1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9# Spec mixes constants from 1.0 and 1.1
10from OpenGL.raw.GL.VERSION.GL_1_0 import *
11import ctypes
12_EXTENSION_NAME = 'GL_VERSION_GL_1_1'
13def _f( function ):
14    return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_1',error_checker=_errors._error_checker)
15GL_2D=_C('GL_2D',0x0600)
16GL_2_BYTES=_C('GL_2_BYTES',0x1407)
17GL_3D=_C('GL_3D',0x0601)
18GL_3D_COLOR=_C('GL_3D_COLOR',0x0602)
19GL_3D_COLOR_TEXTURE=_C('GL_3D_COLOR_TEXTURE',0x0603)
20GL_3_BYTES=_C('GL_3_BYTES',0x1408)
21GL_4D_COLOR_TEXTURE=_C('GL_4D_COLOR_TEXTURE',0x0604)
22GL_4_BYTES=_C('GL_4_BYTES',0x1409)
23GL_ACCUM=_C('GL_ACCUM',0x0100)
24GL_ACCUM_ALPHA_BITS=_C('GL_ACCUM_ALPHA_BITS',0x0D5B)
25GL_ACCUM_BLUE_BITS=_C('GL_ACCUM_BLUE_BITS',0x0D5A)
26GL_ACCUM_BUFFER_BIT=_C('GL_ACCUM_BUFFER_BIT',0x00000200)
27GL_ACCUM_CLEAR_VALUE=_C('GL_ACCUM_CLEAR_VALUE',0x0B80)
28GL_ACCUM_GREEN_BITS=_C('GL_ACCUM_GREEN_BITS',0x0D59)
29GL_ACCUM_RED_BITS=_C('GL_ACCUM_RED_BITS',0x0D58)
30GL_ADD=_C('GL_ADD',0x0104)
31GL_ALL_ATTRIB_BITS=_C('GL_ALL_ATTRIB_BITS',0xFFFFFFFF)
32GL_ALPHA=_C('GL_ALPHA',0x1906)
33GL_ALPHA12=_C('GL_ALPHA12',0x803D)
34GL_ALPHA16=_C('GL_ALPHA16',0x803E)
35GL_ALPHA4=_C('GL_ALPHA4',0x803B)
36GL_ALPHA8=_C('GL_ALPHA8',0x803C)
37GL_ALPHA_BIAS=_C('GL_ALPHA_BIAS',0x0D1D)
38GL_ALPHA_BITS=_C('GL_ALPHA_BITS',0x0D55)
39GL_ALPHA_SCALE=_C('GL_ALPHA_SCALE',0x0D1C)
40GL_ALPHA_TEST=_C('GL_ALPHA_TEST',0x0BC0)
41GL_ALPHA_TEST_FUNC=_C('GL_ALPHA_TEST_FUNC',0x0BC1)
42GL_ALPHA_TEST_REF=_C('GL_ALPHA_TEST_REF',0x0BC2)
43GL_ALWAYS=_C('GL_ALWAYS',0x0207)
44GL_AMBIENT=_C('GL_AMBIENT',0x1200)
45GL_AMBIENT_AND_DIFFUSE=_C('GL_AMBIENT_AND_DIFFUSE',0x1602)
46GL_AND=_C('GL_AND',0x1501)
47GL_AND_INVERTED=_C('GL_AND_INVERTED',0x1504)
48GL_AND_REVERSE=_C('GL_AND_REVERSE',0x1502)
49GL_ATTRIB_STACK_DEPTH=_C('GL_ATTRIB_STACK_DEPTH',0x0BB0)
50GL_AUTO_NORMAL=_C('GL_AUTO_NORMAL',0x0D80)
51GL_AUX0=_C('GL_AUX0',0x0409)
52GL_AUX1=_C('GL_AUX1',0x040A)
53GL_AUX2=_C('GL_AUX2',0x040B)
