1 /*
2 ** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
5 */
6 
7 
8 #ifndef luaconf_h
9 #define luaconf_h
10 
11 #include <limits.h>
12 #include <stddef.h>
13 
14 
15 /*
16 ** ===================================================================
17 ** Search for "@@" to find all configurable definitions.
18 ** ===================================================================
19 */
20 
21 
22 /*
23 ** {====================================================================
24 ** System Configuration: macros to adapt (if needed) Lua to some
25 ** particular platform, for instance compiling it with 32-bit numbers or
26 ** restricting it to C89.
27 ** =====================================================================
28 */
29 
30 /*
31 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
32 ** can also define LUA_32BITS in the make file, but changing here you
33 ** ensure that all software connected to Lua will be compiled with the
34 ** same configuration.
35 */
36 /* #define LUA_32BITS */
37 
38 
39 /*
40 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
41 ** Define it if you want Lua to avoid the use of a few C99 features
42 ** or Windows-specific features on Windows.
43 */
44 /* #define LUA_USE_C89 */
45 
46 
47 /*
48 ** By default, Lua on Windows use (some) specific Windows features
49 */
50 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
52 #endif
53 
54 
55 #if defined(LUA_USE_WINDOWS)
56 #define LUA_DL_DLL	/* enable support for DLL */
57 #define LUA_USE_C89	/* broadly, Windows is C89 */
58 #endif
59 
60 
61 #if defined(LUA_USE_LINUX)
62 #define LUA_USE_POSIX
63 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
64 #define LUA_USE_READLINE	/* needs some extra libraries */
65 #endif
66 
67 
68 #if defined(LUA_USE_MACOSX)
69 #define LUA_USE_POSIX
70 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
71 #define LUA_USE_READLINE	/* needs an extra library: -lreadline */
72 #endif
73 
74 
75 /*
76 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
77 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
78 ** not need to use this case.
79 */
80 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
81 #define LUA_C89_NUMBERS
82 #endif
83 
84 
85 
86 /*
87 @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
88 */
89 /* avoid undefined shifts */
90 #if ((INT_MAX >> 15) >> 15) >= 1
91 #define LUAI_BITSINT	32
92 #else
93 /* 'int' always must have at least 16 bits */
94 #define LUAI_BITSINT	16
95 #endif
96 
97 
98 /*
99 @@ LUA_INT_TYPE defines the type for Lua integers.
100 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
101 ** Lua should work fine with any mix of these options (if supported
102 ** by your C compiler). The usual configurations are 64-bit integers
103 ** and 'double' (the default), 32-bit integers and 'float' (for
104 ** restricted platforms), and 'long'/'double' (for C compilers not
105 ** compliant with C99, which may not have support for 'long long').
106 */
107 
108 /* predefined options for LUA_INT_TYPE */
109 #define LUA_INT_INT		1
110 #define LUA_INT_LONG		2
111 #define LUA_INT_LONGLONG	3
112 
113 /* predefined options for LUA_FLOAT_TYPE */
114 #define LUA_FLOAT_FLOAT		1
115 #define LUA_FLOAT_DOUBLE	2
116 #define LUA_FLOAT_LONGDOUBLE	3
117 
118 #if defined(LUA_32BITS)		/* { */
119 /*
120 ** 32-bit integers and 'float'
121 */
122 #if LUAI_BITSINT >= 32  /* use 'int' if big enough */
123 #define LUA_INT_TYPE	LUA_INT_INT
124 #else  /* otherwise use 'long' */
125 #define LUA_INT_TYPE	LUA_INT_LONG
126 #endif
127 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
128 
129 #elif defined(LUA_C89_NUMBERS)	/* }{ */
130 /*
131 ** largest types available for C89 ('long' and 'double')
132 */
133 #define LUA_INT_TYPE	LUA_INT_LONG
134 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
135 
136 #endif				/* } */
137 
138 
139 /*
140 ** default configuration for 64-bit Lua ('long long' and 'double')
141 */
142 #if !defined(LUA_INT_TYPE)
143 #define LUA_INT_TYPE	LUA_INT_LONGLONG
144 #endif
145 
146 #if !defined(LUA_FLOAT_TYPE)
147 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
148 #endif
149 
150 /* }================================================================== */
151 
152 
153 
154 
155 /*
156 ** {==================================================================
157 ** Configuration for Paths.
