1 /****************************************************************************
2 **
3 ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
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18 ** GNU Lesser General Public License Usage
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23 ** ensure the GNU Lesser General Public License version 3 requirements
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26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
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36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
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48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 QT_BEGIN_NAMESPACE
61
62 class Q_GUI_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions
63 {
64 public:
65 QOpenGLFunctions_4_0_Core();
66 ~QOpenGLFunctions_4_0_Core();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 private:
464 friend class QOpenGLContext;
465
466 static bool isContextCompatible(QOpenGLContext *context);
467 static QOpenGLVersionProfile versionProfile();
468
469 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
470 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
471 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
472 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
473 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
474 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
475 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
476 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
477 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
478 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
479 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
480 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
481 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
482 };
483
484 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)485 inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
486 {
487 d_1_0_Core->f.Viewport(x, y, width, height);
488 }
489
glDepthRange(GLdouble nearVal,GLdouble farVal)490 inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
491 {
492 d_1_0_Core->f.DepthRange(nearVal, farVal);
493 }
494
glIsEnabled(GLenum cap)495 inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap)
496 {
497 return d_1_0_Core->f.IsEnabled(cap);
498 }
499
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)500 inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
501 {
502 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
503 }
504
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)505 inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
506 {
507 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
508 }
509
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)510 inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
511 {
512 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
513 }
514
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)515 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
516 {
517 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
518 }
519
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)520 inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
521 {
522 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
523 }
524
glGetString(GLenum name)525 inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name)
526 {
527 return d_1_0_Core->f.GetString(name);
528 }
529
glGetIntegerv(GLenum pname,GLint * params)530 inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params)
531 {
532 d_1_0_Core->f.GetIntegerv(pname, params);
533 }
534
glGetFloatv(GLenum pname,GLfloat * params)535 inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params)
536 {
537 d_1_0_Core->f.GetFloatv(pname, params);
538 }
539
glGetError()540 inline GLenum QOpenGLFunctions_4_0_Core::glGetError()
541 {
542 return d_1_0_Core->f.GetError();
543 }
544
glGetDoublev(GLenum pname,GLdouble * params)545 inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params)
546 {
547 d_1_0_Core->f.GetDoublev(pname, params);
548 }
549
glGetBooleanv(GLenum pname,GLboolean * params)550 inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params)
551 {
552 d_1_0_Core->f.GetBooleanv(pname, params);
553 }
554
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)555 inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
556 {
557 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
558 }
559
glReadBuffer(GLenum mode)560 inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode)
561 {
562 d_1_0_Core->f.ReadBuffer(mode);
563 }
564
glPixelStorei(GLenum pname,GLint param)565 inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param)
566 {
567 d_1_0_Core->f.PixelStorei(pname, param);
568 }
569
glPixelStoref(GLenum pname,GLfloat param)570 inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param)
571 {
572 d_1_0_Core->f.PixelStoref(pname, param);
573 }
574
glDepthFunc(GLenum func)575 inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func)
576 {
577 d_1_0_Core->f.DepthFunc(func);
578 }
579
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)580 inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
581 {
582 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
583 }
584
glStencilFunc(GLenum func,GLint ref,GLuint mask)585 inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
586 {
587 d_1_0_Core->f.StencilFunc(func, ref, mask);
588 }
589
glLogicOp(GLenum opcode)590 inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode)
591 {
592 d_1_0_Core->f.LogicOp(opcode);
593 }
594
glBlendFunc(GLenum sfactor,GLenum dfactor)595 inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
596 {
597 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
598 }
599
glFlush()600 inline void QOpenGLFunctions_4_0_Core::glFlush()
601 {
602 d_1_0_Core->f.Flush();
603 }
604
glFinish()605 inline void QOpenGLFunctions_4_0_Core::glFinish()
606 {
607 d_1_0_Core->f.Finish();
608 }
609
glEnable(GLenum cap)610 inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap)
611 {
612 d_1_0_Core->f.Enable(cap);
613 }
614
glDisable(GLenum cap)615 inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap)
616 {
617 d_1_0_Core->f.Disable(cap);
618 }
619
glDepthMask(GLboolean flag)620 inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag)
621 {
622 d_1_0_Core->f.DepthMask(flag);
623 }
624
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)625 inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
626 {
627 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
628 }
629
glStencilMask(GLuint mask)630 inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask)
631 {
632 d_1_0_Core->f.StencilMask(mask);
633 }
634
glClearDepth(GLdouble depth)635 inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth)
636 {
637 d_1_0_Core->f.ClearDepth(depth);
638 }
639
glClearStencil(GLint s)640 inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s)
641 {
642 d_1_0_Core->f.ClearStencil(s);
643 }
644
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)645 inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
646 {
647 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
648 }
649
glClear(GLbitfield mask)650 inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask)
651 {
652 d_1_0_Core->f.Clear(mask);
653 }
654
glDrawBuffer(GLenum mode)655 inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode)
656 {
657 d_1_0_Core->f.DrawBuffer(mode);
658 }
659
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)660 inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
661 {
662 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
663 }
664
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)665 inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
666 {
667 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
668 }
669
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)670 inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
671 {
672 d_1_0_Core->f.TexParameteriv(target, pname, params);
673 }
674
glTexParameteri(GLenum target,GLenum pname,GLint param)675 inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
676 {
677 d_1_0_Core->f.TexParameteri(target, pname, param);
678 }
679
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)680 inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
681 {
682 d_1_0_Core->f.TexParameterfv(target, pname, params);
683 }
684
glTexParameterf(GLenum target,GLenum pname,GLfloat param)685 inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
686 {
687 d_1_0_Core->f.TexParameterf(target, pname, param);
688 }
689
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)690 inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
691 {
692 d_1_0_Core->f.Scissor(x, y, width, height);
