1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.stroustrup.com/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (auto *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``isa_and_nonnull<>``:
168  The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  returns false).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``cast_or_null<>``:
174  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
175  except that it allows for a null pointer as an argument (which it then
176  propagates).  This can sometimes be useful, allowing you to combine several
177  null checks into one.
178
179``dyn_cast_or_null<>``:
180  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
181  operator, except that it allows for a null pointer as an argument (which it
182  then propagates).  This can sometimes be useful, allowing you to combine
183  several null checks into one.
184
185These five templates can be used with any classes, whether they have a v-table
186or not.  If you want to add support for these templates, see the document
187:doc:`How to set up LLVM-style RTTI for your class hierarchy
188<HowToSetUpLLVMStyleRTTI>`
189
190.. _string_apis:
191
192Passing strings (the ``StringRef`` and ``Twine`` classes)
193---------------------------------------------------------
194
195Although LLVM generally does not do much string manipulation, we do have several
196important APIs which take strings.  Two important examples are the Value class
197-- which has names for instructions, functions, etc. -- and the ``StringMap``
198class which is used extensively in LLVM and Clang.
199
200These are generic classes, and they need to be able to accept strings which may
201have embedded null characters.  Therefore, they cannot simply take a ``const
202char *``, and taking a ``const std::string&`` requires clients to perform a heap
203allocation which is usually unnecessary.  Instead, many LLVM APIs use a
204``StringRef`` or a ``const Twine&`` for passing strings efficiently.
205
206.. _StringRef:
207
208The ``StringRef`` class
209^^^^^^^^^^^^^^^^^^^^^^^^^^^^
210
211The ``StringRef`` data type represents a reference to a constant string (a
212character array and a length) and supports the common operations available on
213``std::string``, but does not require heap allocation.
214
215It can be implicitly constructed using a C style null-terminated string, an
216``std::string``, or explicitly with a character pointer and length.  For
217example, the ``StringRef`` find function is declared as:
218
219.. code-block:: c++
220
221  iterator find(StringRef Key);
222
223and clients can call it using any one of:
224
225.. code-block:: c++
226
227  Map.find("foo");                 // Lookup "foo"
228  Map.find(std::string("bar"));    // Lookup "bar"
229  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
230
231Similarly, APIs which need to return a string may return a ``StringRef``
232instance, which can be used directly or converted to an ``std::string`` using
233the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
234<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more
235information.
236
237You should rarely use the ``StringRef`` class directly, because it contains
238pointers to external memory it is not generally safe to store an instance of the
239class (unless you know that the external storage will not be freed).
240``StringRef`` is small and pervasive enough in LLVM that it should always be
241passed by value.
242
243The ``Twine`` class
244^^^^^^^^^^^^^^^^^^^
245
246The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
247class is an efficient way for APIs to accept concatenated strings.  For example,
248a common LLVM paradigm is to name one instruction based on the name of another
249instruction with a suffix, for example:
250
251.. code-block:: c++
252
253    New = CmpInst::Create(..., SO->getName() + ".cmp");
254
255The ``Twine`` class is effectively a lightweight `rope
256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
257temporary (stack allocated) objects.  Twines can be implicitly constructed as
258the result of the plus operator applied to strings (i.e., a C strings, an
259``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
260of strings until it is actually required, at which point it can be efficiently
261rendered directly into a character array.  This avoids unnecessary heap
262allocation involved in constructing the temporary results of string
263concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
264<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
265for more information.
266
267As with a ``StringRef``, ``Twine`` objects point to external memory and should
268almost never be stored or mentioned directly.  They are intended solely for use
269when defining a function which should be able to efficiently accept concatenated
270strings.
271
272.. _formatting_strings:
273
274Formatting strings (the ``formatv`` function)
275---------------------------------------------
276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
277does do a lot of string formatting.  From diagnostic messages, to llvm tool
278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
279LLDB runtime logging, the need for string formatting is pervasive.
280
281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
282which borrows heavily from Python and C#.  Unlike ``printf`` it deduces the type
283to be formatted at compile time, so it does not need a format specifier such as
284``%d``.  This reduces the mental overhead of trying to construct portable format
285strings, especially for platform-specific types like ``size_t`` or pointer types.
286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
287not know how to format the type.  These two properties ensure that the function
288is both safer and simpler to use than traditional formatting methods such as
289the ``printf`` family of functions.
290
291Simple formatting
292^^^^^^^^^^^^^^^^^
293
294A call to ``formatv`` involves a single **format string** consisting of 0 or more
295**replacement sequences**, followed by a variable length list of **replacement values**.
296A replacement sequence is a string of the form ``{N[[,align]:style]}``.
297
298``N`` refers to the 0-based index of the argument from the list of replacement
299values.  Note that this means it is possible to reference the same parameter
300multiple times, possibly with different style and/or alignment options, in any order.
301
302``align`` is an optional string specifying the width of the field to format
303the value into, and the alignment of the value within the field.  It is specified as
304an optional **alignment style** followed by a positive integral **field width**.  The
305alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
306or ``+`` (right align).  The default is right aligned.
307
308``style`` is an optional string consisting of a type specific that controls the
309formatting of the value.  For example, to format a floating point value as a percentage,
310you can use the style option ``P``.
311
312Custom formatting
313^^^^^^^^^^^^^^^^^
314
315There are two ways to customize the formatting behavior for a type.
316
3171. Provide a template specialization of ``llvm::format_provider<T>`` for your
318   type ``T`` with the appropriate static format method.
319
320  .. code-block:: c++
321
322    namespace llvm {
323      template<>
324      struct format_provider<MyFooBar> {
325        static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
326          // Do whatever is necessary to format `V` into `Stream`
327        }
328      };
329      void foo() {
330        MyFooBar X;
331        std::string S = formatv("{0}", X);
332      }
333    }
334
335  This is a useful extensibility mechanism for adding support for formatting your own
336  custom types with your own custom Style options.  But it does not help when you want
337  to extend the mechanism for formatting a type that the library already knows how to
338  format.  For that, we need something else.
339
3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
341
342  .. code-block:: c++
343
344    namespace anything {
345      struct format_int_custom : public llvm::FormatAdapter<int> {
346        explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
347        void format(llvm::raw_ostream &Stream, StringRef Style) override {
348          // Do whatever is necessary to format ``this->Item`` into ``Stream``
349        }
350      };
351    }
352    namespace llvm {
353      void foo() {
354        std::string S = formatv("{0}", anything::format_int_custom(42));
355      }
356    }
357
358  If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
359  will call the
360  ``format`` method on the argument passing in the specified style.  This allows
361  one to provide custom formatting of any type, including one which already has
362  a builtin format provider.
363
364``formatv`` Examples
365^^^^^^^^^^^^^^^^^^^^
366Below is intended to provide an incomplete set of examples demonstrating
367the usage of ``formatv``.  More information can be found by reading the
368doxygen documentation or by looking at the unit test suite.
369
370
371.. code-block:: c++
372
373  std::string S;
374  // Simple formatting of basic types and implicit string conversion.
375  S = formatv("{0} ({1:P})", 7, 0.35);  // S == "7 (35.00%)"
376
377  // Out-of-order referencing and multi-referencing
378  outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
379
380  // Left, right, and center alignment
381  S = formatv("{0,7}",  'a');  // S == "      a";
382  S = formatv("{0,-7}", 'a');  // S == "a      ";
383  S = formatv("{0,=7}", 'a');  // S == "   a   ";
384  S = formatv("{0,+7}", 'a');  // S == "      a";
385
386  // Custom styles
387  S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
388
389  // Adapters
390  S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7));  // S == "  42   "
391  S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
392  S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == "  hi      "
393
394  // Ranges
395  std::vector<int> V = {8, 9, 10};
396  S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
397  S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
398  S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
399
400.. _error_apis:
401
402Error handling
403--------------
404
405Proper error handling helps us identify bugs in our code, and helps end-users
406understand errors in their tool usage. Errors fall into two broad categories:
407*programmatic* and *recoverable*, with different strategies for handling and
408reporting.
409
410Programmatic Errors
411^^^^^^^^^^^^^^^^^^^
412
413Programmatic errors are violations of program invariants or API contracts, and
414represent bugs within the program itself. Our aim is to document invariants, and
415to abort quickly at the point of failure (providing some basic diagnostic) when
416invariants are broken at runtime.
417
418The fundamental tools for handling programmatic errors are assertions and the
419llvm_unreachable function. Assertions are used to express invariant conditions,
420and should include a message describing the invariant:
421
422.. code-block:: c++
423
424  assert(isPhysReg(R) && "All virt regs should have been allocated already.");
425
426The llvm_unreachable function can be used to document areas of control flow
427that should never be entered if the program invariants hold:
428
429.. code-block:: c++
430
431  enum { Foo, Bar, Baz } X = foo();
432
433  switch (X) {
434    case Foo: /* Handle Foo */; break;
435    case Bar: /* Handle Bar */; break;
436    default:
437      llvm_unreachable("X should be Foo or Bar here");
438  }
439
440Recoverable Errors
441^^^^^^^^^^^^^^^^^^
442
443Recoverable errors represent an error in the program's environment, for example
444a resource failure (a missing file, a dropped network connection, etc.), or
445malformed input. These errors should be detected and communicated to a level of
446the program where they can be handled appropriately. Handling the error may be
447as simple as reporting the issue to the user, or it may involve attempts at
448recovery.
449
450.. note::
451
452   While it would be ideal to use this error handling scheme throughout
453   LLVM, there are places where this hasn't been practical to apply. In
454   situations where you absolutely must emit a non-programmatic error and
455   the ``Error`` model isn't workable you can call ``report_fatal_error``,
456   which will call installed error handlers, print a message, and abort the
457   program. The use of `report_fatal_error` in this case is discouraged.
458
459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
460represents errors using function return values, similar to classic C integer
461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
462actually a lightweight wrapper for user-defined error types, allowing arbitrary
463information to be attached to describe the error. This is similar to the way C++
464exceptions allow throwing of user-defined types.
465
466Success values are created by calling ``Error::success()``, E.g.:
467
468.. code-block:: c++
469
470  Error foo() {
471    // Do something.
472    // Return success.
473    return Error::success();
474  }
475
476Success values are very cheap to construct and return - they have minimal
477impact on program performance.
478
479Failure values are constructed using ``make_error<T>``, where ``T`` is any class
480that inherits from the ErrorInfo utility, E.g.:
481
482.. code-block:: c++
483
484  class BadFileFormat : public ErrorInfo<BadFileFormat> {
485  public:
486    static char ID;
487    std::string Path;
488
489    BadFileFormat(StringRef Path) : Path(Path.str()) {}
490
491    void log(raw_ostream &OS) const override {
492      OS << Path << " is malformed";
493    }
494
495    std::error_code convertToErrorCode() const override {
496      return make_error_code(object_error::parse_failed);
497    }
498  };
499
500  char BadFileFormat::ID; // This should be declared in the C++ file.
501
502  Error printFormattedFile(StringRef Path) {
503    if (<check for valid format>)
504      return make_error<BadFileFormat>(Path);
505    // print file contents.
506    return Error::success();
507  }
508
509Error values can be implicitly converted to bool: true for error, false for
510success, enabling the following idiom:
511
512.. code-block:: c++
513
514  Error mayFail();
515
516  Error foo() {
517    if (auto Err = mayFail())
518      return Err;
519    // Success! We can proceed.
520    ...
521
522For functions that can fail but need to return a value the ``Expected<T>``
523utility can be used. Values of this type can be constructed with either a
524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
525boolean, but with the opposite convention to ``Error``: true for success, false
526for error. If success, the ``T`` value can be accessed via the dereference
527operator. If failure, the ``Error`` value can be extracted using the
528``takeError()`` method. Idiomatic usage looks like:
529
530.. code-block:: c++
531
532  Expected<FormattedFile> openFormattedFile(StringRef Path) {
533    // If badly formatted, return an error.
534    if (auto Err = checkFormat(Path))
535      return std::move(Err);
536    // Otherwise return a FormattedFile instance.
537    return FormattedFile(Path);
538  }
539
540  Error processFormattedFile(StringRef Path) {
541    // Try to open a formatted file
542    if (auto FileOrErr = openFormattedFile(Path)) {
543      // On success, grab a reference to the file and continue.
544      auto &File = *FileOrErr;
545      ...
546    } else
547      // On error, extract the Error value and return it.
548      return FileOrErr.takeError();
549  }
550
551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
552will return a success value. Using this fact, the above function can be
553rewritten as:
554
555.. code-block:: c++
556
557  Error processFormattedFile(StringRef Path) {
558    // Try to open a formatted file
559    auto FileOrErr = openFormattedFile(Path);
560    if (auto Err = FileOrErr.takeError())
561      // On error, extract the Error value and return it.
562      return Err;
563    // On success, grab a reference to the file and continue.
564    auto &File = *FileOrErr;
565    ...
566  }
567
568This second form is often more readable for functions that involve multiple
569``Expected<T>`` values as it limits the indentation required.
570
571All ``Error`` instances, whether success or failure, must be either checked or
572moved from (via ``std::move`` or a return) before they are destructed.
573Accidentally discarding an unchecked error will cause a program abort at the
574point where the unchecked value's destructor is run, making it easy to identify
575and fix violations of this rule.
576
577Success values are considered checked once they have been tested (by invoking
578the boolean conversion operator):
579
580.. code-block:: c++
581
582  if (auto Err = mayFail(...))
583    return Err; // Failure value - move error to caller.
584
585  // Safe to continue: Err was checked.
586
587In contrast, the following code will always cause an abort, even if ``mayFail``
588returns a success value:
589
590.. code-block:: c++
591
592    mayFail();
593    // Program will always abort here, even if mayFail() returns Success, since
594    // the value is not checked.
595
596Failure values are considered checked once a handler for the error type has
597been activated:
598
599.. code-block:: c++
600
601  handleErrors(
602    processFormattedFile(...),
603    [](const BadFileFormat &BFF) {
604      report("Unable to process " + BFF.Path + ": bad format");
605    },
606    [](const FileNotFound &FNF) {
607      report("File not found " + FNF.Path);
608    });
609
610The ``handleErrors`` function takes an error as its first argument, followed by
611a variadic list of "handlers", each of which must be a callable type (a
612function, lambda, or class with a call operator) with one argument. The
613``handleErrors`` function will visit each handler in the sequence and check its
614argument type against the dynamic type of the error, running the first handler
615that matches. This is the same decision process that is used decide which catch
616clause to run for a C++ exception.
617
618Since the list of handlers passed to ``handleErrors`` may not cover every error
619type that can occur, the ``handleErrors`` function also returns an Error value
620that must be checked or propagated. If the error value that is passed to
621``handleErrors`` does not match any of the handlers it will be returned from
622handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
623
624.. code-block:: c++
625
626  if (auto Err =
627        handleErrors(
628          processFormattedFile(...),
629          [](const BadFileFormat &BFF) {
630            report("Unable to process " + BFF.Path + ": bad format");
631          },
632          [](const FileNotFound &FNF) {
633            report("File not found " + FNF.Path);
634          }))
635    return Err;
636
637In cases where you truly know that the handler list is exhaustive the
638``handleAllErrors`` function can be used instead. This is identical to
639``handleErrors`` except that it will terminate the program if an unhandled
640error is passed in, and can therefore return void. The ``handleAllErrors``
641function should generally be avoided: the introduction of a new error type
642elsewhere in the program can easily turn a formerly exhaustive list of errors
643into a non-exhaustive list, risking unexpected program termination. Where
644possible, use handleErrors and propagate unknown errors up the stack instead.
645
646For tool code, where errors can be handled by printing an error message then
647exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
648may be a better choice than handleErrors, as it simplifies control flow when
649calling fallible functions.
650
651In situations where it is known that a particular call to a fallible function
652will always succeed (for example, a call to a function that can only fail on a
653subset of inputs with an input that is known to be safe) the
654:ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
655simplifying control flow.
656
657StringError
658"""""""""""
659
660Many kinds of errors have no recovery strategy, the only action that can be
661taken is to report them to the user so that the user can attempt to fix the
662environment. In this case representing the error as a string makes perfect
663sense. LLVM provides the ``StringError`` class for this purpose. It takes two
664arguments: A string error message, and an equivalent ``std::error_code`` for
665interoperability. It also provides a ``createStringError`` function to simplify
666common usage of this class:
667
668.. code-block:: c++
669
670  // These two lines of code are equivalent:
671  make_error<StringError>("Bad executable", errc::executable_format_error);
672  createStringError(errc::executable_format_error, "Bad executable");
673
674If you're certain that the error you're building will never need to be converted
675to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
676
677.. code-block:: c++
678
679  createStringError(inconvertibleErrorCode(), "Bad executable");
680
681This should be done only after careful consideration. If any attempt is made to
682convert this error to a ``std::error_code`` it will trigger immediate program
683termination. Unless you are certain that your errors will not need
684interoperability you should look for an existing ``std::error_code`` that you
685can convert to, and even (as painful as it is) consider introducing a new one as
686a stopgap measure.