158 ** ===================================================================
159 */
160 
161 /*
162 ** LUA_PATH_SEP is the character that separates templates in a path.
163 ** LUA_PATH_MARK is the string that marks the substitution points in a
164 ** template.
165 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
166 ** directory.
167 */
168 #define LUA_PATH_SEP            ";"
169 #define LUA_PATH_MARK           "?"
170 #define LUA_EXEC_DIR            "!"
171 
172 
173 /*
174 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
175 ** Lua libraries.
176 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
177 ** C libraries.
178 ** CHANGE them if your machine has a non-conventional directory
179 ** hierarchy or if you want to install your libraries in
180 ** non-conventional directories.
181 */
182 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
183 #if defined(_WIN32)	/* { */
184 /*
185 ** In Windows, any exclamation mark ('!') in the path is replaced by the
186 ** path of the directory of the executable file of the current process.
187 */
188 #define LUA_LDIR	"!\\lua\\"
189 #define LUA_CDIR	"!\\"
190 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
191 #define LUA_PATH_DEFAULT  \
192 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
193 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
194 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;"
195 #define LUA_CPATH_DEFAULT \
196 		LUA_CDIR"?.dll;" \
197 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
198 		LUA_CDIR"loadall.dll;"
199 
200 #else			/* }{ */
201 
202 #define LUA_ROOT	"/usr/"
203 #define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/"
204 #define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/"
205 #define LUA_PATH_DEFAULT  \
206 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
207 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;"
208 #define LUA_CPATH_DEFAULT \
209 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;"
210 #endif			/* } */
211 
212 
213 /*
214 @@ LUA_DIRSEP is the directory separator (for submodules).
215 ** CHANGE it if your machine does not use "/" as the directory separator
216 ** and is not Windows. (On Windows Lua automatically uses "\".)
217 */
218 #if defined(_WIN32)
219 #define LUA_DIRSEP	"\\"
220 #else
221 #define LUA_DIRSEP	"/"
222 #endif
223 
224 /* }================================================================== */
225 
226 
227 /*
228 ** {==================================================================
229 ** Marks for exported symbols in the C code
230 ** ===================================================================
231 */
232 
233 /*
234 @@ LUA_API is a mark for all core API functions.
235 @@ LUALIB_API is a mark for all auxiliary library functions.
236 @@ LUAMOD_API is a mark for all standard library opening functions.
237 ** CHANGE them if you need to define those functions in some special way.
238 ** For instance, if you want to create one Windows DLL with the core and
239 ** the libraries, you may want to use the following definition (define
240 ** LUA_BUILD_AS_DLL to get it).
241 */
242 #if defined(LUA_BUILD_AS_DLL)	/* { */
243 
244 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
245 #define LUA_API __declspec(dllexport)
246 #else						/* }{ */
247 #define LUA_API __declspec(dllimport)
248 #endif						/* } */
249 
250 #else				/* }{ */
251 
252 #define LUA_API		extern
253 
254 #endif				/* } */
255 
256 
257 /* more often than not the libs go together with the core */
258 #define LUALIB_API	LUA_API
259 #define LUAMOD_API	LUALIB_API
260 
261 
262 /*
263 @@ LUAI_FUNC is a mark for all extern functions that are not to be
264 ** exported to outside modules.
265 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
266 ** that are not to be exported to outside modules (LUAI_DDEF for
267 ** definitions and LUAI_DDEC for declarations).
268 ** CHANGE them if you need to mark them in some special way. Elf/gcc
269 ** (versions 3.2 and later) mark them as "hidden" to optimize access
270 ** when Lua is compiled as a shared library. Not all elf targets support
271 ** this attribute. Unfortunately, gcc does not offer a way to check
272 ** whether the target offers that support, and those without support
273 ** give a warning about it. To avoid these warnings, change to the
274 ** default definition.
275 */
276 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
277     defined(__ELF__)		/* { */
278 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
279 #else				/* }{ */
280 #define LUAI_FUNC	extern
281 #endif				/* } */
282 
283 #define LUAI_DDEC	LUAI_FUNC
284 #define LUAI_DDEF	/* empty */
285 
286 /* }================================================================== */
287 
288 
289 /*
290 ** {==================================================================
291 ** Compatibility with previous versions
292 ** ===================================================================
293 */
294 
295 /*
296 @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
297 @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
298 ** You can define it to get all options, or change specific options
299 ** to fit your specific needs.