693 }
694
glPolygonMode(GLenum face,GLenum mode)695 inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode)
696 {
697 d_1_0_Core->f.PolygonMode(face, mode);
698 }
699
glPointSize(GLfloat size)700 inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size)
701 {
702 d_1_0_Core->f.PointSize(size);
703 }
704
glLineWidth(GLfloat width)705 inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width)
706 {
707 d_1_0_Core->f.LineWidth(width);
708 }
709
glHint(GLenum target,GLenum mode)710 inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode)
711 {
712 d_1_0_Core->f.Hint(target, mode);
713 }
714
glFrontFace(GLenum mode)715 inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode)
716 {
717 d_1_0_Core->f.FrontFace(mode);
718 }
719
glCullFace(GLenum mode)720 inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)
721 {
722 d_1_0_Core->f.CullFace(mode);
723 }
724
725
726 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)727 inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c)
728 {
729 Q_UNUSED(c);
730 QOPENGL_DEPRECATEDFUNCTION;
731 }
732
glIndexub(GLubyte c)733 inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c)
734 {
735 Q_UNUSED(c);
736 QOPENGL_DEPRECATEDFUNCTION;
737 }
738
glIsTexture(GLuint texture)739 inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)
740 {
741 return d_1_1_Core->f.IsTexture(texture);
742 }
743
glGenTextures(GLsizei n,GLuint * textures)744 inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures)
745 {
746 d_1_1_Core->f.GenTextures(n, textures);
747 }
748
glDeleteTextures(GLsizei n,const GLuint * textures)749 inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
750 {
751 d_1_1_Core->f.DeleteTextures(n, textures);
752 }
753
glBindTexture(GLenum target,GLuint texture)754 inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture)
755 {
756 d_1_1_Core->f.BindTexture(target, texture);
757 }
758
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)759 inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
760 {
761 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
762 }
763
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)764 inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
765 {
766 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
767 }
768
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)769 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
770 {
771 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
772 }
773
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)774 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
775 {
776 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
777 }
778
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)779 inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
780 {
781 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
782 }
783
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)784 inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
785 {
786 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
787 }
788
glPolygonOffset(GLfloat factor,GLfloat units)789 inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units)
790 {
791 d_1_1_Core->f.PolygonOffset(factor, units);
792 }
793
glGetPointerv(GLenum pname,GLvoid ** params)794 inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params)
795 {
796 Q_UNUSED(pname);
797 Q_UNUSED(params);
798 QOPENGL_DEPRECATEDFUNCTION;
799 }
800
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)801 inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
802 {
803 d_1_1_Core->f.DrawElements(mode, count, type, indices);
804 }
805
glDrawArrays(GLenum mode,GLint first,GLsizei count)806 inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
807 {
808 d_1_1_Core->f.DrawArrays(mode, first, count);
809 }
810
811
812 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)813 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
814 {
815 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
816 }
817
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)818 inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
819 {
820 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
821 }
822
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)823 inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
824 {
825 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
826 }
827
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)828 inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
829 {
830 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
831 }
832
glBlendEquation(GLenum mode)833 inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode)
834 {
835 d_1_2_Core->f.BlendEquation(mode);
836 }
837
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)838 inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
839 {
840 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
841 }
842
843
844 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)845 inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
846 {
847 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
848 }
849
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)850 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
851 {
852 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
853 }
854
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)855 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
856 {
857 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
858 }
859
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)860 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
861 {
862 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
863 }
864
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)865 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
866 {
867 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
868 }
869
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)870 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
871 {
872 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
873 }
874
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)875 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
876 {
877 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
878 }
879
glSampleCoverage(GLfloat value,GLboolean invert)880 inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert)
881 {
882 d_1_3_Core->f.SampleCoverage(value, invert);
883 }
884
glActiveTexture(GLenum texture)885 inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture)
886 {
887 d_1_3_Core->f.ActiveTexture(texture);
888 }
889
890
891 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)892 inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params)
893 {
894 d_1_4_Core->f.PointParameteriv(pname, params);
895 }
896
glPointParameteri(GLenum pname,GLint param)897 inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param)
898 {
899 d_1_4_Core->f.PointParameteri(pname, param);
900 }
901
glPointParameterfv(GLenum pname,const GLfloat * params)902 inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
903 {
904 d_1_4_Core->f.PointParameterfv(pname, params);
905 }
906
glPointParameterf(GLenum pname,GLfloat param)907 inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param)
908 {
909 d_1_4_Core->f.PointParameterf(pname, param);
910 }
911
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)912 inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
913 {
914 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
915 }
916
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)917 inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
918 {
919 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
920 }
921
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)922 inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
923 {
924 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
925 }
926
927
928 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)929 inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
930 {
931 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
932 }
933
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)934 inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
935 {
936 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
937 }
938
glUnmapBuffer(GLenum target)939 inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target)
940 {
941 return d_1_5_Core->f.UnmapBuffer(target);
942 }
943
glMapBuffer(GLenum target,GLenum access)944 inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access)
945 {
946 return d_1_5_Core->f.MapBuffer(target, access);
947 }
948
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)949 inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
950 {
951 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
952 }
953
