1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_windowshaptic_c_h_
24 #define SDL_windowshaptic_c_h_
25 
26 #include "SDL_thread.h"
27 #include "../SDL_syshaptic.h"
28 #include "../../core/windows/SDL_directx.h"
29 #include "../../core/windows/SDL_xinput.h"
30 
31 /*
32  * Haptic system hardware data.
33  */
34 struct haptic_hwdata
35 {
36 #if SDL_HAPTIC_DINPUT
37     LPDIRECTINPUTDEVICE8 device;
38 #endif
39     DWORD axes[3];              /* Axes to use. */
40     SDL_bool is_joystick;       /* Device is loaded as joystick. */
41     Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
42     Uint8 userid; /* XInput userid index for this joystick */
43     SDL_Thread *thread;
44     SDL_mutex *mutex;
45     Uint32 stopTicks;
46     SDL_atomic_t stopThread;
47 };
48 
49 
50 /*
51  * Haptic system effect data.
52  */
53 #if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
54 struct haptic_hweffect
55 {
56 #if SDL_HAPTIC_DINPUT
57     DIEFFECT effect;
58     LPDIRECTINPUTEFFECT ref;
59 #endif
60 #if SDL_HAPTIC_XINPUT
61     XINPUT_VIBRATION vibration;
62 #endif
63 };
64 #endif
65 
66 /*
67 * List of available haptic devices.
68 */
69 typedef struct SDL_hapticlist_item
70 {
71     char *name;
72     SDL_Haptic *haptic;
73 #if SDL_HAPTIC_DINPUT
74     DIDEVICEINSTANCE instance;
75     DIDEVCAPS capabilities;
76 #endif
77     SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
78     Uint8 userid; /* XInput userid index for this joystick */
79     struct SDL_hapticlist_item *next;
80 } SDL_hapticlist_item;
81 
82 extern SDL_hapticlist_item *SDL_hapticlist;
83 
84 extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
85 extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
86 
87 #endif /* SDL_windowshaptic_c_h_ */
88 
89 /* vi: set ts=4 sw=4 expandtab: */
90 
91