54GL_AUX3=_C('GL_AUX3',0x040C)
55GL_AUX_BUFFERS=_C('GL_AUX_BUFFERS',0x0C00)
56GL_BACK=_C('GL_BACK',0x0405)
57GL_BACK_LEFT=_C('GL_BACK_LEFT',0x0402)
58GL_BACK_RIGHT=_C('GL_BACK_RIGHT',0x0403)
59GL_BITMAP=_C('GL_BITMAP',0x1A00)
60GL_BITMAP_TOKEN=_C('GL_BITMAP_TOKEN',0x0704)
61GL_BLEND=_C('GL_BLEND',0x0BE2)
62GL_BLEND_DST=_C('GL_BLEND_DST',0x0BE0)
63GL_BLEND_SRC=_C('GL_BLEND_SRC',0x0BE1)
64GL_BLUE=_C('GL_BLUE',0x1905)
65GL_BLUE_BIAS=_C('GL_BLUE_BIAS',0x0D1B)
66GL_BLUE_BITS=_C('GL_BLUE_BITS',0x0D54)
67GL_BLUE_SCALE=_C('GL_BLUE_SCALE',0x0D1A)
68GL_BYTE=_C('GL_BYTE',0x1400)
69GL_C3F_V3F=_C('GL_C3F_V3F',0x2A24)
70GL_C4F_N3F_V3F=_C('GL_C4F_N3F_V3F',0x2A26)
71GL_C4UB_V2F=_C('GL_C4UB_V2F',0x2A22)
72GL_C4UB_V3F=_C('GL_C4UB_V3F',0x2A23)
73GL_CCW=_C('GL_CCW',0x0901)
74GL_CLAMP=_C('GL_CLAMP',0x2900)
75GL_CLEAR=_C('GL_CLEAR',0x1500)
76GL_CLIENT_ALL_ATTRIB_BITS=_C('GL_CLIENT_ALL_ATTRIB_BITS',0xFFFFFFFF)
77GL_CLIENT_ATTRIB_STACK_DEPTH=_C('GL_CLIENT_ATTRIB_STACK_DEPTH',0x0BB1)
78GL_CLIENT_PIXEL_STORE_BIT=_C('GL_CLIENT_PIXEL_STORE_BIT',0x00000001)
79GL_CLIENT_VERTEX_ARRAY_BIT=_C('GL_CLIENT_VERTEX_ARRAY_BIT',0x00000002)
80GL_CLIP_PLANE0=_C('GL_CLIP_PLANE0',0x3000)
81GL_CLIP_PLANE1=_C('GL_CLIP_PLANE1',0x3001)
82GL_CLIP_PLANE2=_C('GL_CLIP_PLANE2',0x3002)
83GL_CLIP_PLANE3=_C('GL_CLIP_PLANE3',0x3003)
84GL_CLIP_PLANE4=_C('GL_CLIP_PLANE4',0x3004)
85GL_CLIP_PLANE5=_C('GL_CLIP_PLANE5',0x3005)
86GL_COEFF=_C('GL_COEFF',0x0A00)
87GL_COLOR=_C('GL_COLOR',0x1800)
88GL_COLOR_ARRAY=_C('GL_COLOR_ARRAY',0x8076)
89GL_COLOR_ARRAY_POINTER=_C('GL_COLOR_ARRAY_POINTER',0x8090)
90GL_COLOR_ARRAY_SIZE=_C('GL_COLOR_ARRAY_SIZE',0x8081)
91GL_COLOR_ARRAY_STRIDE=_C('GL_COLOR_ARRAY_STRIDE',0x8083)
92GL_COLOR_ARRAY_TYPE=_C('GL_COLOR_ARRAY_TYPE',0x8082)
93GL_COLOR_BUFFER_BIT=_C('GL_COLOR_BUFFER_BIT',0x00004000)
94GL_COLOR_CLEAR_VALUE=_C('GL_COLOR_CLEAR_VALUE',0x0C22)
95GL_COLOR_INDEX=_C('GL_COLOR_INDEX',0x1900)
96GL_COLOR_INDEXES=_C('GL_COLOR_INDEXES',0x1603)
97GL_COLOR_LOGIC_OP=_C('GL_COLOR_LOGIC_OP',0x0BF2)
