelineStateSubobjectStream: *mut c_void, 696 }} 697 ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { 698 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, 699 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1, 700 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2, 701 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3, 702 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4, 703 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5, 704 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6, 705 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7, 706 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8, 707 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9, 708 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10, 709 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11, 710 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12, 711 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13, 712 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14, 713 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15, 714 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16, 715 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17, 716 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18, 717 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19, 718 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20, 719 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21, 720 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22, 721 }} 722 ENUM!{enum D3D12_FEATURE { 723 D3D12_FEATURE_D3D12_OPTIONS = 0, 724 D3D12_FEATURE_ARCHITECTURE = 1, 725 D3D12_FEATURE_FEATURE_LEVELS = 2, 726 D3D12_FEATURE_FORMAT_SUPPORT = 3, 727 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, 728 D3D12_FEATURE_FORMAT_INFO = 5, 729 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, 730 D3D12_FEATURE_SHADER_MODEL = 7, 731 D3D12_FEATURE_D3D12_OPTIONS1 = 8, 732 D3D12_FEATURE_ROOT_SIGNATURE = 12, 733 D3D12_FEATURE_ARCHITECTURE1 = 16, 734 D3D12_FEATURE_D3D12_OPTIONS2 = 18, 735 D3D12_FEATURE_SHADER_CACHE = 19, 736 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, 737 }} 738 ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT { 739 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, 740 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, 741 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, 742 }} 743 ENUM!{enum D3D12_TILED_RESOURCES_TIER { 744 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, 745 D3D12_TILED_RESOURCES_TIER_1 = 1, 746 D3D12_TILED_RESOURCES_TIER_2 = 2, 747 D3D12_TILED_RESOURCES_TIER_3 = 3, 748 }} 749 ENUM!{enum D3D12_RESOURCE_BINDING_TIER { 750 D3D12_RESOURCE_BINDING_TIER_1 = 1, 751 D3D12_RESOURCE_BINDING_TIER_2 = 2, 752 D3D12_RESOURCE_BINDING_TIER_3 = 3, 753 }} 754 ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { 755 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, 756 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, 757 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, 758 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, 759 }} 760 ENUM!{enum D3D12_FORMAT_SUPPORT1 { 761 D3D12_FORMAT_SUPPORT1_NONE = 0, 762 D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, 763 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, 764 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, 765 D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, 766 D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, 767 D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, 768 D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, 769 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, 770 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, 771 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, 772 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, 773 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, 774 D3D12_FORMAT_SUPPORT1_MIP = 0x1000, 775 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, 776 D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, 777 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, 778 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, 779 D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, 780 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, 781 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, 782 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, 783 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, 784 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, 785 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, 786 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, 787 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, 788 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, 789 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, 790 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, 791 }} 792 ENUM!{enum D3D12_FORMAT_SUPPORT2 { 793 D3D12_FORMAT_SUPPORT2_NONE = 0, 794 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, 795 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, 796 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, 797 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, 798 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, 799 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, 800 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, 801 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, 802 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, 803 D3D12_FORMAT_SUPPORT2_TILED = 0x200, 804 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, 805 }} 806 ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { 807 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, 808 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1, 809 }} 810 ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER { 811 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, 812 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, 813 D3D12_CROSS_NODE_SHARING_TIER_1 = 2, 814 D3D12_CROSS_NODE_SHARING_TIER_2 = 3, 815 }} 816 ENUM!{enum D3D12_RESOURCE_HEAP_TIER { 817 D3D12_RESOURCE_HEAP_TIER_1 = 1, 818 D3D12_RESOURCE_HEAP_TIER_2 = 2, 819 }} 820 ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { 821 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, 822 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, 823 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, 824 }} 825 STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS { 826 DoublePrecisionFloatShaderOps: BOOL, 827 OutputMergerLogicOp: BOOL, 828 MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, 829 TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, 830 ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, 831 PSSpecifiedStencilRefSupported: BOOL, 832 TypedUAVLoadAdditionalFormats: BOOL, 833 ROVsSupported: BOOL, 834 ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, 835 MaxGPUVirtualAddressBitsPerResource: UINT, 836 StandardSwizzle64KBSupported: BOOL, 837 CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, 838 CrossAdapterRowMajorTextureSupported: BOOL, 839 VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL, 840 ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, 841 }} 842 STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { 843 WaveOps: BOOL, 844 WaveLaneCountMin: UINT, 845 WaveLaneCountMax: UINT, 846 TotalLaneCount: UINT, 847 ExpandedComputeResourceStates: BOOL, 848 Int64ShaderOps: BOOL, 849 }} 850 STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { 851 DepthBoundsTestSupported: BOOL, 852 ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, 853 }} 854 ENUM!{enum D3D_ROOT_SIGNATURE_VERSION { 855 D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, 856 D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, 857 D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, 858 }} 859 STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { 860 HighestVersion: D3D_ROOT_SIGNATURE_VERSION, 861 }} 862 STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE { 863 NodeIndex: UINT, 864 TileBasedRenderer: BOOL, 865 UMA: BOOL, 866 CacheCoherentUMA: BOOL, 867 }} 868 STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 { 869 NodeIndex: UINT, 870 TileBasedRenderer: BOOL, 871 UMA: BOOL, 872 CacheCoherentUMA: BOOL, 873 IsolatedMMU: BOOL, 874 }} 875 STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS { 876 NumFeatureLevels: UINT, 877 pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL, 878 MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL, 879 }} 880 ENUM!{enum D3D_SHADER_MODEL { 881 D3D_SHADER_MODEL_5_1 = 0x51, 882 D3D_SHADER_MODEL_6_0 = 0x60, 883 }} 884 STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL { 885 HighestShaderModel: D3D_SHADER_MODEL, 886 }} 887 STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { 888 Format: DXGI_FORMAT, 889 Support1: D3D12_FORMAT_SUPPORT1, 890 Support2: D3D12_FORMAT_SUPPORT2, 891 }} 892 STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { 893 Format: DXGI_FORMAT, 894 SampleCount: UINT, 895 Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, 896 NumQualityLevels: UINT, 897 }} 898 STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO { 899 Format: DXGI_FORMAT, 900 PlaneCount: UINT8, 901 }} 902 STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { 903 MaxGPUVirtualAddressBitsPerResource: UINT, 904 MaxGPUVirtualAddressBitsPerProcess: UINT, 905 }} 906 ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { 907 D3D12_SHADER_CACHE_SUPPORT_NONE = 0, 908 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, 909 D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, 910 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, 911 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, 912 }} 913 STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE { 914 SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS, 915 }} 916 STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { 917 CommandListType: D3D12_COMMAND_LIST_TYPE, 918 Priority: UINT, 919 PriorityForTypeIsSupported: BOOL, 920 }} 921 STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO { 922 SizeInBytes: UINT64, 923 Alignment: UINT64, 924 }} 925 ENUM!