687
688``createStringError`` can take ``printf`` style format specifiers to provide a
689formatted message:
690
691.. code-block:: c++
692
693  createStringError(errc::executable_format_error,
694                    "Bad executable: %s", FileName);
695
696Interoperability with std::error_code and ErrorOr
697"""""""""""""""""""""""""""""""""""""""""""""""""
698
699Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
700(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
701rather than an ``Error``). The infectious nature of error types means that an
702attempt to change one of these functions to return ``Error`` or ``Expected<T>``
703instead often results in an avalanche of changes to callers, callers of callers,
704and so on. (The first such attempt, returning an ``Error`` from
705MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
706impacted half a dozen libraries, and was still growing).
707
708To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
709introduced. Two pairs of functions allow any ``Error`` value to be converted to a
710``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
711versa:
712
713.. code-block:: c++
714
715  std::error_code errorToErrorCode(Error Err);
716  Error errorCodeToError(std::error_code EC);
717
718  template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
719  template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
720
721
722Using these APIs it is easy to make surgical patches that update individual
723functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
724``Expected<T>``.
725
726Returning Errors from error handlers
727""""""""""""""""""""""""""""""""""""
728
729Error recovery attempts may themselves fail. For that reason, ``handleErrors``
730actually recognises three different forms of handler signature:
731
732.. code-block:: c++
733
734  // Error must be handled, no new errors produced:
735  void(UserDefinedError &E);
736
737  // Error must be handled, new errors can be produced:
738  Error(UserDefinedError &E);
739
740  // Original error can be inspected, then re-wrapped and returned (or a new
741  // error can be produced):
742  Error(std::unique_ptr<UserDefinedError> E);
743
744Any error returned from a handler will be returned from the ``handleErrors``
745function so that it can be handled itself, or propagated up the stack.
746
747.. _err_exitonerr:
748
749Using ExitOnError to simplify tool code
750"""""""""""""""""""""""""""""""""""""""
751
752Library code should never call ``exit`` for a recoverable error, however in tool
753code (especially command line tools) this can be a reasonable approach. Calling
754``exit`` upon encountering an error dramatically simplifies control flow as the
755error no longer needs to be propagated up the stack. This allows code to be
756written in straight-line style, as long as each fallible call is wrapped in a
757check and call to exit. The ``ExitOnError`` class supports this pattern by
758providing call operators that inspect ``Error`` values, stripping the error away
759in the success case and logging to ``stderr`` then exiting in the failure case.
760
761To use this class, declare a global ``ExitOnError`` variable in your program:
762
763.. code-block:: c++
764
765  ExitOnError ExitOnErr;
766
767Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
768turning them into non-failing calls:
769
770.. code-block:: c++
771
772  Error mayFail();
773  Expected<int> mayFail2();
774
775  void foo() {
776    ExitOnErr(mayFail());
777    int X = ExitOnErr(mayFail2());
778  }
779
780On failure, the error's log message will be written to ``stderr``, optionally
781preceded by a string "banner" that can be set by calling the setBanner method. A
782mapping can also be supplied from ``Error`` values to exit codes using the
783``setExitCodeMapper`` method:
784
785.. code-block:: c++
786
787  int main(int argc, char *argv[]) {
788    ExitOnErr.setBanner(std::string(argv[0]) + " error:");
789    ExitOnErr.setExitCodeMapper(
790      [](const Error &Err) {
791        if (Err.isA<BadFileFormat>())
792          return 2;
793        return 1;
794      });
795
796Use ``ExitOnError`` in your tool code where possible as it can greatly improve
797readability.
798
799.. _err_cantfail:
800
801Using cantFail to simplify safe callsites
802"""""""""""""""""""""""""""""""""""""""""
803
804Some functions may only fail for a subset of their inputs, so calls using known
805safe inputs can be assumed to succeed.
806
807The cantFail functions encapsulate this by wrapping an assertion that their
808argument is a success value and, in the case of Expected<T>, unwrapping the
809T value:
810
811.. code-block:: c++
812
813  Error onlyFailsForSomeXValues(int X);
814  Expected<int> onlyFailsForSomeXValues2(int X);
815
816  void foo() {
817    cantFail(onlyFailsForSomeXValues(KnownSafeValue));
818    int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue));
819    ...
820  }
821
822Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
823of error cases is very different however: Where ExitOnError is guaranteed to
824terminate the program on an error input, cantFail simply asserts that the result
825is success. In debug builds this will result in an assertion failure if an error
826is encountered. In release builds the behavior of cantFail for failure values is
827undefined. As such, care must be taken in the use of cantFail: clients must be
828certain that a cantFail wrapped call really can not fail with the given
829arguments.
830
831Use of the cantFail functions should be rare in library code, but they are
832likely to be of more use in tool and unit-test code where inputs and/or
833mocked-up classes or functions may be known to be safe.
834
835Fallible constructors
836"""""""""""""""""""""
837
838Some classes require resource acquisition or other complex initialization that
839can fail during construction. Unfortunately constructors can't return errors,
840and having clients test objects after they're constructed to ensure that they're
841valid is error prone as it's all too easy to forget the test. To work around
842this, use the named constructor idiom and return an ``Expected<T>``:
843
844.. code-block:: c++
845
846  class Foo {
847  public:
848
849    static Expected<Foo> Create(Resource R1, Resource R2) {
850      Error Err = Error::success();
851      Foo F(R1, R2, Err);
852      if (Err)
853        return std::move(Err);
854      return std::move(F);
855    }
856
857  private:
858
859    Foo(Resource R1, Resource R2, Error &Err) {
860      ErrorAsOutParameter EAO(&Err);
861      if (auto Err2 = R1.acquire()) {
862        Err = std::move(Err2);
863        return;
864      }
865      Err = R2.acquire();
866    }
867  };
868
869
870Here, the named constructor passes an ``Error`` by reference into the actual
871constructor, which the constructor can then use to return errors. The
872``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
873to the constructor so that the error can be assigned to, then resets it on exit
874to force the client (the named constructor) to check the error.
875
876By using this idiom, clients attempting to construct a Foo receive either a
877well-formed Foo or an Error, never an object in an invalid state.
878
879Propagating and consuming errors based on types
880"""""""""""""""""""""""""""""""""""""""""""""""
881
882In some contexts, certain types of error are known to be benign. For example,
883when walking an archive, some clients may be happy to skip over badly formatted
884object files rather than terminating the walk immediately. Skipping badly
885formatted objects could be achieved using an elaborate handler method, but the
886Error.h header provides two utilities that make this idiom much cleaner: the
887type inspection method, ``isA``, and the ``consumeError`` function:
888
889.. code-block:: c++
890
891  Error walkArchive(Archive A) {
892    for (unsigned I = 0; I != A.numMembers(); ++I) {
893      auto ChildOrErr = A.getMember(I);
894      if (auto Err = ChildOrErr.takeError()) {
895        if (Err.isA<BadFileFormat>())
896          consumeError(std::move(Err))
897        else
898          return Err;
899      }
900      auto &Child = *ChildOrErr;
901      // Use Child
902      ...
903    }
904    return Error::success();
905  }
906
907Concatenating Errors with joinErrors
908""""""""""""""""""""""""""""""""""""
909
910In the archive walking example above ``BadFileFormat`` errors are simply
911consumed and ignored. If the client had wanted report these errors after
912completing the walk over the archive they could use the ``joinErrors`` utility:
913
914.. code-block:: c++
915
916  Error walkArchive(Archive A) {
917    Error DeferredErrs = Error::success();
918    for (unsigned I = 0; I != A.numMembers(); ++I) {
919      auto ChildOrErr = A.getMember(I);
920      if (auto Err = ChildOrErr.takeError())
921        if (Err.isA<BadFileFormat>())
922          DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
923        else
924          return Err;
925      auto &Child = *ChildOrErr;
926      // Use Child
927      ...
928    }
929    return DeferredErrs;
930  }
931
932The ``joinErrors`` routine builds a special error type called ``ErrorList``,
933which holds a list of user defined errors. The ``handleErrors`` routine
934recognizes this type and will attempt to handle each of the contained errors in
935order. If all contained errors can be handled, ``handleErrors`` will return
936``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
937errors and return the resulting ``ErrorList``.
938
939Building fallible iterators and iterator ranges
940"""""""""""""""""""""""""""""""""""""""""""""""
941
942The archive walking examples above retrieve archive members by index, however
943this requires considerable boiler-plate for iteration and error checking. We can
944clean this up by using the "fallible iterator" pattern, which supports the
945following natural iteration idiom for fallible containers like Archive:
946
947.. code-block:: c++
948
949  Error Err = Error::success();
950  for (auto &Child : Ar->children(Err)) {
951    // Use Child - only enter the loop when it's valid
952
953    // Allow early exit from the loop body, since we know that Err is success
954    // when we're inside the loop.
955    if (BailOutOn(Child))
956      return;
957
958    ...
959  }
960  // Check Err after the loop to ensure it didn't break due to an error.
961  if (Err)
962    return Err;
963
964To enable this idiom, iterators over fallible containers are written in a
965natural style, with their ``++`` and ``--`` operators replaced with fallible
966``Error inc()`` and ``Error dec()`` functions. E.g.:
967
968.. code-block:: c++
969
970  class FallibleChildIterator {
971  public:
972    FallibleChildIterator(Archive &A, unsigned ChildIdx);
973    Archive::Child &operator*();
974    friend bool operator==(const ArchiveIterator &LHS,
975                           const ArchiveIterator &RHS);
976
977    // operator++/operator-- replaced with fallible increment / decrement:
978    Error inc() {
979      if (!A.childValid(ChildIdx + 1))
980        return make_error<BadArchiveMember>(...);
981      ++ChildIdx;
982      return Error::success();
983    }
984
985    Error dec() { ... }
986  };
987
988Instances of this kind of fallible iterator interface are then wrapped with the
989fallible_iterator utility which provides ``operator++`` and ``operator--``,
990returning any errors via a reference passed in to the wrapper at construction
991time. The fallible_iterator wrapper takes care of (a) jumping to the end of the
992range on error, and (b) marking the error as checked whenever an iterator is
993compared to ``end`` and found to be inequal (in particular: this marks the
994error as checked throughout the body of a range-based for loop), enabling early
995exit from the loop without redundant error checking.
996
997Instances of the fallible iterator interface (e.g. FallibleChildIterator above)
998are wrapped using the ``make_fallible_itr`` and ``make_fallible_end``
999functions. E.g.:
1000
1001.. code-block:: c++
1002
1003  class Archive {
1004  public:
1005    using child_iterator = fallible_iterator<FallibleChildIterator>;
1006
1007    child_iterator child_begin(Error &Err) {
1008      return make_fallible_itr(FallibleChildIterator(*this, 0), Err);
1009    }
1010
1011    child_iterator child_end() {
1012      return make_fallible_end(FallibleChildIterator(*this, size()));
1013    }
1014
1015    iterator_range<child_iterator> children(Error &Err) {
1016      return make_range(child_begin(Err), child_end());
1017    }
1018  };
1019
1020Using the fallible_iterator utility allows for both natural construction of
1021fallible iterators (using failing ``inc`` and ``dec`` operations) and
1022relatively natural use of c++ iterator/loop idioms.
1023
1024.. _function_apis:
1025
1026More information on Error and its related utilities can be found in the
1027Error.h header file.
1028
1029Passing functions and other callable objects
1030--------------------------------------------
1031
1032Sometimes you may want a function to be passed a callback object. In order to
1033support lambda expressions and other function objects, you should not use the
1034traditional C approach of taking a function pointer and an opaque cookie:
1035
1036.. code-block:: c++
1037
1038    void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
1039
1040Instead, use one of the following approaches:
1041
1042Function template
1043^^^^^^^^^^^^^^^^^
1044
1045If you don't mind putting the definition of your function into a header file,
1046make it a function template that is templated on the callable type.
1047
1048.. code-block:: c++
1049
1050    template<typename Callable>
1051    void takeCallback(Callable Callback) {
1052      Callback(1, 2, 3);
1053    }
1054
1055The ``function_ref`` class template
1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1057
1058The ``function_ref``
1059(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
1060template represents a reference to a callable object, templated over the type
1061of the callable. This is a good choice for passing a callback to a function,
1062if you don't need to hold onto the callback after the function returns. In this
1063way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
1064``std::string``.
1065
1066``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
1067any callable object that can be called with arguments of type ``Param1``,
1068``Param2``, ..., and returns a value that can be converted to type ``Ret``.
1069For example:
1070
1071.. code-block:: c++
1072
1073    void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
1074      for (BasicBlock &BB : *F)
1075        if (Callback(&BB))
1076          return;
1077    }
1078
1079can be called using:
1080
1081.. code-block:: c++
1082
1083    visitBasicBlocks(F, [&](BasicBlock *BB) {
1084      if (process(BB))
1085        return isEmpty(BB);
1086      return false;
1087    });
1088
1089Note that a ``function_ref`` object contains pointers to external memory, so it
1090is not generally safe to store an instance of the class (unless you know that
1091the external storage will not be freed). If you need this ability, consider
1092using ``std::function``. ``function_ref`` is small enough that it should always
1093be passed by value.
1094
1095.. _DEBUG:
1096
1097The ``LLVM_DEBUG()`` macro and ``-debug`` option
1098------------------------------------------------
1099
1100Often when working on your pass you will put a bunch of debugging printouts and
1101other code into your pass.  After you get it working, you want to remove it, but
1102you may need it again in the future (to work out new bugs that you run across).
1103
1104Naturally, because of this, you don't want to delete the debug printouts, but
1105you don't want them to always be noisy.  A standard compromise is to comment
1106them out, allowing you to enable them if you need them in the future.
1107
1108The ``llvm/Support/Debug.h`` (`doxygen
1109<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named
1110``LLVM_DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
1111put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only
1112executed if '``opt``' (or any other tool) is run with the '``-debug``' command
1113line argument:
1114
1115.. code-block:: c++
1116
1117  LLVM_DEBUG(dbgs() << "I am here!\n");
1118
1119Then you can run your pass like this:
1120
1121.. code-block:: none
1122
1123  $ opt < a.bc > /dev/null -mypass
1124  <no output>
1125  $ opt < a.bc > /dev/null -mypass -debug
1126  I am here!
1127
1128Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not
1129have to create "yet another" command line option for the debug output for your
1130pass.  Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they
1131do not cause a performance impact at all (for the same reason, they should also
1132not contain side-effects!).
1133
1134One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or
1135disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
1136DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
1137been started yet, you can always just run it with ``-debug``.
1138
1139.. _DEBUG_TYPE:
1140
1141Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
1142^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1143
1144Sometimes you may find yourself in a situation where enabling ``-debug`` just
1145turns on **too much** information (such as when working on the code generator).
1146If you want to enable debug information with more fine-grained control, you
1147should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
1148follows:
1149
1150.. code-block:: c++
1151
1152  #define DEBUG_TYPE "foo"
1153  LLVM_DEBUG(dbgs() << "'foo' debug type\n");
1154  #undef  DEBUG_TYPE
1155  #define DEBUG_TYPE "bar"
1156  LLVM_DEBUG(dbgs() << "'bar' debug type\n");
1157  #undef  DEBUG_TYPE
1158
1159Then you can run your pass like this:
1160
1161.. code-block:: none
1162
1163  $ opt < a.bc > /dev/null -mypass
1164  <no output>
1165  $ opt < a.bc > /dev/null -mypass -debug
1166  'foo' debug type
1167  'bar' debug type
1168  $ opt < a.bc > /dev/null -mypass -debug-only=foo
1169  'foo' debug type
1170  $ opt < a.bc > /dev/null -mypass -debug-only=bar
1171  'bar' debug type
1172  $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
1173  'foo' debug type
1174  'bar' debug type
1175
1176Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
1177to specify the debug type for the entire module. Be careful that you only do
1178this after including Debug.h and not around any #include of headers. Also, you
1179should use names more meaningful than "foo" and "bar", because there is no
1180system in place to ensure that names do not conflict. If two different modules
1181use the same string, they will all be turned on when the name is specified.