98GL_COLOR_MATERIAL=_C('GL_COLOR_MATERIAL',0x0B57)
99GL_COLOR_MATERIAL_FACE=_C('GL_COLOR_MATERIAL_FACE',0x0B55)
100GL_COLOR_MATERIAL_PARAMETER=_C('GL_COLOR_MATERIAL_PARAMETER',0x0B56)
101GL_COLOR_WRITEMASK=_C('GL_COLOR_WRITEMASK',0x0C23)
102GL_COMPILE=_C('GL_COMPILE',0x1300)
103GL_COMPILE_AND_EXECUTE=_C('GL_COMPILE_AND_EXECUTE',0x1301)
104GL_CONSTANT_ATTENUATION=_C('GL_CONSTANT_ATTENUATION',0x1207)
105GL_COPY=_C('GL_COPY',0x1503)
106GL_COPY_INVERTED=_C('GL_COPY_INVERTED',0x150C)
107GL_COPY_PIXEL_TOKEN=_C('GL_COPY_PIXEL_TOKEN',0x0706)
108GL_CULL_FACE=_C('GL_CULL_FACE',0x0B44)
109GL_CULL_FACE_MODE=_C('GL_CULL_FACE_MODE',0x0B45)
110GL_CURRENT_BIT=_C('GL_CURRENT_BIT',0x00000001)
111GL_CURRENT_COLOR=_C('GL_CURRENT_COLOR',0x0B00)
112GL_CURRENT_INDEX=_C('GL_CURRENT_INDEX',0x0B01)
113GL_CURRENT_NORMAL=_C('GL_CURRENT_NORMAL',0x0B02)
114GL_CURRENT_RASTER_COLOR=_C('GL_CURRENT_RASTER_COLOR',0x0B04)
115GL_CURRENT_RASTER_DISTANCE=_C('GL_CURRENT_RASTER_DISTANCE',0x0B09)
116GL_CURRENT_RASTER_INDEX=_C('GL_CURRENT_RASTER_INDEX',0x0B05)
117GL_CURRENT_RASTER_POSITION=_C('GL_CURRENT_RASTER_POSITION',0x0B07)
118GL_CURRENT_RASTER_POSITION_VALID=_C('GL_CURRENT_RASTER_POSITION_VALID',0x0B08)
119GL_CURRENT_RASTER_TEXTURE_COORDS=_C('GL_CURRENT_RASTER_TEXTURE_COORDS',0x0B06)
120GL_CURRENT_TEXTURE_COORDS=_C('GL_CURRENT_TEXTURE_COORDS',0x0B03)
121GL_CW=_C('GL_CW',0x0900)
122GL_DECAL=_C('GL_DECAL',0x2101)
123GL_DECR=_C('GL_DECR',0x1E03)
124GL_DEPTH=_C('GL_DEPTH',0x1801)
125GL_DEPTH_BIAS=_C('GL_DEPTH_BIAS',0x0D1F)
126GL_DEPTH_BITS=_C('GL_DEPTH_BITS',0x0D56)
127GL_DEPTH_BUFFER_BIT=_C('GL_DEPTH_BUFFER_BIT',0x00000100)
128GL_DEPTH_CLEAR_VALUE=_C('GL_DEPTH_CLEAR_VALUE',0x0B73)
129GL_DEPTH_COMPONENT=_C('GL_DEPTH_COMPONENT',0x1902)
130GL_DEPTH_FUNC=_C('GL_DEPTH_FUNC',0x0B74)
131GL_DEPTH_RANGE=_C('GL_DEPTH_RANGE',0x0B70)
132GL_DEPTH_SCALE=_C('GL_DEPTH_SCALE',0x0D1E)
133GL_DEPTH_TEST=_C('GL_DEPTH_TEST',0x0B71)
134GL_DEPTH_WRITEMASK=_C('GL_DEPTH_WRITEMASK',0x0B72)
135GL_DIFFUSE=_C('GL_DIFFUSE',0x1201)