{enum D3D12_HEAP_TYPE { 926 D3D12_HEAP_TYPE_DEFAULT = 1, 927 D3D12_HEAP_TYPE_UPLOAD = 2, 928 D3D12_HEAP_TYPE_READBACK = 3, 929 D3D12_HEAP_TYPE_CUSTOM = 4, 930 }} 931 ENUM!{enum D3D12_CPU_PAGE_PROPERTY { 932 D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, 933 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, 934 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, 935 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, 936 }} 937 ENUM!{enum D3D12_MEMORY_POOL { 938 D3D12_MEMORY_POOL_UNKNOWN = 0, 939 D3D12_MEMORY_POOL_L0 = 1, 940 D3D12_MEMORY_POOL_L1 = 2, 941 }} 942 STRUCT!{struct D3D12_HEAP_PROPERTIES { 943 Type: D3D12_HEAP_TYPE, 944 CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, 945 MemoryPoolPreference: D3D12_MEMORY_POOL, 946 CreationNodeMask: UINT, 947 VisibleNodeMask: UINT, 948 }} 949 ENUM!{enum D3D12_HEAP_FLAGS { 950 D3D12_HEAP_FLAG_NONE = 0, 951 D3D12_HEAP_FLAG_SHARED = 0x1, 952 D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, 953 D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, 954 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, 955 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, 956 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, 957 D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, 958 D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, 959 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, 960 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, 961 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, 962 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, 963 }} 964 STRUCT!{struct D3D12_HEAP_DESC { 965 SizeInBytes: UINT64, 966 Properties: D3D12_HEAP_PROPERTIES, 967 Alignment: UINT64, 968 Flags: D3D12_HEAP_FLAGS, 969 }} 970 ENUM!{enum D3D12_RESOURCE_DIMENSION { 971 D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, 972 D3D12_RESOURCE_DIMENSION_BUFFER = 1, 973 D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, 974 D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, 975 D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, 976 }} 977 ENUM!{enum D3D12_TEXTURE_LAYOUT { 978 D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, 979 D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, 980 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, 981 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, 982 }} 983 ENUM!{enum D3D12_RESOURCE_FLAGS { 984 D3D12_RESOURCE_FLAG_NONE = 0, 985 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, 986 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, 987 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, 988 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, 989 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, 990 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, 991 }} 992 STRUCT!{struct D3D12_RESOURCE_DESC { 993 Dimension: D3D12_RESOURCE_DIMENSION, 994 Alignment: UINT64, 995 Width: UINT64, 996 Height: UINT, 997 DepthOrArraySize: UINT16, 998 MipLevels: UINT16, 999 Format: DXGI_FORMAT, 1000 SampleDesc: DXGI_SAMPLE_DESC, 1001 Layout: D3D12_TEXTURE_LAYOUT, 1002 Flags: D3D12_RESOURCE_FLAGS, 1003 }} 1004 STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE { 1005 Depth: FLOAT, 1006 Stencil: UINT8, 1007 }} 1008 UNION!{union D3D12_CLEAR_VALUE_u { 1009 [u32; 4], 1010 Color Color_mut: [FLOAT; 4], 1011 DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE, 1012 }} 1013 STRUCT!{struct D3D12_CLEAR_VALUE { 1014 Format: DXGI_FORMAT, 1015 u: D3D12_CLEAR_VALUE_u, 1016 }} 1017 STRUCT!{struct D3D12_RANGE { 1018 Begin: SIZE_T, 1019 End: SIZE_T, 1020 }} 1021 STRUCT!{struct D3D12_RANGE_UINT64 { 1022 Begin: UINT64, 1023 End: UINT64, 1024 }} 1025 STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 { 1026 Subresource: UINT, 1027 Range: D3D12_RANGE_UINT64, 1028 }} 1029 STRUCT!{struct D3D12_SUBRESOURCE_INFO { 1030 Offset: UINT64, 1031 RowPitch: UINT, 1032 DepthPitch: UINT, 1033 }} 1034 STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE { 1035 X: UINT, 1036 Y: UINT, 1037 Z: UINT, 1038 Subresource: UINT, 1039 }} 1040 STRUCT!{struct D3D12_TILE_REGION_SIZE { 1041 NumTiles: UINT, 1042 UseBox: BOOL, 1043 Width: UINT, 1044 Height: UINT16, 1045 Depth: UINT16, 1046 }} 1047 ENUM!{enum D3D12_TILE_RANGE_FLAGS { 1048 D3D12_TILE_RANGE_FLAG_NONE = 0, 1049 D3D12_TILE_RANGE_FLAG_NULL = 1, 1050 D3D12_TILE_RANGE_FLAG_SKIP = 2, 1051 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, 1052 }} 1053 STRUCT!{struct D3D12_SUBRESOURCE_TILING { 1054 WidthInTiles: UINT, 1055 HeightInTiles: UINT16, 1056 DepthInTiles: UINT16, 1057 StartTileIndexInOverallResource: UINT, 1058 }} 1059 STRUCT!{struct D3D12_TILE_SHAPE { 1060 WidthInTexels: UINT, 1061 HeightInTexels: UINT, 1062 DepthInTexels: UINT, 1063 }} 1064 STRUCT!{struct D3D12_PACKED_MIP_INFO { 1065 NumStandardMips: UINT8, 1066 NumPackedMips: UINT8, 1067 NumTilesForPackedMips: UINT, 1068 StartTileIndexInOverallResource: UINT, 1069 }} 1070 ENUM!{enum D3D12_TILE_MAPPING_FLAGS { 1071 D3D12_TILE_MAPPING_FLAG_NONE = 0, 1072 D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, 1073 }} 1074 ENUM!{enum D3D12_TILE_COPY_FLAGS { 1075 D3D12_TILE_COPY_FLAG_NONE = 0, 1076 D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, 1077 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, 1078 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, 1079 }} 1080 ENUM!{enum D3D12_RESOURCE_STATES { 1081 D3D12_RESOURCE_STATE_COMMON = 0, 1082 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, 1083 D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, 1084 D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, 1085 D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, 1086 D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, 1087 D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, 1088 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, 1089 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, 1090 D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, 1091 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, 1092 D3D12_RESOURCE_STATE_COPY_DEST = 0x400, 1093 D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, 1094 D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, 1095 D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, 1096 D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, 1097 D3D12_RESOURCE_STATE_PRESENT = 0, 1098 D3D12_RESOURCE_STATE_PREDICATION = 0x200, 1099 }} 1100 ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE { 1101 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, 1102 D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, 1103 D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, 1104 }} 1105 STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER { 1106 pResource: *mut ID3D12Resource, 1107 Subresource: UINT, 1108 StateBefore: D3D12_RESOURCE_STATES, 1109 StateAfter: D3D12_RESOURCE_STATES, 1110 }} 1111 STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER { 1112 pResourceBefore: *mut ID3D12Resource, 1113 pResourceAfter: *mut ID3D12Resource, 1114 }} 1115 STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER { 1116 pResource: *mut ID3D12Resource, 1117 }} 1118 ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS { 1119 D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, 1120 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, 1121 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, 1122 }} 1123 UNION!{union D3D12_RESOURCE_BARRIER_u { 1124 [u32; 4] [u64; 3], 1125 Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER, 1126 Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER, 1127 UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER, 1128 }} 1129 STRUCT!{struct D3D12_RESOURCE_BARRIER { 1130 Type: D3D12_RESOURCE_BARRIER_TYPE, 1131 Flags: D3D12_RESOURCE_BARRIER_FLAGS, 1132 u: D3D12_RESOURCE_BARRIER_u, 1133 }} 1134 STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT { 1135 Format: DXGI_FORMAT, 1136 Width: UINT, 1137 Height: UINT, 1138 Depth: UINT, 1139 RowPitch: UINT, 1140 }} 1141 STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { 1142 Offset: UINT64, 1143 Footprint: D3D12_SUBRESOURCE_FOOTPRINT, 1144 }} 1145 ENUM!{enum D3D12_TEXTURE_COPY_TYPE { 1146 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, 1147 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, 1148 }} 1149 UNION!{union D3D12_TEXTURE_COPY_LOCATION_u { 1150 [u64; 4], 1151 PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT, 1152 SubresourceIndex SubresourceIndex_mut: UINT, 1153 }} 1154 STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION { 1155 pResource: *mut ID3D12Resource, 1156 Type: D3D12_TEXTURE_COPY_TYPE, 1157 u: D3D12_TEXTURE_COPY_LOCATION_u, 1158 }} 1159 ENUM!{enum D3D12_RESOLVE_MODE { 1160 D3D12_RESOLVE_MODE_DECOMPRESS = 0, 1161 D3D12_RESOLVE_MODE_MIN = 1, 1162 D3D12_RESOLVE_MODE_MAX = 2, 1163 D3D12_RESOLVE_MODE_AVERAGE = 3, 1164 }} 1165 STRUCT!