1182This allows, for example, all debug information for instruction scheduling to be
1183enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
1184files. The name must not include a comma (,) as that is used to separate the
1185arguments of the ``-debug-only`` option.
1186
1187For performance reasons, -debug-only is not available in optimized build
1188(``--enable-optimized``) of LLVM.
1189
1190The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
1191like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
1192takes an additional first parameter, which is the type to use.  For example, the
1193preceding example could be written as:
1194
1195.. code-block:: c++
1196
1197  DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n");
1198  DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n");
1199
1200.. _Statistic:
1201
1202The ``Statistic`` class & ``-stats`` option
1203-------------------------------------------
1204
1205The ``llvm/ADT/Statistic.h`` (`doxygen
1206<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class
1207named ``Statistic`` that is used as a unified way to keep track of what the LLVM
1208compiler is doing and how effective various optimizations are.  It is useful to
1209see what optimizations are contributing to making a particular program run
1210faster.
1211
1212Often you may run your pass on some big program, and you're interested to see
1213how many times it makes a certain transformation.  Although you can do this with
1214hand inspection, or some ad-hoc method, this is a real pain and not very useful
1215for big programs.  Using the ``Statistic`` class makes it very easy to keep
1216track of this information, and the calculated information is presented in a
1217uniform manner with the rest of the passes being executed.
1218
1219There are many examples of ``Statistic`` uses, but the basics of using it are as
1220follows:
1221
1222Define your statistic like this:
1223
1224.. code-block:: c++
1225
1226  #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
1227  STATISTIC(NumXForms, "The # of times I did stuff");
1228
1229The ``STATISTIC`` macro defines a static variable, whose name is specified by
1230the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
1231the description is taken from the second argument.  The variable defined
1232("NumXForms" in this case) acts like an unsigned integer.
1233
1234Whenever you make a transformation, bump the counter:
1235
1236.. code-block:: c++
1237
1238  ++NumXForms;   // I did stuff!
1239
1240That's all you have to do.  To get '``opt``' to print out the statistics
1241gathered, use the '``-stats``' option:
1242
1243.. code-block:: none
1244
1245  $ opt -stats -mypassname < program.bc > /dev/null
1246  ... statistics output ...
1247
1248Note that in order to use the '``-stats``' option, LLVM must be
1249compiled with assertions enabled.
1250
1251When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
1252report that looks like this:
1253
1254.. code-block:: none
1255
1256   7646 bitcodewriter   - Number of normal instructions
1257    725 bitcodewriter   - Number of oversized instructions
1258 129996 bitcodewriter   - Number of bitcode bytes written
1259   2817 raise           - Number of insts DCEd or constprop'd
1260   3213 raise           - Number of cast-of-self removed
1261   5046 raise           - Number of expression trees converted
1262     75 raise           - Number of other getelementptr's formed
1263    138 raise           - Number of load/store peepholes
1264     42 deadtypeelim    - Number of unused typenames removed from symtab
1265    392 funcresolve     - Number of varargs functions resolved
1266     27 globaldce       - Number of global variables removed
1267      2 adce            - Number of basic blocks removed
1268    134 cee             - Number of branches revectored
1269     49 cee             - Number of setcc instruction eliminated
1270    532 gcse            - Number of loads removed
1271   2919 gcse            - Number of instructions removed
1272     86 indvars         - Number of canonical indvars added
1273     87 indvars         - Number of aux indvars removed
1274     25 instcombine     - Number of dead inst eliminate
1275    434 instcombine     - Number of insts combined
1276    248 licm            - Number of load insts hoisted
1277   1298 licm            - Number of insts hoisted to a loop pre-header
1278      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1279     75 mem2reg         - Number of alloca's promoted
1280   1444 cfgsimplify     - Number of blocks simplified
1281
1282Obviously, with so many optimizations, having a unified framework for this stuff
1283is very nice.  Making your pass fit well into the framework makes it more
1284maintainable and useful.
1285
1286.. _DebugCounters:
1287
1288Adding debug counters to aid in debugging your code
1289---------------------------------------------------
1290
1291Sometimes, when writing new passes, or trying to track down bugs, it
1292is useful to be able to control whether certain things in your pass
1293happen or not.  For example, there are times the minimization tooling
1294can only easily give you large testcases.  You would like to narrow
1295your bug down to a specific transformation happening or not happening,
1296automatically, using bisection.  This is where debug counters help.
1297They provide a framework for making parts of your code only execute a
1298certain number of times.
1299
1300The ``llvm/Support/DebugCounter.h`` (`doxygen
1301<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file
1302provides a class named ``DebugCounter`` that can be used to create
1303command line counter options that control execution of parts of your code.
1304
1305Define your DebugCounter like this:
1306
1307.. code-block:: c++
1308
1309  DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction",
1310		"Controls which instructions get delete");
1311
1312The ``DEBUG_COUNTER`` macro defines a static variable, whose name
1313is specified by the first argument.  The name of the counter
1314(which is used on the command line) is specified by the second
1315argument, and the description used in the help is specified by the
1316third argument.
1317
1318Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it.
1319
1320.. code-block:: c++
1321
1322  if (DebugCounter::shouldExecute(DeleteAnInstruction))
1323    I->eraseFromParent();
1324
1325That's all you have to do.  Now, using opt, you can control when this code triggers using
1326the '``--debug-counter``' option.  There are two counters provided, ``skip`` and ``count``.
1327``skip`` is the number of times to skip execution of the codepath.  ``count`` is the number
1328of times, once we are done skipping, to execute the codepath.
1329
1330.. code-block:: none
1331
1332  $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname
1333
1334This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions.
1335
1336So if executed on the following code:
1337
1338.. code-block:: llvm
1339
1340  %1 = add i32 %a, %b
1341  %2 = add i32 %a, %b
1342  %3 = add i32 %a, %b
1343  %4 = add i32 %a, %b
1344
1345It would delete number ``%2`` and ``%3``.
1346
1347A utility is provided in `utils/bisect-skip-count` to binary search
1348skip and count arguments. It can be used to automatically minimize the
1349skip and count for a debug-counter variable.
1350
1351.. _ViewGraph:
1352
1353Viewing graphs while debugging code
1354-----------------------------------
1355
1356Several of the important data structures in LLVM are graphs: for example CFGs
1357made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1358:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1359DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
1360compiler, it is nice to instantly visualize these graphs.
1361
1362LLVM provides several callbacks that are available in a debug build to do
1363exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
1364current LLVM tool will pop up a window containing the CFG for the function where
1365each basic block is a node in the graph, and each node contains the instructions
1366in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
1367not include the instructions), the ``MachineFunction::viewCFG()`` and
1368``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1369methods.  Within GDB, for example, you can usually use something like ``call
1370DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
1371these functions in your code in places you want to debug.
1372
1373Getting this to work requires a small amount of setup.  On Unix systems
1374with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
1375sure 'dot' and 'gv' are in your path.  If you are running on macOS, download
1376and install the macOS `Graphviz program
1377<http://www.pixelglow.com/graphviz/>`_ and add
1378``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
1379your path. The programs need not be present when configuring, building or
1380running LLVM and can simply be installed when needed during an active debug
1381session.
1382
1383``SelectionDAG`` has been extended to make it easier to locate *interesting*
1384nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
1385"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1386the specified color (choices of colors can be found at `colors
1387<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1388can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1389be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1390If you want to restart and clear all the current graph attributes, then you can
1391``call DAG.clearGraphAttrs()``.
1392
1393Note that graph visualization features are compiled out of Release builds to
1394reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
1395build to use these features.
1396
1397.. _datastructure:
1398
1399Picking the Right Data Structure for a Task
1400===========================================
1401
1402LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1403commonly use STL data structures.  This section describes the trade-offs you
1404should consider when you pick one.
1405
1406The first step is a choose your own adventure: do you want a sequential
1407container, a set-like container, or a map-like container?  The most important
1408thing when choosing a container is the algorithmic properties of how you plan to
1409access the container.  Based on that, you should use:
1410
1411
1412* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1413  value based on another value.  Map-like containers also support efficient
1414  queries for containment (whether a key is in the map).  Map-like containers
1415  generally do not support efficient reverse mapping (values to keys).  If you
1416  need that, use two maps.  Some map-like containers also support efficient
1417  iteration through the keys in sorted order.  Map-like containers are the most
1418  expensive sort, only use them if you need one of these capabilities.
1419
1420* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1421  a container that automatically eliminates duplicates.  Some set-like
1422  containers support efficient iteration through the elements in sorted order.
1423  Set-like containers are more expensive than sequential containers.
1424
1425* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1426  to add elements and keeps track of the order they are added to the collection.
1427  They permit duplicates and support efficient iteration, but do not support
1428  efficient look-up based on a key.
1429
1430* a :ref:`string <ds_string>` container is a specialized sequential container or
1431  reference structure that is used for character or byte arrays.
1432
1433* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1434  perform set operations on sets of numeric id's, while automatically
1435  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
1436  identifier you want to store.
1437
1438Once the proper category of container is determined, you can fine tune the
1439memory use, constant factors, and cache behaviors of access by intelligently
1440picking a member of the category.  Note that constant factors and cache behavior
1441can be a big deal.  If you have a vector that usually only contains a few
1442elements (but could contain many), for example, it's much better to use
1443:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
1444avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1445the elements to the container.
1446
1447.. _ds_sequential:
1448
1449Sequential Containers (std::vector, std::list, etc)
1450---------------------------------------------------
1451
1452There are a variety of sequential containers available for you, based on your
1453needs.  Pick the first in this section that will do what you want.
1454
1455.. _dss_arrayref:
1456
1457llvm/ADT/ArrayRef.h
1458^^^^^^^^^^^^^^^^^^^
1459
1460The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1461accepts a sequential list of elements in memory and just reads from them.  By
1462taking an ``ArrayRef``, the API can be passed a fixed size array, an
1463``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1464in memory.
1465
1466.. _dss_fixedarrays:
1467
1468Fixed Size Arrays
1469^^^^^^^^^^^^^^^^^
1470
1471Fixed size arrays are very simple and very fast.  They are good if you know
1472exactly how many elements you have, or you have a (low) upper bound on how many
1473you have.
1474
1475.. _dss_heaparrays:
1476
1477Heap Allocated Arrays
1478^^^^^^^^^^^^^^^^^^^^^
1479
1480Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
1481if the number of elements is variable, if you know how many elements you will
1482need before the array is allocated, and if the array is usually large (if not,
1483consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
1484array is the cost of the new/delete (aka malloc/free).  Also note that if you
1485are allocating an array of a type with a constructor, the constructor and
1486destructors will be run for every element in the array (re-sizable vectors only
1487construct those elements actually used).
1488
1489.. _dss_tinyptrvector:
1490
1491llvm/ADT/TinyPtrVector.h
1492^^^^^^^^^^^^^^^^^^^^^^^^
1493
1494``TinyPtrVector<Type>`` is a highly specialized collection class that is
1495optimized to avoid allocation in the case when a vector has zero or one
1496elements.  It has two major restrictions: 1) it can only hold values of pointer
1497type, and 2) it cannot hold a null pointer.
1498
1499Since this container is highly specialized, it is rarely used.
1500
1501.. _dss_smallvector:
1502
1503llvm/ADT/SmallVector.h
1504^^^^^^^^^^^^^^^^^^^^^^
1505
1506``SmallVector<Type, N>`` is a simple class that looks and smells just like
1507``vector<Type>``: it supports efficient iteration, lays out elements in memory
1508order (so you can do pointer arithmetic between elements), supports efficient
1509push_back/pop_back operations, supports efficient random access to its elements,
1510etc.
1511
1512The main advantage of SmallVector is that it allocates space for some number of
1513elements (N) **in the object itself**.  Because of this, if the SmallVector is
1514dynamically smaller than N, no malloc is performed.  This can be a big win in
1515cases where the malloc/free call is far more expensive than the code that
1516fiddles around with the elements.
1517
1518This is good for vectors that are "usually small" (e.g. the number of
1519predecessors/successors of a block is usually less than 8).  On the other hand,
1520this makes the size of the SmallVector itself large, so you don't want to
1521allocate lots of them (doing so will waste a lot of space).  As such,
1522SmallVectors are most useful when on the stack.
1523
1524In the absence of a well-motivated choice for the number of
1525inlined elements ``N``, it is recommended to use ``SmallVector<T>`` (that is,
1526omitting the ``N``). This will choose a default number of
1527inlined elements reasonable for allocation on the stack (for example, trying
1528to keep ``sizeof(SmallVector<T>)`` around 64 bytes).
1529
1530SmallVector also provides a nice portable and efficient replacement for
1531``alloca``.
1532
1533SmallVector has grown a few other minor advantages over std::vector, causing
1534``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``.
1535
1536#. std::vector is exception-safe, and some implementations have pessimizations
1537   that copy elements when SmallVector would move them.
1538
1539#. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively.
1540
1541#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note
1542   below).
1543
1544#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit
1545   platforms, since it uses ``unsigned`` (instead of ``void*``) for its size
1546   and capacity.
1547
1548.. note::
1549
1550   Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type.
1551
1552   It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type.
1553   If an API only reads from the vector, it should use :ref:`ArrayRef
1554   <dss_arrayref>`.  Even if an API updates the vector the "small size" is
1555   unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>``
1556   class, which is the "vector header" (and methods) without the elements
1557   allocated after it. Note that ``SmallVector<T, N>`` inherits from
1558   ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g.
1559
1560   .. code-block:: c++
1561
1562      // DISCOURAGED: Clients cannot pass e.g. raw arrays.
1563      hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In);
1564      // ENCOURAGED: Clients can pass any contiguous storage of Foo.
1565      allowsAnyContiguousStorage(ArrayRef<Foo> In);
1566
1567      void someFunc1() {
1568        Foo Vec[] = { /* ... */ };
1569        hardcodedContiguousStorage(Vec); // Error.
1570        allowsAnyContiguousStorage(Vec); // Works.
1571      }
1572
1573      // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>.
1574      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1575      // ENCOURAGED: Clients can pass any SmallVector<Foo, N>.
1576      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1577
1578      void someFunc2() {
1579        SmallVector<Foo, 8> Vec;
1580        hardcodedSmallSize(Vec); // Error.
1581        allowsAnySmallSize(Vec); // Works.
1582      }
1583
1584   Even though it has "``Impl``" in the name, SmallVectorImpl is widely used
1585   and is no longer "private to the implementation". A name like
1586   ``SmallVectorHeader`` might be more appropriate.
1587
1588.. _dss_vector:
1589
1590<vector>
1591^^^^^^^^
1592
1593``std::vector<T>`` is well loved and respected.  However, ``SmallVector<T, 0>``
1594is often a better option due to the advantages listed above.  std::vector is
1595still useful when you need to store more than ``UINT32_MAX`` elements or when
1596interfacing with code that expects vectors :).
1597
1598One worthwhile note about std::vector: avoid code like this:
1599
1600.. code-block:: c++
1601
1602  for ( ... ) {
1603     std::vector<foo> V;
1604     // make use of V.
1605  }
1606
1607Instead, write this as:
1608
1609.. code-block:: c++
1610
1611  std::vector<foo> V;
1612  for ( ... ) {
1613     // make use of V.
1614     V.clear();
1615  }
1616
1617Doing so will save (at least) one heap allocation and free per iteration of the
1618loop.
1619
1620.. _dss_deque:
1621
1622<deque>
1623^^^^^^^
1624
1625``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1626Like ``std::vector``, it provides constant time random access and other similar
1627properties, but it also provides efficient access to the front of the list.  It
1628does not guarantee continuity of elements within memory.
1629
1630In exchange for this extra flexibility, ``std::deque`` has significantly higher
1631constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
1632something cheaper.
1633
1634.. _dss_list:
1635
1636<list>
1637^^^^^^
1638
1639``std::list`` is an extremely inefficient class that is rarely useful.  It
1640performs a heap allocation for every element inserted into it, thus having an
1641extremely high constant factor, particularly for small data types.
1642``std::list`` also only supports bidirectional iteration, not random access
1643iteration.
1644
1645In exchange for this high cost, std::list supports efficient access to both ends
1646of the list (like ``std::deque``, but unlike ``std::vector`` or
1647``SmallVector``).  In addition, the iterator invalidation characteristics of
1648std::list are stronger than that of a vector class: inserting or removing an
1649element into the list does not invalidate iterator or pointers to other elements
1650in the list.
