1 /************************************************************************/
2 /*									*/
3 /*  Read/Write shadings to/from rtf.					*/
4 /*									*/
5 /************************************************************************/
6 
7 #   include	"docRtfConfig.h"
8 
9 #   include	<stdio.h>
10 #   include	<ctype.h>
11 
12 #   include	<psShading.h>
13 #   include	<appDebugon.h>
14 
15 #   include	"docRtfWriterImpl.h"
16 
17 /************************************************************************/
18 /*									*/
19 /*  Save border definition.						*/
20 /*									*/
21 /************************************************************************/
22 
docRtfSaveShading(RtfWriter * rwc,const ItemShading * is,const char * const * patTags,int patTagCount,const char * foreTag,const char * backTag,const char * levelTag)23 static void docRtfSaveShading(	RtfWriter *			rwc,
24 				const ItemShading *		is,
25 				const char * const * 		patTags,
26 				int				patTagCount,
27 				const char *			foreTag,
28 				const char *			backTag,
29 				const char *			levelTag )
30     {
31     if  ( is->isPattern != DOCspSOLID )
32 	{
33 	docRtfWriteEnumTag( rwc, patTags, is->isPattern,
34 						patTagCount, PSshd_COUNT );
35 	}
36 
37     if  ( is->isForeColor > 0 )
38 	{ docRtfWriteArgTag( rwc, foreTag, is->isForeColor );	}
39     if  ( is->isBackColor > 0 )
40 	{ docRtfWriteArgTag( rwc, backTag, is->isBackColor );	}
41     if  ( is->isLevel > 0 )
42 	{ docRtfWriteArgTag( rwc, levelTag, is->isLevel );	}
43 
44     return;
45     }
46 
docRtfSaveShadingByNumber(RtfWriter * rwc,int num,const char * const * patTags,int patTagCount,const char * foreTag,const char * backTag,const char * levelTag)47 void docRtfSaveShadingByNumber(	RtfWriter *			rwc,
48 				int				num,
49 				const char * const * 		patTags,
50 				int				patTagCount,
51 				const char *			foreTag,
52 				const char *			backTag,
53 				const char *			levelTag )
54     {
55     ItemShading				is;
56 
57     docGetItemShadingByNumber( &is, rwc->rwDocument, num );
58 
59     docRtfSaveShading( rwc, &is, patTags, patTagCount,
60 					    foreTag, backTag, levelTag );
61 
62     return;
63     }
64