{struct D3D12_SAMPLE_POSITION { 1166 X: INT8, 1167 Y: INT8, 1168 }} 1169 ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING { 1170 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, 1171 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, 1172 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, 1173 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, 1174 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, 1175 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, 1176 }} 1177 pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7; 1178 pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3; 1179 pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1 1180 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); 1181 // D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING 1182 // D3D12_DECODE_SHADER_4_COMPONENT_MAPPING 1183 // D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING 1184 ENUM!{enum D3D12_BUFFER_SRV_FLAGS { 1185 D3D12_BUFFER_SRV_FLAG_NONE = 0x0, 1186 D3D12_BUFFER_SRV_FLAG_RAW = 0x1, 1187 }} 1188 STRUCT!{struct D3D12_BUFFER_SRV { 1189 FirstElement: UINT64, 1190 NumElements: UINT, 1191 StructureByteStride: UINT, 1192 Flags: D3D12_BUFFER_SRV_FLAGS, 1193 }} 1194 STRUCT!{struct D3D12_TEX1D_SRV { 1195 MostDetailedMip: UINT, 1196 MipLevels: UINT, 1197 ResourceMinLODClamp: FLOAT, 1198 }} 1199 STRUCT!{struct D3D12_TEX1D_ARRAY_SRV { 1200 MostDetailedMip: UINT, 1201 MipLevels: UINT, 1202 FirstArraySlice: UINT, 1203 ArraySize: UINT, 1204 ResourceMinLODClamp: FLOAT, 1205 }} 1206 STRUCT!{struct D3D12_TEX2D_SRV { 1207 MostDetailedMip: UINT, 1208 MipLevels: UINT, 1209 PlaneSlice: UINT, 1210 ResourceMinLODClamp: FLOAT, 1211 }} 1212 STRUCT!{struct D3D12_TEX2D_ARRAY_SRV { 1213 MostDetailedMip: UINT, 1214 MipLevels: UINT, 1215 FirstArraySlice: UINT, 1216 ArraySize: UINT, 1217 PlaneSlice: UINT, 1218 ResourceMinLODClamp: FLOAT, 1219 }} 1220 STRUCT!{struct D3D12_TEX3D_SRV { 1221 MostDetailedMip: UINT, 1222 MipLevels: UINT, 1223 ResourceMinLODClamp: FLOAT, 1224 }} 1225 STRUCT!{struct D3D12_TEXCUBE_SRV { 1226 MostDetailedMip: UINT, 1227 MipLevels: UINT, 1228 ResourceMinLODClamp: FLOAT, 1229 }} 1230 STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV { 1231 MostDetailedMip: UINT, 1232 MipLevels: UINT, 1233 First2DArrayFace: UINT, 1234 NumCubes: UINT, 1235 ResourceMinLODClamp: FLOAT, 1236 }} 1237 STRUCT!{struct D3D12_TEX2DMS_SRV { 1238 UnusedField_NothingToDefine: UINT, 1239 }} 1240 STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV { 1241 FirstArraySlice: UINT, 1242 ArraySize: UINT, 1243 }} 1244 ENUM!{enum D3D12_SRV_DIMENSION { 1245 D3D12_SRV_DIMENSION_UNKNOWN = 0, 1246 D3D12_SRV_DIMENSION_BUFFER = 1, 1247 D3D12_SRV_DIMENSION_TEXTURE1D = 2, 1248 D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, 1249 D3D12_SRV_DIMENSION_TEXTURE2D = 4, 1250 D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, 1251 D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, 1252 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 1253 D3D12_SRV_DIMENSION_TEXTURE3D = 8, 1254 D3D12_SRV_DIMENSION_TEXTURECUBE = 9, 1255 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 1256 }} 1257 UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u { 1258 [u64; 3], 1259 Buffer Buffer_mut: D3D12_BUFFER_SRV, 1260 Texture1D Texture1D_mut: D3D12_TEX1D_SRV, 1261 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV, 1262 Texture2D Texture2D_mut: D3D12_TEX2D_SRV, 1263 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV, 1264 Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV, 1265 Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV, 1266 Texture3D Texture3D_mut: D3D12_TEX3D_SRV, 1267 TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV, 1268 TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV, 1269 }} 1270 STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC { 1271 Format: DXGI_FORMAT, 1272 ViewDimension: D3D12_SRV_DIMENSION, 1273 Shader4ComponentMapping: UINT, 1274 u: D3D12_SHADER_RESOURCE_VIEW_DESC_u, 1275 }} 1276 STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC { 1277 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 1278 SizeInBytes: UINT, 1279 }} 1280 ENUM!{enum D3D12_FILTER { 1281 D3D12_FILTER_MIN_MAG_MIP_POINT = 0, 1282 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, 1283 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, 1284 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, 1285 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 1286 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 1287 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 1288 D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 1289 D3D12_FILTER_ANISOTROPIC = 0x55, 1290 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, 1291 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 1292 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 1293 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 1294 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 1295 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 1296 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 1297 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 1298 D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, 1299 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, 1300 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, 1301 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, 1302 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, 1303 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, 1304 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, 1305 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, 1306 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, 1307 D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, 1308 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, 1309 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, 1310 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, 1311 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, 1312 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, 1313 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, 1314 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, 1315 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, 1316 D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, 1317 }} 1318 ENUM!{enum D3D12_FILTER_TYPE { 1319 D3D12_FILTER_TYPE_POINT = 0, 1320 D3D12_FILTER_TYPE_LINEAR = 1, 1321 }} 1322 ENUM!{enum D3D12_FILTER_REDUCTION_TYPE { 1323 D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, 1324 D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, 1325 D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, 1326 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, 1327 }} 1328 pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3; 1329 pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7; 1330 pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3; 1331 pub const D3D12_MIN_FILTER_SHIFT: UINT = 4; 1332 pub const D3D12_MAG_FILTER_SHIFT: UINT = 2; 1333 pub const D3D12_MIP_FILTER_SHIFT: UINT = 0; 1334 pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40; 1335 // D3D12_ENCODE_BASIC_FILTER 1336 // D3D12_ENCODE_ANISOTROPIC_FILTER 1337 // D3D12_DECODE_MIN_FILTER 1338 // D3D12_DECODE_MAG_FILTER 1339 // D3D12_DECODE_MIP_FILTER 1340 // D3D12_DECODE_FILTER_REDUCTION 1341 // D3D12_DECODE_IS_COMPARISON_FILTER 1342 // D3D12_DECODE_IS_ANISOTROPIC_FILTER 1343 ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE { 1344 D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, 1345 D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, 1346 D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, 1347 D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, 1348 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, 1349 }} 1350 STRUCT!{struct D3D12_SAMPLER_DESC { 1351 Filter: D3D12_FILTER, 1352 AddressU: D3D12_TEXTURE_ADDRESS_MODE, 1353 AddressV: D3D12_TEXTURE_ADDRESS_MODE, 1354 AddressW: D3D12_TEXTURE_ADDRESS_MODE, 1355 MipLODBias: FLOAT, 1356 MaxAnisotropy: UINT, 1357 ComparisonFunc: D3D12_COMPARISON_FUNC, 1358 BorderColor: [FLOAT; 4], 1359 MinLOD: FLOAT, 1360 MaxLOD: FLOAT, 1361 }} 1362 ENUM!{enum D3D12_BUFFER_UAV_FLAGS { 1363 D3D12_BUFFER_UAV_FLAG_NONE = 0, 1364 D3D12_BUFFER_UAV_FLAG_RAW = 0x1, 1365 }} 1366 STRUCT!{struct D3D12_BUFFER_UAV { 1367 FirstElement: UINT64, 1368 NumElements: UINT, 1369 StructureByteStride: UINT, 1370 CounterOffsetInBytes: UINT64, 1371 Flags: D3D12_BUFFER_UAV_FLAGS, 1372 }} 1373 STRUCT!{struct D3D12_TEX1D_UAV { 1374 MipSlice: UINT, 1375 }} 1376 STRUCT!{struct D3D12_TEX1D_ARRAY_UAV { 1377 MipSlice: UINT, 1378 FirstArraySlice: UINT, 1379 ArraySize: UINT, 1380 }} 1381 STRUCT!{struct D3D12_TEX2D_UAV { 1382 MipSlice: UINT, 1383 PlaneSlice: UINT, 1384 }} 1385 STRUCT!{struct D3D12_TEX2D_ARRAY_UAV { 1386 MipSlice: UINT, 1387 FirstArraySlice: UINT, 1388 ArraySize: UINT, 1389 PlaneSlice: UINT, 1390 }} 1391 STRUCT!{struct D3D12_TEX3D_UAV { 1392 MipSlice: UINT, 1393 FirstWSlice: UINT, 1394 WSize: UINT, 1395 }} 1396 ENUM!