1651
1652.. _dss_ilist:
1653
1654llvm/ADT/ilist.h
1655^^^^^^^^^^^^^^^^
1656
1657``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
1658because it requires the element to store and provide access to the prev/next
1659pointers for the list.
1660
1661``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1662``ilist_traits`` implementation for the element type, but it provides some novel
1663characteristics.  In particular, it can efficiently store polymorphic objects,
1664the traits class is informed when an element is inserted or removed from the
1665list, and ``ilist``\ s are guaranteed to support a constant-time splice
1666operation.
1667
1668These properties are exactly what we want for things like ``Instruction``\ s and
1669basic blocks, which is why these are implemented with ``ilist``\ s.
1670
1671Related classes of interest are explained in the following subsections:
1672
1673* :ref:`ilist_traits <dss_ilist_traits>`
1674
1675* :ref:`iplist <dss_iplist>`
1676
1677* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1678
1679* :ref:`Sentinels <dss_ilist_sentinel>`
1680
1681.. _dss_packedvector:
1682
1683llvm/ADT/PackedVector.h
1684^^^^^^^^^^^^^^^^^^^^^^^
1685
1686Useful for storing a vector of values using only a few number of bits for each
1687value.  Apart from the standard operations of a vector-like container, it can
1688also perform an 'or' set operation.
1689
1690For example:
1691
1692.. code-block:: c++
1693
1694  enum State {
1695      None = 0x0,
1696      FirstCondition = 0x1,
1697      SecondCondition = 0x2,
1698      Both = 0x3
1699  };
1700
1701  State get() {
1702      PackedVector<State, 2> Vec1;
1703      Vec1.push_back(FirstCondition);
1704
1705      PackedVector<State, 2> Vec2;
1706      Vec2.push_back(SecondCondition);
1707
1708      Vec1 |= Vec2;
1709      return Vec1[0]; // returns 'Both'.
1710  }
1711
1712.. _dss_ilist_traits:
1713
1714ilist_traits
1715^^^^^^^^^^^^
1716
1717``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1718(and consequently ``ilist<T>``) publicly derive from this traits class.
1719
1720.. _dss_iplist:
1721
1722iplist
1723^^^^^^
1724
1725``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1726interface.  Notably, inserters from ``T&`` are absent.
1727
1728``ilist_traits<T>`` is a public base of this class and can be used for a wide
1729variety of customizations.
1730
1731.. _dss_ilist_node:
1732
1733llvm/ADT/ilist_node.h
1734^^^^^^^^^^^^^^^^^^^^^
1735
1736``ilist_node<T>`` implements the forward and backward links that are expected
1737by the ``ilist<T>`` (and analogous containers) in the default manner.
1738
1739``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1740``T`` publicly derives from ``ilist_node<T>``.
1741
1742.. _dss_ilist_sentinel:
1743
1744Sentinels
1745^^^^^^^^^
1746
1747``ilist``\ s have another specialty that must be considered.  To be a good
1748citizen in the C++ ecosystem, it needs to support the standard container
1749operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
1750``operator--`` must work correctly on the ``end`` iterator in the case of
1751non-empty ``ilist``\ s.
1752
1753The only sensible solution to this problem is to allocate a so-called *sentinel*
1754along with the intrusive list, which serves as the ``end`` iterator, providing
1755the back-link to the last element.  However conforming to the C++ convention it
1756is illegal to ``operator++`` beyond the sentinel and it also must not be
1757dereferenced.
1758
1759These constraints allow for some implementation freedom to the ``ilist`` how to
1760allocate and store the sentinel.  The corresponding policy is dictated by
1761``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
1762for a sentinel arises.
1763
1764While the default policy is sufficient in most cases, it may break down when
1765``T`` does not provide a default constructor.  Also, in the case of many
1766instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1767wasted.  To alleviate the situation with numerous and voluminous
1768``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1769
1770Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1771superpose the sentinel with the ``ilist`` instance in memory.  Pointer
1772arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1773``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
1774as the back-link of the sentinel.  This is the only field in the ghostly
1775sentinel which can be legally accessed.
1776
1777.. _dss_other:
1778
1779Other Sequential Container options
1780^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1781
1782Other STL containers are available, such as ``std::string``.
1783
1784There are also various STL adapter classes such as ``std::queue``,
1785``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
1786to an underlying container but don't affect the cost of the container itself.
1787
1788.. _ds_string:
1789
1790String-like containers
1791----------------------
1792
1793There are a variety of ways to pass around and use strings in C and C++, and
1794LLVM adds a few new options to choose from.  Pick the first option on this list
1795that will do what you need, they are ordered according to their relative cost.
1796
1797Note that it is generally preferred to *not* pass strings around as ``const
1798char*``'s.  These have a number of problems, including the fact that they
1799cannot represent embedded nul ("\0") characters, and do not have a length
1800available efficiently.  The general replacement for '``const char*``' is
1801StringRef.
1802
1803For more information on choosing string containers for APIs, please see
1804:ref:`Passing Strings <string_apis>`.
1805
1806.. _dss_stringref:
1807
1808llvm/ADT/StringRef.h
1809^^^^^^^^^^^^^^^^^^^^
1810
1811The StringRef class is a simple value class that contains a pointer to a
1812character and a length, and is quite related to the :ref:`ArrayRef
1813<dss_arrayref>` class (but specialized for arrays of characters).  Because
1814StringRef carries a length with it, it safely handles strings with embedded nul
1815characters in it, getting the length does not require a strlen call, and it even
1816has very convenient APIs for slicing and dicing the character range that it
1817represents.
1818
1819StringRef is ideal for passing simple strings around that are known to be live,
1820either because they are C string literals, std::string, a C array, or a
1821SmallVector.  Each of these cases has an efficient implicit conversion to
1822StringRef, which doesn't result in a dynamic strlen being executed.
1823
1824StringRef has a few major limitations which make more powerful string containers
1825useful:
1826
1827#. You cannot directly convert a StringRef to a 'const char*' because there is
1828   no way to add a trailing nul (unlike the .c_str() method on various stronger
1829   classes).
1830
1831#. StringRef doesn't own or keep alive the underlying string bytes.
1832   As such it can easily lead to dangling pointers, and is not suitable for
1833   embedding in datastructures in most cases (instead, use an std::string or
1834   something like that).
1835
1836#. For the same reason, StringRef cannot be used as the return value of a
1837   method if the method "computes" the result string.  Instead, use std::string.
1838
1839#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1840   doesn't allow you to insert or remove bytes from the range.  For editing
1841   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1842   class.
1843
1844Because of its strengths and limitations, it is very common for a function to
1845take a StringRef and for a method on an object to return a StringRef that points
1846into some string that it owns.
1847
1848.. _dss_twine:
1849
1850llvm/ADT/Twine.h
1851^^^^^^^^^^^^^^^^
1852
1853The Twine class is used as an intermediary datatype for APIs that want to take a
1854string that can be constructed inline with a series of concatenations.  Twine
1855works by forming recursive instances of the Twine datatype (a simple value
1856object) on the stack as temporary objects, linking them together into a tree
1857which is then linearized when the Twine is consumed.  Twine is only safe to use
1858as the argument to a function, and should always be a const reference, e.g.:
1859
1860.. code-block:: c++
1861
1862  void foo(const Twine &T);
1863  ...
1864  StringRef X = ...
1865  unsigned i = ...
1866  foo(X + "." + Twine(i));
1867
1868This example forms a string like "blarg.42" by concatenating the values
1869together, and does not form intermediate strings containing "blarg" or "blarg.".
1870
1871Because Twine is constructed with temporary objects on the stack, and because
1872these instances are destroyed at the end of the current statement, it is an
1873inherently dangerous API.  For example, this simple variant contains undefined
1874behavior and will probably crash:
1875
1876.. code-block:: c++
1877
1878  void foo(const Twine &T);
1879  ...
1880  StringRef X = ...
1881  unsigned i = ...
1882  const Twine &Tmp = X + "." + Twine(i);
1883  foo(Tmp);
1884
1885... because the temporaries are destroyed before the call.  That said, Twine's
1886are much more efficient than intermediate std::string temporaries, and they work
1887really well with StringRef.  Just be aware of their limitations.
1888
1889.. _dss_smallstring:
1890
1891llvm/ADT/SmallString.h
1892^^^^^^^^^^^^^^^^^^^^^^
1893
1894SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1895convenience APIs like += that takes StringRef's.  SmallString avoids allocating
1896memory in the case when the preallocated space is enough to hold its data, and
1897it calls back to general heap allocation when required.  Since it owns its data,
1898it is very safe to use and supports full mutation of the string.
1899
1900Like SmallVector's, the big downside to SmallString is their sizeof.  While they
1901are optimized for small strings, they themselves are not particularly small.
1902This means that they work great for temporary scratch buffers on the stack, but
1903should not generally be put into the heap: it is very rare to see a SmallString
1904as the member of a frequently-allocated heap data structure or returned
1905by-value.
1906
1907.. _dss_stdstring:
1908
1909std::string
1910^^^^^^^^^^^
1911
1912The standard C++ std::string class is a very general class that (like
1913SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
1914so it can be embedded into heap data structures and returned by-value.  On the
1915other hand, std::string is highly inefficient for inline editing (e.g.
1916concatenating a bunch of stuff together) and because it is provided by the
1917standard library, its performance characteristics depend a lot of the host
1918standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1919GCC contains a really slow implementation).
1920
1921The major disadvantage of std::string is that almost every operation that makes
1922them larger can allocate memory, which is slow.  As such, it is better to use
1923SmallVector or Twine as a scratch buffer, but then use std::string to persist
1924the result.
1925
1926.. _ds_set:
1927
1928Set-Like Containers (std::set, SmallSet, SetVector, etc)
1929--------------------------------------------------------
1930
1931Set-like containers are useful when you need to canonicalize multiple values
1932into a single representation.  There are several different choices for how to do
1933this, providing various trade-offs.
1934
1935.. _dss_sortedvectorset:
1936
1937A sorted 'vector'
1938^^^^^^^^^^^^^^^^^
1939
1940If you intend to insert a lot of elements, then do a lot of queries, a great
1941approach is to use an std::vector (or other sequential container) with
1942std::sort+std::unique to remove duplicates.  This approach works really well if
1943your usage pattern has these two distinct phases (insert then query), and can be
1944coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1945
1946This combination provides the several nice properties: the result data is
1947contiguous in memory (good for cache locality), has few allocations, is easy to
1948address (iterators in the final vector are just indices or pointers), and can be
1949efficiently queried with a standard binary search (e.g.
1950``std::lower_bound``; if you want the whole range of elements comparing
1951equal, use ``std::equal_range``).
1952
1953.. _dss_smallset:
1954
1955llvm/ADT/SmallSet.h
1956^^^^^^^^^^^^^^^^^^^
1957
1958If you have a set-like data structure that is usually small and whose elements
1959are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
1960space for N elements in place (thus, if the set is dynamically smaller than N,
1961no malloc traffic is required) and accesses them with a simple linear search.
1962When the set grows beyond N elements, it allocates a more expensive
1963representation that guarantees efficient access (for most types, it falls back
1964to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1965:ref:`SmallPtrSet <dss_smallptrset>`.
1966
1967The magic of this class is that it handles small sets extremely efficiently, but
1968gracefully handles extremely large sets without loss of efficiency.
1969
1970.. _dss_smallptrset:
1971
1972llvm/ADT/SmallPtrSet.h
1973^^^^^^^^^^^^^^^^^^^^^^
1974
1975``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1976pointers is transparently implemented with a ``SmallPtrSet``). If more than N
1977insertions are performed, a single quadratically probed hash table is allocated
1978and grows as needed, providing extremely efficient access (constant time
1979insertion/deleting/queries with low constant factors) and is very stingy with
1980malloc traffic.
1981
1982Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1983are invalidated whenever an insertion occurs.  Also, the values visited by the
1984iterators are not visited in sorted order.
1985
1986.. _dss_stringset:
1987
1988llvm/ADT/StringSet.h
1989^^^^^^^^^^^^^^^^^^^^
1990
1991``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1992and it allows efficient storage and retrieval of unique strings.
1993
1994Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
1995iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1996need to call ``i->getKey()`` to access the item of the StringSet.)  On the
1997other hand, ``StringSet`` doesn't support range-insertion and
1998copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1999<dss_smallptrset>` do support.
2000
2001.. _dss_denseset:
2002
2003llvm/ADT/DenseSet.h
2004^^^^^^^^^^^^^^^^^^^
2005
2006DenseSet is a simple quadratically probed hash table.  It excels at supporting
2007small values: it uses a single allocation to hold all of the pairs that are
2008currently inserted in the set.  DenseSet is a great way to unique small values
2009that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
2010pointers).  Note that DenseSet has the same requirements for the value type that
2011:ref:`DenseMap <dss_densemap>` has.
2012
2013.. _dss_sparseset:
2014
2015llvm/ADT/SparseSet.h
2016^^^^^^^^^^^^^^^^^^^^
2017
2018SparseSet holds a small number of objects identified by unsigned keys of
2019moderate size.  It uses a lot of memory, but provides operations that are almost
2020as fast as a vector.  Typical keys are physical registers, virtual registers, or
2021numbered basic blocks.
2022
2023SparseSet is useful for algorithms that need very fast clear/find/insert/erase
2024and fast iteration over small sets.  It is not intended for building composite
2025data structures.
2026
2027.. _dss_sparsemultiset:
2028
2029llvm/ADT/SparseMultiSet.h
2030^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2031
2032SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
2033desirable attributes. Like SparseSet, it typically uses a lot of memory, but
2034provides operations that are almost as fast as a vector.  Typical keys are
2035physical registers, virtual registers, or numbered basic blocks.
2036
2037SparseMultiSet is useful for algorithms that need very fast
2038clear/find/insert/erase of the entire collection, and iteration over sets of
2039elements sharing a key. It is often a more efficient choice than using composite
2040data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
2041building composite data structures.
2042
2043.. _dss_FoldingSet:
2044
2045llvm/ADT/FoldingSet.h
2046^^^^^^^^^^^^^^^^^^^^^
2047
2048FoldingSet is an aggregate class that is really good at uniquing
2049expensive-to-create or polymorphic objects.  It is a combination of a chained
2050hash table with intrusive links (uniqued objects are required to inherit from
2051FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
2052process.
2053
2054Consider a case where you want to implement a "getOrCreateFoo" method for a
2055complex object (for example, a node in the code generator).  The client has a
2056description of **what** it wants to generate (it knows the opcode and all the
2057operands), but we don't want to 'new' a node, then try inserting it into a set
2058only to find out it already exists, at which point we would have to delete it
2059and return the node that already exists.
2060
2061To support this style of client, FoldingSet perform a query with a
2062FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
2063element that we want to query for.  The query either returns the element
2064matching the ID or it returns an opaque ID that indicates where insertion should
2065take place.  Construction of the ID usually does not require heap traffic.
2066
2067Because FoldingSet uses intrusive links, it can support polymorphic objects in
2068the set (for example, you can have SDNode instances mixed with LoadSDNodes).
2069Because the elements are individually allocated, pointers to the elements are
2070stable: inserting or removing elements does not invalidate any pointers to other
2071elements.
2072
2073.. _dss_set:
2074
2075<set>
2076^^^^^
2077
2078``std::set`` is a reasonable all-around set class, which is decent at many
2079things but great at nothing.  std::set allocates memory for each element
2080inserted (thus it is very malloc intensive) and typically stores three pointers
2081per element in the set (thus adding a large amount of per-element space
2082overhead).  It offers guaranteed log(n) performance, which is not particularly
2083fast from a complexity standpoint (particularly if the elements of the set are
2084expensive to compare, like strings), and has extremely high constant factors for
2085lookup, insertion and removal.
2086
2087The advantages of std::set are that its iterators are stable (deleting or
2088inserting an element from the set does not affect iterators or pointers to other
2089elements) and that iteration over the set is guaranteed to be in sorted order.
2090If the elements in the set are large, then the relative overhead of the pointers
2091and malloc traffic is not a big deal, but if the elements of the set are small,
2092std::set is almost never a good choice.
2093
2094.. _dss_setvector:
2095
2096llvm/ADT/SetVector.h
2097^^^^^^^^^^^^^^^^^^^^
2098
2099LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
2100set-like container along with a :ref:`Sequential Container <ds_sequential>` The
2101important property that this provides is efficient insertion with uniquing
2102(duplicate elements are ignored) with iteration support.  It implements this by
2103inserting elements into both a set-like container and the sequential container,
2104using the set-like container for uniquing and the sequential container for
2105iteration.
