1 //===-- Breakpoint.h --------------------------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef LLDB_BREAKPOINT_BREAKPOINT_H
10 #define LLDB_BREAKPOINT_BREAKPOINT_H
11 
12 #include <memory>
13 #include <string>
14 #include <unordered_set>
15 #include <vector>
16 
17 #include "lldb/Breakpoint/BreakpointID.h"
18 #include "lldb/Breakpoint/BreakpointLocationCollection.h"
19 #include "lldb/Breakpoint/BreakpointLocationList.h"
20 #include "lldb/Breakpoint/BreakpointName.h"
21 #include "lldb/Breakpoint/BreakpointOptions.h"
22 #include "lldb/Breakpoint/Stoppoint.h"
23 #include "lldb/Breakpoint/StoppointHitCounter.h"
24 #include "lldb/Core/SearchFilter.h"
25 #include "lldb/Utility/Event.h"
26 #include "lldb/Utility/StringList.h"
27 #include "lldb/Utility/StructuredData.h"
28 
29 namespace lldb_private {
30 
31 /// \class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that
32 /// manages logical breakpoint setting.
33 
34 /// General Outline:
35 /// A breakpoint has four main parts, a filter, a resolver, the list of
36 /// breakpoint
37 /// locations that have been determined for the filter/resolver pair, and
38 /// finally a set of options for the breakpoint.
39 ///
40 /// \b Filter:
41 /// This is an object derived from SearchFilter.  It manages the search for
42 /// breakpoint location matches through the symbols in the module list of the
43 /// target that owns it.  It also filters out locations based on whatever
44 /// logic it wants.
45 ///
46 /// \b Resolver:
47 /// This is an object derived from BreakpointResolver.  It provides a callback
48 /// to the filter that will find breakpoint locations.  How it does this is
49 /// determined by what kind of resolver it is.
50 ///
51 /// The Breakpoint class also provides constructors for the common breakpoint
52 /// cases which make the appropriate filter and resolver for you.
53 ///
54 /// \b Location List:
55 /// This stores the breakpoint locations that have been determined to date.
56 /// For a given breakpoint, there will be only one location with a given
57 /// address.  Adding a location at an already taken address will just return
58 /// the location already at that address.  Locations can be looked up by ID,
59 /// or by address.
60 ///
61 /// \b Options:
62 /// This includes:
63 ///    \b Enabled/Disabled
64 ///    \b Ignore Count
65 ///    \b Callback
66 ///    \b Condition
67 /// Note, these options can be set on the breakpoint, and they can also be set
68 /// on the individual locations.  The options set on the breakpoint take
69 /// precedence over the options set on the individual location. So for
70 /// instance disabling the breakpoint will cause NONE of the locations to get
71 /// hit. But if the breakpoint is enabled, then the location's enabled state
72 /// will be checked to determine whether to insert that breakpoint location.
73 /// Similarly, if the breakpoint condition says "stop", we won't check the
74 /// location's condition. But if the breakpoint condition says "continue",
75 /// then we will check the location for whether to actually stop or not. One
76 /// subtle point worth observing here is that you don't actually stop at a
77 /// Breakpoint, you always stop at one of its locations.  So the "should stop"
78 /// tests are done by the location, not by the breakpoint.
79 class Breakpoint : public std::enable_shared_from_this<Breakpoint>,
80                    public Stoppoint {
81 public:
82   static ConstString GetEventIdentifier();
83 
84   /// An enum specifying the match style for breakpoint settings.  At present
85   /// only used for function name style breakpoints.