300 */
301 #if defined(LUA_COMPAT_5_2)	/* { */
302 
303 /*
304 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
305 ** functions in the mathematical library.
306 */
307 #define LUA_COMPAT_MATHLIB
308 
309 /*
310 @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
311 */
312 #define LUA_COMPAT_BITLIB
313 
314 /*
315 @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
316 */
317 #define LUA_COMPAT_IPAIRS
318 
319 /*
320 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
321 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
322 ** luaL_checkint, luaL_checklong, etc.)
323 */
324 #define LUA_COMPAT_APIINTCASTS
325 
326 #endif				/* } */
327 
328 
329 #if defined(LUA_COMPAT_5_1)	/* { */
330 
331 /* Incompatibilities from 5.2 -> 5.3 */
332 #define LUA_COMPAT_MATHLIB
333 #define LUA_COMPAT_APIINTCASTS
334 
335 /*
336 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
337 ** You can replace it with 'table.unpack'.
338 */
339 #define LUA_COMPAT_UNPACK
340 
341 /*
342 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
343 ** You can replace it with 'package.searchers'.
344 */
345 #define LUA_COMPAT_LOADERS
346 
347 /*
348 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
349 ** You can call your C function directly (with light C functions).
350 */
351 #define lua_cpcall(L,f,u)  \
352 	(lua_pushcfunction(L, (f)), \
353 	 lua_pushlightuserdata(L,(u)), \
354 	 lua_pcall(L,1,0,0))
355 
356 
357 /*
358 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
359 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
360 */
361 #define LUA_COMPAT_LOG10
362 
363 /*
364 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
365 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
366 */
367 #define LUA_COMPAT_LOADSTRING
368 
369 /*
370 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
371 */
372 #define LUA_COMPAT_MAXN
373 
374 /*
375 @@ The following macros supply trivial compatibility for some
376 ** changes in the API. The macros themselves document how to
377 ** change your code to avoid using them.
378 */
379 #define lua_strlen(L,i)		lua_rawlen(L, (i))
380 
381 #define lua_objlen(L,i)		lua_rawlen(L, (i))
382 
383 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
384 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
385 
386 /*
387 @@ LUA_COMPAT_MODULE controls compatibility with previous
388 ** module functions 'module' (Lua) and 'luaL_register' (C).
389 */
390 #define LUA_COMPAT_MODULE
391 
392 #endif				/* } */
393 
394 
395 /*
396 @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
397 @@ a float mark ('.0').
398 ** This macro is not on by default even in compatibility mode,
399 ** because this is not really an incompatibility.
400 */
401 /* #define LUA_COMPAT_FLOATSTRING */
402 
403 /* }================================================================== */
404 
405 
406 
407 /*
408 ** {==================================================================
409 ** Configuration for Numbers.
410 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
411 ** satisfy your needs.
412 ** ===================================================================
413 */
414 
415 /*
416 @@ LUA_NUMBER is the floating-point type used by Lua.
417 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
418 @@ over a floating number.
419 @@ l_mathlim(x) corrects limit name 'x' to the proper float type
420 ** by prefixing it with one of FLT/DBL/LDBL.
421 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
422 @@ LUA_NUMBER_FMT is the format for writing floats.
423 @@ lua_number2str converts a float to a string.
424 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
425 @@ l_floor takes the floor of a float.
426 @@ lua_str2number converts a decimal numeric string to a number.
427 */
428 
429 
430 /* The following definitions are good for most cases here */
431 
432 #define l_floor(x)		(l_mathop(floor)(x))
433 
434 #define lua_number2str(s,sz,n)  \
435 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
436 
437 /*
438 @@ lua_numbertointeger converts a float number to an integer, or
439 ** returns 0 if float is not within the range of a lua_Integer.
440 ** (The range comparisons are tricky because of rounding. The tests
441 ** here assume a two-complement representation, where MININTEGER always
442 ** has an exact representation as a float; MAXINTEGER may not have one,
443 ** and therefore its conversion to float may have an ill-defined value.)