2106
2107The difference between SetVector and other sets is that the order of iteration
2108is guaranteed to match the order of insertion into the SetVector.  This property
2109is really important for things like sets of pointers.  Because pointer values
2110are non-deterministic (e.g. vary across runs of the program on different
2111machines), iterating over the pointers in the set will not be in a well-defined
2112order.
2113
2114The drawback of SetVector is that it requires twice as much space as a normal
2115set and has the sum of constant factors from the set-like container and the
2116sequential container that it uses.  Use it **only** if you need to iterate over
2117the elements in a deterministic order.  SetVector is also expensive to delete
2118elements out of (linear time), unless you use its "pop_back" method, which is
2119faster.
2120
2121``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
2122size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
2123However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
2124which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
2125If you use this, and if your sets are dynamically smaller than ``N``, you will
2126save a lot of heap traffic.
2127
2128.. _dss_uniquevector:
2129
2130llvm/ADT/UniqueVector.h
2131^^^^^^^^^^^^^^^^^^^^^^^
2132
2133UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
2134unique ID for each element inserted into the set.  It internally contains a map
2135and a vector, and it assigns a unique ID for each value inserted into the set.
2136
2137UniqueVector is very expensive: its cost is the sum of the cost of maintaining
2138both the map and vector, it has high complexity, high constant factors, and
2139produces a lot of malloc traffic.  It should be avoided.
2140
2141.. _dss_immutableset:
2142
2143llvm/ADT/ImmutableSet.h
2144^^^^^^^^^^^^^^^^^^^^^^^
2145
2146ImmutableSet is an immutable (functional) set implementation based on an AVL
2147tree.  Adding or removing elements is done through a Factory object and results
2148in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
2149with the given contents, then the existing one is returned; equality is compared
2150with a FoldingSetNodeID.  The time and space complexity of add or remove
2151operations is logarithmic in the size of the original set.
2152
2153There is no method for returning an element of the set, you can only check for
2154membership.
2155
2156.. _dss_otherset:
2157
2158Other Set-Like Container Options
2159^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2160
2161The STL provides several other options, such as std::multiset and the various
2162"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
2163never use hash_set and unordered_set because they are generally very expensive
2164(each insertion requires a malloc) and very non-portable.
2165
2166std::multiset is useful if you're not interested in elimination of duplicates,
2167but has all the drawbacks of :ref:`std::set <dss_set>`.  A sorted vector
2168(where you don't delete duplicate entries) or some other approach is almost
2169always better.
2170
2171.. _ds_map:
2172
2173Map-Like Containers (std::map, DenseMap, etc)
2174---------------------------------------------
2175
2176Map-like containers are useful when you want to associate data to a key.  As
2177usual, there are a lot of different ways to do this. :)
2178
2179.. _dss_sortedvectormap:
2180
2181A sorted 'vector'
2182^^^^^^^^^^^^^^^^^
2183
2184If your usage pattern follows a strict insert-then-query approach, you can
2185trivially use the same approach as :ref:`sorted vectors for set-like containers
2186<dss_sortedvectorset>`.  The only difference is that your query function (which
2187uses std::lower_bound to get efficient log(n) lookup) should only compare the
2188key, not both the key and value.  This yields the same advantages as sorted
2189vectors for sets.
2190
2191.. _dss_stringmap:
2192
2193llvm/ADT/StringMap.h
2194^^^^^^^^^^^^^^^^^^^^
2195
2196Strings are commonly used as keys in maps, and they are difficult to support
2197efficiently: they are variable length, inefficient to hash and compare when
2198long, expensive to copy, etc.  StringMap is a specialized container designed to
2199cope with these issues.  It supports mapping an arbitrary range of bytes to an
2200arbitrary other object.
2201
2202The StringMap implementation uses a quadratically-probed hash table, where the
2203buckets store a pointer to the heap allocated entries (and some other stuff).
2204The entries in the map must be heap allocated because the strings are variable
2205length.  The string data (key) and the element object (value) are stored in the
2206same allocation with the string data immediately after the element object.
2207This container guarantees the "``(char*)(&Value+1)``" points to the key string
2208for a value.
2209
2210The StringMap is very fast for several reasons: quadratic probing is very cache
2211efficient for lookups, the hash value of strings in buckets is not recomputed
2212when looking up an element, StringMap rarely has to touch the memory for
2213unrelated objects when looking up a value (even when hash collisions happen),
2214hash table growth does not recompute the hash values for strings already in the
2215table, and each pair in the map is store in a single allocation (the string data
2216is stored in the same allocation as the Value of a pair).
2217
2218StringMap also provides query methods that take byte ranges, so it only ever
2219copies a string if a value is inserted into the table.
2220
2221StringMap iteration order, however, is not guaranteed to be deterministic, so
2222any uses which require that should instead use a std::map.
2223
2224.. _dss_indexmap:
2225
2226llvm/ADT/IndexedMap.h
2227^^^^^^^^^^^^^^^^^^^^^
2228
2229IndexedMap is a specialized container for mapping small dense integers (or
2230values that can be mapped to small dense integers) to some other type.  It is
2231internally implemented as a vector with a mapping function that maps the keys
2232to the dense integer range.
2233
2234This is useful for cases like virtual registers in the LLVM code generator: they
2235have a dense mapping that is offset by a compile-time constant (the first
2236virtual register ID).
2237
2238.. _dss_densemap:
2239
2240llvm/ADT/DenseMap.h
2241^^^^^^^^^^^^^^^^^^^
2242
2243DenseMap is a simple quadratically probed hash table.  It excels at supporting
2244small keys and values: it uses a single allocation to hold all of the pairs
2245that are currently inserted in the map.  DenseMap is a great way to map
2246pointers to pointers, or map other small types to each other.
2247
2248There are several aspects of DenseMap that you should be aware of, however.
2249The iterators in a DenseMap are invalidated whenever an insertion occurs,
2250unlike map.  Also, because DenseMap allocates space for a large number of
2251key/value pairs (it starts with 64 by default), it will waste a lot of space if
2252your keys or values are large.  Finally, you must implement a partial
2253specialization of DenseMapInfo for the key that you want, if it isn't already
2254supported.  This is required to tell DenseMap about two special marker values
2255(which can never be inserted into the map) that it needs internally.
2256
2257DenseMap's find_as() method supports lookup operations using an alternate key
2258type.  This is useful in cases where the normal key type is expensive to
2259construct, but cheap to compare against.  The DenseMapInfo is responsible for
2260defining the appropriate comparison and hashing methods for each alternate key
2261type used.
2262
2263.. _dss_valuemap:
2264
2265llvm/IR/ValueMap.h
2266^^^^^^^^^^^^^^^^^^^
2267
2268ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
2269``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
2270RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
2271the same value, just as if the key were a WeakVH.  You can configure exactly how
2272this happens, and what else happens on these two events, by passing a ``Config``
2273parameter to the ValueMap template.
2274
2275.. _dss_intervalmap:
2276
2277llvm/ADT/IntervalMap.h
2278^^^^^^^^^^^^^^^^^^^^^^
2279
2280IntervalMap is a compact map for small keys and values.  It maps key intervals
2281instead of single keys, and it will automatically coalesce adjacent intervals.
2282When the map only contains a few intervals, they are stored in the map object
2283itself to avoid allocations.
2284
2285The IntervalMap iterators are quite big, so they should not be passed around as
2286STL iterators.  The heavyweight iterators allow a smaller data structure.
2287
2288.. _dss_map:
2289
2290<map>
2291^^^^^
2292
2293std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
2294single allocation per pair inserted into the map, it offers log(n) lookup with
2295an extremely large constant factor, imposes a space penalty of 3 pointers per
2296pair in the map, etc.
2297
2298std::map is most useful when your keys or values are very large, if you need to
2299iterate over the collection in sorted order, or if you need stable iterators
2300into the map (i.e. they don't get invalidated if an insertion or deletion of
2301another element takes place).
2302
2303.. _dss_mapvector:
2304
2305llvm/ADT/MapVector.h
2306^^^^^^^^^^^^^^^^^^^^
2307
2308``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
2309main difference is that the iteration order is guaranteed to be the insertion
2310order, making it an easy (but somewhat expensive) solution for non-deterministic
2311iteration over maps of pointers.
2312
2313It is implemented by mapping from key to an index in a vector of key,value
2314pairs.  This provides fast lookup and iteration, but has two main drawbacks:
2315the key is stored twice and removing elements takes linear time.  If it is
2316necessary to remove elements, it's best to remove them in bulk using
2317``remove_if()``.
2318
2319.. _dss_inteqclasses:
2320
2321llvm/ADT/IntEqClasses.h
2322^^^^^^^^^^^^^^^^^^^^^^^
2323
2324IntEqClasses provides a compact representation of equivalence classes of small
2325integers.  Initially, each integer in the range 0..n-1 has its own equivalence
2326class.  Classes can be joined by passing two class representatives to the
2327join(a, b) method.  Two integers are in the same class when findLeader() returns
2328the same representative.
2329
2330Once all equivalence classes are formed, the map can be compressed so each
2331integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
2332is the total number of equivalence classes.  The map must be uncompressed before
2333it can be edited again.
2334
2335.. _dss_immutablemap:
2336
2337llvm/ADT/ImmutableMap.h
2338^^^^^^^^^^^^^^^^^^^^^^^
2339
2340ImmutableMap is an immutable (functional) map implementation based on an AVL
2341tree.  Adding or removing elements is done through a Factory object and results
2342in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
2343with the given key set, then the existing one is returned; equality is compared
2344with a FoldingSetNodeID.  The time and space complexity of add or remove
2345operations is logarithmic in the size of the original map.
2346
2347.. _dss_othermap:
2348
2349Other Map-Like Container Options
2350^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2351
2352The STL provides several other options, such as std::multimap and the various
2353"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
2354never use hash_set and unordered_set because they are generally very expensive
2355(each insertion requires a malloc) and very non-portable.
2356
2357std::multimap is useful if you want to map a key to multiple values, but has all
2358the drawbacks of std::map.  A sorted vector or some other approach is almost
2359always better.
2360
2361.. _ds_bit:
2362
2363Bit storage containers (BitVector, SparseBitVector, CoalescingBitVector)
2364------------------------------------------------------------------------
2365
2366There are three bit storage containers, and choosing when to use each is
2367relatively straightforward.
2368
2369One additional option is ``std::vector<bool>``: we discourage its use for two
2370reasons 1) the implementation in many common compilers (e.g.  commonly
2371available versions of GCC) is extremely inefficient and 2) the C++ standards
2372committee is likely to deprecate this container and/or change it significantly
2373somehow.  In any case, please don't use it.
2374
2375.. _dss_bitvector:
2376
2377BitVector
2378^^^^^^^^^
2379
2380The BitVector container provides a dynamic size set of bits for manipulation.
2381It supports individual bit setting/testing, as well as set operations.  The set
2382operations take time O(size of bitvector), but operations are performed one word
2383at a time, instead of one bit at a time.  This makes the BitVector very fast for
2384set operations compared to other containers.  Use the BitVector when you expect
2385the number of set bits to be high (i.e. a dense set).
2386
2387.. _dss_smallbitvector:
2388
2389SmallBitVector
2390^^^^^^^^^^^^^^
2391
2392The SmallBitVector container provides the same interface as BitVector, but it is
2393optimized for the case where only a small number of bits, less than 25 or so,
2394are needed.  It also transparently supports larger bit counts, but slightly less
2395efficiently than a plain BitVector, so SmallBitVector should only be used when
2396larger counts are rare.
2397
2398At this time, SmallBitVector does not support set operations (and, or, xor), and
2399its operator[] does not provide an assignable lvalue.
2400
2401.. _dss_sparsebitvector:
2402
2403SparseBitVector
2404^^^^^^^^^^^^^^^
2405
2406The SparseBitVector container is much like BitVector, with one major difference:
2407Only the bits that are set, are stored.  This makes the SparseBitVector much
2408more space efficient than BitVector when the set is sparse, as well as making
2409set operations O(number of set bits) instead of O(size of universe).  The
2410downside to the SparseBitVector is that setting and testing of random bits is
2411O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
2412implementation, setting or testing bits in sorted order (either forwards or
2413reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
2414on size) of the current bit is also O(1).  As a general statement,
2415testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2416
2417.. _dss_coalescingbitvector:
2418
2419CoalescingBitVector
2420^^^^^^^^^^^^^^^^^^^
2421
2422The CoalescingBitVector container is similar in principle to a SparseBitVector,
2423but is optimized to represent large contiguous ranges of set bits compactly. It
2424does this by coalescing contiguous ranges of set bits into intervals. Searching
2425for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)).
2426
2427CoalescingBitVector is a better choice than BitVector when gaps between ranges
2428of set bits are large. It's a better choice than SparseBitVector when find()
2429operations must have fast, predictable performance. However, it's not a good
2430choice for representing sets which have lots of very short ranges. E.g. the set
2431`{2*x : x \in [0, n)}` would be a pathological input.
2432
2433.. _debugging:
2434
2435Debugging
2436=========
2437
2438A handful of `GDB pretty printers
2439<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
2440provided for some of the core LLVM libraries. To use them, execute the
2441following (or add it to your ``~/.gdbinit``)::
2442
2443  source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
2444
2445It also might be handy to enable the `print pretty
2446<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
2447avoid data structures being printed as a big block of text.
2448
2449.. _common:
2450
2451Helpful Hints for Common Operations
2452===================================
2453
2454This section describes how to perform some very simple transformations of LLVM
2455code.  This is meant to give examples of common idioms used, showing the
2456practical side of LLVM transformations.
2457
2458Because this is a "how-to" section, you should also read about the main classes
2459that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
2460<coreclasses>` contains details and descriptions of the main classes that you
2461should know about.
2462
2463.. _inspection:
2464
2465Basic Inspection and Traversal Routines
2466---------------------------------------
2467
2468The LLVM compiler infrastructure have many different data structures that may be
2469traversed.  Following the example of the C++ standard template library, the
2470techniques used to traverse these various data structures are all basically the
2471same.  For an enumerable sequence of values, the ``XXXbegin()`` function (or
2472method) returns an iterator to the start of the sequence, the ``XXXend()``
2473function returns an iterator pointing to one past the last valid element of the
2474sequence, and there is some ``XXXiterator`` data type that is common between the
2475two operations.
2476
2477Because the pattern for iteration is common across many different aspects of the
2478program representation, the standard template library algorithms may be used on
2479them, and it is easier to remember how to iterate.  First we show a few common
2480examples of the data structures that need to be traversed.  Other data
2481structures are traversed in very similar ways.
2482
2483.. _iterate_function:
2484
2485Iterating over the ``BasicBlock`` in a ``Function``
2486^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2487
2488It's quite common to have a ``Function`` instance that you'd like to transform
2489in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
2490facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2491constitute the ``Function``.  The following is an example that prints the name
2492of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2493
2494.. code-block:: c++
2495
2496  Function &Func = ...
2497  for (BasicBlock &BB : Func)
2498    // Print out the name of the basic block if it has one, and then the
2499    // number of instructions that it contains
2500    errs() << "Basic block (name=" << BB.getName() << ") has "
2501               << BB.size() << " instructions.\n";
2502
2503.. _iterate_basicblock:
2504
2505Iterating over the ``Instruction`` in a ``BasicBlock``
2506^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2507
2508Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2509iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
2510a code snippet that prints out each instruction in a ``BasicBlock``:
2511
2512.. code-block:: c++
2513
2514  BasicBlock& BB = ...
2515  for (Instruction &I : BB)
2516     // The next statement works since operator<<(ostream&,...)
2517     // is overloaded for Instruction&
2518     errs() << I << "\n";
2519
2520
2521However, this isn't really the best way to print out the contents of a
2522``BasicBlock``!  Since the ostream operators are overloaded for virtually
2523anything you'll care about, you could have just invoked the print routine on the
2524basic block itself: ``errs() << BB << "\n";``.
2525
2526.. _iterate_insiter:
2527
2528Iterating over the ``Instruction`` in a ``Function``
2529^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2530
2531If you're finding that you commonly iterate over a ``Function``'s
2532``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2533``InstIterator`` should be used instead.  You'll need to include
2534``llvm/IR/InstIterator.h`` (`doxygen
2535<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
2536``InstIterator``\ s explicitly in your code.  Here's a small example that shows
2537how to dump all instructions in a function to the standard error stream:
2538
2539.. code-block:: c++
2540
2541  #include "llvm/IR/InstIterator.h"
2542
2543  // F is a pointer to a Function instance
2544  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2545    errs() << *I << "\n";
2546
2547Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
2548its initial contents.  For example, if you wanted to initialize a work list to
2549contain all instructions in a ``Function`` F, all you would need to do is
2550something like:
2551
2552.. code-block:: c++
2553
2554  std::set<Instruction*> worklist;
2555  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2556
2557  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2558    worklist.insert(&*I);
2559
2560The STL set ``worklist`` would now contain all instructions in the ``Function``
2561pointed to by F.