86   enum MatchType { Exact, Regexp, Glob };
87 
88 private:
89   enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName };
90 
91   static const char
92       *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
93 
GetKey(OptionNames enum_value)94   static const char *GetKey(OptionNames enum_value) {
95     return g_option_names[static_cast<uint32_t>(enum_value)];
96   }
97 
98 public:
99   class BreakpointEventData : public EventData {
100   public:
101     BreakpointEventData(lldb::BreakpointEventType sub_type,
102                         const lldb::BreakpointSP &new_breakpoint_sp);
103 
104     ~BreakpointEventData() override;
105 
106     static ConstString GetFlavorString();
107 
108     ConstString GetFlavor() const override;
109 
110     lldb::BreakpointEventType GetBreakpointEventType() const;
111 
112     lldb::BreakpointSP &GetBreakpoint();
113 
GetBreakpointLocationCollection()114     BreakpointLocationCollection &GetBreakpointLocationCollection() {
115       return m_locations;
116     }
117 
118     void Dump(Stream *s) const override;
119 
120     static lldb::BreakpointEventType
121     GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp);
122 
123     static lldb::BreakpointSP
124     GetBreakpointFromEvent(const lldb::EventSP &event_sp);
125 
126     static lldb::BreakpointLocationSP
127     GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp,
128                                           uint32_t loc_idx);
129 
130     static size_t
131     GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp);
132 
133     static const BreakpointEventData *
134     GetEventDataFromEvent(const Event *event_sp);
135 
136   private:
137     lldb::BreakpointEventType m_breakpoint_event;
138     lldb::BreakpointSP m_new_breakpoint_sp;
139     BreakpointLocationCollection m_locations;
140 
141     BreakpointEventData(const BreakpointEventData &) = delete;
142     const BreakpointEventData &operator=(const BreakpointEventData &) = delete;
143   };
144 
145   // Saving & restoring breakpoints:
146   static lldb::BreakpointSP CreateFromStructuredData(
147       lldb::TargetSP target_sp, StructuredData::ObjectSP &data_object_sp,
148       Status &error);
149 
150   static bool
151   SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp,
152                                    std::vector<std::string> &names);
153 
154   virtual StructuredData::ObjectSP SerializeToStructuredData();
155 
GetSerializationKey()156   static const char *GetSerializationKey() { return "Breakpoint"; }
157   /// Destructor.
158   ///
159   /// The destructor is not virtual since there should be no reason to
160   /// subclass breakpoints.  The varieties of breakpoints are specified
161   /// instead by providing different resolvers & filters.
162   ~Breakpoint() override;
163 
164   // Methods
165 
166   /// Tell whether this breakpoint is an "internal" breakpoint. \return
167   ///     Returns \b true if this is an internal breakpoint, \b false otherwise.
168   bool IsInternal() const;
169 
170   /// Standard "Dump" method.  At present it does nothing.
171   void Dump(Stream *s) override;
172 
173   // The next set of methods provide ways to tell the breakpoint to update it's
174   // location list - usually done when modules appear or disappear.
175 
176   /// Tell this breakpoint to clear all its breakpoint sites.  Done when the
177   /// process holding the breakpoint sites is destroyed.
178   void ClearAllBreakpointSites();
179 
180   /// Tell this breakpoint to scan it's target's module list and resolve any
181   /// new locations that match the breakpoint's specifications.
182   void ResolveBreakpoint();
183 
184   /// Tell this breakpoint to scan a given module list and resolve any new
185   /// locations that match the breakpoint's specifications.
186   ///
187   /// \param[in] module_list
188   ///    The list of modules to look in for new locations.
189   ///
190   /// \param[in]  send_event
191   ///     If \b true, send a breakpoint location added event for non-internal
192   ///     breakpoints.
193   void ResolveBreakpointInModules(ModuleList &module_list,
194                                   bool send_event = true);
195 
196   /// Tell this breakpoint to scan a given module list and resolve any new
197   /// locations that match the breakpoint's specifications.
198   ///
199   /// \param[in] module_list
200   ///    The list of modules to look in for new locations.
201   ///
202   /// \param[in]  new_locations
203   ///     Fills new_locations with the new locations that were made.
204   void ResolveBreakpointInModules(ModuleList &module_list,
205                                   BreakpointLocationCollection &new_locations);
206 
207   /// Like ResolveBreakpointInModules, but allows for "unload" events, in
208   /// which case we will remove any locations that are in modules that got
209   /// unloaded.
210   ///
211   /// \param[in] changed_modules
212   ///    The list of modules to look in for new locations.
213   /// \param[in] load_event
214   ///    If \b true then the modules were loaded, if \b false, unloaded.
215   /// \param[in] delete_locations
216   ///    If \b true then the modules were unloaded delete any locations in the
217   ///    changed modules.