444 */
445 #define lua_numbertointeger(n,p) \
446   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
447    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
448       (*(p) = (LUA_INTEGER)(n), 1))
449 
450 
451 /* now the variable definitions */
452 
453 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
454 
455 #define LUA_NUMBER	float
456 
457 #define l_mathlim(n)		(FLT_##n)
458 
459 #define LUAI_UACNUMBER	double
460 
461 #define LUA_NUMBER_FRMLEN	""
462 #define LUA_NUMBER_FMT		"%.7g"
463 
464 #define l_mathop(op)		op##f
465 
466 #define lua_str2number(s,p)	strtof((s), (p))
467 
468 
469 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
470 
471 #define LUA_NUMBER	long double
472 
473 #define l_mathlim(n)		(LDBL_##n)
474 
475 #define LUAI_UACNUMBER	long double
476 
477 #define LUA_NUMBER_FRMLEN	"L"
478 #define LUA_NUMBER_FMT		"%.19Lg"
479 
480 #define l_mathop(op)		op##l
481 
482 #define lua_str2number(s,p)	strtold((s), (p))
483 
484 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
485 
486 #define LUA_NUMBER	double
487 
488 #define l_mathlim(n)		(DBL_##n)
489 
490 #define LUAI_UACNUMBER	double
491 
492 #define LUA_NUMBER_FRMLEN	""
493 #define LUA_NUMBER_FMT		"%.14g"
494 
495 #define l_mathop(op)		op
496 
497 #define lua_str2number(s,p)	strtod((s), (p))
498 
499 #else						/* }{ */
500 
501 #error "numeric float type not defined"
502 
503 #endif					/* } */
504 
505 
506 
507 /*
508 @@ LUA_INTEGER is the integer type used by Lua.
509 **
510 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
511 **
512 @@ LUAI_UACINT is the result of a 'default argument promotion'
513 @@ over a lUA_INTEGER.
514 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
515 @@ LUA_INTEGER_FMT is the format for writing integers.
516 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
517 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
518 @@ lua_integer2str converts an integer to a string.
519 */
520 
521 
522 /* The following definitions are good for most cases here */
523 
524 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
525 
526 #define LUAI_UACINT		LUA_INTEGER
527 
528 #define lua_integer2str(s,sz,n)  \
529 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
530 
531 /*
532 ** use LUAI_UACINT here to avoid problems with promotions (which
533 ** can turn a comparison between unsigneds into a signed comparison)
534 */
535 #define LUA_UNSIGNED		unsigned LUAI_UACINT
536 
537 
538 /* now the variable definitions */
539 
540 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
541 
542 #define LUA_INTEGER		int
543 #define LUA_INTEGER_FRMLEN	""
544 
545 #define LUA_MAXINTEGER		INT_MAX
546 #define LUA_MININTEGER		INT_MIN
547 
548 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
549 
550 #define LUA_INTEGER		long
551 #define LUA_INTEGER_FRMLEN	"l"
552 
553 #define LUA_MAXINTEGER		LONG_MAX
554 #define LUA_MININTEGER		LONG_MIN
555 
556 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
557 
558 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
559 #if defined(LLONG_MAX)		/* { */
560 /* use ISO C99 stuff */
561 
562 #define LUA_INTEGER		long long
563 #define LUA_INTEGER_FRMLEN	"ll"
564 
565 #define LUA_MAXINTEGER		LLONG_MAX
566 #define LUA_MININTEGER		LLONG_MIN
567 
568 #elif defined(LUA_USE_WINDOWS) /* }{ */
569 /* in Windows, can use specific Windows types */
570 
571 #define LUA_INTEGER		__int64
572 #define LUA_INTEGER_FRMLEN	"I64"
573 
574 #define LUA_MAXINTEGER		_I64_MAX
575 #define LUA_MININTEGER		_I64_MIN
576 
577 #else				/* }{ */
578 
579 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
580   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
581 
582 #endif				/* } */
583 
584 #else				/* }{ */
585 
586 #error "numeric integer type not defined"
587 
588 #endif				/* } */
589 
590 /* }================================================================== */
591 
592 
593 /*
594 ** {==================================================================
595 ** Dependencies with C99 and other C details
596 ** ===================================================================
597 */
598 
599 /*
600 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
601 ** (All uses in Lua have only one format item.)
602 */
603 #if !defined(LUA_USE_C89)
604 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
605 #else
606 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
607 #endif
608 
609 
610 /*
611 @@ lua_strx2number converts an hexadecimal numeric string to a number.
612 ** In C99, 'strtod' does that conversion. Otherwise, you can
613 ** leave 'lua_strx2number' undefined and Lua will provide its own
614 ** implementation.
