1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9# Spec mixes constants from 1.0 and 1.1 10from OpenGL.raw.GL.VERSION.GL_1_0 import * 11import ctypes 12_EXTENSION_NAME = 'GL_VERSION_GL_1_1' 13def _f( function ): 14 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_1',error_checker=_errors._error_checker) 15GL_2D=_C('GL_2D',0x0600) 16GL_2_BYTES=_C('GL_2_BYTES',0x1407) 17GL_3D=_C('GL_3D',0x0601) 18GL_3D_COLOR=_C('GL_3D_COLOR',0x0602) 19GL_3D_COLOR_TEXTURE=_C('GL_3D_COLOR_TEXTURE',0x0603) 20GL_3_BYTES=_C('GL_3_BYTES',0x1408) 21GL_4D_COLOR_TEXTURE=_C('GL_4D_COLOR_TEXTURE',0x0604) 22GL_4_BYTES=_C('GL_4_BYTES',0x1409) 23GL_ACCUM=_C('GL_ACCUM',0x0100) 24GL_ACCUM_ALPHA_BITS=_C('GL_ACCUM_ALPHA_BITS',0x0D5B) 25GL_ACCUM_BLUE_BITS=_C('GL_ACCUM_BLUE_BITS',0x0D5A) 26GL_ACCUM_BUFFER_BIT=_C('GL_ACCUM_BUFFER_BIT',0x00000200) 27GL_ACCUM_CLEAR_VALUE=_C('GL_ACCUM_CLEAR_VALUE',0x0B80) 28GL_ACCUM_GREEN_BITS=_C('GL_ACCUM_GREEN_BITS',0x0D59) 29GL_ACCUM_RED_BITS=_C('GL_ACCUM_RED_BITS',0x0D58) 30GL_ADD=_C('GL_ADD',0x0104) 31GL_ALL_ATTRIB_BITS=_C('GL_ALL_ATTRIB_BITS',0xFFFFFFFF) 32GL_ALPHA=_C('GL_ALPHA',0x1906) 33GL_ALPHA12=_C('GL_ALPHA12',0x803D) 34GL_ALPHA16=_C('GL_ALPHA16',0x803E) 35GL_ALPHA4=_C('GL_ALPHA4',0x803B) 36GL_ALPHA8=_C('GL_ALPHA8',0x803C) 37GL_ALPHA_BIAS=_C('GL_ALPHA_BIAS',0x0D1D) 38GL_ALPHA_BITS=_C('GL_ALPHA_BITS',0x0D55) 39GL_ALPHA_SCALE=_C('GL_ALPHA_SCALE',0x0D1C) 40GL_ALPHA_TEST=_C('GL_ALPHA_TEST',0x0BC0) 41GL_ALPHA_TEST_FUNC=_C('GL_ALPHA_TEST_FUNC',0x0BC1) 42GL_ALPHA_TEST_REF=_C('GL_ALPHA_TEST_REF',0x0BC2) 43GL_ALWAYS=_C('GL_ALWAYS',0x0207) 44GL_AMBIENT=_C('GL_AMBIENT',0x1200) 45GL_AMBIENT_AND_DIFFUSE=_C('GL_AMBIENT_AND_DIFFUSE',0x1602) 46GL_AND=_C('GL_AND',0x1501) 47GL_AND_INVERTED=_C('GL_AND_INVERTED',0x1504) 48GL_AND_REVERSE=_C('GL_AND_REVERSE',0x1502) 49GL_ATTRIB_STACK_DEPTH=_C('GL_ATTRIB_STACK_DEPTH',0x0BB0) 50GL_AUTO_NORMAL=_C('GL_AUTO_NORMAL',0x0D80) 51GL_AUX0=_C('GL_AUX0',0x0409) 52GL_AUX1=_C('GL_AUX1',0x040A) 53GL_AUX2=_C('GL_AUX2',0x040B) 54GL_AUX3=_C('GL_AUX3',0x040C) 55GL_AUX_BUFFERS=_C('GL_AUX_BUFFERS',0x0C00) 56GL_BACK=_C('GL_BACK',0x0405) 57GL_BACK_LEFT=_C('GL_BACK_LEFT',0x0402) 58GL_BACK_RIGHT=_C('GL_BACK_RIGHT',0x0403) 59GL_BITMAP=_C('GL_BITMAP',0x1A00) 60GL_BITMAP_TOKEN=_C('GL_BITMAP_TOKEN',0x0704) 61GL_BLEND=_C('GL_BLEND',0x0BE2) 62GL_BLEND_DST=_C('GL_BLEND_DST',0x0BE0) 63GL_BLEND_SRC=_C('GL_BLEND_SRC',0x0BE1) 64GL_BLUE=_C('GL_BLUE',0x1905) 65GL_BLUE_BIAS=_C('GL_BLUE_BIAS',0x0D1B) 66GL_BLUE_BITS=_C('GL_BLUE_BITS',0x0D54) 67GL_BLUE_SCALE=_C('GL_BLUE_SCALE',0x0D1A) 68GL_BYTE=_C('GL_BYTE',0x1400) 69GL_C3F_V3F=_C('GL_C3F_V3F',0x2A24) 70GL_C4F_N3F_V3F=_C('GL_C4F_N3F_V3F',0x2A26) 71GL_C4UB_V2F=_C('GL_C4UB_V2F',0x2A22) 72GL_C4UB_V3F=_C('GL_C4UB_V3F',0x2A23) 73GL_CCW=_C('GL_CCW',0x0901) 74GL_CLAMP=_C('GL_CLAMP',0x2900) 75GL_CLEAR=_C('GL_CLEAR',0x1500) 76GL_CLIENT_ALL_ATTRIB_BITS=_C('GL_CLIENT_ALL_ATTRIB_BITS',0xFFFFFFFF) 77GL_CLIENT_ATTRIB_STACK_DEPTH=_C('GL_CLIENT_ATTRIB_STACK_DEPTH',0x0BB1) 78GL_CLIENT_PIXEL_STORE_BIT=_C('GL_CLIENT_PIXEL_STORE_BIT',0x00000001) 79GL_CLIENT_VERTEX_ARRAY_BIT=_C('GL_CLIENT_VERTEX_ARRAY_BIT',0x00000002) 80GL_CLIP_PLANE0=_C('GL_CLIP_PLANE0',0x3000) 81GL_CLIP_PLANE1=_C('GL_CLIP_PLANE1',0x3001) 82GL_CLIP_PLANE2=_C('GL_CLIP_PLANE2',0x3002) 83GL_CLIP_PLANE3=_C('GL_CLIP_PLANE3',0x3003) 84GL_CLIP_PLANE4=_C('GL_CLIP_PLANE4',0x3004) 85GL_CLIP_PLANE5=_C('GL_CLIP_PLANE5',0x3005) 86GL_COEFF=_C('GL_COEFF',0x0A00) 87GL_COLOR=_C('GL_COLOR',0x1800) 88GL_COLOR_ARRAY=_C('GL_COLOR_ARRAY',0x8076) 89GL_COLOR_ARRAY_POINTER=_C('GL_COLOR_ARRAY_POINTER',0x8090) 90GL_COLOR_ARRAY_SIZE=_C('GL_COLOR_ARRAY_SIZE',0x8081) 91GL_COLOR_ARRAY_STRIDE=_C('GL_COLOR_ARRAY_STRIDE',0x8083) 