1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_NV_depth_buffer_float'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_depth_buffer_float',error_checker=_errors._error_checker)
14GL_DEPTH32F_STENCIL8_NV=_C('GL_DEPTH32F_STENCIL8_NV',0x8DAC)
15GL_DEPTH_BUFFER_FLOAT_MODE_NV=_C('GL_DEPTH_BUFFER_FLOAT_MODE_NV',0x8DAF)
16GL_DEPTH_COMPONENT32F_NV=_C('GL_DEPTH_COMPONENT32F_NV',0x8DAB)
17GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV=_C('GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV',0x8DAD)
18@_f
19@_p.types(None,_cs.GLdouble)
20def glClearDepthdNV(depth):pass
21@_f
22@_p.types(None,_cs.GLdouble,_cs.GLdouble)
23def glDepthBoundsdNV(zmin,zmax):pass
24@_f
25@_p.types(None,_cs.GLdouble,_cs.GLdouble)
26def glDepthRangedNV(zNear,zFar):pass
27