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19 
20 
21 #include <svx/sdr/overlay/overlayprimitive2dsequenceobject.hxx>
22 #include <drawinglayer/geometry/viewinformation2d.hxx>
23 #include <svx/sdr/overlay/overlaymanager.hxx>
24 
25 
26 namespace sdr
27 {
28     namespace overlay
29     {
createOverlayObjectPrimitive2DSequence()30         drawinglayer::primitive2d::Primitive2DContainer OverlayPrimitive2DSequenceObject::createOverlayObjectPrimitive2DSequence()
31         {
32             return maSequence;
33         }
34 
OverlayPrimitive2DSequenceObject(const drawinglayer::primitive2d::Primitive2DContainer & rSequence)35         OverlayPrimitive2DSequenceObject::OverlayPrimitive2DSequenceObject(const drawinglayer::primitive2d::Primitive2DContainer& rSequence)
36         :   OverlayObjectWithBasePosition(basegfx::B2DPoint(), COL_BLACK),
37             maSequence(rSequence)
38         {
39         }
40 
~OverlayPrimitive2DSequenceObject()41         OverlayPrimitive2DSequenceObject::~OverlayPrimitive2DSequenceObject()
42         {
43         }
44     } // end of namespace overlay
45 } // end of namespace sdr
46 
47 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
48