92GL_COLOR_ARRAY_TYPE=_C('GL_COLOR_ARRAY_TYPE',0x8082) 93GL_COLOR_BUFFER_BIT=_C('GL_COLOR_BUFFER_BIT',0x00004000) 94GL_COLOR_CLEAR_VALUE=_C('GL_COLOR_CLEAR_VALUE',0x0C22) 95GL_COLOR_INDEX=_C('GL_COLOR_INDEX',0x1900) 96GL_COLOR_INDEXES=_C('GL_COLOR_INDEXES',0x1603) 97GL_COLOR_LOGIC_OP=_C('GL_COLOR_LOGIC_OP',0x0BF2) 98GL_COLOR_MATERIAL=_C('GL_COLOR_MATERIAL',0x0B57) 99GL_COLOR_MATERIAL_FACE=_C('GL_COLOR_MATERIAL_FACE',0x0B55) 100GL_COLOR_MATERIAL_PARAMETER=_C('GL_COLOR_MATERIAL_PARAMETER',0x0B56) 101GL_COLOR_WRITEMASK=_C('GL_COLOR_WRITEMASK',0x0C23) 102GL_COMPILE=_C('GL_COMPILE',0x1300) 103GL_COMPILE_AND_EXECUTE=_C('GL_COMPILE_AND_EXECUTE',0x1301) 104GL_CONSTANT_ATTENUATION=_C('GL_CONSTANT_ATTENUATION',0x1207) 105GL_COPY=_C('GL_COPY',0x1503) 106GL_COPY_INVERTED=_C('GL_COPY_INVERTED',0x150C) 107GL_COPY_PIXEL_TOKEN=_C('GL_COPY_PIXEL_TOKEN',0x0706) 108GL_CULL_FACE=_C('GL_CULL_FACE',0x0B44) 109GL_CULL_FACE_MODE=_C('GL_CULL_FACE_MODE',0x0B45) 110GL_CURRENT_BIT=_C('GL_CURRENT_BIT',0x00000001) 111GL_CURRENT_COLOR=_C('GL_CURRENT_COLOR',0x0B00) 112GL_CURRENT_INDEX=_C('GL_CURRENT_INDEX',0x0B01) 113GL_CURRENT_NORMAL=_C('GL_CURRENT_NORMAL',0x0B02) 114GL_CURRENT_RASTER_COLOR=_C('GL_CURRENT_RASTER_COLOR',0x0B04) 115GL_CURRENT_RASTER_DISTANCE=_C('GL_CURRENT_RASTER_DISTANCE',0x0B09) 116GL_CURRENT_RASTER_INDEX=_C('GL_CURRENT_RASTER_INDEX',0x0B05) 117GL_CURRENT_RASTER_POSITION=_C('GL_CURRENT_RASTER_POSITION',0x0B07) 118GL_CURRENT_RASTER_POSITION_VALID=_C('GL_CURRENT_RASTER_POSITION_VALID',0x0B08) 119GL_CURRENT_RASTER_TEXTURE_COORDS=_C('GL_CURRENT_RASTER_TEXTURE_COORDS',0x0B06) 120GL_CURRENT_TEXTURE_COORDS=_C('GL_CURRENT_TEXTURE_COORDS',0x0B03) 121GL_CW=_C('GL_CW',0x0900) 122GL_DECAL=_C('GL_DECAL',0x2101) 123GL_DECR=_C('GL_DECR',0x1E03) 124GL_DEPTH=_C('GL_DEPTH',0x1801) 125GL_DEPTH_BIAS=_C('GL_DEPTH_BIAS',0x0D1F) 126GL_DEPTH_BITS=_C('GL_DEPTH_BITS',0x0D56) 127GL_DEPTH_BUFFER_BIT=_C('GL_DEPTH_BUFFER_BIT',0x00000100) 128GL_DEPTH_CLEAR_VALUE=_C('GL_DEPTH_CLEAR_VALUE',0x0B73) 129GL_DEPTH_COMPONENT=_C('GL_DEPTH_COMPONENT',0x1902) 130GL_DEPTH_FUNC=_C('GL_DEPTH_FUNC',0x0B74) 131GL_DEPTH_RANGE=_C('GL_DEPTH_RANGE',0x0B70) 132GL_DEPTH_SCALE=_C('GL_DEPTH_SCALE',0x0D1E) 133GL_DEPTH_TEST=_C('GL_DEPTH_TEST',0x0B71) 134GL_DEPTH_WRITEMASK=_C('GL_DEPTH_WRITEMASK',0x0B72) 135GL_DIFFUSE=_C('GL_DIFFUSE',0x1201) 136GL_DITHER=_C('GL_DITHER',0x0BD0) 137GL_DOMAIN=_C('GL_DOMAIN',0x0A02) 138GL_DONT_CARE=_C('GL_DONT_CARE',0x1100) 139GL_DOUBLE=_C('GL_DOUBLE',0x140A) 140GL_DOUBLEBUFFER=_C('GL_DOUBLEBUFFER',0x0C32) 141GL_DRAW_BUFFER=_C('GL_DRAW_BUFFER',0x0C01) 142GL_DRAW_PIXEL_TOKEN=_C('GL_DRAW_PIXEL_TOKEN',0x0705) 143GL_DST_ALPHA=_C('GL_DST_ALPHA',0x0304) 144GL_DST_COLOR=_C('GL_DST_COLOR',0x0306) 145GL_EDGE_FLAG=_C('GL_EDGE_FLAG',0x0B43) 146GL_EDGE_FLAG_ARRAY=_C('GL_EDGE_FLAG_ARRAY',0x8079) 147GL_EDGE_FLAG_ARRAY_POINTER=_C('GL_EDGE_FLAG_ARRAY_POINTER',0x8093) 148GL_EDGE_FLAG_ARRAY_STRIDE=_C('GL_EDGE_FLAG_ARRAY_STRIDE',0x808C) 149GL_EMISSION=_C('GL_EMISSION',0x1600) 150GL_ENABLE_BIT=_C('GL_ENABLE_BIT',0x00002000) 151GL_EQUAL=_C('GL_EQUAL',0x0202) 152GL_EQUIV=_C('GL_EQUIV',0x1509) 153GL_EVAL_BIT=_C('GL_EVAL_BIT',0x00010000) 154GL_EXP=_C('GL_EXP',0x0800) 155GL_EXP2=_C('GL_EXP2',0x0801) 156GL_EXTENSIONS=_C('GL_EXTENSIONS',0x1F03) 157GL_EYE_LINEAR=_C('GL_EYE_LINEAR',0x2400) 158GL_EYE_PLANE=_C('GL_EYE_PLANE',0x2502) 159GL_FALSE=_C('GL_FALSE',0) 160GL_FASTEST=_C('GL_FASTEST',0x1101) 161GL_FEEDBACK=_C('GL_FEEDBACK',0x1C01) 162GL_FEEDBACK_BUFFER_POINTER=_C('GL_FEEDBACK_BUFFER_POINTER',0x0DF0) 163GL_FEEDBACK_BUFFER_SIZE=_C('GL_FEEDBACK_BUFFER_SIZE',0x0DF1) 164GL_FEEDBACK_BUFFER_TYPE=_C('GL_FEEDBACK_BUFFER_TYPE',0x0DF2) 