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)954 inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
955 {
956 d_1_5_Core->f.BufferSubData(target, offset, size, data);
957 }
958
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)959 inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
960 {
961 d_1_5_Core->f.BufferData(target, size, data, usage);
962 }
963
glIsBuffer(GLuint buffer)964 inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer)
965 {
966 return d_1_5_Core->f.IsBuffer(buffer);
967 }
968
glGenBuffers(GLsizei n,GLuint * buffers)969 inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers)
970 {
971 d_1_5_Core->f.GenBuffers(n, buffers);
972 }
973
glDeleteBuffers(GLsizei n,const GLuint * buffers)974 inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
975 {
976 d_1_5_Core->f.DeleteBuffers(n, buffers);
977 }
978
glBindBuffer(GLenum target,GLuint buffer)979 inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer)
980 {
981 d_1_5_Core->f.BindBuffer(target, buffer);
982 }
983
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)984 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
985 {
986 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
987 }
988
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)989 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
990 {
991 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
992 }
993
glGetQueryiv(GLenum target,GLenum pname,GLint * params)994 inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
995 {
996 d_1_5_Core->f.GetQueryiv(target, pname, params);
997 }
998
glEndQuery(GLenum target)999 inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target)
1000 {
1001 d_1_5_Core->f.EndQuery(target);
1002 }
1003
glBeginQuery(GLenum target,GLuint id)1004 inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id)
1005 {
1006 d_1_5_Core->f.BeginQuery(target, id);
1007 }
1008
glIsQuery(GLuint id)1009 inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id)
1010 {
1011 return d_1_5_Core->f.IsQuery(id);
1012 }
1013
glDeleteQueries(GLsizei n,const GLuint * ids)1014 inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1015 {
1016 d_1_5_Core->f.DeleteQueries(n, ids);
1017 }
1018
glGenQueries(GLsizei n,GLuint * ids)1019 inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids)
1020 {
1021 d_1_5_Core->f.GenQueries(n, ids);
1022 }
1023
1024
1025 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1026 inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1027 {
1028 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1029 }
1030
glValidateProgram(GLuint program)1031 inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program)
1032 {
1033 d_2_0_Core->f.ValidateProgram(program);
1034 }
1035
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1036 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1037 {
1038 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1039 }
1040
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1041 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1042 {
1043 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1044 }
1045
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1046 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1047 {
1048 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1049 }
1050
glUniform4iv(GLint location,GLsizei count,const GLint * value)1051 inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1052 {
1053 d_2_0_Core->f.Uniform4iv(location, count, value);
1054 }
1055
glUniform3iv(GLint location,GLsizei count,const GLint * value)1056 inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1057 {
1058 d_2_0_Core->f.Uniform3iv(location, count, value);
1059 }
1060
glUniform2iv(GLint location,GLsizei count,const GLint * value)1061 inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1062 {
1063 d_2_0_Core->f.Uniform2iv(location, count, value);
1064 }
1065
glUniform1iv(GLint location,GLsizei count,const GLint * value)1066 inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1067 {
1068 d_2_0_Core->f.Uniform1iv(location, count, value);
1069 }
1070
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1071 inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1072 {
1073 d_2_0_Core->f.Uniform4fv(location, count, value);
1074 }
1075
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1076 inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1077 {
1078 d_2_0_Core->f.Uniform3fv(location, count, value);
1079 }
1080
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1081 inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1082 {
1083 d_2_0_Core->f.Uniform2fv(location, count, value);
1084 }
1085
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1086 inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1087 {
1088 d_2_0_Core->f.Uniform1fv(location, count, value);
1089 }
1090
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1091 inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1092 {
1093 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1094 }
1095
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1096 inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1097 {
1098 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1099 }
1100
glUniform2i(GLint location,GLint v0,GLint v1)1101 inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1102 {
1103 d_2_0_Core->f.Uniform2i(location, v0, v1);
1104 }
1105
glUniform1i(GLint location,GLint v0)1106 inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0)
1107 {
1108 d_2_0_Core->f.Uniform1i(location, v0);
1109 }
1110
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1111 inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1112 {
1113 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1114 }
1115
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1116 inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1117 {
1118 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1119 }
1120
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1121 inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1122 {
1123 d_2_0_Core->f.Uniform2f(location, v0, v1);
1124 }
1125
glUniform1f(GLint location,GLfloat v0)1126 inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0)
1127 {
1128 d_2_0_Core->f.Uniform1f(location, v0);
1129 }
1130
glUseProgram(GLuint program)1131 inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program)
1132 {
1133 d_2_0_Core->f.UseProgram(program);
1134 }
1135
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1136 inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1137 {
1138 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1139 }
1140
glLinkProgram(GLuint program)1141 inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program)
1142 {
1143 d_2_0_Core->f.LinkProgram(program);
1144 }
1145
glIsShader(GLuint shader)1146 inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader)
1147 {
1148 return d_2_0_Core->f.IsShader(shader);
1149 }
1150
glIsProgram(GLuint program)1151 inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program)
1152 {
1153 return d_2_0_Core->f.IsProgram(program);
1154 }
1155
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1156 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1157 {
1158 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1159 }
1160
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1161 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1162 {
1163 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1164 }
1165
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1166 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1167 {
1168 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1169 }
1170
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1171 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1172 {
1173 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1174 }
1175
glGetUniformiv(GLuint program,GLint location,GLint * params)1176 inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1177 {
1178 d_2_0_Core->f.GetUniformiv(program, location, params);
1179 }
1180
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1181 inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1182 {
1183 d_2_0_Core->f.GetUniformfv(program, location, params);
1184 }
1185
glGetUniformLocation(GLuint program,const GLchar * name)1186 inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1187 {
1188 return d_2_0_Core->f.GetUniformLocation(program, name);
1189 }
1190
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1191 inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1192 {
1193 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1194 }
1195
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1196 inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1197 {