615 */
616 #if !defined(LUA_USE_C89)
617 #define lua_strx2number(s,p)		lua_str2number(s,p)
618 #endif
619 
620 
621 /*
622 @@ lua_pointer2str converts a pointer to a readable string in a
623 ** non-specified way.
624 */
625 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
626 
627 
628 /*
629 @@ lua_number2strx converts a float to an hexadecimal numeric string.
630 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
631 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
632 ** provide its own implementation.
633 */
634 #if !defined(LUA_USE_C89)
635 #define lua_number2strx(L,b,sz,f,n)  \
636 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
637 #endif
638 
639 
640 /*
641 ** 'strtof' and 'opf' variants for math functions are not valid in
642 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
643 ** availability of these variants. ('math.h' is already included in
644 ** all files that use these macros.)
645 */
646 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
647 #undef l_mathop  /* variants not available */
648 #undef lua_str2number
649 #define l_mathop(op)		(lua_Number)op  /* no variant */
650 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
651 #endif
652 
653 
654 /*
655 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
656 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
657 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
658 ** 'intptr_t' in C89)
659 */
660 #define LUA_KCONTEXT	ptrdiff_t
661 
662 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
663     __STDC_VERSION__ >= 199901L
664 #include <stdint.h>
665 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
666 #undef LUA_KCONTEXT
667 #define LUA_KCONTEXT	intptr_t
668 #endif
669 #endif
670 
671 
672 /*
673 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
674 ** Change that if you do not want to use C locales. (Code using this
675 ** macro must include header 'locale.h'.)
676 */
677 #if !defined(lua_getlocaledecpoint)
678 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
679 #endif
680 
681 /* }================================================================== */
682 
683 
684 /*
685 ** {==================================================================
686 ** Language Variations
687 ** =====================================================================
688 */
689 
690 /*
691 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
692 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
693 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
694 ** coercion from strings to numbers.
695 */
696 /* #define LUA_NOCVTN2S */
697 /* #define LUA_NOCVTS2N */
698 
699 
700 /*
701 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
702 ** Define it as a help when debugging C code.
703 */
704 #if defined(LUA_USE_APICHECK)
705 #include <assert.h>
706 #define luai_apicheck(l,e)	assert(e)
707 #endif
708 
709 /* }================================================================== */
710 
711 
712 /*
713 ** {==================================================================
714 ** Macros that affect the API and must be stable (that is, must be the
715 ** same when you compile Lua and when you compile code that links to
716 ** Lua). You probably do not want/need to change them.
717 ** =====================================================================
718 */
719 
720 /*
721 @@ LUAI_MAXSTACK limits the size of the Lua stack.
722 ** CHANGE it if you need a different limit. This limit is arbitrary;
723 ** its only purpose is to stop Lua from consuming unlimited stack
724 ** space (and to reserve some numbers for pseudo-indices).
725 */
726 #if LUAI_BITSINT >= 32
727 #define LUAI_MAXSTACK		1000000
728 #else
729 #define LUAI_MAXSTACK		15000
730 #endif
731 
732 
733 /*
734 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
735 ** a Lua state with very fast access.
736 ** CHANGE it if you need a different size.
737 */
738 #define LUA_EXTRASPACE		(sizeof(void *))
739 
740 
741 /*
742 @@ LUA_IDSIZE gives the maximum size for the description of the source
743 @@ of a function in debug information.
744 ** CHANGE it if you want a different size.
745 */
746 #define LUA_IDSIZE	60
747 
748 
749 /*
750 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
751 ** CHANGE it if it uses too much C-stack space. (For long double,
752 ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
753 ** smaller buffer would force a memory allocation for each call to
754 ** 'string.format'.)
755 */
756 #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
757 #define LUAL_BUFFERSIZE		8192
758 #else
759 #define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
760 #endif
761 
762 /* }================================================================== */
763 
764 
765 /*
766 @@ LUA_QL describes how error messages quote program elements.
767 ** Lua does not use these macros anymore; they are here for
768 ** compatibility only.
769 */
770 #define LUA_QL(x)	"'" x "'"
771 #define LUA_QS		LUA_QL("%s")
772 
773 
774 
775 
776 /* =================================================================== */
777 
778 /*
779 ** Local configuration. You can use this space to add your redefinitions
780 ** without modifying the main part of the file.
781 */
782 
783 
784 
785 
786 
787 #endif
788 
789