165GL_FILL=_C('GL_FILL',0x1B02) 166GL_FLAT=_C('GL_FLAT',0x1D00) 167GL_FLOAT=_C('GL_FLOAT',0x1406) 168GL_FOG=_C('GL_FOG',0x0B60) 169GL_FOG_BIT=_C('GL_FOG_BIT',0x00000080) 170GL_FOG_COLOR=_C('GL_FOG_COLOR',0x0B66) 171GL_FOG_DENSITY=_C('GL_FOG_DENSITY',0x0B62) 172GL_FOG_END=_C('GL_FOG_END',0x0B64) 173GL_FOG_HINT=_C('GL_FOG_HINT',0x0C54) 174GL_FOG_INDEX=_C('GL_FOG_INDEX',0x0B61) 175GL_FOG_MODE=_C('GL_FOG_MODE',0x0B65) 176GL_FOG_START=_C('GL_FOG_START',0x0B63) 177GL_FRONT=_C('GL_FRONT',0x0404) 178GL_FRONT_AND_BACK=_C('GL_FRONT_AND_BACK',0x0408) 179GL_FRONT_FACE=_C('GL_FRONT_FACE',0x0B46) 180GL_FRONT_LEFT=_C('GL_FRONT_LEFT',0x0400) 181GL_FRONT_RIGHT=_C('GL_FRONT_RIGHT',0x0401) 182GL_GEQUAL=_C('GL_GEQUAL',0x0206) 183GL_GREATER=_C('GL_GREATER',0x0204) 184GL_GREEN=_C('GL_GREEN',0x1904) 185GL_GREEN_BIAS=_C('GL_GREEN_BIAS',0x0D19) 186GL_GREEN_BITS=_C('GL_GREEN_BITS',0x0D53) 187GL_GREEN_SCALE=_C('GL_GREEN_SCALE',0x0D18) 188GL_HINT_BIT=_C('GL_HINT_BIT',0x00008000) 189GL_INCR=_C('GL_INCR',0x1E02) 190GL_INDEX_ARRAY=_C('GL_INDEX_ARRAY',0x8077) 191GL_INDEX_ARRAY_POINTER=_C('GL_INDEX_ARRAY_POINTER',0x8091) 192GL_INDEX_ARRAY_STRIDE=_C('GL_INDEX_ARRAY_STRIDE',0x8086) 193GL_INDEX_ARRAY_TYPE=_C('GL_INDEX_ARRAY_TYPE',0x8085) 194GL_INDEX_BITS=_C('GL_INDEX_BITS',0x0D51) 195GL_INDEX_CLEAR_VALUE=_C('GL_INDEX_CLEAR_VALUE',0x0C20) 196GL_INDEX_LOGIC_OP=_C('GL_INDEX_LOGIC_OP',0x0BF1) 197GL_INDEX_MODE=_C('GL_INDEX_MODE',0x0C30) 198GL_INDEX_OFFSET=_C('GL_INDEX_OFFSET',0x0D13) 199GL_INDEX_SHIFT=_C('GL_INDEX_SHIFT',0x0D12) 200GL_INDEX_WRITEMASK=_C('GL_INDEX_WRITEMASK',0x0C21) 201GL_INT=_C('GL_INT',0x1404) 202GL_INTENSITY=_C('GL_INTENSITY',0x8049) 203GL_INTENSITY12=_C('GL_INTENSITY12',0x804C) 204GL_INTENSITY16=_C('GL_INTENSITY16',0x804D) 205GL_INTENSITY4=_C('GL_INTENSITY4',0x804A) 206GL_INTENSITY8=_C('GL_INTENSITY8',0x804B) 207GL_INVALID_ENUM=_C('GL_INVALID_ENUM',0x0500) 208GL_INVALID_OPERATION=_C('GL_INVALID_OPERATION',0x0502) 209GL_INVALID_VALUE=_C('GL_INVALID_VALUE',0x0501) 210GL_INVERT=_C('GL_INVERT',0x150A) 211GL_KEEP=_C('GL_KEEP',0x1E00) 212GL_LEFT=_C('GL_LEFT',0x0406) 213GL_LEQUAL=_C('GL_LEQUAL',0x0203) 214GL_LESS=_C('GL_LESS',0x0201) 215GL_LIGHT0=_C('GL_LIGHT0',0x4000) 216GL_LIGHT1=_C('GL_LIGHT1',0x4001) 217GL_LIGHT2=_C('GL_LIGHT2',0x4002) 218GL_LIGHT3=_C('GL_LIGHT3',0x4003) 219GL_LIGHT4=_C('GL_LIGHT4',0x4004) 220GL_LIGHT5=_C('GL_LIGHT5',0x4005) 221GL_LIGHT6=_C('GL_LIGHT6',0x4006) 222GL_LIGHT7=_C('GL_LIGHT7',0x4007) 223GL_LIGHTING=_C('GL_LIGHTING',0x0B50) 224GL_LIGHTING_BIT=_C('GL_LIGHTING_BIT',0x00000040) 225GL_LIGHT_MODEL_AMBIENT=_C('GL_LIGHT_MODEL_AMBIENT',0x0B53) 226GL_LIGHT_MODEL_LOCAL_VIEWER=_C('GL_LIGHT_MODEL_LOCAL_VIEWER',0x0B51) 227GL_LIGHT_MODEL_TWO_SIDE=_C('GL_LIGHT_MODEL_TWO_SIDE',0x0B52) 228GL_LINE=_C('GL_LINE',0x1B01) 229GL_LINEAR=_C('GL_LINEAR',0x2601) 230GL_LINEAR_ATTENUATION=_C('GL_LINEAR_ATTENUATION',0x1208) 231GL_LINEAR_MIPMAP_LINEAR=_C('GL_LINEAR_MIPMAP_LINEAR',0x2703) 232GL_LINEAR_MIPMAP_NEAREST=_C('GL_LINEAR_MIPMAP_NEAREST',0x2701) 233GL_LINES=_C('GL_LINES',0x0001) 234GL_LINE_BIT=_C('GL_LINE_BIT',0x00000004) 235GL_LINE_LOOP=_C('GL_LINE_LOOP',0x0002) 236GL_LINE_RESET_TOKEN=_C('GL_LINE_RESET_TOKEN',0x0707) 237GL_LINE_SMOOTH=_C('GL_LINE_SMOOTH',0x0B20) 238GL_LINE_SMOOTH_HINT=_C('GL_LINE_SMOOTH_HINT',0x0C52) 239GL_LINE_STIPPLE=_C('GL_LINE_STIPPLE',0x0B24) 240GL_LINE_STIPPLE_PATTERN=_C('GL_LINE_STIPPLE_PATTERN',0x0B25) 241GL_LINE_STIPPLE_REPEAT=_C('GL_LINE_STIPPLE_REPEAT',0x0B26) 242GL_LINE_STRIP=_C('GL_LINE_STRIP',0x0003) 243GL_LINE_TOKEN=_C('GL_LINE_TOKEN',0x0702) 244GL_LINE_WIDTH=_C('GL_LINE_WIDTH',0x0B21) 245GL_LINE_WIDTH_GRANULARITY=_C('GL_LINE_WIDTH_GRANULARITY',0x0B23) 