1198 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1199 }
1200
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1201 inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1202 {
1203 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1204 }
1205
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1206 inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1207 {
1208 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1209 }
1210
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1211 inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1212 {
1213 d_2_0_Core->f.GetProgramiv(program, pname, params);
1214 }
1215
glGetAttribLocation(GLuint program,const GLchar * name)1216 inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1217 {
1218 return d_2_0_Core->f.GetAttribLocation(program, name);
1219 }
1220
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1221 inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1222 {
1223 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1224 }
1225
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1226 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1227 {
1228 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1229 }
1230
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1231 inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1232 {
1233 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1234 }
1235
glEnableVertexAttribArray(GLuint index)1236 inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index)
1237 {
1238 d_2_0_Core->f.EnableVertexAttribArray(index);
1239 }
1240
glDisableVertexAttribArray(GLuint index)1241 inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index)
1242 {
1243 d_2_0_Core->f.DisableVertexAttribArray(index);
1244 }
1245
glDetachShader(GLuint program,GLuint shader)1246 inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader)
1247 {
1248 d_2_0_Core->f.DetachShader(program, shader);
1249 }
1250
glDeleteShader(GLuint shader)1251 inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader)
1252 {
1253 d_2_0_Core->f.DeleteShader(shader);
1254 }
1255
glDeleteProgram(GLuint program)1256 inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program)
1257 {
1258 d_2_0_Core->f.DeleteProgram(program);
1259 }
1260
glCreateShader(GLenum type)1261 inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type)
1262 {
1263 return d_2_0_Core->f.CreateShader(type);
1264 }
1265
glCreateProgram()1266 inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram()
1267 {
1268 return d_2_0_Core->f.CreateProgram();
1269 }
1270
glCompileShader(GLuint shader)1271 inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader)
1272 {
1273 d_2_0_Core->f.CompileShader(shader);
1274 }
1275
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1276 inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1277 {
1278 d_2_0_Core->f.BindAttribLocation(program, index, name);
1279 }
1280
glAttachShader(GLuint program,GLuint shader)1281 inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader)
1282 {
1283 d_2_0_Core->f.AttachShader(program, shader);
1284 }
1285
glStencilMaskSeparate(GLenum face,GLuint mask)1286 inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1287 {
1288 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1289 }
1290
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1291 inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1292 {
1293 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1294 }
1295
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1296 inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1297 {
1298 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1299 }
1300
glDrawBuffers(GLsizei n,const GLenum * bufs)1301 inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1302 {
1303 d_2_0_Core->f.DrawBuffers(n, bufs);
1304 }
1305
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1306 inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1307 {
1308 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1309 }
1310
1311
1312 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1313 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1314 {
1315 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1316 }
1317
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1318 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1319 {
1320 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1321 }
1322
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1323 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1324 {
1325 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1326 }
1327
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1328 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1329 {
1330 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1331 }
1332
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1333 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1334 {
1335 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1336 }
1337
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1338 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1339 {
1340 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1341 }
1342
1343
1344 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1345 inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array)
1346 {
1347 return d_3_0_Core->f.IsVertexArray(array);
1348 }
1349
glGenVertexArrays(GLsizei n,GLuint * arrays)1350 inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1351 {
1352 d_3_0_Core->f.GenVertexArrays(n, arrays);
1353 }
1354
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1355 inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1356 {
1357 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1358 }
1359
glBindVertexArray(GLuint array)1360 inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array)
1361 {
1362 d_3_0_Core->f.BindVertexArray(array);
1363 }
1364
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1365 inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1366 {
1367 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1368 }
1369
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1370 inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1371 {
1372 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1373 }
1374
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1375 inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1376 {
1377 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1378 }
1379
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1380 inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1381 {
1382 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1383 }
1384
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1385 inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1386 {
1387 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1388 }
1389
glGenerateMipmap(GLenum target)1390 inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target)
1391 {
1392 d_3_0_Core->f.GenerateMipmap(target);
1393 }
1394
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1395 inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1396 {
1397 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1398 }
1399
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1400 inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1401 {
1402 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1403 }
1404
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1405 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1406 {
1407 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1408 }
1409
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1410 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1411 {
1412 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1413 }
1414
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1415 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1416 {
1417 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1418 }
1419
glCheckFramebufferStatus(GLenum target)1420 inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target)
1421 {
1422 return d_3_0_Core->f.CheckFramebufferStatus(target);
1423 }
1424
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1425 inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1426 {
1427 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1428 }
1429
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1430 inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1431 {
1432 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1433 }
1434
glBindFramebuffer(GLenum target,GLuint framebuffer)1435 inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1436 {
1437 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1438 }
1439