218   void ModulesChanged(ModuleList &changed_modules, bool load_event,
219                       bool delete_locations = false);
220 
221   /// Tells the breakpoint the old module \a old_module_sp has been replaced
222   /// by new_module_sp (usually because the underlying file has been rebuilt,
223   /// and the old version is gone.)
224   ///
225   /// \param[in] old_module_sp
226   ///    The old module that is going away.
227   /// \param[in] new_module_sp
228   ///    The new module that is replacing it.
229   void ModuleReplaced(lldb::ModuleSP old_module_sp,
230                       lldb::ModuleSP new_module_sp);
231 
232   // The next set of methods provide access to the breakpoint locations for
233   // this breakpoint.
234 
235   /// Add a location to the breakpoint's location list.  This is only meant to
236   /// be called by the breakpoint's resolver.  FIXME: how do I ensure that?
237   ///
238   /// \param[in] addr
239   ///    The Address specifying the new location.
240   /// \param[out] new_location
241   ///    Set to \b true if a new location was created, to \b false if there
242   ///    already was a location at this Address.
243   /// \return
244   ///    Returns a pointer to the new location.
245   lldb::BreakpointLocationSP AddLocation(const Address &addr,
246                                          bool *new_location = nullptr);
247 
248   /// Find a breakpoint location by Address.
249   ///
250   /// \param[in] addr
251   ///    The Address specifying the location.
252   /// \return
253   ///    Returns a shared pointer to the location at \a addr.  The pointer
254   ///    in the shared pointer will be nullptr if there is no location at that
255   ///    address.
256   lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr);
257 
258   /// Find a breakpoint location ID by Address.
259   ///
260   /// \param[in] addr
261   ///    The Address specifying the location.
262   /// \return
263   ///    Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
264   ///    there is no breakpoint location at that address.
265   lldb::break_id_t FindLocationIDByAddress(const Address &addr);
266 
267   /// Find a breakpoint location for a given breakpoint location ID.
268   ///
269   /// \param[in] bp_loc_id
270   ///    The ID specifying the location.
271   /// \return
272   ///    Returns a shared pointer to the location with ID \a bp_loc_id.  The
273   ///    pointer
274   ///    in the shared pointer will be nullptr if there is no location with that
275   ///    ID.
276   lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id);
277 
278   /// Get breakpoint locations by index.
279   ///
280   /// \param[in] index
281   ///    The location index.
282   ///
283   /// \return
284   ///     Returns a shared pointer to the location with index \a
285   ///     index. The shared pointer might contain nullptr if \a index is
286   ///     greater than then number of actual locations.
287   lldb::BreakpointLocationSP GetLocationAtIndex(size_t index);
288 
289   /// Removes all invalid breakpoint locations.
290   ///
291   /// Removes all breakpoint locations with architectures that aren't
292   /// compatible with \a arch. Also remove any breakpoint locations with whose
293   /// locations have address where the section has been deleted (module and
294   /// object files no longer exist).
295   ///
296   /// This is typically used after the process calls exec, or anytime the
297   /// architecture of the target changes.
298   ///
299   /// \param[in] arch
300   ///     If valid, check the module in each breakpoint to make sure
301   ///     they are compatible, otherwise, ignore architecture.
302   void RemoveInvalidLocations(const ArchSpec &arch);
303 
304   // The next section deals with various breakpoint options.
305 
306   /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
307   void SetEnabled(bool enable) override;
308 
309   /// Check the Enable/Disable state.
310   /// \return
311   ///     \b true if the breakpoint is enabled, \b false if disabled.
312   bool IsEnabled() override;
313 
314   /// Set the breakpoint to ignore the next \a count breakpoint hits.
315   /// \param[in] count
316   ///    The number of breakpoint hits to ignore.
317   void SetIgnoreCount(uint32_t count);
318 
319   /// Return the current ignore count/
320   /// \return
321   ///     The number of breakpoint hits to be ignored.
322   uint32_t GetIgnoreCount() const;
323 
324   /// Return the current hit count for all locations. \return
325   ///     The current hit count for all locations.