246GL_LINE_WIDTH_RANGE=_C('GL_LINE_WIDTH_RANGE',0x0B22) 247GL_LIST_BASE=_C('GL_LIST_BASE',0x0B32) 248GL_LIST_BIT=_C('GL_LIST_BIT',0x00020000) 249GL_LIST_INDEX=_C('GL_LIST_INDEX',0x0B33) 250GL_LIST_MODE=_C('GL_LIST_MODE',0x0B30) 251GL_LOAD=_C('GL_LOAD',0x0101) 252GL_LOGIC_OP=_C('GL_LOGIC_OP',0x0BF1) 253GL_LOGIC_OP_MODE=_C('GL_LOGIC_OP_MODE',0x0BF0) 254GL_LUMINANCE=_C('GL_LUMINANCE',0x1909) 255GL_LUMINANCE12=_C('GL_LUMINANCE12',0x8041) 256GL_LUMINANCE12_ALPHA12=_C('GL_LUMINANCE12_ALPHA12',0x8047) 257GL_LUMINANCE12_ALPHA4=_C('GL_LUMINANCE12_ALPHA4',0x8046) 258GL_LUMINANCE16=_C('GL_LUMINANCE16',0x8042) 259GL_LUMINANCE16_ALPHA16=_C('GL_LUMINANCE16_ALPHA16',0x8048) 260GL_LUMINANCE4=_C('GL_LUMINANCE4',0x803F) 261GL_LUMINANCE4_ALPHA4=_C('GL_LUMINANCE4_ALPHA4',0x8043) 262GL_LUMINANCE6_ALPHA2=_C('GL_LUMINANCE6_ALPHA2',0x8044) 263GL_LUMINANCE8=_C('GL_LUMINANCE8',0x8040) 264GL_LUMINANCE8_ALPHA8=_C('GL_LUMINANCE8_ALPHA8',0x8045) 265GL_LUMINANCE_ALPHA=_C('GL_LUMINANCE_ALPHA',0x190A) 266GL_MAP1_COLOR_4=_C('GL_MAP1_COLOR_4',0x0D90) 267GL_MAP1_GRID_DOMAIN=_C('GL_MAP1_GRID_DOMAIN',0x0DD0) 268GL_MAP1_GRID_SEGMENTS=_C('GL_MAP1_GRID_SEGMENTS',0x0DD1) 269GL_MAP1_INDEX=_C('GL_MAP1_INDEX',0x0D91) 270GL_MAP1_NORMAL=_C('GL_MAP1_NORMAL',0x0D92) 271GL_MAP1_TEXTURE_COORD_1=_C('GL_MAP1_TEXTURE_COORD_1',0x0D93) 272GL_MAP1_TEXTURE_COORD_2=_C('GL_MAP1_TEXTURE_COORD_2',0x0D94) 273GL_MAP1_TEXTURE_COORD_3=_C('GL_MAP1_TEXTURE_COORD_3',0x0D95) 274GL_MAP1_TEXTURE_COORD_4=_C('GL_MAP1_TEXTURE_COORD_4',0x0D96) 275GL_MAP1_VERTEX_3=_C('GL_MAP1_VERTEX_3',0x0D97) 276GL_MAP1_VERTEX_4=_C('GL_MAP1_VERTEX_4',0x0D98) 277GL_MAP2_COLOR_4=_C('GL_MAP2_COLOR_4',0x0DB0) 278GL_MAP2_GRID_DOMAIN=_C('GL_MAP2_GRID_DOMAIN',0x0DD2) 279GL_MAP2_GRID_SEGMENTS=_C('GL_MAP2_GRID_SEGMENTS',0x0DD3) 280GL_MAP2_INDEX=_C('GL_MAP2_INDEX',0x0DB1) 281GL_MAP2_NORMAL=_C('GL_MAP2_NORMAL',0x0DB2) 282GL_MAP2_TEXTURE_COORD_1=_C('GL_MAP2_TEXTURE_COORD_1',0x0DB3) 283GL_MAP2_TEXTURE_COORD_2=_C('GL_MAP2_TEXTURE_COORD_2',0x0DB4) 284GL_MAP2_TEXTURE_COORD_3=_C('GL_MAP2_TEXTURE_COORD_3',0x0DB5) 285GL_MAP2_TEXTURE_COORD_4=_C('GL_MAP2_TEXTURE_COORD_4',0x0DB6) 286GL_MAP2_VERTEX_3=_C('GL_MAP2_VERTEX_3',0x0DB7) 287GL_MAP2_VERTEX_4=_C('GL_MAP2_VERTEX_4',0x0DB8) 288GL_MAP_COLOR=_C('GL_MAP_COLOR',0x0D10) 289GL_MAP_STENCIL=_C('GL_MAP_STENCIL',0x0D11) 290GL_MATRIX_MODE=_C('GL_MATRIX_MODE',0x0BA0) 291GL_MAX_ATTRIB_STACK_DEPTH=_C('GL_MAX_ATTRIB_STACK_DEPTH',0x0D35) 292GL_MAX_CLIENT_ATTRIB_STACK_DEPTH=_C('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH',0x0D3B) 293GL_MAX_CLIP_PLANES=_C('GL_MAX_CLIP_PLANES',0x0D32) 294GL_MAX_EVAL_ORDER=_C('GL_MAX_EVAL_ORDER',0x0D30) 295GL_MAX_LIGHTS=_C('GL_MAX_LIGHTS',0x0D31) 296GL_MAX_LIST_NESTING=_C('GL_MAX_LIST_NESTING',0x0B31) 297GL_MAX_MODELVIEW_STACK_DEPTH=_C('GL_MAX_MODELVIEW_STACK_DEPTH',0x0D36) 298GL_MAX_NAME_STACK_DEPTH=_C('GL_MAX_NAME_STACK_DEPTH',0x0D37) 299GL_MAX_PIXEL_MAP_TABLE=_C('GL_MAX_PIXEL_MAP_TABLE',0x0D34) 300GL_MAX_PROJECTION_STACK_DEPTH=_C('GL_MAX_PROJECTION_STACK_DEPTH',0x0D38) 301GL_MAX_TEXTURE_SIZE=_C('GL_MAX_TEXTURE_SIZE',0x0D33) 302GL_MAX_TEXTURE_STACK_DEPTH=_C('GL_MAX_TEXTURE_STACK_DEPTH',0x0D39) 303GL_MAX_VIEWPORT_DIMS=_C('GL_MAX_VIEWPORT_DIMS',0x0D3A) 304GL_MODELVIEW=_C('GL_MODELVIEW',0x1700) 305GL_MODELVIEW_MATRIX=_C('GL_MODELVIEW_MATRIX',0x0BA6) 306GL_MODELVIEW_STACK_DEPTH=_C('GL_MODELVIEW_STACK_DEPTH',0x0BA3) 307GL_MODULATE=_C('GL_MODULATE',0x2100) 308GL_MULT=_C('GL_MULT',0x0103) 309GL_N3F_V3F=_C('GL_N3F_V3F',0x2A25) 310GL_NAME_STACK_DEPTH=_C('GL_NAME_STACK_DEPTH',0x0D70) 311GL_NAND=_C('GL_NAND',0x150E) 312GL_NEAREST=_C('GL_NEAREST',0x2600) 313GL_NEAREST_MIPMAP_LINEAR=_C('GL_NEAREST_MIPMAP_LINEAR',0x2702) 