glIsFramebuffer(GLuint framebuffer)1440 inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer)
1441 {
1442 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1443 }
1444
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1445 inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1446 {
1447 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1448 }
1449
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1450 inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1451 {
1452 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1453 }
1454
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1455 inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1456 {
1457 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1458 }
1459
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1460 inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1461 {
1462 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1463 }
1464
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1465 inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1466 {
1467 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1468 }
1469
glIsRenderbuffer(GLuint renderbuffer)1470 inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer)
1471 {
1472 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1473 }
1474
glGetStringi(GLenum name,GLuint index)1475 inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index)
1476 {
1477 return d_3_0_Core->f.GetStringi(name, index);
1478 }
1479
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1480 inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1481 {
1482 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1483 }
1484
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1485 inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1486 {
1487 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1488 }
1489
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1490 inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1491 {
1492 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1493 }
1494
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1495 inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1496 {
1497 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1498 }
1499
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1500 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1501 {
1502 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1503 }
1504
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1505 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1506 {
1507 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1508 }
1509
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1510 inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1511 {
1512 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1513 }
1514
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1515 inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1516 {
1517 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1518 }
1519
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1520 inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1521 {
1522 d_3_0_Core->f.Uniform4uiv(location, count, value);
1523 }
1524
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1525 inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1526 {
1527 d_3_0_Core->f.Uniform3uiv(location, count, value);
1528 }
1529
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1530 inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1531 {
1532 d_3_0_Core->f.Uniform2uiv(location, count, value);
1533 }
1534
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1535 inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1536 {
1537 d_3_0_Core->f.Uniform1uiv(location, count, value);
1538 }
1539
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1540 inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1541 {
1542 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1543 }
1544
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1545 inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1546 {
1547 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1548 }
1549
glUniform2ui(GLint location,GLuint v0,GLuint v1)1550 inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1551 {
1552 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1553 }
1554
glUniform1ui(GLint location,GLuint v0)1555 inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0)
1556 {
1557 d_3_0_Core->f.Uniform1ui(location, v0);
1558 }
1559
glGetFragDataLocation(GLuint program,const GLchar * name)1560 inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1561 {
1562 return d_3_0_Core->f.GetFragDataLocation(program, name);
1563 }
1564
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1565 inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1566 {
1567 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1568 }
1569
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1570 inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1571 {
1572 d_3_0_Core->f.GetUniformuiv(program, location, params);
1573 }
1574
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)1575 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1576 {
1577 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1578 }
1579
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)1580 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1581 {
1582 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1583 }
1584
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1585 inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1586 {
1587 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1588 }
1589
glEndConditionalRender()1590 inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender()
1591 {
1592 d_3_0_Core->f.EndConditionalRender();
1593 }
1594
glBeginConditionalRender(GLuint id,GLenum mode)1595 inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1596 {
1597 d_3_0_Core->f.BeginConditionalRender(id, mode);
1598 }
1599
glClampColor(GLenum target,GLenum clamp)1600 inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp)
1601 {
1602 d_3_0_Core->f.ClampColor(target, clamp);
1603 }
1604
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1605 inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1606 {
1607 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1608 }
1609
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)1610 inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1611 {
1612 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1613 }
1614
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1615 inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1616 {
1617 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1618 }
1619
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1620 inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1621 {
1622 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1623 }
1624
glEndTransformFeedback()1625 inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback()
1626 {
1627 d_3_0_Core->f.EndTransformFeedback();
1628 }
1629
glBeginTransformFeedback(GLenum primitiveMode)1630 inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode)
1631 {
1632 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1633 }
1634
glIsEnabledi(GLenum target,GLuint index)1635 inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index)
1636 {
1637 return d_3_0_Core->f.IsEnabledi(target, index);
1638 }
1639
glDisablei(GLenum target,GLuint index)1640 inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index)
1641 {
1642 d_3_0_Core->f.Disablei(target, index);
1643 }
1644
glEnablei(GLenum target,GLuint index)1645 inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index)
1646 {
1647 d_3_0_Core->f.Enablei(target, index);
1648 }
1649
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1650 inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1651 {
1652 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1653 }
1654
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)1655 inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1656 {
1657 d_3_0_Core->f.GetBooleani_v(target, index, data);
1658 }
1659
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)1660 inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1661 {
1662 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1663 }
1664
1665
1666 // OpenGL 3.1 core functions
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)1667 inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1668 {
1669 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1670 }
1671
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1672 inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1673 {
1674 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1675 }