136GL_DITHER=_C('GL_DITHER',0x0BD0)
137GL_DOMAIN=_C('GL_DOMAIN',0x0A02)
138GL_DONT_CARE=_C('GL_DONT_CARE',0x1100)
139GL_DOUBLE=_C('GL_DOUBLE',0x140A)
140GL_DOUBLEBUFFER=_C('GL_DOUBLEBUFFER',0x0C32)
141GL_DRAW_BUFFER=_C('GL_DRAW_BUFFER',0x0C01)
142GL_DRAW_PIXEL_TOKEN=_C('GL_DRAW_PIXEL_TOKEN',0x0705)
143GL_DST_ALPHA=_C('GL_DST_ALPHA',0x0304)
144GL_DST_COLOR=_C('GL_DST_COLOR',0x0306)
145GL_EDGE_FLAG=_C('GL_EDGE_FLAG',0x0B43)
146GL_EDGE_FLAG_ARRAY=_C('GL_EDGE_FLAG_ARRAY',0x8079)
147GL_EDGE_FLAG_ARRAY_POINTER=_C('GL_EDGE_FLAG_ARRAY_POINTER',0x8093)
148GL_EDGE_FLAG_ARRAY_STRIDE=_C('GL_EDGE_FLAG_ARRAY_STRIDE',0x808C)
149GL_EMISSION=_C('GL_EMISSION',0x1600)
150GL_ENABLE_BIT=_C('GL_ENABLE_BIT',0x00002000)
151GL_EQUAL=_C('GL_EQUAL',0x0202)
152GL_EQUIV=_C('GL_EQUIV',0x1509)
153GL_EVAL_BIT=_C('GL_EVAL_BIT',0x00010000)
154GL_EXP=_C('GL_EXP',0x0800)
155GL_EXP2=_C('GL_EXP2',0x0801)
156GL_EXTENSIONS=_C('GL_EXTENSIONS',0x1F03)
157GL_EYE_LINEAR=_C('GL_EYE_LINEAR',0x2400)
158GL_EYE_PLANE=_C('GL_EYE_PLANE',0x2502)
159GL_FALSE=_C('GL_FALSE',0)
160GL_FASTEST=_C('GL_FASTEST',0x1101)
161GL_FEEDBACK=_C('GL_FEEDBACK',0x1C01)
162GL_FEEDBACK_BUFFER_POINTER=_C('GL_FEEDBACK_BUFFER_POINTER',0x0DF0)
163GL_FEEDBACK_BUFFER_SIZE=_C('GL_FEEDBACK_BUFFER_SIZE',0x0DF1)
164GL_FEEDBACK_BUFFER_TYPE=_C('GL_FEEDBACK_BUFFER_TYPE',0x0DF2)
165GL_FILL=_C('GL_FILL',0x1B02)
166GL_FLAT=_C('GL_FLAT',0x1D00)
167GL_FLOAT=_C('GL_FLOAT',0x1406)
168GL_FOG=_C('GL_FOG',0x0B60)
169GL_FOG_BIT=_C('GL_FOG_BIT',0x00000080)
170GL_FOG_COLOR=_C('GL_FOG_COLOR',0x0B66)
171GL_FOG_DENSITY=_C('GL_FOG_DENSITY',0x0B62)
172GL_FOG_END=_C('GL_FOG_END',0x0B64)
173GL_FOG_HINT=_C('GL_FOG_HINT',0x0C54)
174GL_FOG_INDEX=_C('GL_FOG_INDEX',0x0B61)
175GL_FOG_MODE=_C('GL_FOG_MODE',0x0B65)
176GL_FOG_START=_C('GL_FOG_START',0x0B63)
177GL_FRONT=_C('GL_FRONT',0x0404)
178GL_FRONT_AND_BACK=_C('GL_FRONT_AND_BACK',0x0408)
179GL_FRONT_FACE=_C('GL_FRONT_FACE',0x0B46)
180GL_FRONT_LEFT=_C('GL_FRONT_LEFT',0x0400)
181GL_FRONT_RIGHT=_C('GL_FRONT_RIGHT',0x0401)