314GL_NEAREST_MIPMAP_NEAREST=_C('GL_NEAREST_MIPMAP_NEAREST',0x2700) 315GL_NEVER=_C('GL_NEVER',0x0200) 316GL_NICEST=_C('GL_NICEST',0x1102) 317GL_NONE=_C('GL_NONE',0) 318GL_NOOP=_C('GL_NOOP',0x1505) 319GL_NOR=_C('GL_NOR',0x1508) 320GL_NORMALIZE=_C('GL_NORMALIZE',0x0BA1) 321GL_NORMAL_ARRAY=_C('GL_NORMAL_ARRAY',0x8075) 322GL_NORMAL_ARRAY_POINTER=_C('GL_NORMAL_ARRAY_POINTER',0x808F) 323GL_NORMAL_ARRAY_STRIDE=_C('GL_NORMAL_ARRAY_STRIDE',0x807F) 324GL_NORMAL_ARRAY_TYPE=_C('GL_NORMAL_ARRAY_TYPE',0x807E) 325GL_NOTEQUAL=_C('GL_NOTEQUAL',0x0205) 326GL_NO_ERROR=_C('GL_NO_ERROR',0) 327GL_OBJECT_LINEAR=_C('GL_OBJECT_LINEAR',0x2401) 328GL_OBJECT_PLANE=_C('GL_OBJECT_PLANE',0x2501) 329GL_ONE=_C('GL_ONE',1) 330GL_ONE_MINUS_DST_ALPHA=_C('GL_ONE_MINUS_DST_ALPHA',0x0305) 331GL_ONE_MINUS_DST_COLOR=_C('GL_ONE_MINUS_DST_COLOR',0x0307) 332GL_ONE_MINUS_SRC_ALPHA=_C('GL_ONE_MINUS_SRC_ALPHA',0x0303) 333GL_ONE_MINUS_SRC_COLOR=_C('GL_ONE_MINUS_SRC_COLOR',0x0301) 334GL_OR=_C('GL_OR',0x1507) 335GL_ORDER=_C('GL_ORDER',0x0A01) 336GL_OR_INVERTED=_C('GL_OR_INVERTED',0x150D) 337GL_OR_REVERSE=_C('GL_OR_REVERSE',0x150B) 338GL_OUT_OF_MEMORY=_C('GL_OUT_OF_MEMORY',0x0505) 339GL_PACK_ALIGNMENT=_C('GL_PACK_ALIGNMENT',0x0D05) 340GL_PACK_LSB_FIRST=_C('GL_PACK_LSB_FIRST',0x0D01) 341GL_PACK_ROW_LENGTH=_C('GL_PACK_ROW_LENGTH',0x0D02) 342GL_PACK_SKIP_PIXELS=_C('GL_PACK_SKIP_PIXELS',0x0D04) 343GL_PACK_SKIP_ROWS=_C('GL_PACK_SKIP_ROWS',0x0D03) 344GL_PACK_SWAP_BYTES=_C('GL_PACK_SWAP_BYTES',0x0D00) 345GL_PASS_THROUGH_TOKEN=_C('GL_PASS_THROUGH_TOKEN',0x0700) 346GL_PERSPECTIVE_CORRECTION_HINT=_C('GL_PERSPECTIVE_CORRECTION_HINT',0x0C50) 347GL_PIXEL_MAP_A_TO_A=_C('GL_PIXEL_MAP_A_TO_A',0x0C79) 348GL_PIXEL_MAP_A_TO_A_SIZE=_C('GL_PIXEL_MAP_A_TO_A_SIZE',0x0CB9) 349GL_PIXEL_MAP_B_TO_B=_C('GL_PIXEL_MAP_B_TO_B',0x0C78) 350GL_PIXEL_MAP_B_TO_B_SIZE=_C('GL_PIXEL_MAP_B_TO_B_SIZE',0x0CB8) 351GL_PIXEL_MAP_G_TO_G=_C('GL_PIXEL_MAP_G_TO_G',0x0C77) 352GL_PIXEL_MAP_G_TO_G_SIZE=_C('GL_PIXEL_MAP_G_TO_G_SIZE',0x0CB7) 353GL_PIXEL_MAP_I_TO_A=_C('GL_PIXEL_MAP_I_TO_A',0x0C75) 354GL_PIXEL_MAP_I_TO_A_SIZE=_C('GL_PIXEL_MAP_I_TO_A_SIZE',0x0CB5) 355GL_PIXEL_MAP_I_TO_B=_C('GL_PIXEL_MAP_I_TO_B',0x0C74) 356GL_PIXEL_MAP_I_TO_B_SIZE=_C('GL_PIXEL_MAP_I_TO_B_SIZE',0x0CB4) 357GL_PIXEL_MAP_I_TO_G=_C('GL_PIXEL_MAP_I_TO_G',0x0C73) 358GL_PIXEL_MAP_I_TO_G_SIZE=_C('GL_PIXEL_MAP_I_TO_G_SIZE',0x0CB3) 359GL_PIXEL_MAP_I_TO_I=_C('GL_PIXEL_MAP_I_TO_I',0x0C70) 360GL_PIXEL_MAP_I_TO_I_SIZE=_C('GL_PIXEL_MAP_I_TO_I_SIZE',0x0CB0) 361GL_PIXEL_MAP_I_TO_R=_C('GL_PIXEL_MAP_I_TO_R',0x0C72) 362GL_PIXEL_MAP_I_TO_R_SIZE=_C('GL_PIXEL_MAP_I_TO_R_SIZE',0x0CB2) 363GL_PIXEL_MAP_R_TO_R=_C('GL_PIXEL_MAP_R_TO_R',0x0C76) 364GL_PIXEL_MAP_R_TO_R_SIZE=_C('GL_PIXEL_MAP_R_TO_R_SIZE',0x0CB6) 365GL_PIXEL_MAP_S_TO_S=_C('GL_PIXEL_MAP_S_TO_S',0x0C71) 366GL_PIXEL_MAP_S_TO_S_SIZE=_C('GL_PIXEL_MAP_S_TO_S_SIZE',0x0CB1) 367GL_PIXEL_MODE_BIT=_C('GL_PIXEL_MODE_BIT',0x00000020) 368GL_POINT=_C('GL_POINT',0x1B00) 369GL_POINTS=_C('GL_POINTS',0x0000) 370GL_POINT_BIT=_C('GL_POINT_BIT',0x00000002) 371GL_POINT_SIZE=_C('GL_POINT_SIZE',0x0B11) 372GL_POINT_SIZE_GRANULARITY=_C('GL_POINT_SIZE_GRANULARITY',0x0B13) 373GL_POINT_SIZE_RANGE=_C('GL_POINT_SIZE_RANGE',0x0B12) 374GL_POINT_SMOOTH=_C('GL_POINT_SMOOTH',0x0B10) 375GL_POINT_SMOOTH_HINT=_C('GL_POINT_SMOOTH_HINT',0x0C51) 376GL_POINT_TOKEN=_C('GL_POINT_TOKEN',0x0701) 377GL_POLYGON=_C('GL_POLYGON',0x0009) 378GL_POLYGON_BIT=_C('GL_POLYGON_BIT',0x00000008) 379GL_POLYGON_MODE=_C('GL_POLYGON_MODE',0x0B40) 380GL_POLYGON_OFFSET_FACTOR=_C('GL_POLYGON_OFFSET_FACTOR',0x8038) 381GL_POLYGON_OFFSET_FILL=_C('GL_POLYGON_OFFSET_FILL',0x8037) 382GL_POLYGON_OFFSET_LINE=_C('GL_POLYGON_OFFSET_LINE',0x2A02) 