{enum D3D12_UAV_DIMENSION { 1397 D3D12_UAV_DIMENSION_UNKNOWN = 0, 1398 D3D12_UAV_DIMENSION_BUFFER = 1, 1399 D3D12_UAV_DIMENSION_TEXTURE1D = 2, 1400 D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, 1401 D3D12_UAV_DIMENSION_TEXTURE2D = 4, 1402 D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, 1403 D3D12_UAV_DIMENSION_TEXTURE3D = 8, 1404 }} 1405 UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u { 1406 [u64; 4], 1407 Buffer Buffer_mut: D3D12_BUFFER_UAV, 1408 Texture1D Texture1D_mut: D3D12_TEX1D_UAV, 1409 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV, 1410 Texture2D Texture2D_mut: D3D12_TEX2D_UAV, 1411 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV, 1412 Texture3D Texture3D_mut: D3D12_TEX3D_UAV, 1413 }} 1414 STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC { 1415 Format: DXGI_FORMAT, 1416 ViewDimension: D3D12_UAV_DIMENSION, 1417 u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u, 1418 }} 1419 STRUCT!{struct D3D12_BUFFER_RTV { 1420 FirstElement: UINT64, 1421 NumElements: UINT, 1422 }} 1423 STRUCT!{struct D3D12_TEX1D_RTV { 1424 MipSlice: UINT, 1425 }} 1426 STRUCT!{struct D3D12_TEX1D_ARRAY_RTV { 1427 MipSlice: UINT, 1428 FirstArraySlice: UINT, 1429 ArraySize: UINT, 1430 }} 1431 STRUCT!{struct D3D12_TEX2D_RTV { 1432 MipSlice: UINT, 1433 PlaneSlice: UINT, 1434 }} 1435 STRUCT!{struct D3D12_TEX2DMS_RTV { 1436 UnusedField_NothingToDefine: UINT, 1437 }} 1438 STRUCT!{struct D3D12_TEX2D_ARRAY_RTV { 1439 MipSlice: UINT, 1440 FirstArraySlice: UINT, 1441 ArraySize: UINT, 1442 PlaneSlice: UINT, 1443 }} 1444 STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV { 1445 FirstArraySlice: UINT, 1446 ArraySize: UINT, 1447 }} 1448 STRUCT!{struct D3D12_TEX3D_RTV { 1449 MipSlice: UINT, 1450 FirstWSlice: UINT, 1451 WSize: UINT, 1452 }} 1453 ENUM!{enum D3D12_RTV_DIMENSION { 1454 D3D12_RTV_DIMENSION_UNKNOWN = 0, 1455 D3D12_RTV_DIMENSION_BUFFER = 1, 1456 D3D12_RTV_DIMENSION_TEXTURE1D = 2, 1457 D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, 1458 D3D12_RTV_DIMENSION_TEXTURE2D = 4, 1459 D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, 1460 D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, 1461 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, 1462 D3D12_RTV_DIMENSION_TEXTURE3D = 8, 1463 }} 1464 UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u { 1465 [u64; 2], 1466 Buffer Buffer_mut: D3D12_BUFFER_RTV, 1467 Texture1D Texture1D_mut: D3D12_TEX1D_RTV, 1468 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV, 1469 Texture2D Texture2D_mut: D3D12_TEX2D_RTV, 1470 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV, 1471 Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV, 1472 Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV, 1473 Texture3D Texture3D_mut: D3D12_TEX3D_RTV, 1474 }} 1475 STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC { 1476 Format: DXGI_FORMAT, 1477 ViewDimension: D3D12_RTV_DIMENSION, 1478 u: D3D12_RENDER_TARGET_VIEW_DESC_u, 1479 }} 1480 STRUCT!{struct D3D12_TEX1D_DSV { 1481 MipSlice: UINT, 1482 }} 1483 STRUCT!{struct D3D12_TEX1D_ARRAY_DSV { 1484 MipSlice: UINT, 1485 FirstArraySlice: UINT, 1486 ArraySize: UINT, 1487 }} 1488 STRUCT!{struct D3D12_TEX2D_DSV { 1489 MipSlice: UINT, 1490 }} 1491 STRUCT!{struct D3D12_TEX2D_ARRAY_DSV { 1492 MipSlice: UINT, 1493 FirstArraySlice: UINT, 1494 ArraySize: UINT, 1495 }} 1496 STRUCT!{struct D3D12_TEX2DMS_DSV { 1497 UnusedField_NothingToDefine: UINT, 1498 }} 1499 STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV { 1500 FirstArraySlice: UINT, 1501 ArraySize: UINT, 1502 }} 1503 ENUM!{enum D3D12_DSV_FLAGS { 1504 D3D12_DSV_FLAG_NONE = 0x0, 1505 D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, 1506 D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, 1507 }} 1508 ENUM!{enum D3D12_DSV_DIMENSION { 1509 D3D12_DSV_DIMENSION_UNKNOWN = 0, 1510 D3D12_DSV_DIMENSION_TEXTURE1D = 1, 1511 D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, 1512 D3D12_DSV_DIMENSION_TEXTURE2D = 3, 1513 D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, 1514 D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, 1515 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, 1516 }} 1517 UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u { 1518 [u32; 3], 1519 Texture1D Texture1D_mut: D3D12_TEX1D_DSV, 1520 Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV, 1521 Texture2D Texture2D_mut: D3D12_TEX2D_DSV, 1522 Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV, 1523 Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV, 1524 Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV, 1525 }} 1526 STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC { 1527 Format: DXGI_FORMAT, 1528 ViewDimension: D3D12_DSV_DIMENSION, 1529 Flags: D3D12_DSV_FLAGS, 1530 u: D3D12_DEPTH_STENCIL_VIEW_DESC_u, 1531 }} 1532 ENUM!{enum D3D12_CLEAR_FLAGS { 1533 D3D12_CLEAR_FLAG_DEPTH = 0x1, 1534 D3D12_CLEAR_FLAG_STENCIL = 0x2, 1535 }} 1536 ENUM!{enum D3D12_FENCE_FLAGS { 1537 D3D12_FENCE_FLAG_NONE = 0x0, 1538 D3D12_FENCE_FLAG_SHARED = 0x1, 1539 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, 1540 }} 1541 ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE { 1542 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, 1543 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, 1544 D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, 1545 D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, 1546 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4, 1547 }} 1548 ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS { 1549 D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, 1550 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, 1551 }} 1552 STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC { 1553 Type: D3D12_DESCRIPTOR_HEAP_TYPE, 1554 NumDescriptors: UINT, 1555 Flags: D3D12_DESCRIPTOR_HEAP_FLAGS, 1556 NodeMask: UINT, 1557 }} 1558 ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE { 1559 D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, 1560 D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, 1561 D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, 1562 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, 1563 }} 1564 STRUCT!{struct D3D12_DESCRIPTOR_RANGE { 1565 RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, 1566 NumDescriptors: UINT, 1567 BaseShaderRegister: UINT, 1568 RegisterSpace: UINT, 1569 OffsetInDescriptorsFromTableStart: UINT, 1570 }} 1571 STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE { 1572 NumDescriptorRanges: UINT, 1573 pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE, 1574 }} 1575 STRUCT!{struct D3D12_ROOT_CONSTANTS { 1576 ShaderRegister: UINT, 1577 RegisterSpace: UINT, 1578 Num32BitValues: UINT, 1579 }} 1580 STRUCT!{struct D3D12_ROOT_DESCRIPTOR { 1581 ShaderRegister: UINT, 1582 RegisterSpace: UINT, 1583 }} 1584 ENUM!{enum D3D12_SHADER_VISIBILITY { 1585 D3D12_SHADER_VISIBILITY_ALL = 0, 1586 D3D12_SHADER_VISIBILITY_VERTEX = 1, 1587 D3D12_SHADER_VISIBILITY_HULL = 2, 1588 D3D12_SHADER_VISIBILITY_DOMAIN = 3, 1589 D3D12_SHADER_VISIBILITY_GEOMETRY = 4, 1590 D3D12_SHADER_VISIBILITY_PIXEL = 5, 1591 }} 1592 ENUM!{enum D3D12_ROOT_PARAMETER_TYPE { 1593 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, 1594 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, 1595 D3D12_ROOT_PARAMETER_TYPE_CBV = 2, 1596 D3D12_ROOT_PARAMETER_TYPE_SRV = 3, 1597 D3D12_ROOT_PARAMETER_TYPE_UAV = 4, 1598 }} 1599 UNION!{union D3D12_ROOT_PARAMETER_u { 1600 [u32; 3] [u64; 2], 1601 DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE, 1602 Constants Constants_mut: D3D12_ROOT_CONSTANTS, 1603 Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR, 1604 }} 1605 STRUCT!{struct D3D12_ROOT_PARAMETER { 1606 ParameterType: D3D12_ROOT_PARAMETER_TYPE, 1607 u: D3D12_ROOT_PARAMETER_u, 1608 ShaderVisibility: D3D12_SHADER_VISIBILITY, 1609 }} 1610 ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS { 1611 D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, 1612 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, 1613 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, 1614 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, 1615 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, 1616 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, 1617 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, 1618 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, 1619 }} 1620 ENUM!{enum D3D12_STATIC_BORDER_COLOR { 1621 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, 1622 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, 1623 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, 1624 }} 1625 STRUCT!{struct D3D12_STATIC_SAMPLER_DESC { 1626 Filter: D3D12_FILTER, 1627 AddressU: D3D12_TEXTURE_ADDRESS_MODE, 1628 AddressV: D3D12_TEXTURE_ADDRESS_MODE, 1629 AddressW: D3D12_TEXTURE_ADDRESS_MODE, 1630 MipLODBias: FLOAT, 1631 MaxAnisotropy: UINT, 1632 ComparisonFunc: D3D12_COMPARISON_FUNC, 1633 BorderColor: D3D12_STATIC_BORDER_COLOR, 1634 MinLOD: FLOAT, 1635 MaxLOD: FLOAT, 1636 ShaderRegister: UINT, 1637 RegisterSpace: UINT, 1638 ShaderVisibility: D3D12_SHADER_VISIBILITY, 1639 }} 1640 STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC { 1641 NumParameters: UINT, 1642 pParameters: *const D3D12_ROOT_PARAMETER, 1643 NumStaticSamplers: UINT, 1644 pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, 1645 Flags: D3D12_ROOT_SIGNATURE_FLAGS, 1646 }} 1647 ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS { 1648 D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, 1649 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, 1650 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, 1651 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, 1652 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, 1653 }} 1654 STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 { 1655 RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, 1656 NumDescriptors: UINT, 1657 BaseShaderRegister: UINT, 1658 RegisterSpace: UINT, 1659 Flags: D3D12_DESCRIPTOR_RANGE_FLAGS, 1660 OffsetInDescriptorsFromTableStart: UINT, 1661 }} 1662 STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 { 1663 NumDescriptorRanges: UINT, 1664 pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1, 1665 }} 1666 ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS { 1667 D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, 1668 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, 1669 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, 1670 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, 1671 }} 1672 STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 { 1673 ShaderRegister: UINT, 1674 RegisterSpace: UINT, 1675 Flags: D3D12_ROOT_DESCRIPTOR_FLAGS, 1676 }} 1677 UNION!