182GL_GEQUAL=_C('GL_GEQUAL',0x0206)
183GL_GREATER=_C('GL_GREATER',0x0204)
184GL_GREEN=_C('GL_GREEN',0x1904)
185GL_GREEN_BIAS=_C('GL_GREEN_BIAS',0x0D19)
186GL_GREEN_BITS=_C('GL_GREEN_BITS',0x0D53)
187GL_GREEN_SCALE=_C('GL_GREEN_SCALE',0x0D18)
188GL_HINT_BIT=_C('GL_HINT_BIT',0x00008000)
189GL_INCR=_C('GL_INCR',0x1E02)
190GL_INDEX_ARRAY=_C('GL_INDEX_ARRAY',0x8077)
191GL_INDEX_ARRAY_POINTER=_C('GL_INDEX_ARRAY_POINTER',0x8091)
192GL_INDEX_ARRAY_STRIDE=_C('GL_INDEX_ARRAY_STRIDE',0x8086)
193GL_INDEX_ARRAY_TYPE=_C('GL_INDEX_ARRAY_TYPE',0x8085)
194GL_INDEX_BITS=_C('GL_INDEX_BITS',0x0D51)
195GL_INDEX_CLEAR_VALUE=_C('GL_INDEX_CLEAR_VALUE',0x0C20)
196GL_INDEX_LOGIC_OP=_C('GL_INDEX_LOGIC_OP',0x0BF1)
197GL_INDEX_MODE=_C('GL_INDEX_MODE',0x0C30)
198GL_INDEX_OFFSET=_C('GL_INDEX_OFFSET',0x0D13)
199GL_INDEX_SHIFT=_C('GL_INDEX_SHIFT',0x0D12)
200GL_INDEX_WRITEMASK=_C('GL_INDEX_WRITEMASK',0x0C21)
201GL_INT=_C('GL_INT',0x1404)
202GL_INTENSITY=_C('GL_INTENSITY',0x8049)
203GL_INTENSITY12=_C('GL_INTENSITY12',0x804C)
204GL_INTENSITY16=_C('GL_INTENSITY16',0x804D)
205GL_INTENSITY4=_C('GL_INTENSITY4',0x804A)
206GL_INTENSITY8=_C('GL_INTENSITY8',0x804B)
207GL_INVALID_ENUM=_C('GL_INVALID_ENUM',0x0500)
208GL_INVALID_OPERATION=_C('GL_INVALID_OPERATION',0x0502)
209GL_INVALID_VALUE=_C('GL_INVALID_VALUE',0x0501)
210GL_INVERT=_C('GL_INVERT',0x150A)
211GL_KEEP=_C('GL_KEEP',0x1E00)
212GL_LEFT=_C('GL_LEFT',0x0406)
213GL_LEQUAL=_C('GL_LEQUAL',0x0203)
214GL_LESS=_C('GL_LESS',0x0201)
215GL_LIGHT0=_C('GL_LIGHT0',0x4000)
216GL_LIGHT1=_C('GL_LIGHT1',0x4001)
217GL_LIGHT2=_C('GL_LIGHT2',0x4002)
218GL_LIGHT3=_C('GL_LIGHT3',0x4003)
219GL_LIGHT4=_C('GL_LIGHT4',0x4004)
220GL_LIGHT5=_C('GL_LIGHT5',0x4005)
221GL_LIGHT6=_C('GL_LIGHT6',0x4006)
222GL_LIGHT7=_C('GL_LIGHT7',0x4007)
223GL_LIGHTING=_C('GL_LIGHTING',0x0B50)
224GL_LIGHTING_BIT=_C('GL_LIGHTING_BIT',0x00000040)
225GL_LIGHT_MODEL_AMBIENT=_C('GL_LIGHT_MODEL_AMBIENT',0x0B53)
226GL_LIGHT_MODEL_LOCAL_VIEWER=_C('GL_LIGHT_MODEL_LOCAL_VIEWER',0x0B51)
