Name | Date | Size | #Lines | LOC | ||
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.. | 03-May-2022 | - | ||||
README | H A D | 29-Jul-2021 | 403 | 14 | 10 | |
camera.cpp | H A D | 29-Jul-2021 | 5.8 KiB | 265 | 203 | |
camera.h | H A D | 29-Jul-2021 | 3.4 KiB | 119 | 75 | |
gpuhelper.cpp | H A D | 29-Jul-2021 | 3.9 KiB | 127 | 98 | |
gpuhelper.h | H A D | 29-Jul-2021 | 7 KiB | 208 | 125 | |
icosphere.cpp | H A D | 29-Jul-2021 | 3.8 KiB | 121 | 94 | |
icosphere.h | H A D | 29-Jul-2021 | 869 | 31 | 18 | |
quaternion_demo.cpp | H A D | 29-Jul-2021 | 18.7 KiB | 657 | 538 | |
quaternion_demo.h | H A D | 29-Jul-2021 | 2.6 KiB | 115 | 79 | |
trackball.cpp | H A D | 29-Jul-2021 | 1.7 KiB | 60 | 43 | |
trackball.h | H A D | 29-Jul-2021 | 943 | 43 | 20 |
README
1 2Navigation: 3 left button: rotate around the target 4 middle button: zoom 5 left button + ctrl quake rotate (rotate around camera position) 6 middle button + ctrl walk (progress along camera's z direction) 7 left button: pan (translate in the XY camera's plane) 8 9R : move the camera to initial position 10A : start/stop animation 11C : clear the animation 12G : add a key frame 13 14