{union D3D12_ROOT_PARAMETER1_u { 1678 [u32; 3] [u64; 2], 1679 DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1, 1680 Constants Constants_mut: D3D12_ROOT_CONSTANTS, 1681 Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1, 1682 }} 1683 STRUCT!{struct D3D12_ROOT_PARAMETER1 { 1684 ParameterType: D3D12_ROOT_PARAMETER_TYPE, 1685 u: D3D12_ROOT_PARAMETER1_u, 1686 ShaderVisibility: D3D12_SHADER_VISIBILITY, 1687 }} 1688 STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 { 1689 NumParameters: UINT, 1690 pParameters: *const D3D12_ROOT_PARAMETER1, 1691 NumStaticSamplers: UINT, 1692 pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, 1693 Flags: D3D12_ROOT_SIGNATURE_FLAGS, 1694 }} 1695 UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u { 1696 [u32; 5] [u64; 5], 1697 Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC, 1698 Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1, 1699 }} 1700 STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { 1701 Version: UINT, 1702 u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u, 1703 }} 1704 RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)] 1705 interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl): 1706 IUnknown(IUnknownVtbl) { 1707 fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC, 1708 }} 1709 RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)] 1710 interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl): 1711 IUnknown(IUnknownVtbl) { 1712 fn GetRootSignatureDescAtVersion( 1713 convertToVersion: D3D_ROOT_SIGNATURE_VERSION, 1714 ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC, 1715 ) -> HRESULT, 1716 fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, 1717 }} 1718 FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE( 1719 pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, 1720 Version: D3D_ROOT_SIGNATURE_VERSION, 1721 ppBlob: *mut *mut ID3DBlob, 1722 ppErrorBlob: *mut *mut ID3DBlob, 1723 ) -> HRESULT} 1724 extern "system" { D3D12SerializeRootSignature( pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, Version: D3D_ROOT_SIGNATURE_VERSION, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT1725 pub fn D3D12SerializeRootSignature( 1726 pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, 1727 Version: D3D_ROOT_SIGNATURE_VERSION, 1728 ppBlob: *mut *mut ID3DBlob, 1729 ppErrorBlob: *mut *mut ID3DBlob, 1730 ) -> HRESULT; 1731 } 1732 FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER( 1733 pSrcData: LPCVOID, 1734 SrcDataSizeInBytes: SIZE_T, 1735 pRootSignatureDeserializerInterface: REFIID, 1736 ppRootSignatureDeserializer: *mut *mut c_void, 1737 ) -> HRESULT} 1738 extern "system" { D3D12CreateRootSignatureDeserializer( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFGUID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT1739 pub fn D3D12CreateRootSignatureDeserializer( 1740 pSrcData: LPCVOID, 1741 SrcDataSizeInBytes: SIZE_T, 1742 pRootSignatureDeserializerInterface: REFGUID, 1743 ppRootSignatureDeserializer: *mut *mut c_void, 1744 ) -> HRESULT; 1745 } 1746 FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE( 1747 pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, 1748 ppBlob: *mut *mut ID3DBlob, 1749 ppErrorBlob: *mut *mut ID3DBlob, 1750 ) -> HRESULT} 1751 extern "system" { D3D12SerializeVersionedRootSignature( pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT1752 pub fn D3D12SerializeVersionedRootSignature( 1753 pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, 1754 ppBlob: *mut *mut ID3DBlob, 1755 ppErrorBlob: *mut *mut ID3DBlob, 1756 ) -> HRESULT; 1757 } 1758 FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER( 1759 pSrcData: LPCVOID, 1760 SrcDataSizeInBytes: SIZE_T, 1761 pRootSignatureDeserializerInterface: REFIID, 1762 ppRootSignatureDeserializer: *mut *mut c_void, 1763 ) -> HRESULT} 1764 extern "system" { D3D12CreateVersionedRootSignatureDeserializer( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFIID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT1765 pub fn D3D12CreateVersionedRootSignatureDeserializer( 1766 pSrcData: LPCVOID, 1767 SrcDataSizeInBytes: SIZE_T, 1768 pRootSignatureDeserializerInterface: REFIID, 1769 ppRootSignatureDeserializer: *mut *mut c_void, 1770 ) -> HRESULT; 1771 } 1772 STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE { 1773 ptr: SIZE_T, 1774 }} 1775 STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE { 1776 ptr: UINT64, 1777 }} 1778 STRUCT!{struct D3D12_DISCARD_REGION { 1779 NumRects: UINT, 1780 pRects: *const D3D12_RECT, 1781 FirstSubresource: UINT, 1782 NumSubresources: UINT, 1783 }} 1784 ENUM!{enum D3D12_QUERY_HEAP_TYPE { 1785 D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, 1786 D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, 1787 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, 1788 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, 1789 }} 1790 STRUCT!{struct D3D12_QUERY_HEAP_DESC { 1791 Type: D3D12_QUERY_HEAP_TYPE, 1792 Count: UINT, 1793 NodeMask: UINT, 1794 }} 1795 ENUM!{enum D3D12_QUERY_TYPE { 1796 D3D12_QUERY_TYPE_OCCLUSION = 0, 1797 D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, 1798 D3D12_QUERY_TYPE_TIMESTAMP = 2, 1799 D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, 1800 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, 1801 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, 1802 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, 1803 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, 1804 }} 1805 ENUM!{enum D3D12_PREDICATION_OP { 1806 D3D12_PREDICATION_OP_EQUAL_ZERO = 0, 1807 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, 1808 }} 1809 STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { 1810 IAVertices: UINT64, 1811 IAPrimitives: UINT64, 1812 VSInvocations: UINT64, 1813 GSInvocations: UINT64, 1814 GSPrimitives: UINT64, 1815 CInvocations: UINT64, 1816 CPrimitives: UINT64, 1817 PSInvocations: UINT64, 1818 HSInvocations: UINT64, 1819 DSInvocations: UINT64, 1820 CSInvocations: UINT64, 1821 }} 1822 STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS { 1823 NumPrimitivesWritten: UINT64, 1824 PrimitivesStorageNeeded: UINT64, 1825 }} 1826 STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { 1827 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 1828 SizeInBytes: UINT64, 1829 BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS, 1830 }} 1831 STRUCT!{struct D3D12_DRAW_ARGUMENTS { 1832 VertexCountPerInstance: UINT, 1833 InstanceCount: UINT, 1834 StartVertexLocation: UINT, 1835 StartInstanceLocation: UINT, 1836 }} 1837 STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS { 1838 IndexCountPerInstance: UINT, 1839 InstanceCount: UINT, 1840 StartIndexLocation: UINT, 1841 BaseVertexLocation: INT, 1842 StartInstanceLocation: UINT, 1843 }} 1844 STRUCT!{struct D3D12_DISPATCH_ARGUMENTS { 1845 ThreadGroupCountX: UINT, 1846 ThreadGroupCountY: UINT, 1847 ThreadGroupCountZ: UINT, 1848 }} 1849 STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW { 1850 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 1851 SizeInBytes: UINT, 1852 StrideInBytes: UINT, 1853 }} 1854 STRUCT!{struct D3D12_INDEX_BUFFER_VIEW { 1855 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 1856 SizeInBytes: UINT, 1857 Format: DXGI_FORMAT, 1858 }} 1859 ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE { 1860 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, 1861 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, 1862 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, 1863 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, 1864 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, 1865 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, 1866 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, 1867 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, 1868 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, 1869 }} 1870 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer { 1871 Slot: UINT, 1872 }} 1873 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant { 1874 RootParameterIndex: UINT, 1875 DestOffsetIn32BitValues: UINT, 1876 Num32BitValuesToSet: UINT, 1877 }} 1878 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView { 1879 RootParameterIndex: UINT, 1880 }} 1881 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView { 1882 RootParameterIndex: UINT, 1883 }} 1884 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView { 1885 RootParameterIndex: UINT, 1886 }} 1887 UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u { 1888 [u32; 3], 1889 VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer, 1890 Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant, 1891 ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView, 1892 ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView, 1893 UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView, 1894 }} 1895 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC { 1896 Type: D3D12_INDIRECT_ARGUMENT_TYPE, 1897 u: D3D12_INDIRECT_ARGUMENT_DESC_u, 1898 }} 1899 STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC { 1900 ByteStride: UINT, 1901 NumArgumentDescs: UINT, 1902 pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC, 1903 NodeMask: UINT, 1904 }} 1905 RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)] 1906 interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) { 1907 fn GetPrivateData( 1908 guid: REFGUID, 1909 pDataSize: *mut UINT, 1910 pData: *mut c_void, 1911 ) -> HRESULT, 1912 fn SetPrivateData( 1913 guid: REFGUID, 1914 DataSize: UINT, 1915 pData: *const c_void, 1916 ) -> HRESULT, 1917 fn SetPrivateDataInterface( 1918 guid: REFGUID, 1919 pData: *const IUnknown, 1920 ) -> HRESULT, 1921 fn SetName( 1922 Name: LPCWSTR, 1923 ) -> HRESULT, 1924 }} 1925 RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)] 1926 interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) { 1927 fn GetDevice( 1928 riid: REFIID, 1929 ppvDevice: *mut *mut c_void, 1930 ) -> HRESULT, 1931 }} 1932 RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)] 1933 interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} 1934 RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)] 1935 interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { 1936 #[fixme] fn GetDesc() -> D3D12_HEAP_DESC, 1937 }} 1938 RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)] 1939 interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { 1940 fn Map( 1941 Subresource: UINT, 1942 pReadRange: *const D3D12_RANGE, 1943 ppData: *mut *mut c_void, 1944 ) -> HRESULT, 1945 fn Unmap( 1946 Subresource: UINT, 1947 pWrittenRange: *const D3D12_RANGE, 1948 ) -> (), 1949 #[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC, 1950 fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS, 1951 fn WriteToSubresource( 1952 DstSubresource: UINT, 1953 pDstBox: *const D3D12_BOX, 1954 pSrcData: *const c_void, 1955 SrcRowPitch: UINT, 1956 SrcDepthPitch: UINT, 1957 ) -> HRESULT, 1958 fn ReadFromSubresource( 1959 pDstData: *mut c_void, 1960 DstRowPitch: UINT, 1961 DstDepthPitch: UINT, 1962 SrcSubresource: UINT, 1963 pSrcBox: *const D3D12_BOX, 1964 ) -> HRESULT, 1965 fn GetHeapProperties( 1966 pHeapProperties: *mut D3D12_HEAP_PROPERTIES, 1967 pHeapFlags: *mut D3D12_HEAP_FLAGS, 1968 ) -> HRESULT, 1969 }} 1970 RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)] 1971 interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) { 1972 fn Reset() -> HRESULT, 1973 }} 1974 RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)] 1975 interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { 1976 fn GetCompletedValue() -> UINT64, 1977 fn SetEventOnCompletion( 1978 Value: UINT64, 1979 hEvent: HANDLE, 1980 ) -> HRESULT, 1981 fn Signal( 1982 Value: UINT64, 1983 ) -> HRESULT, 1984 }} 1985 RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)] 1986 interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) { 1987 fn GetCachedBlob( 1988 ppBlob: *mut *mut ID3DBlob, 1989 ) -> HRESULT, 1990 }} 1991 RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)] 1992 interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { 1993 #[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC, 1994 #[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE, 1995 #[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE, 1996 }} 1997 RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)] 1998 interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}} 1999 RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)] 2000 interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl): 2001 ID3D12Pageable(ID3D12PageableVtbl) {}} 2002 RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)] 2003 interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { 2004 fn GetType() -> D3D12_COMMAND_LIST_TYPE, 2005 }} 2006 RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)] 2007 interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl): 2008 ID3D12CommandList(ID3D12CommandListVtbl) { 2009 fn Close() -> HRESULT, 2010 fn Reset( 2011 pAllocator: *mut ID3D12CommandAllocator, 2012 pInitialState: *mut ID3D12PipelineState, 2013 ) -> HRESULT, 2014 fn ClearState( 2015 pPipelineState: *mut ID3D12PipelineState, 2016 ) -> (), 2017 fn DrawInstanced( 2018 VertexCountPerInstance: UINT, 2019 InstanceCount: UINT, 2020 StartVertexLocation: UINT, 2021 StartInstanceLocation: UINT, 2022 ) -> (), 2023 fn DrawIndexedInstanced( 2024 IndexCountPerInstance: UINT, 2025 InstanceCount: UINT, 2026 StartIndexLocation: UINT, 2027 BaseVertexLocation: INT, 2028 StartInstanceLocation: UINT, 2029 ) -> (), 2030 fn Dispatch( 2031 ThreadGroupCountX: UINT, 2032 ThreadGroupCountY: UINT, 2033 ThreadGroupCountZ: UINT, 2034 ) -> (), 2035 fn CopyBufferRegion( 2036 pDstBuffer: *mut ID3D12Resource, 2037 DstOffset: UINT64, 2038 pSrcBuffer: *mut ID3D12Resource, 2039 SrcOffset: UINT64, 2040 NumBytes: UINT64, 2041 ) -> (), 2042 fn CopyTextureRegion( 2043 pDst: *const D3D12_TEXTURE_COPY_LOCATION, 2044 DstX: UINT, 2045 DstY: UINT, 2046 DstZ: UINT, 2047 pSrc: *const D3D12_TEXTURE_COPY_LOCATION, 2048 pSrcBox: *const D3D12_BOX, 2049 ) -> (), 2050 fn CopyResource( 2051 pDstResource: *mut ID3D12Resource, 2052 pSrcResource: *mut ID3D12Resource, 2053 ) -> (), 2054 fn CopyTiles( 2055 pTiledResource: *mut ID3D12Resource, 2056 pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, 2057 pTileRegionSize: *const D3D12_TILE_REGION_SIZE, 2058 pBuffer: *mut ID3D12Resource, 2059 BufferStartOffsetInBytes: UINT64, 2060 Flags: D3D12_TILE_COPY_FLAGS, 2061 ) -> (), 2062 fn ResolveSubresource( 2063 pDstResource: *mut ID3D12Resource, 2064 DstSubresource: UINT, 2065 pSrcResource: *mut ID3D12Resource, 2066 SrcSubresource: UINT, 2067 Format: DXGI_FORMAT, 2068 ) -> (), 2069 fn IASetPrimitiveTopology( 2070 PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY, 2071 ) -> (), 2072 fn RSSetViewports( 2073 NumViewports: UINT, 2074 pViewports: *const D3D12_VIEWPORT, 2075 ) -> (), 2076 fn RSSetScissorRects( 2077 NumRects: UINT, 2078 pRects: *const D3D12_RECT, 2079 ) -> (), 2080 fn OMSetBlendFactor( 2081 BlendFactor: *const [FLOAT; 4], 2082 ) -> (), 2083 fn OMSetStencilRef( 2084 StencilRef: UINT, 2085 ) -> (), 2086 fn SetPipelineState( 2087 pPipelineState: *mut ID3D12PipelineState, 2088 ) -> (), 2089 fn ResourceBarrier( 2090 NumBarriers: UINT, 2091 pBarriers: *const D3D12_RESOURCE_BARRIER, 2092 ) -> (), 2093 fn ExecuteBundle( 2094 pCommandList: *mut ID3D12GraphicsCommandList, 2095 ) -> (), 2096 fn SetDescriptorHeaps( 2097 NumDescriptorHeaps: UINT, 2098 ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap, 2099 ) -> (), 2100 fn SetComputeRootSignature( 2101 pRootSignature: *mut ID3D12RootSignature, 2102 ) -> (), 2103 fn SetGraphicsRootSignature( 2104 pRootSignature: *mut ID3D12RootSignature, 2105 ) -> (), 2106 fn SetComputeRootDescriptorTable( 2107 RootParameterIndex: UINT, 2108 BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, 2109 ) -> (), 2110 fn SetGraphicsRootDescriptorTable( 2111 RootParameterIndex: UINT, 2112 BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, 2113 ) -> (), 2114 fn SetComputeRoot32BitConstant( 2115 RootParameterIndex: UINT, 2116 SrcData: UINT, 2117 DestOffsetIn32BitValues: UINT, 2118 ) -> (), 2119 fn SetGraphicsRoot32BitConstant( 2120 RootParameterIndex: UINT, 2121 SrcData: UINT, 2122 DestOffsetIn32BitValues: UINT, 2123 ) -> (), 2124 fn SetComputeRoot32BitConstants( 2125 RootParameterIndex: UINT, 2126 Num32BitValuesToSet: UINT, 2127 pSrcData: *const c_void, 2128 DestOffsetIn32BitValues: UINT, 2129 ) -> (), 2130 fn SetGraphicsRoot32BitConstants( 2131 RootParameterIndex: UINT, 2132 Num32BitValuesToSet: UINT, 2133 pSrcData: *const c_void, 2134 DestOffsetIn32BitValues: UINT, 2135 ) -> (), 2136 fn SetComputeRootConstantBufferView( 2137 RootParameterIndex: UINT, 2138 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 2139 ) -> (), 2140 fn SetGraphicsRootConstantBufferView( 2141 RootParameterIndex: UINT, 2142 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 2143 ) -> (), 2144 fn SetComputeRootShaderResourceView( 2145 RootParameterIndex: UINT, 2146 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 2147 ) -> (), 2148 fn SetGraphicsRootShaderResourceView( 2149 RootParameterIndex: UINT, 2150 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 2151 ) -> (), 2152 fn SetComputeRootUnorderedAccessView( 2153 RootParameterIndex: UINT, 2154 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 2155 ) -> (), 2156 fn SetGraphicsRootUnorderedAccessView( 2157 RootParameterIndex: UINT, 2158 BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, 2159 ) -> (), 2160 fn IASetIndexBuffer( 2161 pView: *const D3D12_INDEX_BUFFER_VIEW, 2162 ) -> (), 2163 fn IASetVertexBuffers( 2164 StartSlot: UINT, 2165 NumViews: UINT, 2166 pViews: *const D3D12_VERTEX_BUFFER_VIEW, 2167 ) -> (), 2168 fn SOSetTargets( 2169 StartSlot: UINT, 2170 NumViews: UINT, 2171 pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW, 2172 ) -> (), 2173 fn OMSetRenderTargets( 2174 NumRenderTargetDescriptors: UINT, 2175 pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE, 2176 RTsSingleHandleToDescriptorRange: BOOL, 2177 pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE, 2178 ) -> (), 2179 fn ClearDepthStencilView( 2180 DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE, 2181 ClearFlags: D3D12_CLEAR_FLAGS, 2182 Depth: FLOAT, 