1 2############################################################################# 3## 4## Copyright (C) 2010 velociraptor Genjix <aphidia@hotmail.com> 5## Copyright (C) 2016 The Qt Company Ltd. 6## Contact: http://www.qt.io/licensing/ 7## 8## This file is part of the Qt for Python examples of the Qt Toolkit. 9## 10## $QT_BEGIN_LICENSE:BSD$ 11## You may use this file under the terms of the BSD license as follows: 12## 13## "Redistribution and use in source and binary forms, with or without 14## modification, are permitted provided that the following conditions are 15## met: 16## * Redistributions of source code must retain the above copyright 17## notice, this list of conditions and the following disclaimer. 18## * Redistributions in binary form must reproduce the above copyright 19## notice, this list of conditions and the following disclaimer in 20## the documentation and/or other materials provided with the 21## distribution. 22## * Neither the name of The Qt Company Ltd nor the names of its 23## contributors may be used to endorse or promote products derived 24## from this software without specific prior written permission. 25## 26## 27## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." 38## 39## $QT_END_LICENSE$ 40## 41############################################################################# 42 43from PySide2.QtWidgets import * 44from PySide2.QtGui import * 45from PySide2.QtCore import * 46 47class MovementTransition(QEventTransition): 48 def __init__(self, window): 49 super(MovementTransition, self).__init__(window, QEvent.KeyPress) 50 self.window = window 51 def eventTest(self, event): 52 if event.type() == QEvent.StateMachineWrapped and \ 53 event.event().type() == QEvent.KeyPress: 54 key = event.event().key() 55 return key == Qt.Key_2 or key == Qt.Key_8 or \ 56 key == Qt.Key_6 or key == Qt.Key_4 57 return False 58 def onTransition(self, event): 59 key = event.event().key() 60 if key == Qt.Key_4: 61 self.window.movePlayer(self.window.Left) 62 if key == Qt.Key_8: 63 self.window.movePlayer(self.window.Up) 64 if key == Qt.Key_6: 65 self.window.movePlayer(self.window.Right) 66 if key == Qt.Key_2: 67 self.window.movePlayer(self.window.Down) 68 69class Custom(QState): 70 def __init__(self, parent, mw): 71 super(Custom, self).__init__(parent) 72 self.mw = mw 73 74 def onEntry(self, e): 75 print(self.mw.status) 76 77class MainWindow(QMainWindow): 78 def __init__(self): 79 super(MainWindow, self).__init__() 80 self.pX = 5 81 self.pY = 5 82 self.width = 35 83 self.height = 20 84 self.statusStr = '' 85 86 database = QFontDatabase() 87 font = QFont() 88 if 'Monospace' in database.families(): 89 font = QFont('Monospace', 12) 90 else: 91 for family in database.families(): 92 if database.isFixedPitch(family): 93 font = QFont(family, 12) 94 self.setFont(font) 95 96 self.setupMap() 97 self.buildMachine() 98 self.show() 99 def setupMap(self): 100 self.map = [] 101 qsrand(QTime(0, 0, 0).secsTo(QTime.currentTime())) 102 for x in range(self.width): 103 column = [] 104 for y in range(self.height): 105 if x == 0 or x == self.width - 1 or y == 0 or \ 106 y == self.height - 1 or qrand() % 40 == 0: 107 column.append('#') 108 else: 109 column.append('.') 110 self.map.append(column) 111 112 def buildMachine(self): 113 machine = QStateMachine(self) 114 115 inputState = Custom(machine, self) 116 # this line sets the status 117 self.status = 'hello!' 118 # however this line does not 119 inputState.assignProperty(self, 'status', 'Move the rogue with 2, 4, 6, and 8') 120 121 machine.setInitialState(inputState) 122 machine.start() 123 124 transition = MovementTransition(self) 125 inputState.addTransition(transition) 126 127 quitState = QState(machine) 128 quitState.assignProperty(self, 'status', 'Really quit(y/n)?') 129 130 yesTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Y) 131 self.finalState = QFinalState(machine) 132 yesTransition.setTargetState(self.finalState) 133 quitState.addTransition(yesTransition) 134 135 noTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_N) 136 noTransition.setTargetState(inputState) 137 quitState.addTransition(noTransition) 138 139 quitTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Q) 140 quitTransition.setTargetState(quitState) 141 inputState.addTransition(quitTransition) 142 143 machine.setInitialState(inputState) 144 machine.finished.connect(qApp.quit) 145 machine.start() 146 147 def sizeHint(self): 148 metrics = QFontMetrics(self.font()) 149 return QSize(metrics.width('X') * self.width, metrics.height() * (self.height + 1)) 150 def paintEvent(self, event): 151 metrics = QFontMetrics(self.font()) 152 painter = QPainter(self) 153 fontHeight = metrics.height() 154 fontWidth = metrics.width('X') 155 156 painter.fillRect(self.rect(), Qt.black) 157 painter.setPen(Qt.white) 158 159 yPos = fontHeight 160 painter.drawText(QPoint(0, yPos), self.status) 161 for y in range(self.height): 162 yPos += fontHeight 163 xPos = 0 164 for x in range(self.width): 165 if y == self.pY and x == self.pX: 166 xPos += fontWidth 167 continue 168 painter.drawText(QPoint(xPos, yPos), self.map[x][y]) 169 xPos += fontWidth 170 painter.drawText(QPoint(self.pX * fontWidth, (self.pY + 2) * fontHeight), '@') 171 def movePlayer(self, direction): 172 if direction == self.Left: 173 if self.map[self.pX - 1][self.pY] != '#': 174 self.pX -= 1 175 elif direction == self.Right: 176 if self.map[self.pX + 1][self.pY] != '#': 177 self.pX += 1 178 elif direction == self.Up: 179 if self.map[self.pX][self.pY - 1] != '#': 180 self.pY -= 1 181 elif direction == self.Down: 182 if self.map[self.pX][self.pY + 1] != '#': 183 self.pY += 1 184 self.repaint() 185 def getStatus(self): 186 return self.statusStr 187 def setStatus(self, status): 188 self.statusStr = status 189 self.repaint() 190 status = Property(str, getStatus, setStatus) 191 Up = 0 192 Down = 1 193 Left = 2 194 Right = 3 195 Width = 35 196 Height = 20 197 198if __name__ == '__main__': 199 import sys 200 app = QApplication(sys.argv) 201 mainWin = MainWindow() 202 sys.exit(app.exec_()) 203