2562
2563.. _iterate_convert:
2564
2565Turning an iterator into a class pointer (and vice-versa)
2566^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2567
2568Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2569when all you've got at hand is an iterator.  Well, extracting a reference or a
2570pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
2571``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2572
2573.. code-block:: c++
2574
2575  Instruction& inst = *i;   // Grab reference to instruction reference
2576  Instruction* pinst = &*i; // Grab pointer to instruction reference
2577  const Instruction& inst = *j;
2578
2579However, the iterators you'll be working with in the LLVM framework are special:
2580they will automatically convert to a ptr-to-instance type whenever they need to.
2581Instead of dereferencing the iterator and then taking the address of the result,
2582you can simply assign the iterator to the proper pointer type and you get the
2583dereference and address-of operation as a result of the assignment (behind the
2584scenes, this is a result of overloading casting mechanisms).  Thus the second
2585line of the last example,
2586
2587.. code-block:: c++
2588
2589  Instruction *pinst = &*i;
2590
2591is semantically equivalent to
2592
2593.. code-block:: c++
2594
2595  Instruction *pinst = i;
2596
2597It's also possible to turn a class pointer into the corresponding iterator, and
2598this is a constant time operation (very efficient).  The following code snippet
2599illustrates use of the conversion constructors provided by LLVM iterators.  By
2600using these, you can explicitly grab the iterator of something without actually
2601obtaining it via iteration over some structure:
2602
2603.. code-block:: c++
2604
2605  void printNextInstruction(Instruction* inst) {
2606    BasicBlock::iterator it(inst);
2607    ++it; // After this line, it refers to the instruction after *inst
2608    if (it != inst->getParent()->end()) errs() << *it << "\n";
2609  }
2610
2611Unfortunately, these implicit conversions come at a cost; they prevent these
2612iterators from conforming to standard iterator conventions, and thus from being
2613usable with standard algorithms and containers.  For example, they prevent the
2614following code, where ``B`` is a ``BasicBlock``, from compiling:
2615
2616.. code-block:: c++
2617
2618  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2619
2620Because of this, these implicit conversions may be removed some day, and
2621``operator*`` changed to return a pointer instead of a reference.
2622
2623.. _iterate_complex:
2624
2625Finding call sites: a slightly more complex example
2626^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2627
2628Say that you're writing a FunctionPass and would like to count all the locations
2629in the entire module (that is, across every ``Function``) where a certain
2630function (i.e., some ``Function *``) is already in scope.  As you'll learn
2631later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2632straight-forward manner, but this example will allow us to explore how you'd do
2633it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
2634want to do:
2635
2636.. code-block:: none
2637
2638  initialize callCounter to zero
2639  for each Function f in the Module
2640    for each BasicBlock b in f
2641      for each Instruction i in b
2642        if (i a Call and calls the given function)
2643          increment callCounter
2644
2645And the actual code is (remember, because we're writing a ``FunctionPass``, our
2646``FunctionPass``-derived class simply has to override the ``runOnFunction``
2647method):
2648
2649.. code-block:: c++
2650
2651  Function* targetFunc = ...;
2652
2653  class OurFunctionPass : public FunctionPass {
2654    public:
2655      OurFunctionPass(): callCounter(0) { }
2656
2657      virtual runOnFunction(Function& F) {
2658        for (BasicBlock &B : F) {
2659          for (Instruction &I: B) {
2660            if (auto *CB = dyn_cast<CallBase>(&I)) {
2661              // We know we've encountered some kind of call instruction (call,
2662              // invoke, or callbr), so we need to determine if it's a call to
2663              // the function pointed to by m_func or not.
2664              if (CB->getCalledFunction() == targetFunc)
2665                ++callCounter;
2666            }
2667          }
2668        }
2669      }
2670
2671    private:
2672      unsigned callCounter;
2673  };
2674
2675.. _iterate_chains:
2676
2677Iterating over def-use & use-def chains
2678^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2679
2680Frequently, we might have an instance of the ``Value`` class (`doxygen
2681<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2682which ``User``\ s use the ``Value``.  The list of all ``User``\ s of a particular
2683``Value`` is called a *def-use* chain.  For example, let's say we have a
2684``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
2685instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2686chain of ``F``:
2687
2688.. code-block:: c++
2689
2690  Function *F = ...;
2691
2692  for (User *U : F->users()) {
2693    if (Instruction *Inst = dyn_cast<Instruction>(U)) {
2694      errs() << "F is used in instruction:\n";
2695      errs() << *Inst << "\n";
2696    }
2697
2698Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2699<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2700``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
2701known as a *use-def* chain.  Instances of class ``Instruction`` are common
2702``User`` s, so we might want to iterate over all of the values that a particular
2703instruction uses (that is, the operands of the particular ``Instruction``):
2704
2705.. code-block:: c++
2706
2707  Instruction *pi = ...;
2708
2709  for (Use &U : pi->operands()) {
2710    Value *v = U.get();
2711    // ...
2712  }
2713
2714Declaring objects as ``const`` is an important tool of enforcing mutation free
2715algorithms (such as analyses, etc.).  For this purpose above iterators come in
2716constant flavors as ``Value::const_use_iterator`` and
2717``Value::const_op_iterator``.  They automatically arise when calling
2718``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2719Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
2720remain unchanged.
2721
2722.. _iterate_preds:
2723
2724Iterating over predecessors & successors of blocks
2725^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2726
2727Iterating over the predecessors and successors of a block is quite easy with the
2728routines defined in ``"llvm/IR/CFG.h"``.  Just use code like this to
2729iterate over all predecessors of BB:
2730
2731.. code-block:: c++
2732
2733  #include "llvm/IR/CFG.h"
2734  BasicBlock *BB = ...;
2735
2736  for (BasicBlock *Pred : predecessors(BB)) {
2737    // ...
2738  }
2739
2740Similarly, to iterate over successors use ``successors``.
2741
2742.. _simplechanges:
2743
2744Making simple changes
2745---------------------
2746
2747There are some primitive transformation operations present in the LLVM
2748infrastructure that are worth knowing about.  When performing transformations,
2749it's fairly common to manipulate the contents of basic blocks.  This section
2750describes some of the common methods for doing so and gives example code.
2751
2752.. _schanges_creating:
2753
2754Creating and inserting new ``Instruction``\ s
2755^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2756
2757*Instantiating Instructions*
2758
2759Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2760for the kind of instruction to instantiate and provide the necessary parameters.
2761For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
2762
2763.. code-block:: c++
2764
2765  auto *ai = new AllocaInst(Type::Int32Ty);
2766
2767will create an ``AllocaInst`` instance that represents the allocation of one
2768integer in the current stack frame, at run time.  Each ``Instruction`` subclass
2769is likely to have varying default parameters which change the semantics of the
2770instruction, so refer to the `doxygen documentation for the subclass of
2771Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2772you're interested in instantiating.
2773
2774*Naming values*
2775
2776It is very useful to name the values of instructions when you're able to, as
2777this facilitates the debugging of your transformations.  If you end up looking
2778at generated LLVM machine code, you definitely want to have logical names
2779associated with the results of instructions!  By supplying a value for the
2780``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2781logical name with the result of the instruction's execution at run time.  For
2782example, say that I'm writing a transformation that dynamically allocates space
2783for an integer on the stack, and that integer is going to be used as some kind
2784of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
2785the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2786intending to use it within the same ``Function``.  I might do:
2787
2788.. code-block:: c++
2789
2790  auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2791
2792where ``indexLoc`` is now the logical name of the instruction's execution value,
2793which is a pointer to an integer on the run time stack.
2794
2795*Inserting instructions*
2796
2797There are essentially three ways to insert an ``Instruction`` into an existing
2798sequence of instructions that form a ``BasicBlock``:
2799
2800* Insertion into an explicit instruction list
2801
2802  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2803  and a newly-created instruction we wish to insert before ``*pi``, we do the
2804  following:
2805
2806  .. code-block:: c++
2807
2808      BasicBlock *pb = ...;
2809      Instruction *pi = ...;
2810      auto *newInst = new Instruction(...);
2811
2812      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2813
2814  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2815  class and ``Instruction``-derived classes provide constructors which take a
2816  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
2817  like:
2818
2819  .. code-block:: c++
2820
2821    BasicBlock *pb = ...;
2822    auto *newInst = new Instruction(...);
2823
2824    pb->getInstList().push_back(newInst); // Appends newInst to pb
2825
2826  becomes:
2827
2828  .. code-block:: c++
2829
2830    BasicBlock *pb = ...;
2831    auto *newInst = new Instruction(..., pb);
2832
2833  which is much cleaner, especially if you are creating long instruction
2834  streams.
2835
2836* Insertion into an implicit instruction list
2837
2838  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2839  associated with an existing instruction list: the instruction list of the
2840  enclosing basic block.  Thus, we could have accomplished the same thing as the
2841  above code without being given a ``BasicBlock`` by doing:
2842
2843  .. code-block:: c++
2844
2845    Instruction *pi = ...;
2846    auto *newInst = new Instruction(...);
2847
2848    pi->getParent()->getInstList().insert(pi, newInst);
2849
2850  In fact, this sequence of steps occurs so frequently that the ``Instruction``
2851  class and ``Instruction``-derived classes provide constructors which take (as
2852  a default parameter) a pointer to an ``Instruction`` which the newly-created
2853  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
2854  capable of inserting the newly-created instance into the ``BasicBlock`` of a
2855  provided instruction, immediately before that instruction.  Using an
2856  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2857  above code becomes:
2858
2859  .. code-block:: c++
2860
2861    Instruction* pi = ...;
2862    auto *newInst = new Instruction(..., pi);
2863
2864  which is much cleaner, especially if you're creating a lot of instructions and
2865  adding them to ``BasicBlock``\ s.
2866
2867* Insertion using an instance of ``IRBuilder``
2868
2869  Inserting several ``Instruction``\ s can be quite laborious using the previous
2870  methods. The ``IRBuilder`` is a convenience class that can be used to add
2871  several instructions to the end of a ``BasicBlock`` or before a particular
2872  ``Instruction``. It also supports constant folding and renaming named
2873  registers (see ``IRBuilder``'s template arguments).
2874
2875  The example below demonstrates a very simple use of the ``IRBuilder`` where
2876  three instructions are inserted before the instruction ``pi``. The first two
2877  instructions are Call instructions and third instruction multiplies the return
2878  value of the two calls.
2879
2880  .. code-block:: c++
2881
2882    Instruction *pi = ...;
2883    IRBuilder<> Builder(pi);
2884    CallInst* callOne = Builder.CreateCall(...);
2885    CallInst* callTwo = Builder.CreateCall(...);
2886    Value* result = Builder.CreateMul(callOne, callTwo);
2887
2888  The example below is similar to the above example except that the created
2889  ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2890
2891  .. code-block:: c++
2892
2893    BasicBlock *pb = ...;
2894    IRBuilder<> Builder(pb);
2895    CallInst* callOne = Builder.CreateCall(...);
2896    CallInst* callTwo = Builder.CreateCall(...);
2897    Value* result = Builder.CreateMul(callOne, callTwo);
2898
2899  See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
2900
2901
2902.. _schanges_deleting:
2903
2904Deleting Instructions
2905^^^^^^^^^^^^^^^^^^^^^
2906
2907Deleting an instruction from an existing sequence of instructions that form a
2908BasicBlock_ is very straight-forward: just call the instruction's
2909``eraseFromParent()`` method.  For example:
2910
2911.. code-block:: c++
2912
2913  Instruction *I = .. ;
2914  I->eraseFromParent();
2915
2916This unlinks the instruction from its containing basic block and deletes it.  If
2917you'd just like to unlink the instruction from its containing basic block but
2918not delete it, you can use the ``removeFromParent()`` method.
2919
2920.. _schanges_replacing:
2921
2922Replacing an Instruction with another Value
2923^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2924
2925Replacing individual instructions
2926"""""""""""""""""""""""""""""""""
2927
2928Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2929<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two
2930very useful replace functions: ``ReplaceInstWithValue`` and
2931``ReplaceInstWithInst``.
2932
2933.. _schanges_deleting_sub:
2934
2935Deleting Instructions
2936"""""""""""""""""""""
2937
2938* ``ReplaceInstWithValue``
2939
2940  This function replaces all uses of a given instruction with a value, and then
2941  removes the original instruction.  The following example illustrates the
2942  replacement of the result of a particular ``AllocaInst`` that allocates memory
2943  for a single integer with a null pointer to an integer.
2944
2945  .. code-block:: c++
2946
2947    AllocaInst* instToReplace = ...;
2948    BasicBlock::iterator ii(instToReplace);
2949
2950    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2951                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2952
2953* ``ReplaceInstWithInst``
2954
2955  This function replaces a particular instruction with another instruction,
2956  inserting the new instruction into the basic block at the location where the
2957  old instruction was, and replacing any uses of the old instruction with the
2958  new instruction.  The following example illustrates the replacement of one
2959  ``AllocaInst`` with another.
2960
2961  .. code-block:: c++
2962
2963    AllocaInst* instToReplace = ...;
2964    BasicBlock::iterator ii(instToReplace);
2965
2966    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2967                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2968
2969
2970Replacing multiple uses of Users and Values
2971"""""""""""""""""""""""""""""""""""""""""""
2972
2973You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2974change more than one use at a time.  See the doxygen documentation for the
2975`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2976<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2977information.
2978
2979.. _schanges_deletingGV:
2980
2981Deleting GlobalVariables
2982^^^^^^^^^^^^^^^^^^^^^^^^
2983
2984Deleting a global variable from a module is just as easy as deleting an
2985Instruction.  First, you must have a pointer to the global variable that you
2986wish to delete.  You use this pointer to erase it from its parent, the module.
2987For example:
2988
2989.. code-block:: c++
2990
2991  GlobalVariable *GV = .. ;
2992
2993  GV->eraseFromParent();
2994
2995
2996.. _threading:
2997
2998Threads and LLVM
2999================
3000
3001This section describes the interaction of the LLVM APIs with multithreading,
3002both on the part of client applications, and in the JIT, in the hosted
3003application.
3004
3005Note that LLVM's support for multithreading is still relatively young.  Up
3006through version 2.5, the execution of threaded hosted applications was
3007supported, but not threaded client access to the APIs.  While this use case is
3008now supported, clients *must* adhere to the guidelines specified below to ensure
3009proper operation in multithreaded mode.
3010
3011Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
3012intrinsics in order to support threaded operation.  If you need a
3013multithreading-capable LLVM on a platform without a suitably modern system
3014compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
3015using the resultant compiler to build a copy of LLVM with multithreading
3016support.
3017
3018.. _shutdown:
3019
3020Ending Execution with ``llvm_shutdown()``
3021-----------------------------------------
3022
3023When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
3024deallocate memory used for internal structures.
3025
3026.. _managedstatic:
3027
3028Lazy Initialization with ``ManagedStatic``
3029------------------------------------------
3030
3031``ManagedStatic`` is a utility class in LLVM used to implement static
3032initialization of static resources, such as the global type tables.  In a
3033single-threaded environment, it implements a simple lazy initialization scheme.
3034When LLVM is compiled with support for multi-threading, however, it uses
3035double-checked locking to implement thread-safe lazy initialization.
3036
3037.. _llvmcontext:
3038
3039Achieving Isolation with ``LLVMContext``
3040----------------------------------------
3041
3042``LLVMContext`` is an opaque class in the LLVM API which clients can use to
3043operate multiple, isolated instances of LLVM concurrently within the same
3044address space.  For instance, in a hypothetical compile-server, the compilation
3045of an individual translation unit is conceptually independent from all the
3046others, and it would be desirable to be able to compile incoming translation
3047units concurrently on independent server threads.  Fortunately, ``LLVMContext``
3048exists to enable just this kind of scenario!
3049
3050Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
3051(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
3052in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
3053*cannot* interact with each other: ``Module``\ s in different contexts cannot be
3054linked together, ``Function``\ s cannot be added to ``Module``\ s in different
3055contexts, etc.  What this means is that is safe to compile on multiple
3056threads simultaneously, as long as no two threads operate on entities within the
3057same context.