2183 Stencil: UINT8, 2184 NumRects: UINT, 2185 pRects: *const D3D12_RECT, 2186 ) -> (), 2187 fn ClearRenderTargetView( 2188 RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE, 2189 ColorRGBA: *const [FLOAT; 4], 2190 NumRects: UINT, 2191 pRects: *const D3D12_RECT, 2192 ) -> (), 2193 fn ClearUnorderedAccessViewUint( 2194 ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, 2195 ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, 2196 pResource: *mut ID3D12Resource, 2197 Values: *const [UINT; 4], 2198 NumRects: UINT, 2199 pRects: *const D3D12_RECT, 2200 ) -> (), 2201 fn ClearUnorderedAccessViewFloat( 2202 ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, 2203 ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, 2204 pResource: *mut ID3D12Resource, 2205 Values: *const [FLOAT; 4], 2206 NumRects: UINT, 2207 pRects: *const D3D12_RECT, 2208 ) -> (), 2209 fn DiscardResource( 2210 pResource: *mut ID3D12Resource, 2211 pRegion: *const D3D12_DISCARD_REGION, 2212 ) -> (), 2213 fn BeginQuery( 2214 pQueryHeap: *mut ID3D12QueryHeap, 2215 Type: D3D12_QUERY_TYPE, 2216 Index: UINT, 2217 ) -> (), 2218 fn EndQuery( 2219 pQueryHeap: *mut ID3D12QueryHeap, 2220 Type: D3D12_QUERY_TYPE, 2221 Index: UINT, 2222 ) -> (), 2223 fn ResolveQueryData( 2224 pQueryHeap: *mut ID3D12QueryHeap, 2225 Type: D3D12_QUERY_TYPE, 2226 StartIndex: UINT, 2227 NumQueries: UINT, 2228 pDestinationBuffer: *mut ID3D12Resource, 2229 AlignedDestinationBufferOffset: UINT64, 2230 ) -> (), 2231 fn SetPredication( 2232 pBuffer: *mut ID3D12Resource, 2233 AlignedBufferOffset: UINT64, 2234 Operation: D3D12_PREDICATION_OP, 2235 ) -> (), 2236 fn SetMarker( 2237 Metadata: UINT, 2238 pData: *const c_void, 2239 Size: UINT, 2240 ) -> (), 2241 fn BeginEvent( 2242 Metadata: UINT, 2243 pData: *const c_void, 2244 Size: UINT, 2245 ) -> (), 2246 fn EndEvent() -> (), 2247 fn ExecuteIndirect( 2248 pCommandSignature: *mut ID3D12CommandSignature, 2249 MaxCommandCount: UINT, 2250 pArgumentBuffer: *mut ID3D12Resource, 2251 ArgumentBufferOffset: UINT64, 2252 pCountBuffer: *mut ID3D12Resource, 2253 CountBufferOffset: UINT64, 2254 ) -> (), 2255 }} 2256 RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)] 2257 interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl): 2258 ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) { 2259 fn AtomicCopyBufferUINT( 2260 pDstBuffer: *mut ID3D12Resource, 2261 DstOffset: UINT64, 2262 pSrcBuffer: *mut ID3D12Resource, 2263 SrcOffset: UINT64, 2264 Dependencies: UINT, 2265 ppDependentResources: *const *mut ID3D12Resource, 2266 pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, 2267 ) -> (), 2268 fn AtomicCopyBufferUINT64( 2269 pDstBuffer: *mut ID3D12Resource, 2270 DstOffset: UINT64, 2271 pSrcBuffer: *mut ID3D12Resource, 2272 SrcOffset: UINT64, 2273 Dependencies: UINT, 2274 ppDependentResources: *const *mut ID3D12Resource, 2275 pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, 2276 ) -> (), 2277 fn OMSetDepthBounds( 2278 Min: FLOAT, 2279 Max: FLOAT, 2280 ) -> (), 2281 fn SetSamplePositions( 2282 NumSamplesPerPixel: UINT, 2283 NumPixels: UINT, 2284 pSamplePositions: *mut D3D12_SAMPLE_POSITION, 2285 ) -> (), 2286 fn ResolveSubresourceRegion( 2287 pDstResource: *mut ID3D12Resource, 2288 DstSubresource: UINT, 2289 DstX: UINT, 2290 DstY: UINT, 2291 pSrcResource: *mut ID3D12Resource, 2292 SrcSubresource: UINT, 2293 pSrcRect: *mut D3D12_RECT, 2294 Format: DXGI_FORMAT, 2295 ResolveMode: D3D12_RESOLVE_MODE, 2296 ) -> (), 2297 }} 2298 RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)] 2299 interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) { 2300 fn UpdateTileMappings( 2301 pResource: *mut ID3D12Resource, 2302 NumResourceRegions: UINT, 2303 pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, 2304 pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, 2305 pHeap: *mut ID3D12Heap, 2306 NumRanges: UINT, 2307 pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, 2308 pHeapRangeStartOffsets: *const UINT, 2309 pRangeTileCounts: *const UINT, 2310 Flags: D3D12_TILE_MAPPING_FLAGS, 2311 ) -> (), 2312 fn CopyTileMappings( 2313 pDstResource: *mut ID3D12Resource, 2314 pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, 2315 pSrcResource: *mut ID3D12Resource, 2316 pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, 2317 pRegionSize: *const D3D12_TILE_REGION_SIZE, 2318 Flags: D3D12_TILE_MAPPING_FLAGS, 2319 ) -> (), 2320 fn ExecuteCommandLists( 2321 NumCommandLists: UINT, 2322 ppCommandLists: *const *mut ID3D12CommandList, 2323 ) -> (), 2324 fn SetMarker( 2325 Metadata: UINT, 2326 pData: *const c_void, 2327 Size: UINT, 2328 ) -> (), 2329 fn BeginEvent( 2330 Metadata: UINT, 2331 pData: *const c_void, 2332 Size: UINT, 2333 ) -> (), 2334 fn EndEvent() -> (), 2335 fn Signal( 2336 pFence: *mut ID3D12Fence, 2337 Value: UINT64, 2338 ) -> HRESULT, 2339 fn Wait( 2340 pFence: *mut ID3D12Fence, 2341 Value: UINT64, 2342 ) -> HRESULT, 2343 fn GetTimestampFrequency( 2344 pFrequency: *mut UINT64, 2345 ) -> HRESULT, 2346 fn GetClockCalibration( 2347 pGpuTimestamp: *mut UINT64, 2348 pCpuTimestamp: *mut UINT64, 2349 ) -> HRESULT, 2350 #[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC, 2351 }} 2352 RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)] 2353 interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) { 2354 fn GetNodeCount() -> UINT, 2355 fn CreateCommandQueue( 2356 pDesc: *const D3D12_COMMAND_QUEUE_DESC, 2357 riid: REFGUID, 2358 ppCommandQueue: *mut *mut c_void, 2359 ) -> HRESULT, 2360 fn CreateCommandAllocator( 2361 type_: D3D12_COMMAND_LIST_TYPE, 2362 riid: REFGUID, 2363 ppCommandAllocator: *mut *mut c_void, 2364 ) -> HRESULT, 2365 fn CreateGraphicsPipelineState( 2366 pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, 2367 riid: REFGUID, 2368 ppPipelineState: *mut *mut c_void, 2369 ) -> HRESULT, 2370 fn CreateComputePipelineState( 2371 pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, 2372 riid: REFGUID, 2373 ppPipelineState: *mut *mut c_void, 2374 ) -> HRESULT, 2375 fn CreateCommandList( 2376 nodeMask: UINT, 2377 type_: D3D12_COMMAND_LIST_TYPE, 2378 pCommandAllocator: *mut ID3D12CommandAllocator, 2379 pInitialState: *mut ID3D12PipelineState, 2380 riid: REFGUID, 2381 ppCommandList: *mut *mut c_void, 2382 ) -> HRESULT, 2383 fn CheckFeatureSupport( 2384 Feature: D3D12_FEATURE, 2385 pFeatureSupportData: *mut c_void, 2386 FeatureSupportDataSize: UINT, 2387 ) -> HRESULT, 2388 fn CreateDescriptorHeap( 2389 pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC, 2390 riid: REFGUID, 2391 ppvHeap: *mut *mut c_void, 2392 ) -> HRESULT, 2393 fn GetDescriptorHandleIncrementSize( 2394 DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE, 2395 ) -> UINT, 2396 fn CreateRootSignature( 2397 nodeMask: UINT, 2398 pBlobWithRootSignature: *const c_void, 2399 blobLengthInBytes: SIZE_T, 2400 riid: REFGUID, 2401 ppvRootSignature: *mut *mut c_void, 2402 ) -> HRESULT, 2403 fn CreateConstantBufferView( 2404 pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC, 2405 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, 2406 ) -> (), 2407 fn CreateShaderResourceView( 2408 pResource: *mut ID3D12Resource, 2409 pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC, 2410 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, 2411 ) -> (), 2412 fn CreateUnorderedAccessView( 2413 pResource: *mut ID3D12Resource, 2414 pCounterResource: *mut ID3D12Resource, 2415 pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC, 2416 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, 2417 ) -> (), 2418 fn CreateRenderTargetView( 2419 pResource: *mut ID3D12Resource, 2420 pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC, 2421 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, 2422 ) -> (), 2423 fn CreateDepthStencilView( 2424 pResource: *mut ID3D12Resource, 2425 pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC, 2426 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, 2427 ) -> (), 2428 fn CreateSampler( 2429 pDesc: *const D3D12_SAMPLER_DESC, 2430 DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, 2431 ) -> (), 2432 fn CopyDescriptors( 2433 NumDestDescriptorRanges: UINT, 2434 pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, 2435 pDestDescriptorRangeSizes: *const UINT, 2436 NumSrcDescriptorRanges: UINT, 2437 pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, 2438 pSrcDescriptorRangeSizes: *const UINT, 2439 DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, 2440 ) -> (), 2441 fn CopyDescriptorsSimple( 2442 NumDescriptors: UINT, 2443 DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, 2444 SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, 2445 DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, 2446 ) -> (), 2447 #[fixme] fn GetResourceAllocationInfo( 2448 visibleMask: UINT, 2449 numResourceDescs: UINT, 2450 pResourceDescs: *const D3D12_RESOURCE_DESC, 2451 ) -> D3D12_RESOURCE_ALLOCATION_INFO, 2452 #[fixme] fn GetCustomHeapProperties( 2453 nodeMask: UINT, 2454 heapType: D3D12_HEAP_TYPE, 2455 ) -> D3D12_HEAP_PROPERTIES, 2456 fn CreateCommittedResource( 2457 pHeapProperties: *const D3D12_HEAP_PROPERTIES, 2458 HeapFlags: D3D12_HEAP_FLAGS, 2459 pResourceDesc: *const D3D12_RESOURCE_DESC, 2460 InitialResourceState: D3D12_RESOURCE_STATES, 2461 pOptimizedClearValue: *const D3D12_CLEAR_VALUE, 2462 riidResource: REFGUID, 2463 ppvResource: *mut *mut c_void, 2464 ) -> HRESULT, 2465 fn CreateHeap( 2466 pDesc: *const D3D12_HEAP_DESC, 2467 riid: REFGUID, 2468 ppvHeap: *mut *mut c_void, 2469 ) -> HRESULT, 2470 