326   uint32_t GetHitCount() const;
327 
328   /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
329   void SetOneShot(bool one_shot);
330 
331   /// Check the OneShot state.
332   /// \return
333   ///     \b true if the breakpoint is one shot, \b false otherwise.
334   bool IsOneShot() const;
335 
336   /// If \a auto_continue is \b true, breakpoint will auto-continue when on
337   /// hit.
338   void SetAutoContinue(bool auto_continue);
339 
340   /// Check the AutoContinue state.
341   /// \return
342   ///     \b true if the breakpoint is set to auto-continue, \b false otherwise.
343   bool IsAutoContinue() const;
344 
345   /// Set the valid thread to be checked when the breakpoint is hit.
346   /// \param[in] thread_id
347   ///    If this thread hits the breakpoint, we stop, otherwise not.
348   void SetThreadID(lldb::tid_t thread_id);
349 
350   /// Return the current stop thread value.
351   /// \return
352   ///     The thread id for which the breakpoint hit will stop,
353   ///     LLDB_INVALID_THREAD_ID for all threads.
354   lldb::tid_t GetThreadID() const;
355 
356   void SetThreadIndex(uint32_t index);
357 
358   uint32_t GetThreadIndex() const;
359 
360   void SetThreadName(const char *thread_name);
361 
362   const char *GetThreadName() const;
363 
364   void SetQueueName(const char *queue_name);
365 
366   const char *GetQueueName() const;
367 
368   /// Set the callback action invoked when the breakpoint is hit.
369   ///
370   /// \param[in] callback
371   ///    The method that will get called when the breakpoint is hit.
372   /// \param[in] baton
373   ///    A void * pointer that will get passed back to the callback function.
374   /// \param[in] is_synchronous
375   ///    If \b true the callback will be run on the private event thread
376   ///    before the stop event gets reported.  If false, the callback will get
377   ///    handled on the public event thread after the stop has been posted.
378   void SetCallback(BreakpointHitCallback callback, void *baton,
379                    bool is_synchronous = false);
380 
381   void SetCallback(BreakpointHitCallback callback,
382                    const lldb::BatonSP &callback_baton_sp,
383                    bool is_synchronous = false);
384 
385   void ClearCallback();
386 
387   /// Set the breakpoint's condition.
388   ///
389   /// \param[in] condition
390   ///    The condition expression to evaluate when the breakpoint is hit.
391   ///    Pass in nullptr to clear the condition.
392   void SetCondition(const char *condition);
393 
394   /// Return a pointer to the text of the condition expression.
395   ///
396   /// \return
397   ///    A pointer to the condition expression text, or nullptr if no
398   //     condition has been set.
399   const char *GetConditionText() const;
400 
401   // The next section are various utility functions.
402 
403   /// Return the number of breakpoint locations that have resolved to actual
404   /// breakpoint sites.
405   ///
406   /// \return
407   ///     The number locations resolved breakpoint sites.
408   size_t GetNumResolvedLocations() const;
409 
410   /// Return whether this breakpoint has any resolved locations.
411   ///
412   /// \return
413   ///     True if GetNumResolvedLocations > 0
414   bool HasResolvedLocations() const;
415 
416   /// Return the number of breakpoint locations.
417   ///
418   /// \return
419   ///     The number breakpoint locations.
420   size_t GetNumLocations() const;
421 
422   /// Put a description of this breakpoint into the stream \a s.
423   ///
424   /// \param[in] s
425   ///     Stream into which to dump the description.
426   ///
427   /// \param[in] level
428   ///     The description level that indicates the detail level to
429   ///     provide.
430   ///
431   /// \see lldb::DescriptionLevel
432   void GetDescription(Stream *s, lldb::DescriptionLevel level,
433                       bool show_locations = false);
434 
435   /// Set the "kind" description for a breakpoint.  If the breakpoint is hit
436   /// the stop info will show this "kind" description instead of the
437   /// breakpoint number.  Mostly useful for internal breakpoints, where the
438   /// breakpoint number doesn't have meaning to the user.
439   ///
440   /// \param[in] kind
441   ///     New "kind" description.
SetBreakpointKind(const char * kind)442   void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); }
443 
444   /// Return the "kind" description for a breakpoint.