383GL_POLYGON_OFFSET_POINT=_C('GL_POLYGON_OFFSET_POINT',0x2A01) 384GL_POLYGON_OFFSET_UNITS=_C('GL_POLYGON_OFFSET_UNITS',0x2A00) 385GL_POLYGON_SMOOTH=_C('GL_POLYGON_SMOOTH',0x0B41) 386GL_POLYGON_SMOOTH_HINT=_C('GL_POLYGON_SMOOTH_HINT',0x0C53) 387GL_POLYGON_STIPPLE=_C('GL_POLYGON_STIPPLE',0x0B42) 388GL_POLYGON_STIPPLE_BIT=_C('GL_POLYGON_STIPPLE_BIT',0x00000010) 389GL_POLYGON_TOKEN=_C('GL_POLYGON_TOKEN',0x0703) 390GL_POSITION=_C('GL_POSITION',0x1203) 391GL_PROJECTION=_C('GL_PROJECTION',0x1701) 392GL_PROJECTION_MATRIX=_C('GL_PROJECTION_MATRIX',0x0BA7) 393GL_PROJECTION_STACK_DEPTH=_C('GL_PROJECTION_STACK_DEPTH',0x0BA4) 394GL_PROXY_TEXTURE_1D=_C('GL_PROXY_TEXTURE_1D',0x8063) 395GL_PROXY_TEXTURE_2D=_C('GL_PROXY_TEXTURE_2D',0x8064) 396GL_Q=_C('GL_Q',0x2003) 397GL_QUADRATIC_ATTENUATION=_C('GL_QUADRATIC_ATTENUATION',0x1209) 398GL_QUADS=_C('GL_QUADS',0x0007) 399GL_QUAD_STRIP=_C('GL_QUAD_STRIP',0x0008) 400GL_R=_C('GL_R',0x2002) 401GL_R3_G3_B2=_C('GL_R3_G3_B2',0x2A10) 402GL_READ_BUFFER=_C('GL_READ_BUFFER',0x0C02) 403GL_RED=_C('GL_RED',0x1903) 404GL_RED_BIAS=_C('GL_RED_BIAS',0x0D15) 405GL_RED_BITS=_C('GL_RED_BITS',0x0D52) 406GL_RED_SCALE=_C('GL_RED_SCALE',0x0D14) 407GL_RENDER=_C('GL_RENDER',0x1C00) 408GL_RENDERER=_C('GL_RENDERER',0x1F01) 409GL_RENDER_MODE=_C('GL_RENDER_MODE',0x0C40) 410GL_REPEAT=_C('GL_REPEAT',0x2901) 411GL_REPLACE=_C('GL_REPLACE',0x1E01) 412GL_RETURN=_C('GL_RETURN',0x0102) 413GL_RGB=_C('GL_RGB',0x1907) 414GL_RGB10=_C('GL_RGB10',0x8052) 415GL_RGB10_A2=_C('GL_RGB10_A2',0x8059) 416GL_RGB12=_C('GL_RGB12',0x8053) 417GL_RGB16=_C('GL_RGB16',0x8054) 418GL_RGB4=_C('GL_RGB4',0x804F) 419GL_RGB5=_C('GL_RGB5',0x8050) 420GL_RGB5_A1=_C('GL_RGB5_A1',0x8057) 421GL_RGB8=_C('GL_RGB8',0x8051) 422GL_RGBA=_C('GL_RGBA',0x1908) 423GL_RGBA12=_C('GL_RGBA12',0x805A) 424GL_RGBA16=_C('GL_RGBA16',0x805B) 425GL_RGBA2=_C('GL_RGBA2',0x8055) 426GL_RGBA4=_C('GL_RGBA4',0x8056) 427GL_RGBA8=_C('GL_RGBA8',0x8058) 428GL_RGBA_MODE=_C('GL_RGBA_MODE',0x0C31) 429GL_RIGHT=_C('GL_RIGHT',0x0407) 430GL_S=_C('GL_S',0x2000) 431GL_SCISSOR_BIT=_C('GL_SCISSOR_BIT',0x00080000) 432GL_SCISSOR_BOX=_C('GL_SCISSOR_BOX',0x0C10) 433GL_SCISSOR_TEST=_C('GL_SCISSOR_TEST',0x0C11) 434GL_SELECT=_C('GL_SELECT',0x1C02) 435GL_SELECTION_BUFFER_POINTER=_C('GL_SELECTION_BUFFER_POINTER',0x0DF3) 436GL_SELECTION_BUFFER_SIZE=_C('GL_SELECTION_BUFFER_SIZE',0x0DF4) 437GL_SET=_C('GL_SET',0x150F) 438GL_SHADE_MODEL=_C('GL_SHADE_MODEL',0x0B54) 439GL_SHININESS=_C('GL_SHININESS',0x1601) 440GL_SHORT=_C('GL_SHORT',0x1402) 441GL_SMOOTH=_C('GL_SMOOTH',0x1D01) 442GL_SPECULAR=_C('GL_SPECULAR',0x1202) 443GL_SPHERE_MAP=_C('GL_SPHERE_MAP',0x2402) 444GL_SPOT_CUTOFF=_C('GL_SPOT_CUTOFF',0x1206) 445GL_SPOT_DIRECTION=_C('GL_SPOT_DIRECTION',0x1204) 446GL_SPOT_EXPONENT=_C('GL_SPOT_EXPONENT',0x1205) 447GL_SRC_ALPHA=_C('GL_SRC_ALPHA',0x0302) 448GL_SRC_ALPHA_SATURATE=_C('GL_SRC_ALPHA_SATURATE',0x0308) 449GL_SRC_COLOR=_C('GL_SRC_COLOR',0x0300) 450GL_STACK_OVERFLOW=_C('GL_STACK_OVERFLOW',0x0503) 451GL_STACK_UNDERFLOW=_C('GL_STACK_UNDERFLOW',0x0504) 452GL_STENCIL=_C('GL_STENCIL',0x1802) 453GL_STENCIL_BITS=_C('GL_STENCIL_BITS',0x0D57) 454GL_STENCIL_BUFFER_BIT=_C('GL_STENCIL_BUFFER_BIT',0x00000400) 455GL_STENCIL_CLEAR_VALUE=_C('GL_STENCIL_CLEAR_VALUE',0x0B91) 456GL_STENCIL_FAIL=_C('GL_STENCIL_FAIL',0x0B94) 457GL_STENCIL_FUNC=_C('GL_STENCIL_FUNC',0x0B92) 458GL_STENCIL_INDEX=_C('GL_STENCIL_INDEX',0x1901) 459GL_STENCIL_PASS_DEPTH_FAIL=_C('GL_STENCIL_PASS_DEPTH_FAIL',0x0B95) 460GL_STENCIL_PASS_DEPTH_PASS=_C('GL_STENCIL_PASS_DEPTH_PASS',0x0B96) 461GL_STENCIL_REF=_C('GL_STENCIL_REF',0x0B97) 462GL_STENCIL_TEST=_C('GL_STENCIL_TEST',0x0B90) 463GL_STENCIL_VALUE_MASK=_C('GL_STENCIL_VALUE_MASK',0x0B93) 