1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 extern "C" {
24 #include "../SDL_sysvideo.h"
25 }
26 
27 /*
28  * Internal-use, C-style functions:
29  */
30 
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34 
35 extern void WINRT_InitTouch(_THIS);
36 extern void WINRT_PumpEvents(_THIS);
37 
38 #ifdef __cplusplus
39 }
40 #endif
41 
42 
43 /*
44  * Internal-use, C++/CX functions:
45  */
46 #ifdef __cplusplus_winrt
47 
48 /* Pointers (Mice, Touch, etc.) */
49 typedef enum {
50     NormalizeZeroToOne,
51     TransformToSDLWindowSize
52 } WINRT_CursorNormalizationType;
53 extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
54                                                                 Windows::Foundation::Point rawPosition,
55                                                                 WINRT_CursorNormalizationType normalization);
56 extern SDL_bool WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt, Uint8 *button, Uint8 *pressed);
57 extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
58 extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
59 extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
60 extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
61 extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
62 extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
63 extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
64 
65 /* Keyboard */
66 extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
67 extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
68 extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
69 
70 #if NTDDI_VERSION >= NTDDI_WIN10
71 extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS);
72 extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window);
73 extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window);
74 extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window);
75 #endif  // NTDDI_VERSION >= ...
76 
77 /* XAML Thread Management */
78 extern void WINRT_CycleXAMLThread(void);
79 
80 #endif // ifdef __cplusplus_winrt
81 
82 /* vi: set ts=4 sw=4 expandtab: */
83