445   ///
446   /// \return
447   ///     The breakpoint kind, or nullptr if none is set.
GetBreakpointKind()448   const char *GetBreakpointKind() const { return m_kind_description.c_str(); }
449 
450   /// Accessor for the breakpoint Target.
451   /// \return
452   ///     This breakpoint's Target.
GetTarget()453   Target &GetTarget() { return m_target; }
454 
GetTarget()455   const Target &GetTarget() const { return m_target; }
456 
457   const lldb::TargetSP GetTargetSP();
458 
459   void GetResolverDescription(Stream *s);
460 
461   /// Find breakpoint locations which match the (filename, line_number)
462   /// description. The breakpoint location collection is to be filled with the
463   /// matching locations. It should be initialized with 0 size by the API
464   /// client.
465   ///
466   /// \return
467   ///     True if there is a match
468   ///
469   ///     The locations which match the filename and line_number in loc_coll.
470   ///     If its
471   ///     size is 0 and true is returned, it means the breakpoint fully matches
472   ///     the
473   ///     description.
474   bool GetMatchingFileLine(ConstString filename, uint32_t line_number,
475                            BreakpointLocationCollection &loc_coll);
476 
477   void GetFilterDescription(Stream *s);
478 
479   /// Returns the BreakpointOptions structure set at the breakpoint level.
480   ///
481   /// Meant to be used by the BreakpointLocation class.
482   ///
483   /// \return
484   ///     A reference to this breakpoint's BreakpointOptions.
485   BreakpointOptions &GetOptions();
486 
487   /// Returns the BreakpointOptions structure set at the breakpoint level.
488   ///
489   /// Meant to be used by the BreakpointLocation class.
490   ///
491   /// \return
492   ///     A reference to this breakpoint's BreakpointOptions.
493   const BreakpointOptions &GetOptions() const;
494 
495   /// Invoke the callback action when the breakpoint is hit.
496   ///
497   /// Meant to be used by the BreakpointLocation class.
498   ///
499   /// \param[in] context
500   ///     Described the breakpoint event.
501   ///
502   /// \param[in] bp_loc_id
503   ///     Which breakpoint location hit this breakpoint.
504   ///
505   /// \return
506   ///     \b true if the target should stop at this breakpoint and \b false not.
507   bool InvokeCallback(StoppointCallbackContext *context,
508                       lldb::break_id_t bp_loc_id);
509 
IsHardware()510   bool IsHardware() const { return m_hardware; }
511 
GetResolver()512   lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; }
513 
GetSearchFilter()514   lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; }
515 
516 private: // The target needs to manage adding & removing names.  It will do the
517          // checking for name validity as well.
518   bool AddName(llvm::StringRef new_name);
519 
RemoveName(const char * name_to_remove)520   void RemoveName(const char *name_to_remove) {
521     if (name_to_remove)
522       m_name_list.erase(name_to_remove);
523   }
524 
525 public:
MatchesName(const char * name)526   bool MatchesName(const char *name) {
527     return m_name_list.find(name) != m_name_list.end();
528   }
529 
GetNames(std::vector<std::string> & names)530   void GetNames(std::vector<std::string> &names) {
531     names.clear();
532     for (auto name : m_name_list) {
533       names.push_back(name);
534     }
535   }
536 
537   /// Set a pre-condition filter that overrides all user provided
538   /// filters/callbacks etc.
539   ///
540   /// Used to define fancy breakpoints that can do dynamic hit detection
541   /// without taking up the condition slot - which really belongs to the user
542   /// anyway...
543   ///
544   /// The Precondition should not continue the target, it should return true
545   /// if the condition says to stop and false otherwise.
546   ///
SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp)547   void SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp) {
548     m_precondition_sp = std::move(precondition_sp);
549   }
550 
551   bool EvaluatePrecondition(StoppointCallbackContext &context);
552 
GetPrecondition()553   lldb::BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; }
554 
555   // Produces the OR'ed values for all the names assigned to this breakpoint.