1676
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1677 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1678 {
1679 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1680 }
1681
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1682 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1683 {
1684 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1685 }
1686
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1687 inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1688 {
1689 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1690 }
1691
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)1692 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1693 {
1694 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1695 }
1696
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)1697 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1698 {
1699 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1700 }
1701
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1702 inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1703 {
1704 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1705 }
1706
glPrimitiveRestartIndex(GLuint index)1707 inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index)
1708 {
1709 d_3_1_Core->f.PrimitiveRestartIndex(index);
1710 }
1711
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)1712 inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1713 {
1714 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1715 }
1716
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount)1717 inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1718 {
1719 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1720 }
1721
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)1722 inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1723 {
1724 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1725 }
1726
1727
1728 // OpenGL 3.2 core functions
glSampleMaski(GLuint index,GLbitfield mask)1729 inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask)
1730 {
1731 d_3_2_Core->f.SampleMaski(index, mask);
1732 }
1733
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)1734 inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1735 {
1736 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1737 }
1738
glTexImage3DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1739 inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1740 {
1741 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1742 }
1743
glTexImage2DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1744 inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1745 {
1746 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1747 }
1748
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1749 inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1750 {
1751 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1752 }
1753
glGetInteger64v(GLenum pname,GLint64 * params)1754 inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1755 {
1756 d_3_2_Core->f.GetInteger64v(pname, params);
1757 }
1758
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1759 inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1760 {
1761 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1762 }
1763
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1764 inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1765 {
1766 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1767 }
1768
glDeleteSync(GLsync sync)1769 inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync)
1770 {
1771 d_3_2_Core->f.DeleteSync(sync);
1772 }
1773
glIsSync(GLsync sync)1774 inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync)
1775 {
1776 return d_3_2_Core->f.IsSync(sync);
1777 }
1778
glFenceSync(GLenum condition,GLbitfield flags)1779 inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags)
1780 {
1781 return d_3_2_Core->f.FenceSync(condition, flags);
1782 }
1783
glProvokingVertex(GLenum mode)1784 inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode)
1785 {
1786 d_3_2_Core->f.ProvokingVertex(mode);
1787 }
1788
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount,const GLint * basevertex)1789 inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1790 {
1791 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1792 }
1793
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount,GLint basevertex)1794 inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1795 {
1796 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1797 }
1798
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1799 inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1800 {
1801 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1802 }
1803
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1804 inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1805 {
1806 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1807 }
1808
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)1809 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1810 {
1811 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1812 }
1813
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)1814 inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1815 {
1816 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1817 }
1818
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1819 inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1820 {
1821 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1822 }
1823
1824
1825 // OpenGL 3.3 core functions
glVertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1826 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1827 {
1828 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1829 }
1830
glVertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1831 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1832 {
1833 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1834 }
1835
glVertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1836 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1837 {
1838 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1839 }
1840
glVertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1841 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1842 {
1843 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1844 }
1845
glVertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1846 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1847 {
1848 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1849 }
1850
glVertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1851 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1852 {
1853 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1854 }
1855
glVertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1856 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1857 {
1858 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1859 }
1860
glVertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1861 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1862 {
1863 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1864 }
1865
glSecondaryColorP3uiv(GLenum type,const GLuint * color)1866 inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
1867 {
1868 Q_UNUSED(type);
1869 Q_UNUSED(color);
1870 QOPENGL_DEPRECATEDFUNCTION;
1871 }
1872
glSecondaryColorP3ui(GLenum type,GLuint color)1873 inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
1874 {
1875 Q_UNUSED(type);
1876 Q_UNUSED(color);
1877 QOPENGL_DEPRECATEDFUNCTION;
1878 }
1879
glColorP4uiv(GLenum type,const GLuint * color)1880 inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color)
1881 {
1882 Q_UNUSED(type);
1883 Q_UNUSED(color);
1884 QOPENGL_DEPRECATEDFUNCTION;
1885 }
1886
glColorP4ui(GLenum type,GLuint color)1887 inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color)
1888 {
1889 Q_UNUSED(type);
1890 Q_UNUSED(color);
1891 QOPENGL_DEPRECATEDFUNCTION;
1892 }
1893
glColorP3uiv(GLenum type,const GLuint * color)1894 inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color)
1895 {
1896 Q_UNUSED(type);
1897 Q_UNUSED(color);
1898 QOPENGL_DEPRECATEDFUNCTION;
1899 }
1900
glColorP3ui(GLenum type,GLuint color)1901 inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color)
1902 {
1903 Q_UNUSED(type);
1904 Q_UNUSED(color);
1905 QOPENGL_DEPRECATEDFUNCTION;
1906 }
1907
glNormalP3uiv(GLenum type,const GLuint * coords)1908 inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
1909 {
1910 Q_UNUSED(type);
1911 Q_UNUSED(coords);
1912 QOPENGL_DEPRECATEDFUNCTION;
1913 }
1914
glNormalP3ui(GLenum type,GLuint coords)1915 inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords)
1916 {
1917 Q_UNUSED(type);
1918 Q_UNUSED(coords);
1919 QOPENGL_DEPRECATEDFUNCTION;
1920 }
1921
glMultiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)1922 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
1923 {
1924 Q_UNUSED(texture);
1925 Q_UNUSED(type);
1926 Q_UNUSED(coords);
1927 QOPENGL_DEPRECATEDFUNCTION;
1928 }
1929
glMultiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)1930 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
1931 {
1932 Q_UNUSED(texture);
1933 Q_UNUSED(type);
1934 Q_UNUSED(coords);
1935 QOPENGL_DEPRECATEDFUNCTION;
1936 }
1937
glMultiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)1938 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
1939 {
1940 Q_UNUSED(texture);
1941 Q_UNUSED(type);
1942 Q_UNUSED(coords);
1943 QOPENGL_DEPRECATEDFUNCTION;
1944 }
1945
glMultiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)1946 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
1947 {
1948 Q_UNUSED(texture);
1949 Q_UNUSED(type);
1950 Q_UNUSED(coords);
1951 QOPENGL_DEPRECATEDFUNCTION;
1952 }
1953
glMultiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)1954 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
1955 {
1956 Q_UNUSED(texture);
1957 Q_UNUSED(type);
1958 Q_UNUSED(coords);
1959 QOPENGL_DEPRECATEDFUNCTION;
1960 }
1961
glMultiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)1962 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
1963 {
1964 Q_UNUSED(texture);
1965 Q_UNUSED(type);
1966 Q_UNUSED(coords);
1967 QOPENGL_DEPRECATEDFUNCTION;
1968 }
1969
glMultiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)1970 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
1971 {
1972 Q_UNUSED(texture);
1973 Q_UNUSED(type);
1974 Q_UNUSED(coords);
1975 QOPENGL_DEPRECATEDFUNCTION;
1976 }
1977
glMultiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)1978 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
1979 {
1980 Q_UNUSED(texture);
1981 Q_UNUSED(type);
1982 Q_UNUSED(coords);
1983 QOPENGL_DEPRECATEDFUNCTION;
1984 }
1985
glTexCoordP4uiv(GLenum type,const GLuint * coords)1986 inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
1987 {
1988 Q_UNUSED(type);
1989 Q_UNUSED(coords);
1990 QOPENGL_DEPRECATEDFUNCTION;
1991 }
1992
glTexCoordP4ui(GLenum type,GLuint coords)1993 inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords)
1994 {
1995 Q_UNUSED(type);
1996 Q_UNUSED(coords);
1997 QOPENGL_DEPRECATEDFUNCTION;
1998 }
1999
glTexCoordP3uiv(GLenum type,const GLuint * coords)2000 inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2001 {
2002 Q_UNUSED(type);
2003 Q_UNUSED(coords);
2004 QOPENGL_DEPRECATEDFUNCTION;
2005 }
2006
glTexCoordP3ui(GLenum type,GLuint coords)2007 inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords)
2008 {
2009 Q_UNUSED(type);
2010 Q_UNUSED(coords);
2011 QOPENGL_DEPRECATEDFUNCTION;
2012 }
2013
glTexCoordP2uiv(GLenum type,const GLuint * coords)2014 inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2015 {
2016 Q_UNUSED(type);
2017 Q_UNUSED(coords);
2018 QOPENGL_DEPRECATEDFUNCTION;
2019 }
2020
glTexCoordP2ui(GLenum type,GLuint coords)2021 inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords)
2022 {
2023 Q_UNUSED(type);
2024 Q_UNUSED(coords);
2025 QOPENGL_DEPRECATEDFUNCTION;
2026 }
2027
glTexCoordP1uiv(GLenum type,const GLuint * coords)2028 inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2029 {
2030 Q_UNUSED(type);
2031 Q_UNUSED(coords);
2032 QOPENGL_DEPRECATEDFUNCTION;
2033 }
2034
glTexCoordP1ui(GLenum type,GLuint coords)2035 inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords)
2036 {
2037 Q_UNUSED(type);
2038 Q_UNUSED(coords);
2039 QOPENGL_DEPRECATEDFUNCTION;
2040 }
2041
glVertexP4uiv(GLenum type,const GLuint * value)2042 inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value)
2043 {
2044 Q_UNUSED(type);
2045 Q_UNUSED(value);
2046 QOPENGL_DEPRECATEDFUNCTION;
2047 }
2048
glVertexP4ui(GLenum type,GLuint value)2049 inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value)
2050 {
2051 Q_UNUSED(type);
2052 Q_UNUSED(value);
2053 QOPENGL_DEPRECATEDFUNCTION;
2054 }
2055
glVertexP3uiv(GLenum type,const GLuint * value)2056 inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value)
2057 {
2058 Q_UNUSED(type);
2059 Q_UNUSED(value);
2060 QOPENGL_DEPRECATEDFUNCTION;
2061 }
2062
glVertexP3ui(GLenum type,GLuint value)2063 inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value)
2064 {
2065 Q_UNUSED(type);
2066 Q_UNUSED(value);
2067 QOPENGL_DEPRECATEDFUNCTION;
2068 }
2069
glVertexP2uiv(GLenum type,const GLuint * value)2070 inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value)
2071 {
2072 Q_UNUSED(type);
2073 Q_UNUSED(value);
2074 QOPENGL_DEPRECATEDFUNCTION;
2075 }
2076
glVertexP2ui(GLenum type,GLuint value)2077 inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value)
2078 {
2079 Q_UNUSED(type);
2080 Q_UNUSED(value);
2081 QOPENGL_DEPRECATEDFUNCTION;
2082 }
2083
glGetQueryObjectui64v(GLuint id,GLenum pname,GLuint64 * params)2084 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2085 {
2086 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2087 }
2088
glGetQueryObjecti64v(GLuint id,GLenum pname,GLint64 * params)2089 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2090 {
2091 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2092 }
2093
glQueryCounter(GLuint id,GLenum target)2094 inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target)
2095 {
2096 d_3_3_Core->f.QueryCounter(id, target);
2097 }
2098
glGetSamplerParameterIuiv(GLuint sampler,GLenum pname,GLuint * params)2099 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2100 {
2101 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2102 }
2103
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2104 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2105 {
2106 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2107 }
2108
glGetSamplerParameterIiv(GLuint sampler,GLenum pname,GLint * params)2109 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2110 {
2111 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2112 }
2113
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2114 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2115 {
2116 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2117 }
2118
glSamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * param)2119 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2120 {
2121 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2122 }
2123
glSamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * param)2124 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2125 {
2126 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2127 }
2128
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * param)2129 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2130 {
2131 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2132 }
2133
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2134 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2135 {
2136 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2137 }
2138
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * param)2139 inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2140 {
2141 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2142 }
2143
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2144 inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2145 {
2146 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2147 }
2148
glBindSampler(GLuint unit,GLuint sampler)2149 inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler)
2150 {
2151 d_3_3_Core->f.BindSampler(unit, sampler);
2152 }
2153
glIsSampler(GLuint sampler)2154 inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler)
2155 {
2156 return d_3_3_Core->f.IsSampler(sampler);
2157 }
2158
glDeleteSamplers(GLsizei count,const GLuint * samplers)2159 inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2160 {
2161 d_3_3_Core->f.DeleteSamplers(count, samplers);
2162 }
2163
glGenSamplers(GLsizei count,GLuint * samplers)2164 inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2165 {
2166 d_3_3_Core->f.GenSamplers(count, samplers);
2167 }
2168
glGetFragDataIndex(GLuint program,const GLchar * name)2169 inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2170 {
2171 return d_3_3_Core->f.GetFragDataIndex(program, name);
2172 }
2173
glBindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)2174 inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2175 {
2176 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2177 }
2178
glVertexAttribDivisor(GLuint index,GLuint divisor)2179 inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2180 {
2181 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2182 }
2183
2184
2185 // OpenGL 4.0 core functions
glGetQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2186 inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2187 {