227GL_LIGHT_MODEL_TWO_SIDE=_C('GL_LIGHT_MODEL_TWO_SIDE',0x0B52)
228GL_LINE=_C('GL_LINE',0x1B01)
229GL_LINEAR=_C('GL_LINEAR',0x2601)
230GL_LINEAR_ATTENUATION=_C('GL_LINEAR_ATTENUATION',0x1208)
231GL_LINEAR_MIPMAP_LINEAR=_C('GL_LINEAR_MIPMAP_LINEAR',0x2703)
232GL_LINEAR_MIPMAP_NEAREST=_C('GL_LINEAR_MIPMAP_NEAREST',0x2701)
233GL_LINES=_C('GL_LINES',0x0001)
234GL_LINE_BIT=_C('GL_LINE_BIT',0x00000004)
235GL_LINE_LOOP=_C('GL_LINE_LOOP',0x0002)
236GL_LINE_RESET_TOKEN=_C('GL_LINE_RESET_TOKEN',0x0707)
237GL_LINE_SMOOTH=_C('GL_LINE_SMOOTH',0x0B20)
238GL_LINE_SMOOTH_HINT=_C('GL_LINE_SMOOTH_HINT',0x0C52)
239GL_LINE_STIPPLE=_C('GL_LINE_STIPPLE',0x0B24)
240GL_LINE_STIPPLE_PATTERN=_C('GL_LINE_STIPPLE_PATTERN',0x0B25)
241GL_LINE_STIPPLE_REPEAT=_C('GL_LINE_STIPPLE_REPEAT',0x0B26)
242GL_LINE_STRIP=_C('GL_LINE_STRIP',0x0003)
243GL_LINE_TOKEN=_C('GL_LINE_TOKEN',0x0702)
244GL_LINE_WIDTH=_C('GL_LINE_WIDTH',0x0B21)
245GL_LINE_WIDTH_GRANULARITY=_C('GL_LINE_WIDTH_GRANULARITY',0x0B23)
246GL_LINE_WIDTH_RANGE=_C('GL_LINE_WIDTH_RANGE',0x0B22)
247GL_LIST_BASE=_C('GL_LIST_BASE',0x0B32)
248GL_LIST_BIT=_C('GL_LIST_BIT',0x00020000)
249GL_LIST_INDEX=_C('GL_LIST_INDEX',0x0B33)
250GL_LIST_MODE=_C('GL_LIST_MODE',0x0B30)
251GL_LOAD=_C('GL_LOAD',0x0101)
252GL_LOGIC_OP=_C('GL_LOGIC_OP',0x0BF1)
253GL_LOGIC_OP_MODE=_C('GL_LOGIC_OP_MODE',0x0BF0)
254GL_LUMINANCE=_C('GL_LUMINANCE',0x1909)
255GL_LUMINANCE12=_C('GL_LUMINANCE12',0x8041)
256GL_LUMINANCE12_ALPHA12=_C('GL_LUMINANCE12_ALPHA12',0x8047)
257GL_LUMINANCE12_ALPHA4=_C('GL_LUMINANCE12_ALPHA4',0x8046)
258GL_LUMINANCE16=_C('GL_LUMINANCE16',0x8042)
259GL_LUMINANCE16_ALPHA16=_C('GL_LUMINANCE16_ALPHA16',0x8048)
260GL_LUMINANCE4=_C('GL_LUMINANCE4',0x803F)
261GL_LUMINANCE4_ALPHA4=_C('GL_LUMINANCE4_ALPHA4',0x8043)
262GL_LUMINANCE6_ALPHA2=_C('GL_LUMINANCE6_ALPHA2',0x8044)
263GL_LUMINANCE8=_C('GL_LUMINANCE8',0x8040)
264GL_LUMINANCE8_ALPHA8=_C('GL_LUMINANCE8_ALPHA8',0x8045)
265GL_LUMINANCE_ALPHA=_C('GL_LUMINANCE_ALPHA',0x190A)
266GL_MAP1_COLOR_4=_C('GL_MAP1_COLOR_4',0x0D90)