fn CreatePlacedResource( 2471 pHeap: *mut ID3D12Heap, 2472 HeapOffset: UINT64, 2473 pDesc: *const D3D12_RESOURCE_DESC, 2474 InitialState: D3D12_RESOURCE_STATES, 2475 pOptimizedClearValue: *const D3D12_CLEAR_VALUE, 2476 riid: REFGUID, 2477 ppvResource: *mut *mut c_void, 2478 ) -> HRESULT, 2479 fn CreateReservedResource( 2480 pDesc: *const D3D12_RESOURCE_DESC, 2481 InitialState: D3D12_RESOURCE_STATES, 2482 pOptimizedClearValue: *const D3D12_CLEAR_VALUE, 2483 riid: REFGUID, 2484 ppvResource: *mut *mut c_void, 2485 ) -> HRESULT, 2486 fn CreateSharedHandle( 2487 pObject: *mut ID3D12DeviceChild, 2488 pAttributes: *const SECURITY_ATTRIBUTES, 2489 Access: DWORD, 2490 Name: LPCWSTR, 2491 pHandle: *mut HANDLE, 2492 ) -> HRESULT, 2493 fn OpenSharedHandle( 2494 NTHandle: HANDLE, 2495 riid: REFGUID, 2496 ppvObj: *mut *mut c_void, 2497 ) -> HRESULT, 2498 fn OpenSharedHandleByName( 2499 Name: LPCWSTR, 2500 Access: DWORD, 2501 pNTHandle: *mut HANDLE, 2502 ) -> HRESULT, 2503 fn MakeResident( 2504 NumObjects: UINT, 2505 ppObjects: *mut *mut ID3D12Pageable, 2506 ) -> HRESULT, 2507 fn Evict( 2508 NumObjects: UINT, 2509 ppObjects: *mut *mut ID3D12Pageable, 2510 ) -> HRESULT, 2511 fn CreateFence( 2512 InitialValue: UINT64, 2513 Flags: D3D12_FENCE_FLAGS, 2514 riid: REFGUID, 2515 ppFence: *mut *mut c_void, 2516 ) -> HRESULT, 2517 fn GetDeviceRemovedReason() -> HRESULT, 2518 fn GetCopyableFootprints( 2519 pResourceDesc: *const D3D12_RESOURCE_DESC, 2520 FirstSubresource: UINT, 2521 NumSubresources: UINT, 2522 BaseOffset: UINT64, 2523 pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT, 2524 pNumRows: *mut UINT, 2525 pRowSizeInBytes: *mut UINT64, 2526 pTotalBytes: *mut UINT64, 2527 ) -> (), 2528 fn CreateQueryHeap( 2529 pDesc: *const D3D12_QUERY_HEAP_DESC, 2530 riid: REFGUID, 2531 ppvHeap: *mut *mut c_void, 2532 ) -> HRESULT, 2533 fn SetStablePowerState( 2534 Enable: BOOL, 2535 ) -> HRESULT, 2536 fn CreateCommandSignature( 2537 pDesc: *const D3D12_COMMAND_SIGNATURE_DESC, 2538 pRootSignature: *mut ID3D12RootSignature, 2539 riid: REFGUID, 2540 ppvCommandSignature: *mut *mut c_void, 2541 ) -> HRESULT, 2542 fn GetResourceTiling( 2543 pTiledResource: *mut ID3D12Resource, 2544 pNumTilesForEntireResource: *mut UINT, 2545 pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO, 2546 pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE, 2547 pNumSubresourceTilings: *mut UINT, 2548 FirstSubresourceTilingToGet: UINT, 2549 pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING, 2550 ) -> (), 2551 #[fixme] fn GetAdapterLuid() -> LUID, 2552 }} 2553 RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)] 2554 interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { 2555 fn StorePipeline( 2556 pName: LPCWSTR, 2557 pPipeline: *mut ID3D12PipelineState, 2558 ) -> HRESULT, 2559 fn LoadGraphicsPipeline( 2560 pName: LPCWSTR, 2561 pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, 2562 riid: REFIID, 2563 ppPipelineState: *mut *mut c_void, 2564 ) -> HRESULT, 2565 fn LoadComputePipeline( 2566 pName: LPCWSTR, 2567 pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, 2568 riid: REFIID, 2569 ppPipelineState: *mut *mut c_void, 2570 ) -> HRESULT, 2571 fn GetSerializedSize() -> SIZE_T, 2572 fn Serialize( 2573 pData: *mut c_void, 2574 DataSizeInBytes: SIZE_T, 2575 ) -> HRESULT, 2576 }} 2577 RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)] 2578 interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl): ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) { 2579 fn LoadPipeline( 2580 pName: LPCWSTR, 2581 pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, 2582 riid: REFIID, 2583 ppPipelineState: *mut *mut c_void, 2584 ) -> HRESULT, 2585 }} 2586 ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { 2587 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, 2588 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, 2589 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0, 2590 }} 2591 ENUM!{enum D3D12_RESIDENCY_PRIORITY { 2592 D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, 2593 D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, 2594 D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, 2595 D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, 2596 D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, 2597 }} 2598 RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)] 2599 interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) { 2600 fn CreatePipelineLibrary( 2601 pLibraryBlob: *const c_void, 2602 BlobLength: SIZE_T, 2603 riid: REFIID, 2604 ppPipelineLibrary: *mut *mut c_void, 2605 ) -> HRESULT, 2606 fn SetEventOnMultipleFenceCompletion( 2607 ppFences: *const *mut ID3D12Fence, 2608 pFenceValues: *const UINT64, 2609 NumFences: UINT, 2610 Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS, 2611 hEvent: HANDLE, 2612 ) -> HRESULT, 2613 fn SetResidencyPriority( 2614 NumObjects: UINT, 2615 ppObjects: *const *mut ID3D12Pageable, 2616 pPriorities: *const D3D12_RESIDENCY_PRIORITY, 2617 ) -> HRESULT, 2618 }} 2619 RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)] 2620 interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) { 2621 fn CreatePipelineState( 2622 pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, 2623 riid: REFIID, 2624 ppPipelineState: *mut *mut c_void, 2625 ) -> HRESULT, 2626 }} 2627 RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)] 2628 interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) { 2629 fn EnableShaderInstrumentation( 2630 bEnable: BOOL, 2631 ) -> (), 2632 fn ShaderInstrumentationEnabled() -> BOOL, 2633 }} 2634 STRUCT!{struct D3D12_SUBRESOURCE_DATA { 2635 pData: *const c_void, 2636 RowPitch: LONG_PTR, 2637 SlicePitch: LONG_PTR, 2638 }} 2639 STRUCT!{struct D3D12_MEMCPY_DEST { 2640 pData: *mut c_void, 2641 RowPitch: SIZE_T, 2642 SlicePitch: SIZE_T, 2643 }} 2644 FN!{stdcall PFN_D3D12_CREATE_DEVICE( 2645 *mut IUnknown, 2646 D3D_FEATURE_LEVEL, 2647 REFIID, 2648 *mut *mut c_void, 2649 ) -> HRESULT} 2650 extern "system" { D3D12CreateDevice( pAdapter: *mut IUnknown, MinimumFeatureLevel: D3D_FEATURE_LEVEL, riid: REFGUID, ppDevice: *mut *mut c_void, ) -> HRESULT2651 pub fn D3D12CreateDevice( 2652 pAdapter: *mut IUnknown, 2653 MinimumFeatureLevel: D3D_FEATURE_LEVEL, 2654 riid: REFGUID, 2655 ppDevice: *mut *mut c_void, 2656 ) -> HRESULT; 2657 } 2658 FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE( 2659 REFIID, 2660 *mut *mut c_void, 2661 ) -> HRESULT} 2662 extern "system" { D3D12GetDebugInterface( riid: REFGUID, ppvDebug: *mut *mut c_void ) -> HRESULT2663 pub fn D3D12GetDebugInterface( 2664 riid: REFGUID, 2665 ppvDebug: *mut *mut c_void 2666 ) -> HRESULT; D3D12EnableExperimentalFeatures( NumFeatures: UINT, pIIDs: *const IID, pConfigurationStructs: *mut c_void, pConfigurationStructSizes: *mut UINT, ) -> HRESULT2667 pub fn D3D12EnableExperimentalFeatures( 2668 NumFeatures: UINT, 2669 pIIDs: *const IID, 2670 pConfigurationStructs: *mut c_void, 2671 pConfigurationStructSizes: *mut UINT, 2672 ) -> HRESULT; 2673 } 2674 DEFINE_GUID!{IID_ID3D12Object, 2675 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8} 2676 DEFINE_GUID!{IID_ID3D12DeviceChild, 2677 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57} 2678 DEFINE_GUID!{IID_ID3D12RootSignature, 2679 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14} 2680 DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer, 2681 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46} 2682 DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer, 2683 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0} 2684 DEFINE_GUID!{IID_ID3D12Pageable, 2685 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6} 2686 DEFINE_GUID!{IID_ID3D12Heap, 2687 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3} 2688 DEFINE_GUID!{IID_ID3D12Resource, 2689 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad} 2690 DEFINE_GUID!{IID_ID3D12CommandAllocator, 2691 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24} 2692 DEFINE_GUID!{IID_ID3D12Fence, 2693 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76} 2694 DEFINE_GUID!{IID_ID3D12PipelineState, 2695 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45} 2696 DEFINE_GUID!{IID_ID3D12DescriptorHeap, 2697 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51} 2698 DEFINE_GUID!{IID_ID3D12QueryHeap, 2699 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4} 2700 DEFINE_GUID!{IID_ID3D12CommandSignature, 2701 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1} 2702 DEFINE_GUID!{IID_ID3D12CommandList, 2703 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5} 2704 DEFINE_GUID!{IID_ID3D12GraphicsCommandList, 2705 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55} 2706 DEFINE_GUID!{IID_ID3D12GraphicsCommandList1, 2707 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7} 2708 DEFINE_GUID!{IID_ID3D12CommandQueue, 2709 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed} 2710 DEFINE_GUID!{IID_ID3D12Device, 2711 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7} 2712 DEFINE_GUID!{IID_ID3D12PipelineLibrary, 2713 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f} 2714 DEFINE_GUID!{IID_ID3D12PipelineLibrary1, 2715 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3} 2716 DEFINE_GUID!{IID_ID3D12Device1, 2717 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e} 2718 DEFINE_GUID!{IID_ID3D12Device2, 2719 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28} 2720 DEFINE_GUID!{IID_ID3D12Tools, 2721 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5} 2722