3058
3059In practice, very few places in the API require the explicit specification of a
3060``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
3061``Type`` carries a reference to its owning context, most other entities can
3062determine what context they belong to by looking at their own ``Type``.  If you
3063are adding new entities to LLVM IR, please try to maintain this interface
3064design.
3065
3066.. _jitthreading:
3067
3068Threads and the JIT
3069-------------------
3070
3071LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
3072threads can call ``ExecutionEngine::getPointerToFunction()`` or
3073``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
3074code output by the JIT concurrently.  The user must still ensure that only one
3075thread accesses IR in a given ``LLVMContext`` while another thread might be
3076modifying it.  One way to do that is to always hold the JIT lock while accessing
3077IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
3078Another way is to only call ``getPointerToFunction()`` from the
3079``LLVMContext``'s thread.
3080
3081When the JIT is configured to compile lazily (using
3082``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
3083condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
3084after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
3085threaded program if you ensure that only one thread at a time can call any
3086particular lazy stub and that the JIT lock guards any IR access, but we suggest
3087using only the eager JIT in threaded programs.
3088
3089.. _advanced:
3090
3091Advanced Topics
3092===============
3093
3094This section describes some of the advanced or obscure API's that most clients
3095do not need to be aware of.  These API's tend manage the inner workings of the
3096LLVM system, and only need to be accessed in unusual circumstances.
3097
3098.. _SymbolTable:
3099
3100The ``ValueSymbolTable`` class
3101------------------------------
3102
3103The ``ValueSymbolTable`` (`doxygen
3104<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
3105a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
3106naming value definitions.  The symbol table can provide a name for any Value_.
3107
3108Note that the ``SymbolTable`` class should not be directly accessed by most
3109clients.  It should only be used when iteration over the symbol table names
3110themselves are required, which is very special purpose.  Note that not all LLVM
3111Value_\ s have names, and those without names (i.e. they have an empty name) do
3112not exist in the symbol table.
3113
3114Symbol tables support iteration over the values in the symbol table with
3115``begin/end/iterator`` and supports querying to see if a specific name is in the
3116symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
3117public mutator methods, instead, simply call ``setName`` on a value, which will
3118autoinsert it into the appropriate symbol table.
3119
3120.. _UserLayout:
3121
3122The ``User`` and owned ``Use`` classes' memory layout
3123-----------------------------------------------------
3124
3125The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__)
3126class provides a basis for expressing the ownership of ``User`` towards other
3127`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
3128``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
3129class is employed to do the bookkeeping and to facilitate *O(1)* addition and
3130removal.
3131
3132.. _Use2User:
3133
3134Interaction and relationship between ``User`` and ``Use`` objects
3135^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3136
3137A subclass of ``User`` can choose between incorporating its ``Use`` objects or
3138refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
3139s inline others hung off) is impractical and breaks the invariant that the
3140``Use`` objects belonging to the same ``User`` form a contiguous array.
3141
3142We have 2 different layouts in the ``User`` (sub)classes:
3143
3144* Layout a)
3145
3146  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
3147  object and there are a fixed number of them.
3148
3149* Layout b)
3150
3151  The ``Use`` object(s) are referenced by a pointer to an array from the
3152  ``User`` object and there may be a variable number of them.
3153
3154As of v2.4 each layout still possesses a direct pointer to the start of the
3155array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
3156redundancy for the sake of simplicity.  The ``User`` object also stores the
3157number of ``Use`` objects it has. (Theoretically this information can also be
3158calculated given the scheme presented below.)
3159
3160Special forms of allocation operators (``operator new``) enforce the following
3161memory layouts:
3162
3163* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
3164  array.
3165
3166  .. code-block:: none
3167
3168    ...---.---.---.---.-------...
3169      | P | P | P | P | User
3170    '''---'---'---'---'-------'''
3171
3172* Layout b) is modelled by pointing at the ``Use[]`` array.
3173
3174  .. code-block:: none
3175
3176    .-------...
3177    | User
3178    '-------'''
3179        |
3180        v
3181        .---.---.---.---...
3182        | P | P | P | P |
3183        '---'---'---'---'''
3184
3185*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
3186each* ``Use`` *object in the member* ``Use::Prev`` *)*
3187
3188.. _polymorphism:
3189
3190Designing Type Hierarchies and Polymorphic Interfaces
3191-----------------------------------------------------
3192
3193There are two different design patterns that tend to result in the use of
3194virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3195a genuine type hierarchy where different types in the hierarchy model
3196a specific subset of the functionality and semantics, and these types nest
3197strictly within each other. Good examples of this can be seen in the ``Value``
3198or ``Type`` type hierarchies.
3199
3200A second is the desire to dispatch dynamically across a collection of
3201polymorphic interface implementations. This latter use case can be modeled with
3202virtual dispatch and inheritance by defining an abstract interface base class
3203which all implementations derive from and override. However, this
3204implementation strategy forces an **"is-a"** relationship to exist that is not
3205actually meaningful. There is often not some nested hierarchy of useful
3206generalizations which code might interact with and move up and down. Instead,
3207there is a singular interface which is dispatched across a range of
3208implementations.
3209
3210The preferred implementation strategy for the second use case is that of
3211generic programming (sometimes called "compile-time duck typing" or "static
3212polymorphism"). For example, a template over some type parameter ``T`` can be
3213instantiated across any particular implementation that conforms to the
3214interface or *concept*. A good example here is the highly generic properties of
3215any type which models a node in a directed graph. LLVM models these primarily
3216through templates and generic programming. Such templates include the
3217``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3218truly needs **dynamic** dispatch you can generalize it using a technique
3219called *concept-based polymorphism*. This pattern emulates the interfaces and
3220behaviors of templates using a very limited form of virtual dispatch for type
3221erasure inside its implementation. You can find examples of this technique in
3222the ``PassManager.h`` system, and there is a more detailed introduction to it
3223by Sean Parent in several of his talks and papers:
3224
3225#. `Inheritance Is The Base Class of Evil
3226   <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3227   - The GoingNative 2013 talk describing this technique, and probably the best
3228   place to start.
3229#. `Value Semantics and Concepts-based Polymorphism
3230   <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3231   describing this technique in more detail.
3232#. `Sean Parent's Papers and Presentations
3233   <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3234   - A GitHub project full of links to slides, video, and sometimes code.
3235
3236When deciding between creating a type hierarchy (with either tagged or virtual
3237dispatch) and using templates or concepts-based polymorphism, consider whether
3238there is some refinement of an abstract base class which is a semantically
3239meaningful type on an interface boundary. If anything more refined than the
3240root abstract interface is meaningless to talk about as a partial extension of
3241the semantic model, then your use case likely fits better with polymorphism and
3242you should avoid using virtual dispatch. However, there may be some exigent
3243circumstances that require one technique or the other to be used.
3244
3245If you do need to introduce a type hierarchy, we prefer to use explicitly
3246closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3247open inheritance model and virtual dispatch that is more common in C++ code.
3248This is because LLVM rarely encourages library consumers to extend its core
3249types, and leverages the closed and tag-dispatched nature of its hierarchies to
3250generate significantly more efficient code. We have also found that a large
3251amount of our usage of type hierarchies fits better with tag-based pattern
3252matching rather than dynamic dispatch across a common interface. Within LLVM we
3253have built custom helpers to facilitate this design. See this document's
3254section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3255<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3256pattern for use with the LLVM helpers.
3257
3258.. _abi_breaking_checks:
3259
3260ABI Breaking Checks
3261-------------------
3262
3263Checks and asserts that alter the LLVM C++ ABI are predicated on the
3264preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3265libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3266compatible LLVM libraries built without it defined.  By default,
3267turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3268so a default +Asserts build is not ABI compatible with a
3269default -Asserts build.  Clients that want ABI compatibility
3270between +Asserts and -Asserts builds should use the CMake build system
3271to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3272of `LLVM_ENABLE_ASSERTIONS`.
3273
3274.. _coreclasses:
3275
3276The Core LLVM Class Hierarchy Reference
3277=======================================
3278
3279``#include "llvm/IR/Type.h"``
3280
3281header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_
3282
3283doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_
3284
3285The Core LLVM classes are the primary means of representing the program being
3286inspected or transformed.  The core LLVM classes are defined in header files in
3287the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3288directory. It's worth noting that, for historical reasons, this library is
3289called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
3290
3291.. _Type:
3292
3293The Type class and Derived Types
3294--------------------------------
3295
3296``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
3297``Type`` cannot be instantiated directly but only through its subclasses.
3298Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3299``DoubleType``) have hidden subclasses.  They are hidden because they offer no
3300useful functionality beyond what the ``Type`` class offers except to distinguish
3301themselves from other subclasses of ``Type``.
3302
3303All other types are subclasses of ``DerivedType``.  Types can be named, but this
3304is not a requirement.  There exists exactly one instance of a given shape at any
3305one time.  This allows type equality to be performed with address equality of
3306the Type Instance.  That is, given two ``Type*`` values, the types are identical
3307if the pointers are identical.
3308
3309.. _m_Type:
3310
3311Important Public Methods
3312^^^^^^^^^^^^^^^^^^^^^^^^
3313
3314* ``bool isIntegerTy() const``: Returns true for any integer type.
3315
3316* ``bool isFloatingPointTy()``: Return true if this is one of the five
3317  floating point types.
3318
3319* ``bool isSized()``: Return true if the type has known size.  Things
3320  that don't have a size are abstract types, labels and void.
3321
3322.. _derivedtypes:
3323
3324Important Derived Types
3325^^^^^^^^^^^^^^^^^^^^^^^
3326
3327``IntegerType``
3328  Subclass of DerivedType that represents integer types of any bit width.  Any
3329  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3330  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3331
3332  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3333    type of a specific bit width.
3334
3335  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3336
3337``SequentialType``
3338  This is subclassed by ArrayType and VectorType.
3339
3340  * ``const Type * getElementType() const``: Returns the type of each
3341    of the elements in the sequential type.
3342
3343  * ``uint64_t getNumElements() const``: Returns the number of elements
3344    in the sequential type.
3345
3346``ArrayType``
3347  This is a subclass of SequentialType and defines the interface for array
3348  types.
3349
3350``PointerType``
3351  Subclass of Type for pointer types.
3352
3353``VectorType``
3354  Subclass of SequentialType for vector types.  A vector type is similar to an
3355  ArrayType but is distinguished because it is a first class type whereas
3356  ArrayType is not.  Vector types are used for vector operations and are usually
3357  small vectors of an integer or floating point type.
3358
3359``StructType``
3360  Subclass of DerivedTypes for struct types.
3361
3362.. _FunctionType:
3363
3364``FunctionType``
3365  Subclass of DerivedTypes for function types.
3366
3367  * ``bool isVarArg() const``: Returns true if it's a vararg function.
3368
3369  * ``const Type * getReturnType() const``: Returns the return type of the
3370    function.
3371
3372  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3373    parameter.
3374
3375  * ``const unsigned getNumParams() const``: Returns the number of formal
3376    parameters.
3377
3378.. _Module:
3379
3380The ``Module`` class
3381--------------------
3382
3383``#include "llvm/IR/Module.h"``
3384
3385header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_
3386
3387doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_
3388
3389The ``Module`` class represents the top level structure present in LLVM
3390programs.  An LLVM module is effectively either a translation unit of the
3391original program or a combination of several translation units merged by the
3392linker.  The ``Module`` class keeps track of a list of :ref:`Function
3393<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3394Additionally, it contains a few helpful member functions that try to make common
3395operations easy.
3396
3397.. _m_Module:
3398
3399Important Public Members of the ``Module`` class
3400^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3401
3402* ``Module::Module(std::string name = "")``
3403
3404  Constructing a Module_ is easy.  You can optionally provide a name for it
3405  (probably based on the name of the translation unit).
3406
3407* | ``Module::iterator`` - Typedef for function list iterator
3408  | ``Module::const_iterator`` - Typedef for const_iterator.
3409  | ``begin()``, ``end()``, ``size()``, ``empty()``
3410
3411  These are forwarding methods that make it easy to access the contents of a
3412  ``Module`` object's :ref:`Function <c_Function>` list.
3413
3414* ``Module::FunctionListType &getFunctionList()``
3415
3416  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
3417  when you need to update the list or perform a complex action that doesn't have
3418  a forwarding method.
3419
3420----------------
3421
3422* | ``Module::global_iterator`` - Typedef for global variable list iterator
3423  | ``Module::const_global_iterator`` - Typedef for const_iterator.
3424  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3425
3426  These are forwarding methods that make it easy to access the contents of a
3427  ``Module`` object's GlobalVariable_ list.
3428
3429* ``Module::GlobalListType &getGlobalList()``
3430
3431  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
3432  need to update the list or perform a complex action that doesn't have a
3433  forwarding method.
3434
3435----------------
3436
3437* ``SymbolTable *getSymbolTable()``
3438
3439  Return a reference to the SymbolTable_ for this ``Module``.
3440
3441----------------
3442
3443* ``Function *getFunction(StringRef Name) const``
3444
3445  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
3446  exist, return ``null``.
3447
3448* ``FunctionCallee getOrInsertFunction(const std::string &Name,
3449  const FunctionType *T)``
3450
3451  Look up the specified function in the ``Module`` SymbolTable_.  If
3452  it does not exist, add an external declaration for the function and
3453  return it. Note that the function signature already present may not
3454  match the requested signature. Thus, in order to enable the common
3455  usage of passing the result directly to EmitCall, the return type is
3456  a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather
3457  than simply the ``Function*`` with potentially an unexpected
3458  signature.
3459
3460* ``std::string getTypeName(const Type *Ty)``
3461
3462  If there is at least one entry in the SymbolTable_ for the specified Type_,
3463  return it.  Otherwise return the empty string.
3464
3465* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3466
3467  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
3468  already an entry for this name, true is returned and the SymbolTable_ is not
3469  modified.
3470
3471.. _Value:
3472
3473The ``Value`` class
3474-------------------
3475
3476``#include "llvm/IR/Value.h"``
3477
3478header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_
3479
3480doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_
3481
3482The ``Value`` class is the most important class in the LLVM Source base.  It
3483represents a typed value that may be used (among other things) as an operand to
3484an instruction.  There are many different types of ``Value``\ s, such as
3485Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
3486<c_Function>`\ s are ``Value``\ s.
3487
3488A particular ``Value`` may be used many times in the LLVM representation for a
3489program.  For example, an incoming argument to a function (represented with an
3490instance of the Argument_ class) is "used" by every instruction in the function
3491that references the argument.  To keep track of this relationship, the ``Value``
3492class keeps a list of all of the ``User``\ s that is using it (the User_ class
3493is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3494This use list is how LLVM represents def-use information in the program, and is
3495accessible through the ``use_*`` methods, shown below.
3496
3497Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3498Type_ is available through the ``getType()`` method.  In addition, all LLVM
3499values can be named.  The "name" of the ``Value`` is a symbolic string printed
3500in the LLVM code:
3501
3502.. code-block:: llvm
3503
3504  %foo = add i32 1, 2
3505
3506.. _nameWarning:
3507
3508The name of this instruction is "foo". **NOTE** that the name of any value may
3509be missing (an empty string), so names should **ONLY** be used for debugging
3510(making the source code easier to read, debugging printouts), they should not be
3511used to keep track of values or map between them.  For this purpose, use a
3512``std::map`` of pointers to the ``Value`` itself instead.
3513
3514One important aspect of LLVM is that there is no distinction between an SSA
3515variable and the operation that produces it.  Because of this, any reference to
3516the value produced by an instruction (or the value available as an incoming
3517argument, for example) is represented as a direct pointer to the instance of the
3518class that represents this value.  Although this may take some getting used to,
3519it simplifies the representation and makes it easier to manipulate.
3520
3521.. _m_Value:
3522
3523Important Public Members of the ``Value`` class
3524^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3525
3526* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3527  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3528    use-list
3529  | ``unsigned use_size()`` - Returns the number of users of the value.
3530  | ``bool use_empty()`` - Returns true if there are no users.
3531  | ``use_iterator use_begin()`` - Get an iterator to the start of the
3532    use-list.
3533  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3534  | ``User *use_back()`` - Returns the last element in the list.
3535
3536  These methods are the interface to access the def-use information in LLVM.
3537  As with all other iterators in LLVM, the naming conventions follow the
3538  conventions defined by the STL_.
3539
3540* ``Type *getType() const``
3541  This method returns the Type of the Value.
3542
3543* | ``bool hasName() const``
3544  | ``std::string getName() const``
3545  | ``void setName(const std::string &Name)``
3546
3547  This family of methods is used to access and assign a name to a ``Value``, be
3548  aware of the :ref:`precaution above <nameWarning>`.