267GL_MAP1_GRID_DOMAIN=_C('GL_MAP1_GRID_DOMAIN',0x0DD0)
268GL_MAP1_GRID_SEGMENTS=_C('GL_MAP1_GRID_SEGMENTS',0x0DD1)
269GL_MAP1_INDEX=_C('GL_MAP1_INDEX',0x0D91)
270GL_MAP1_NORMAL=_C('GL_MAP1_NORMAL',0x0D92)
271GL_MAP1_TEXTURE_COORD_1=_C('GL_MAP1_TEXTURE_COORD_1',0x0D93)
272GL_MAP1_TEXTURE_COORD_2=_C('GL_MAP1_TEXTURE_COORD_2',0x0D94)
273GL_MAP1_TEXTURE_COORD_3=_C('GL_MAP1_TEXTURE_COORD_3',0x0D95)
274GL_MAP1_TEXTURE_COORD_4=_C('GL_MAP1_TEXTURE_COORD_4',0x0D96)
275GL_MAP1_VERTEX_3=_C('GL_MAP1_VERTEX_3',0x0D97)
276GL_MAP1_VERTEX_4=_C('GL_MAP1_VERTEX_4',0x0D98)
277GL_MAP2_COLOR_4=_C('GL_MAP2_COLOR_4',0x0DB0)
278GL_MAP2_GRID_DOMAIN=_C('GL_MAP2_GRID_DOMAIN',0x0DD2)
279GL_MAP2_GRID_SEGMENTS=_C('GL_MAP2_GRID_SEGMENTS',0x0DD3)
280GL_MAP2_INDEX=_C('GL_MAP2_INDEX',0x0DB1)
281GL_MAP2_NORMAL=_C('GL_MAP2_NORMAL',0x0DB2)
282GL_MAP2_TEXTURE_COORD_1=_C('GL_MAP2_TEXTURE_COORD_1',0x0DB3)
283GL_MAP2_TEXTURE_COORD_2=_C('GL_MAP2_TEXTURE_COORD_2',0x0DB4)
284GL_MAP2_TEXTURE_COORD_3=_C('GL_MAP2_TEXTURE_COORD_3',0x0DB5)
285GL_MAP2_TEXTURE_COORD_4=_C('GL_MAP2_TEXTURE_COORD_4',0x0DB6)
286GL_MAP2_VERTEX_3=_C('GL_MAP2_VERTEX_3',0x0DB7)
287GL_MAP2_VERTEX_4=_C('GL_MAP2_VERTEX_4',0x0DB8)
288GL_MAP_COLOR=_C('GL_MAP_COLOR',0x0D10)
289GL_MAP_STENCIL=_C('GL_MAP_STENCIL',0x0D11)
290GL_MATRIX_MODE=_C('GL_MATRIX_MODE',0x0BA0)
291GL_MAX_ATTRIB_STACK_DEPTH=_C('GL_MAX_ATTRIB_STACK_DEPTH',0x0D35)
292GL_MAX_CLIENT_ATTRIB_STACK_DEPTH=_C('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH',0x0D3B)
293GL_MAX_CLIP_PLANES=_C('GL_MAX_CLIP_PLANES',0x0D32)
294GL_MAX_EVAL_ORDER=_C('GL_MAX_EVAL_ORDER',0x0D30)
295GL_MAX_LIGHTS=_C('GL_MAX_LIGHTS',0x0D31)
296GL_MAX_LIST_NESTING=_C('GL_MAX_LIST_NESTING',0x0B31)
297GL_MAX_MODELVIEW_STACK_DEPTH=_C('GL_MAX_MODELVIEW_STACK_DEPTH',0x0D36)
298GL_MAX_NAME_STACK_DEPTH=_C('GL_MAX_NAME_STACK_DEPTH',0x0D37)
299GL_MAX_PIXEL_MAP_TABLE=_C('GL_MAX_PIXEL_MAP_TABLE',0x0D34)
300GL_MAX_PROJECTION_STACK_DEPTH=_C('GL_MAX_PROJECTION_STACK_DEPTH',0x0D38)
301GL_MAX_TEXTURE_SIZE=_C('GL_MAX_TEXTURE_SIZE',0x0D33)