464GL_STENCIL_WRITEMASK=_C('GL_STENCIL_WRITEMASK',0x0B98) 465GL_STEREO=_C('GL_STEREO',0x0C33) 466GL_SUBPIXEL_BITS=_C('GL_SUBPIXEL_BITS',0x0D50) 467GL_T=_C('GL_T',0x2001) 468GL_T2F_C3F_V3F=_C('GL_T2F_C3F_V3F',0x2A2A) 469GL_T2F_C4F_N3F_V3F=_C('GL_T2F_C4F_N3F_V3F',0x2A2C) 470GL_T2F_C4UB_V3F=_C('GL_T2F_C4UB_V3F',0x2A29) 471GL_T2F_N3F_V3F=_C('GL_T2F_N3F_V3F',0x2A2B) 472GL_T2F_V3F=_C('GL_T2F_V3F',0x2A27) 473GL_T4F_C4F_N3F_V4F=_C('GL_T4F_C4F_N3F_V4F',0x2A2D) 474GL_T4F_V4F=_C('GL_T4F_V4F',0x2A28) 475GL_TEXTURE=_C('GL_TEXTURE',0x1702) 476GL_TEXTURE_1D=_C('GL_TEXTURE_1D',0x0DE0) 477GL_TEXTURE_2D=_C('GL_TEXTURE_2D',0x0DE1) 478GL_TEXTURE_ALPHA_SIZE=_C('GL_TEXTURE_ALPHA_SIZE',0x805F) 479GL_TEXTURE_BINDING_1D=_C('GL_TEXTURE_BINDING_1D',0x8068) 480GL_TEXTURE_BINDING_2D=_C('GL_TEXTURE_BINDING_2D',0x8069) 481GL_TEXTURE_BIT=_C('GL_TEXTURE_BIT',0x00040000) 482GL_TEXTURE_BLUE_SIZE=_C('GL_TEXTURE_BLUE_SIZE',0x805E) 483GL_TEXTURE_BORDER=_C('GL_TEXTURE_BORDER',0x1005) 484GL_TEXTURE_BORDER_COLOR=_C('GL_TEXTURE_BORDER_COLOR',0x1004) 485GL_TEXTURE_COMPONENTS=_C('GL_TEXTURE_COMPONENTS',0x1003) 486GL_TEXTURE_COORD_ARRAY=_C('GL_TEXTURE_COORD_ARRAY',0x8078) 487GL_TEXTURE_COORD_ARRAY_POINTER=_C('GL_TEXTURE_COORD_ARRAY_POINTER',0x8092) 488GL_TEXTURE_COORD_ARRAY_SIZE=_C('GL_TEXTURE_COORD_ARRAY_SIZE',0x8088) 489GL_TEXTURE_COORD_ARRAY_STRIDE=_C('GL_TEXTURE_COORD_ARRAY_STRIDE',0x808A) 490GL_TEXTURE_COORD_ARRAY_TYPE=_C('GL_TEXTURE_COORD_ARRAY_TYPE',0x8089) 491GL_TEXTURE_ENV=_C('GL_TEXTURE_ENV',0x2300) 492GL_TEXTURE_ENV_COLOR=_C('GL_TEXTURE_ENV_COLOR',0x2201) 493GL_TEXTURE_ENV_MODE=_C('GL_TEXTURE_ENV_MODE',0x2200) 494GL_TEXTURE_GEN_MODE=_C('GL_TEXTURE_GEN_MODE',0x2500) 495GL_TEXTURE_GEN_Q=_C('GL_TEXTURE_GEN_Q',0x0C63) 496GL_TEXTURE_GEN_R=_C('GL_TEXTURE_GEN_R',0x0C62) 497GL_TEXTURE_GEN_S=_C('GL_TEXTURE_GEN_S',0x0C60) 498GL_TEXTURE_GEN_T=_C('GL_TEXTURE_GEN_T',0x0C61) 499GL_TEXTURE_GREEN_SIZE=_C('GL_TEXTURE_GREEN_SIZE',0x805D) 500GL_TEXTURE_HEIGHT=_C('GL_TEXTURE_HEIGHT',0x1001) 501GL_TEXTURE_INTENSITY_SIZE=_C('GL_TEXTURE_INTENSITY_SIZE',0x8061) 502GL_TEXTURE_INTERNAL_FORMAT=_C('GL_TEXTURE_INTERNAL_FORMAT',0x1003) 503GL_TEXTURE_LUMINANCE_SIZE=_C('GL_TEXTURE_LUMINANCE_SIZE',0x8060) 504GL_TEXTURE_MAG_FILTER=_C('GL_TEXTURE_MAG_FILTER',0x2800) 505GL_TEXTURE_MATRIX=_C('GL_TEXTURE_MATRIX',0x0BA8) 506GL_TEXTURE_MIN_FILTER=_C('GL_TEXTURE_MIN_FILTER',0x2801) 507GL_TEXTURE_PRIORITY=_C('GL_TEXTURE_PRIORITY',0x8066) 508GL_TEXTURE_RED_SIZE=_C('GL_TEXTURE_RED_SIZE',0x805C) 509GL_TEXTURE_RESIDENT=_C('GL_TEXTURE_RESIDENT',0x8067) 510GL_TEXTURE_STACK_DEPTH=_C('GL_TEXTURE_STACK_DEPTH',0x0BA5) 511GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000) 512GL_TEXTURE_WRAP_S=_C('GL_TEXTURE_WRAP_S',0x2802) 513GL_TEXTURE_WRAP_T=_C('GL_TEXTURE_WRAP_T',0x2803) 514GL_TRANSFORM_BIT=_C('GL_TRANSFORM_BIT',0x00001000) 515GL_TRIANGLES=_C('GL_TRIANGLES',0x0004) 516GL_TRIANGLE_FAN=_C('GL_TRIANGLE_FAN',0x0006) 517GL_TRIANGLE_STRIP=_C('GL_TRIANGLE_STRIP',0x0005) 518GL_TRUE=_C('GL_TRUE',1) 519GL_UNPACK_ALIGNMENT=_C('GL_UNPACK_ALIGNMENT',0x0CF5) 520GL_UNPACK_LSB_FIRST=_C('GL_UNPACK_LSB_FIRST',0x0CF1) 521GL_UNPACK_ROW_LENGTH=_C('GL_UNPACK_ROW_LENGTH',0x0CF2) 522GL_UNPACK_SKIP_PIXELS=_C('GL_UNPACK_SKIP_PIXELS',0x0CF4) 523GL_UNPACK_SKIP_ROWS=_C('GL_UNPACK_SKIP_ROWS',0x0CF3) 524GL_UNPACK_SWAP_BYTES=_C('GL_UNPACK_SWAP_BYTES',0x0CF0) 525GL_UNSIGNED_BYTE=_C('GL_UNSIGNED_BYTE',0x1401) 526GL_UNSIGNED_INT=_C('GL_UNSIGNED_INT',0x1405) 527GL_UNSIGNED_SHORT=_C('GL_UNSIGNED_SHORT',0x1403) 528GL_V2F=_C('GL_V2F',0x2A20) 529GL_V3F=_C('GL_V3F',0x2A21) 530GL_VENDOR=_C('GL_VENDOR',0x1F00) 531GL_VERSION=_C('GL_VERSION',0x1F02) 532GL_VERTEX_ARRAY=_C('GL_VERTEX_ARRAY',0x8074) 