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19 
20 #pragma once
21 
22 #include <vector>
23 #include <functional>
24 
25 #include <basegfx/point/b3dpoint.hxx>
26 #include <basegfx/vector/b3dvector.hxx>
27 #include <basegfx/basegfxdllapi.h>
28 
29 namespace basegfx
30 {
31     class B3DPolyPolygon;
32     class B3DPolygon;
33     class B3DRange;
34 }
35 
36 namespace basegfx::utils
37 {
38         // B3DPolygon tools
39 
40         /** Check if given polygon is closed. This is kind of a
41             'classic' method to support old polygon definitions.
42             Those old polygon definitions define the closed state
43             of the polygon using identical start and endpoints. This
44             method corrects this (removes double start/end points)
45             and sets the Closed()-state of the polygon correctly.
46         */
47         BASEGFX_DLLPUBLIC void checkClosed(B3DPolygon& rCandidate);
48 
49         // Get successor and predecessor indices. Returning the same index means there
50         // is none. Same for successor.
51         BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate);
52 
53         // get size of polygon. Control vectors are included in that ranges.
54         BASEGFX_DLLPUBLIC B3DRange getRange(const B3DPolygon& rCandidate);
55 
56         // get length of polygon
57         BASEGFX_DLLPUBLIC double getLength(const B3DPolygon& rCandidate);
58 
59         /** Apply given LineDashing to given polygon
60 
61             For a description see applyLineDashing in b2dpolygontoos.hxx
62             Also 2nd version with callbacks, see comments in 2D version
63         */
64         BASEGFX_DLLPUBLIC void applyLineDashing(
65             const B3DPolygon& rCandidate,
66             const std::vector<double>& rDotDashArray,
67             std::function<void(const basegfx::B3DPolygon& rSnippet)> aLineTargetCallback,
68             double fDotDashLength = 0.0);
69         BASEGFX_DLLPUBLIC void applyLineDashing(
70             const B3DPolygon& rCandidate,
71             const ::std::vector<double>& rDotDashArray,
72             B3DPolyPolygon* pLineTarget,
73             double fDotDashLength = 0.0);
74 
75         /** Create/replace normals for given 3d geometry with default normals from given center to outside.
76             rCandidate: the 3d geometry to change
77             rCenter:    the center of the 3d geometry
78          */
79         BASEGFX_DLLPUBLIC B3DPolygon applyDefaultNormalsSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter);
80 
81         /** invert normals for given 3d geometry.
82          */
83         BASEGFX_DLLPUBLIC B3DPolygon invertNormals( const B3DPolygon& rCandidate);
84 
85         /** Create/replace texture coordinates for given 3d geometry with parallel projected one
86             rRange: the full range of the 3d geometry
87             If bChangeX, x texture coordinate will be recalculated.
88             If bChangeY, y texture coordinate will be recalculated.
89          */
90         BASEGFX_DLLPUBLIC B3DPolygon applyDefaultTextureCoordinatesParallel( const B3DPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY);
91 
92         /** Create/replace texture coordinates for given 3d geometry with spherical one
93             rCenter: the centre of the used 3d geometry
94             If bChangeX, x texture coordinate will be recalculated.
95             If bChangeY, y texture coordinate will be recalculated.
96          */
97         BASEGFX_DLLPUBLIC B3DPolygon applyDefaultTextureCoordinatesSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY);
98 
99         // isInside tests for B3DPoint. On border is not inside as long as not true is given in bWithBorder flag.
100         BASEGFX_DLLPUBLIC bool isInside(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder);
101 
102         // calculates if given point is on given line, taking care of the numerical epsilon
103         BASEGFX_DLLPUBLIC bool isPointOnLine(const B3DPoint& rStart, const B3DPoint& rEnd, const B3DPoint& rCandidate, bool bWithPoints);
104 
105         // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses
106         // isPointOnLine internally
107         BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B3DPolygon& rCandidate, const B3DPoint& rPoint);
108 
109         // helper to get a fCut position between a plane (given with normal and a point)
110         // and a line given by start and end point
111         BASEGFX_DLLPUBLIC bool getCutBetweenLineAndPlane(const B3DVector& rPlaneNormal, const B3DPoint& rPlanePoint, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut);
112 
113         /** snap some polygon coordinates to discrete coordinates
114 
115             This method allows to snap some polygon points to discrete (integer) values
116             which equals e.g. a snap to discrete coordinates. It will snap points of
117             horizontal and vertical edges
118 
119             @param rCandidate
120             The source polygon
121 
122             @return
123             The modified version of the source polygon
124         */
125         BASEGFX_DLLPUBLIC B3DPolygon snapPointsOfHorizontalOrVerticalEdges(const B3DPolygon& rCandidate);
126 
127 } // end of namespace basegfx::utils
128 
129 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
130