3549
3550* ``void replaceAllUsesWith(Value *V)``
3551
3552  This method traverses the use list of a ``Value`` changing all User_\ s of the
3553  current value to refer to "``V``" instead.  For example, if you detect that an
3554  instruction always produces a constant value (for example through constant
3555  folding), you can replace all uses of the instruction with the constant like
3556  this:
3557
3558  .. code-block:: c++
3559
3560    Inst->replaceAllUsesWith(ConstVal);
3561
3562.. _User:
3563
3564The ``User`` class
3565------------------
3566
3567``#include "llvm/IR/User.h"``
3568
3569header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_
3570
3571doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_
3572
3573Superclass: Value_
3574
3575The ``User`` class is the common base class of all LLVM nodes that may refer to
3576``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
3577that the User is referring to.  The ``User`` class itself is a subclass of
3578``Value``.
3579
3580The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3581to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
3582one definition referred to, allowing this direct connection.  This connection
3583provides the use-def information in LLVM.
3584
3585.. _m_User:
3586
3587Important Public Members of the ``User`` class
3588^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3589
3590The ``User`` class exposes the operand list in two ways: through an index access
3591interface and through an iterator based interface.
3592
3593* | ``Value *getOperand(unsigned i)``
3594  | ``unsigned getNumOperands()``
3595
3596  These two methods expose the operands of the ``User`` in a convenient form for
3597  direct access.
3598
3599* | ``User::op_iterator`` - Typedef for iterator over the operand list
3600  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3601    list.
3602  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3603
3604  Together, these methods make up the iterator based interface to the operands
3605  of a ``User``.
3606
3607
3608.. _Instruction:
3609
3610The ``Instruction`` class
3611-------------------------
3612
3613``#include "llvm/IR/Instruction.h"``
3614
3615header source: `Instruction.h
3616<https://llvm.org/doxygen/Instruction_8h_source.html>`_
3617
3618doxygen info: `Instruction Class
3619<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3620
3621Superclasses: User_, Value_
3622
3623The ``Instruction`` class is the common base class for all LLVM instructions.
3624It provides only a few methods, but is a very commonly used class.  The primary
3625data tracked by the ``Instruction`` class itself is the opcode (instruction
3626type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
3627represent a specific type of instruction, one of many subclasses of
3628``Instruction`` are used.
3629
3630Because the ``Instruction`` class subclasses the User_ class, its operands can
3631be accessed in the same way as for other ``User``\ s (with the
3632``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3633An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3634file.  This file contains some meta-data about the various different types of
3635instructions in LLVM.  It describes the enum values that are used as opcodes
3636(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3637concrete sub-classes of ``Instruction`` that implement the instruction (for
3638example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
3639file confuses doxygen, so these enum values don't show up correctly in the
3640`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3641
3642.. _s_Instruction:
3643
3644Important Subclasses of the ``Instruction`` class
3645^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3646
3647.. _BinaryOperator:
3648
3649* ``BinaryOperator``
3650
3651  This subclasses represents all two operand instructions whose operands must be
3652  the same type, except for the comparison instructions.
3653
3654.. _CastInst:
3655
3656* ``CastInst``
3657  This subclass is the parent of the 12 casting instructions.  It provides
3658  common operations on cast instructions.
3659
3660.. _CmpInst:
3661
3662* ``CmpInst``
3663
3664  This subclass represents the two comparison instructions,
3665  `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and
3666  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3667
3668.. _m_Instruction:
3669
3670Important Public Members of the ``Instruction`` class
3671^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3672
3673* ``BasicBlock *getParent()``
3674
3675  Returns the BasicBlock_ that this
3676  ``Instruction`` is embedded into.
3677
3678* ``bool mayWriteToMemory()``
3679
3680  Returns true if the instruction writes to memory, i.e. it is a ``call``,
3681  ``free``, ``invoke``, or ``store``.
3682
3683* ``unsigned getOpcode()``
3684
3685  Returns the opcode for the ``Instruction``.
3686
3687* ``Instruction *clone() const``
3688
3689  Returns another instance of the specified instruction, identical in all ways
3690  to the original except that the instruction has no parent (i.e. it's not
3691  embedded into a BasicBlock_), and it has no name.
3692
3693.. _Constant:
3694
3695The ``Constant`` class and subclasses
3696-------------------------------------
3697
3698Constant represents a base class for different types of constants.  It is
3699subclassed by ConstantInt, ConstantArray, etc. for representing the various
3700types of Constants.  GlobalValue_ is also a subclass, which represents the
3701address of a global variable or function.
3702
3703.. _s_Constant:
3704
3705Important Subclasses of Constant
3706^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3707
3708* ConstantInt : This subclass of Constant represents an integer constant of
3709  any width.
3710
3711  * ``const APInt& getValue() const``: Returns the underlying
3712    value of this constant, an APInt value.
3713
3714  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3715    int64_t via sign extension.  If the value (not the bit width) of the APInt
3716    is too large to fit in an int64_t, an assertion will result.  For this
3717    reason, use of this method is discouraged.
3718
3719  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3720    to a uint64_t via zero extension.  IF the value (not the bit width) of the
3721    APInt is too large to fit in a uint64_t, an assertion will result.  For this
3722    reason, use of this method is discouraged.
3723
3724  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3725    object that represents the value provided by ``Val``.  The type is implied
3726    as the IntegerType that corresponds to the bit width of ``Val``.
3727
3728  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3729    ConstantInt object that represents the value provided by ``Val`` for integer
3730    type ``Ty``.
3731
3732* ConstantFP : This class represents a floating point constant.
3733
3734  * ``double getValue() const``: Returns the underlying value of this constant.
3735
3736* ConstantArray : This represents a constant array.
3737
3738  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3739    component constants that makeup this array.
3740
3741* ConstantStruct : This represents a constant struct.
3742
3743  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3744    component constants that makeup this array.
3745
3746* GlobalValue : This represents either a global variable or a function.  In
3747  either case, the value is a constant fixed address (after linking).
3748
3749.. _GlobalValue:
3750
3751The ``GlobalValue`` class
3752-------------------------
3753
3754``#include "llvm/IR/GlobalValue.h"``
3755
3756header source: `GlobalValue.h
3757<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_
3758
3759doxygen info: `GlobalValue Class
3760<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3761
3762Superclasses: Constant_, User_, Value_
3763
3764Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3765only LLVM values that are visible in the bodies of all :ref:`Function
3766<c_Function>`\ s.  Because they are visible at global scope, they are also
3767subject to linking with other globals defined in different translation units.
3768To control the linking process, ``GlobalValue``\ s know their linkage rules.
3769Specifically, ``GlobalValue``\ s know whether they have internal or external
3770linkage, as defined by the ``LinkageTypes`` enumeration.
3771
3772If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3773it is not visible to code outside the current translation unit, and does not
3774participate in linking.  If it has external linkage, it is visible to external
3775code, and does participate in linking.  In addition to linkage information,
3776``GlobalValue``\ s keep track of which Module_ they are currently part of.
3777
3778Because ``GlobalValue``\ s are memory objects, they are always referred to by
3779their **address**.  As such, the Type_ of a global is always a pointer to its
3780contents.  It is important to remember this when using the ``GetElementPtrInst``
3781instruction because this pointer must be dereferenced first.  For example, if
3782you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3783of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3784that array.  Although the address of the first element of this array and the
3785value of the ``GlobalVariable`` are the same, they have different types.  The
3786``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
3787``i32.`` Because of this, accessing a global value requires you to dereference
3788the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3789This is explained in the `LLVM Language Reference Manual
3790<LangRef.html#globalvars>`_.
3791
3792.. _m_GlobalValue:
3793
3794Important Public Members of the ``GlobalValue`` class
3795^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3796
3797* | ``bool hasInternalLinkage() const``
3798  | ``bool hasExternalLinkage() const``
3799  | ``void setInternalLinkage(bool HasInternalLinkage)``
3800
3801  These methods manipulate the linkage characteristics of the ``GlobalValue``.
3802
3803* ``Module *getParent()``
3804
3805  This returns the Module_ that the
3806  GlobalValue is currently embedded into.
3807
3808.. _c_Function:
3809
3810The ``Function`` class
3811----------------------
3812
3813``#include "llvm/IR/Function.h"``
3814
3815header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_
3816
3817doxygen info: `Function Class
3818<https://llvm.org/doxygen/classllvm_1_1Function.html>`_
3819
3820Superclasses: GlobalValue_, Constant_, User_, Value_
3821
3822The ``Function`` class represents a single procedure in LLVM.  It is actually
3823one of the more complex classes in the LLVM hierarchy because it must keep track
3824of a large amount of data.  The ``Function`` class keeps track of a list of
3825BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3826
3827The list of BasicBlock_\ s is the most commonly used part of ``Function``
3828objects.  The list imposes an implicit ordering of the blocks in the function,
3829which indicate how the code will be laid out by the backend.  Additionally, the
3830first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
3831legal in LLVM to explicitly branch to this initial block.  There are no implicit
3832exit nodes, and in fact there may be multiple exit nodes from a single
3833``Function``.  If the BasicBlock_ list is empty, this indicates that the
3834``Function`` is actually a function declaration: the actual body of the function
3835hasn't been linked in yet.
3836
3837In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3838of the list of formal Argument_\ s that the function receives.  This container
3839manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3840for the BasicBlock_\ s.
3841
3842The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3843have to look up a value by name.  Aside from that, the SymbolTable_ is used
3844internally to make sure that there are not conflicts between the names of
3845Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3846
3847Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
3848value of the function is its address (after linking) which is guaranteed to be
3849constant.
3850
3851.. _m_Function:
3852
3853Important Public Members of the ``Function``
3854^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3855
3856* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3857  const std::string &N = "", Module* Parent = 0)``
3858
3859  Constructor used when you need to create new ``Function``\ s to add the
3860  program.  The constructor must specify the type of the function to create and
3861  what type of linkage the function should have.  The FunctionType_ argument
3862  specifies the formal arguments and return value for the function.  The same
3863  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3864  argument specifies the Module in which the function is defined.  If this
3865  argument is provided, the function will automatically be inserted into that
3866  module's list of functions.
3867
3868* ``bool isDeclaration()``
3869
3870  Return whether or not the ``Function`` has a body defined.  If the function is
3871  "external", it does not have a body, and thus must be resolved by linking with
3872  a function defined in a different translation unit.
3873
3874* | ``Function::iterator`` - Typedef for basic block list iterator
3875  | ``Function::const_iterator`` - Typedef for const_iterator.
3876  | ``begin()``, ``end()``, ``size()``, ``empty()``
3877
3878  These are forwarding methods that make it easy to access the contents of a
3879  ``Function`` object's BasicBlock_ list.
3880
3881* ``Function::BasicBlockListType &getBasicBlockList()``
3882
3883  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3884  update the list or perform a complex action that doesn't have a forwarding
3885  method.
3886
3887* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3888  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3889  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3890
3891  These are forwarding methods that make it easy to access the contents of a
3892  ``Function`` object's Argument_ list.
3893
3894* ``Function::ArgumentListType &getArgumentList()``
3895
3896  Returns the list of Argument_.  This is necessary to use when you need to
3897  update the list or perform a complex action that doesn't have a forwarding
3898  method.
3899
3900* ``BasicBlock &getEntryBlock()``
3901
3902  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3903  for the function is always the first block, this returns the first block of
3904  the ``Function``.
3905
3906* | ``Type *getReturnType()``
3907  | ``FunctionType *getFunctionType()``
3908
3909  This traverses the Type_ of the ``Function`` and returns the return type of
3910  the function, or the FunctionType_ of the actual function.
3911
3912* ``SymbolTable *getSymbolTable()``
3913
3914  Return a pointer to the SymbolTable_ for this ``Function``.
3915
3916.. _GlobalVariable:
3917
3918The ``GlobalVariable`` class
3919----------------------------
3920
3921``#include "llvm/IR/GlobalVariable.h"``
3922
3923header source: `GlobalVariable.h
3924<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_
3925
3926doxygen info: `GlobalVariable Class
3927<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3928
3929Superclasses: GlobalValue_, Constant_, User_, Value_
3930
3931Global variables are represented with the (surprise surprise) ``GlobalVariable``
3932class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3933GlobalValue_, and as such are always referenced by their address (global values
3934must live in memory, so their "name" refers to their constant address).  See
3935GlobalValue_ for more on this.  Global variables may have an initial value
3936(which must be a Constant_), and if they have an initializer, they may be marked
3937as "constant" themselves (indicating that their contents never change at
3938runtime).
3939
3940.. _m_GlobalVariable:
3941
3942Important Public Members of the ``GlobalVariable`` class
3943^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3944
3945* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3946  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3947
3948  Create a new global variable of the specified type.  If ``isConstant`` is true
3949  then the global variable will be marked as unchanging for the program.  The
3950  Linkage parameter specifies the type of linkage (internal, external, weak,
3951  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3952  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3953  the resultant global variable will have internal linkage.  AppendingLinkage
3954  concatenates together all instances (in different translation units) of the
3955  variable into a single variable but is only applicable to arrays.  See the
3956  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3957  on linkage types.  Optionally an initializer, a name, and the module to put
3958  the variable into may be specified for the global variable as well.
3959
3960* ``bool isConstant() const``
3961
3962  Returns true if this is a global variable that is known not to be modified at
3963  runtime.
3964
3965* ``bool hasInitializer()``
3966
3967  Returns true if this ``GlobalVariable`` has an initializer.
3968
3969* ``Constant *getInitializer()``
3970
3971  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
3972  this method if there is no initializer.
3973
3974.. _BasicBlock:
3975
3976The ``BasicBlock`` class
3977------------------------
3978
3979``#include "llvm/IR/BasicBlock.h"``
3980
3981header source: `BasicBlock.h
3982<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_
3983
3984doxygen info: `BasicBlock Class
3985<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3986
3987Superclass: Value_
3988
3989This class represents a single entry single exit section of the code, commonly
3990known as a basic block by the compiler community.  The ``BasicBlock`` class
3991maintains a list of Instruction_\ s, which form the body of the block.  Matching
3992the language definition, the last element of this list of instructions is always
3993a terminator instruction.
3994
3995In addition to tracking the list of instructions that make up the block, the
3996``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3997it is embedded into.
3998
3999Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
4000referenced by instructions like branches and can go in the switch tables.
4001``BasicBlock``\ s have type ``label``.
4002
4003.. _m_BasicBlock:
4004
4005Important Public Members of the ``BasicBlock`` class
4006^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4007
4008* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
4009
4010  The ``BasicBlock`` constructor is used to create new basic blocks for
4011  insertion into a function.  The constructor optionally takes a name for the
4012  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
4013  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
4014  inserted at the end of the specified :ref:`Function <c_Function>`, if not
4015  specified, the BasicBlock must be manually inserted into the :ref:`Function
4016  <c_Function>`.
4017
4018* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
4019  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
4020  | ``begin()``, ``end()``, ``front()``, ``back()``,
4021    ``size()``, ``empty()``
4022    STL-style functions for accessing the instruction list.
4023
4024  These methods and typedefs are forwarding functions that have the same
4025  semantics as the standard library methods of the same names.  These methods
4026  expose the underlying instruction list of a basic block in a way that is easy
4027  to manipulate.  To get the full complement of container operations (including
4028  operations to update the list), you must use the ``getInstList()`` method.
4029
4030* ``BasicBlock::InstListType &getInstList()``
4031
4032  This method is used to get access to the underlying container that actually
4033  holds the Instructions.  This method must be used when there isn't a
4034  forwarding function in the ``BasicBlock`` class for the operation that you
4035  would like to perform.  Because there are no forwarding functions for
4036  "updating" operations, you need to use this if you want to update the contents
4037  of a ``BasicBlock``.
4038
4039* ``Function *getParent()``
4040
4041  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
4042  or a null pointer if it is homeless.
4043
4044* ``Instruction *getTerminator()``
4045
4046  Returns a pointer to the terminator instruction that appears at the end of the
4047  ``BasicBlock``.  If there is no terminator instruction, or if the last
4048  instruction in the block is not a terminator, then a null pointer is returned.
4049
4050.. _Argument:
4051
4052The ``Argument`` class
4053----------------------
4054
4055This subclass of Value defines the interface for incoming formal arguments to a
4056function.  A Function maintains a list of its formal arguments.  An argument has
4057a pointer to the parent Function.
4058
4059
4060