GetPermissions()556   const BreakpointName::Permissions &GetPermissions() const {
557       return m_permissions;
558   }
559 
GetPermissions()560   BreakpointName::Permissions &GetPermissions() {
561       return m_permissions;
562   }
563 
AllowList()564   bool AllowList() const {
565     return GetPermissions().GetAllowList();
566   }
AllowDisable()567   bool AllowDisable() const {
568     return GetPermissions().GetAllowDisable();
569   }
AllowDelete()570   bool AllowDelete() const {
571     return GetPermissions().GetAllowDelete();
572   }
573 
574   // This one should only be used by Target to copy breakpoints from target to
575   // target - primarily from the dummy target to prime new targets.
576   static lldb::BreakpointSP CopyFromBreakpoint(lldb::TargetSP new_target,
577       const Breakpoint &bp_to_copy_from);
578 
579 protected:
580   friend class Target;
581   // Protected Methods
582 
583   /// Constructors and Destructors
584   /// Only the Target can make a breakpoint, and it owns the breakpoint
585   /// lifespans. The constructor takes a filter and a resolver.  Up in Target
586   /// there are convenience variants that make breakpoints for some common
587   /// cases.
588   ///
589   /// \param[in] target
590   ///    The target in which the breakpoint will be set.
591   ///
592   /// \param[in] filter_sp
593   ///    Shared pointer to the search filter that restricts the search domain of
594   ///    the breakpoint.
595   ///
596   /// \param[in] resolver_sp
597   ///    Shared pointer to the resolver object that will determine breakpoint
598   ///    matches.
599   ///
600   /// \param hardware
601   ///    If true, request a hardware breakpoint to be used to implement the
602   ///    breakpoint locations.
603   ///
604   /// \param resolve_indirect_symbols
605   ///    If true, and the address of a given breakpoint location in this
606   ///    breakpoint is set on an
607   ///    indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual
608   ///    breakpoint site will
609   ///    be set on the target of the indirect symbol.
610   // This is the generic constructor
611   Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp,
612              lldb::BreakpointResolverSP &resolver_sp, bool hardware,
613              bool resolve_indirect_symbols = true);
614 
615   friend class BreakpointLocation; // To call the following two when determining
616                                    // whether to stop.
617 
618   void DecrementIgnoreCount();
619 
620 private:
621   // To call from CopyFromBreakpoint.
622   Breakpoint(Target &new_target, const Breakpoint &bp_to_copy_from);
623 
624   // For Breakpoint only
625   bool m_being_created;
626   bool
627       m_hardware; // If this breakpoint is required to use a hardware breakpoint
628   Target &m_target; // The target that holds this breakpoint.
629   std::unordered_set<std::string> m_name_list; // If not empty, this is the name
630                                                // of this breakpoint (many
631                                                // breakpoints can share the same
632                                                // name.)
633   lldb::SearchFilterSP
634       m_filter_sp; // The filter that constrains the breakpoint's domain.
635   lldb::BreakpointResolverSP
636       m_resolver_sp; // The resolver that defines this breakpoint.
637   lldb::BreakpointPreconditionSP m_precondition_sp; // The precondition is a
638                                                     // breakpoint-level hit
639                                                     // filter that can be used
640   // to skip certain breakpoint hits.  For instance, exception breakpoints use
641   // this to limit the stop to certain exception classes, while leaving the
642   // condition & callback free for user specification.
643   BreakpointOptions m_options; // Settable breakpoint options
644   BreakpointLocationList
645       m_locations; // The list of locations currently found for this breakpoint.
646   std::string m_kind_description;
647   bool m_resolve_indirect_symbols;
648 
649   /// Number of times this breakpoint has been hit. This is kept separately
650   /// from the locations hit counts, since locations can go away when their
651   /// backing library gets unloaded, and we would lose hit counts.
652   StoppointHitCounter m_hit_counter;
653 
654   BreakpointName::Permissions m_permissions;
655 
656   void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind);
657 
658   void SendBreakpointChangedEvent(BreakpointEventData *data);
659 
660   Breakpoint(const Breakpoint &) = delete;
661   const Breakpoint &operator=(const Breakpoint &) = delete;
662 };
663 
664 } // namespace lldb_private
665 
666 #endif // LLDB_BREAKPOINT_BREAKPOINT_H
667