1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 2 /* 3 * This file is part of the LibreOffice project. 4 * 5 * This Source Code Form is subject to the terms of the Mozilla Public 6 * License, v. 2.0. If a copy of the MPL was not distributed with this 7 * file, You can obtain one at http://mozilla.org/MPL/2.0/. 8 * 9 * This file incorporates work covered by the following license notice: 10 * 11 * Licensed to the Apache Software Foundation (ASF) under one or more 12 * contributor license agreements. See the NOTICE file distributed 13 * with this work for additional information regarding copyright 14 * ownership. The ASF licenses this file to you under the Apache 15 * License, Version 2.0 (the "License"); you may not use this file 16 * except in compliance with the License. You may obtain a copy of 17 * the License at http://www.apache.org/licenses/LICENSE-2.0 . 18 */ 19 20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX 21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX 22 23 #include <drawinglayer/drawinglayerdllapi.h> 24 25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx> 26 #include <basegfx/matrix/b3dhommatrix.hxx> 27 #include <basegfx/vector/b2dvector.hxx> 28 #include <drawinglayer/attribute/sdrallattribute3d.hxx> 29 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx> 30 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx> 31 32 33 namespace drawinglayer 34 { 35 /** SdrPrimitive3D class 36 37 Base class for the more complicated geometric primitives, so 38 derive from buffered primitive to allow overriding of 39 create3DDecomposition there. 40 */ 41 namespace primitive3d 42 { 43 class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D 44 { 45 private: 46 /// object surface attributes 47 basegfx::B3DHomMatrix maTransform; 48 basegfx::B2DVector maTextureSize; 49 attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute; 50 attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute; 51 52 protected: 53 /** Standard implementation for primitive3D which 54 will use maTransform as range and expand by evtl. line width / 2 55 */ 56 basegfx::B3DRange getStandard3DRange() const; 57 58 /** implementation for primitive3D which 59 will use given Slice3Ds and expand by evtl. line width / 2 60 */ 61 basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const; 62 63 public: 64 /// constructor 65 SdrPrimitive3D( 66 const basegfx::B3DHomMatrix& rTransform, 67 const basegfx::B2DVector& rTextureSize, 68 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, 69 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute); 70 71 /// data read access getTransform() const72 const basegfx::B3DHomMatrix& getTransform() const { return maTransform; } getTextureSize() const73 const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } getSdrLFSAttribute() const74 const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; } getSdr3DObjectAttribute() const75 const attribute::Sdr3DObjectAttribute& getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; } 76 77 /// compare operator 78 virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; 79 }; 80 } // end of namespace primitive3d 81 } // end of namespace drawinglayer 82 83 84 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX 85 86 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ 87