2188 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2189 }
2190
glEndQueryIndexed(GLenum target,GLuint index)2191 inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index)
2192 {
2193 d_4_0_Core->f.EndQueryIndexed(target, index);
2194 }
2195
glBeginQueryIndexed(GLenum target,GLuint index,GLuint id)2196 inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2197 {
2198 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2199 }
2200
glDrawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2201 inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2202 {
2203 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2204 }
2205
glDrawTransformFeedback(GLenum mode,GLuint id)2206 inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2207 {
2208 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2209 }
2210
glResumeTransformFeedback()2211 inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()
2212 {
2213 d_4_0_Core->f.ResumeTransformFeedback();
2214 }
2215
glPauseTransformFeedback()2216 inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()
2217 {
2218 d_4_0_Core->f.PauseTransformFeedback();
2219 }
2220
glIsTransformFeedback(GLuint id)2221 inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id)
2222 {
2223 return d_4_0_Core->f.IsTransformFeedback(id);
2224 }
2225
glGenTransformFeedbacks(GLsizei n,GLuint * ids)2226 inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2227 {
2228 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2229 }
2230
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)2231 inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2232 {
2233 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2234 }
2235
glBindTransformFeedback(GLenum target,GLuint id)2236 inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id)
2237 {
2238 d_4_0_Core->f.BindTransformFeedback(target, id);
2239 }
2240
glPatchParameterfv(GLenum pname,const GLfloat * values)2241 inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2242 {
2243 d_4_0_Core->f.PatchParameterfv(pname, values);
2244 }
2245
glPatchParameteri(GLenum pname,GLint value)2246 inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value)
2247 {
2248 d_4_0_Core->f.PatchParameteri(pname, value);
2249 }
2250
glGetProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2251 inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2252 {
2253 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2254 }
2255
glGetUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2256 inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2257 {
2258 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2259 }
2260
glUniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2261 inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2262 {
2263 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2264 }
2265
glGetActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2266 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2267 {
2268 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2269 }
2270
glGetActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2271 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2272 {
2273 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2274 }
2275
glGetActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2276 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2277 {
2278 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2279 }
2280
glGetSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2281 inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2282 {
2283 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2284 }
2285
glGetSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2286 inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2287 {
2288 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2289 }
2290
glGetUniformdv(GLuint program,GLint location,GLdouble * params)2291 inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2292 {
2293 d_4_0_Core->f.GetUniformdv(program, location, params);
2294 }
2295
glUniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2296 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2297 {
2298 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2299 }
2300
glUniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2301 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2302 {
2303 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2304 }
2305
glUniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2306 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2307 {
2308 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2309 }
2310
glUniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2311 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2312 {
2313 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2314 }
2315
glUniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2316 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2317 {
2318 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2319 }
2320
glUniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2321 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2322 {
2323 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2324 }
2325
glUniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2326 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2327 {
2328 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2329 }
2330
glUniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2331 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2332 {
2333 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2334 }
2335
glUniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2336 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2337 {
2338 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2339 }
2340
glUniform4dv(GLint location,GLsizei count,const GLdouble * value)2341 inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2342 {
2343 d_4_0_Core->f.Uniform4dv(location, count, value);
2344 }
2345
glUniform3dv(GLint location,GLsizei count,const GLdouble * value)2346 inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2347 {
2348 d_4_0_Core->f.Uniform3dv(location, count, value);
2349 }
2350
glUniform2dv(GLint location,GLsizei count,const GLdouble * value)2351 inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2352 {
2353 d_4_0_Core->f.Uniform2dv(location, count, value);
2354 }
2355
glUniform1dv(GLint location,GLsizei count,const GLdouble * value)2356 inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2357 {
2358 d_4_0_Core->f.Uniform1dv(location, count, value);
2359 }
2360
glUniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2361 inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2362 {
2363 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2364 }
2365
glUniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2366 inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2367 {
2368 d_4_0_Core->f.Uniform3d(location, x, y, z);
2369 }
2370
glUniform2d(GLint location,GLdouble x,GLdouble y)2371 inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2372 {
2373 d_4_0_Core->f.Uniform2d(location, x, y);
2374 }
2375
glUniform1d(GLint location,GLdouble x)2376 inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x)
2377 {
2378 d_4_0_Core->f.Uniform1d(location, x);
2379 }
2380
glDrawElementsIndirect(GLenum mode,GLenum type,const GLvoid * indirect)2381 inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2382 {
2383 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2384 }
2385
glDrawArraysIndirect(GLenum mode,const GLvoid * indirect)2386 inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2387 {
2388 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2389 }
2390
glBlendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2391 inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2392 {
2393 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2394 }
2395
glBlendFunci(GLuint buf,GLenum src,GLenum dst)2396 inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2397 {
2398 d_4_0_Core->f.BlendFunci(buf, src, dst);
2399 }
2400
glBlendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2401 inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2402 {
2403 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2404 }
2405
glBlendEquationi(GLuint buf,GLenum mode)2406 inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode)
2407 {
2408 d_4_0_Core->f.BlendEquationi(buf, mode);
2409 }
2410
glMinSampleShading(GLfloat value)2411 inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value)
2412 {
2413 d_4_0_Core->f.MinSampleShading(value);
2414 }
2415
2416
2417
2418 QT_END_NAMESPACE
2419
2420 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2421
2422 #endif
2423