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19 
20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
22 
23 #include <drawinglayer/drawinglayerdllapi.h>
24 
25 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
26 #include <basegfx/matrix/b3dhommatrix.hxx>
27 
28 
29 namespace drawinglayer::primitive3d
30     {
31         /** TransformPrimitive3D class
32 
33             This is one of the basic grouping 3D primitives and it provides
34             embedding a sequence of primitives (a geometry) into a
35             3D transformation.
36 
37             Please see the description for TransformPrimitive2D since these
38             primitives are pretty similar.
39          */
40         class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D final : public GroupPrimitive3D
41         {
42         private:
43             // the 3D transformation to apply
44             basegfx::B3DHomMatrix                   maTransformation;
45 
46         public:
47             /// constructor
48             TransformPrimitive3D(
49                 const basegfx::B3DHomMatrix& rTransformation,
50                 const Primitive3DContainer& rChildren);
51 
52             /// data read access
getTransformation() const53             const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
54 
55             /// compare operator
56             virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
57 
58             /// get range
59             virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
60 
61             /// provide unique ID
62             DeclPrimitive3DIDBlock()
63         };
64 
65 } // end of namespace drawinglayer::primitive3d
66 
67 
68 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
69 
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