533GL_VERTEX_ARRAY_POINTER=_C('GL_VERTEX_ARRAY_POINTER',0x808E) 534GL_VERTEX_ARRAY_SIZE=_C('GL_VERTEX_ARRAY_SIZE',0x807A) 535GL_VERTEX_ARRAY_STRIDE=_C('GL_VERTEX_ARRAY_STRIDE',0x807C) 536GL_VERTEX_ARRAY_TYPE=_C('GL_VERTEX_ARRAY_TYPE',0x807B) 537GL_VIEWPORT=_C('GL_VIEWPORT',0x0BA2) 538GL_VIEWPORT_BIT=_C('GL_VIEWPORT_BIT',0x00000800) 539GL_XOR=_C('GL_XOR',0x1506) 540GL_ZERO=_C('GL_ZERO',0) 541GL_ZOOM_X=_C('GL_ZOOM_X',0x0D16) 542GL_ZOOM_Y=_C('GL_ZOOM_Y',0x0D17) 543@_f 544@_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray) 545def glAreTexturesResident(n,textures,residences):pass 546@_f 547@_p.types(None,_cs.GLint) 548def glArrayElement(i):pass 549@_f 550@_p.types(None,_cs.GLenum,_cs.GLuint) 551def glBindTexture(target,texture):pass 552@_f 553@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 554def glColorPointer(size,type,stride,pointer):pass 555@_f 556@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint) 557def glCopyTexImage1D(target,level,internalformat,x,y,width,border):pass 558@_f 559@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint) 560def glCopyTexImage2D(target,level,internalformat,x,y,width,height,border):pass 561@_f 562@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei) 563def glCopyTexSubImage1D(target,level,xoffset,x,y,width):pass 564@_f 565@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) 566def glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height):pass 567@_f 568@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 569def glDeleteTextures(n,textures):pass 570@_f 571@_p.types(None,_cs.GLenum) 572def glDisableClientState(array):pass 573@_f 574@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei) 575def glDrawArrays(mode,first,count):pass 576@_f 577@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) 578def glDrawElements(mode,count,type,indices):pass 579@_f 580@_p.types(None,_cs.GLsizei,ctypes.c_void_p) 581def glEdgeFlagPointer(stride,pointer):pass 582@_f 583@_p.types(None,_cs.GLenum) 584def glEnableClientState(array):pass 585@_f 586@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 587def glGenTextures(n,textures):pass 588@_f 589@_p.types(None,_cs.GLenum,arrays.GLvoidpArray) 590def glGetPointerv(pname,params):pass 591@_f 592@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 593def glIndexPointer(type,stride,pointer):pass 594@_f 595@_p.types(None,_cs.GLubyte) 596def glIndexub(c):pass 597@_f 598@_p.types(None,arrays.GLubyteArray) 599def glIndexubv(c):pass 600@_f 601@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 602def glInterleavedArrays(format,stride,pointer):pass 603@_f 604@_p.types(_cs.GLboolean,_cs.GLuint) 605def glIsTexture(texture):pass 606@_f 607@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 608def glNormalPointer(type,stride,pointer):pass 609@_f 610@_p.types(None,_cs.GLfloat,_cs.GLfloat) 611def glPolygonOffset(factor,units):pass 612@_f 613@_p.types(None,) 614def glPopClientAttrib():pass 615@_f 616@_p.types(None,_cs.GLsizei,arrays.GLuintArray,arrays.GLfloatArray) 617def glPrioritizeTextures(n,textures,priorities):pass 618@_f 619@_p.types(None,_cs.GLbitfield) 620def glPushClientAttrib(mask):pass 621@_f 622@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 623def glTexCoordPointer(size,type,stride,pointer):pass 624@_f 625@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) 626def glTexSubImage1D(target,level,xoffset,width,format,type,pixels):pass 627@_f 628@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) 629def glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels):pass 630@_f 631@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 632def glVertexPointer(size,type,stride,pointer):pass 633