1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_NV_depth_buffer_float' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_depth_buffer_float',error_checker=_errors._error_checker) 14GL_DEPTH32F_STENCIL8_NV=_C('GL_DEPTH32F_STENCIL8_NV',0x8DAC) 15GL_DEPTH_BUFFER_FLOAT_MODE_NV=_C('GL_DEPTH_BUFFER_FLOAT_MODE_NV',0x8DAF) 16GL_DEPTH_COMPONENT32F_NV=_C('GL_DEPTH_COMPONENT32F_NV',0x8DAB) 17GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV=_C('GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV',0x8DAD) 18@_f 19@_p.types(None,_cs.GLdouble) 20def glClearDepthdNV(depth):pass 21@_f 22@_p.types(None,_cs.GLdouble,_cs.GLdouble) 23def glDepthBoundsdNV(zmin,zmax):pass 24@_f 25@_p.types(None,_cs.GLdouble,_cs.GLdouble) 26def glDepthRangedNV(zNear,zFar):pass 27