1 /* 2 ============================================================================== 3 4 This file is part of the JUCE library. 5 Copyright (c) 2020 - Raw Material Software Limited 6 7 JUCE is an open source library subject to commercial or open-source 8 licensing. 9 10 By using JUCE, you agree to the terms of both the JUCE 6 End-User License 11 Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). 12 13 End User License Agreement: www.juce.com/juce-6-licence 14 Privacy Policy: www.juce.com/juce-privacy-policy 15 16 Or: You may also use this code under the terms of the GPL v3 (see 17 www.gnu.org/licenses). 18 19 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER 20 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE 21 DISCLAIMED. 22 23 ============================================================================== 24 */ 25 26 namespace juce 27 { 28 29 //============================================================================== 30 /** 31 A type of ImagePixelData that stores its image data in an OpenGL 32 framebuffer, allowing a JUCE Image object to wrap a framebuffer. 33 34 By creating an Image from an instance of an OpenGLFrameBufferImage, 35 you can then use a Graphics object to draw into the framebuffer using normal 36 JUCE 2D operations. 37 38 @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer 39 40 @tags{OpenGL} 41 */ 42 class JUCE_API OpenGLImageType : public ImageType 43 { 44 public: 45 OpenGLImageType(); 46 ~OpenGLImageType() override; 47 48 ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override; 49 int getTypeID() const override; 50 51 static OpenGLFrameBuffer* getFrameBufferFrom (const Image&); 52 }; 53 54 } // namespace juce 55