302GL_MAX_TEXTURE_STACK_DEPTH=_C('GL_MAX_TEXTURE_STACK_DEPTH',0x0D39)
303GL_MAX_VIEWPORT_DIMS=_C('GL_MAX_VIEWPORT_DIMS',0x0D3A)
304GL_MODELVIEW=_C('GL_MODELVIEW',0x1700)
305GL_MODELVIEW_MATRIX=_C('GL_MODELVIEW_MATRIX',0x0BA6)
306GL_MODELVIEW_STACK_DEPTH=_C('GL_MODELVIEW_STACK_DEPTH',0x0BA3)
307GL_MODULATE=_C('GL_MODULATE',0x2100)
308GL_MULT=_C('GL_MULT',0x0103)
309GL_N3F_V3F=_C('GL_N3F_V3F',0x2A25)
310GL_NAME_STACK_DEPTH=_C('GL_NAME_STACK_DEPTH',0x0D70)
311GL_NAND=_C('GL_NAND',0x150E)
312GL_NEAREST=_C('GL_NEAREST',0x2600)
313GL_NEAREST_MIPMAP_LINEAR=_C('GL_NEAREST_MIPMAP_LINEAR',0x2702)
314GL_NEAREST_MIPMAP_NEAREST=_C('GL_NEAREST_MIPMAP_NEAREST',0x2700)
315GL_NEVER=_C('GL_NEVER',0x0200)
316GL_NICEST=_C('GL_NICEST',0x1102)
317GL_NONE=_C('GL_NONE',0)
318GL_NOOP=_C('GL_NOOP',0x1505)
319GL_NOR=_C('GL_NOR',0x1508)
320GL_NORMALIZE=_C('GL_NORMALIZE',0x0BA1)
321GL_NORMAL_ARRAY=_C('GL_NORMAL_ARRAY',0x8075)
322GL_NORMAL_ARRAY_POINTER=_C('GL_NORMAL_ARRAY_POINTER',0x808F)
323GL_NORMAL_ARRAY_STRIDE=_C('GL_NORMAL_ARRAY_STRIDE',0x807F)
324GL_NORMAL_ARRAY_TYPE=_C('GL_NORMAL_ARRAY_TYPE',0x807E)
325GL_NOTEQUAL=_C('GL_NOTEQUAL',0x0205)
326GL_NO_ERROR=_C('GL_NO_ERROR',0)
327GL_OBJECT_LINEAR=_C('GL_OBJECT_LINEAR',0x2401)
328GL_OBJECT_PLANE=_C('GL_OBJECT_PLANE',0x2501)
329GL_ONE=_C('GL_ONE',1)
330GL_ONE_MINUS_DST_ALPHA=_C('GL_ONE_MINUS_DST_ALPHA',0x0305)
331GL_ONE_MINUS_DST_COLOR=_C('GL_ONE_MINUS_DST_COLOR',0x0307)
332GL_ONE_MINUS_SRC_ALPHA=_C('GL_ONE_MINUS_SRC_ALPHA',0x0303)
333GL_ONE_MINUS_SRC_COLOR=_C('GL_ONE_MINUS_SRC_COLOR',0x0301)
334GL_OR=_C('GL_OR',0x1507)
335GL_ORDER=_C('GL_ORDER',0x0A01)
336GL_OR_INVERTED=_C('GL_OR_INVERTED',0x150D)
337GL_OR_REVERSE=_C('GL_OR_REVERSE',0x150B)
338GL_OUT_OF_MEMORY=_C('GL_OUT_OF_MEMORY',0x0505)
339GL_PACK_ALIGNMENT=_C('GL_PACK_ALIGNMENT',0x0D05)
340GL_PACK_LSB_FIRST=_C('GL_PACK_LSB_FIRST',0x0D01)
341GL_PACK_ROW_LENGTH=_C('GL_PACK_ROW_LENGTH',0x0D02)
342GL_PACK_SKIP_PIXELS=_C('GL_PACK_SKIP_PIXELS',0x0D04)
343GL_PACK_SKIP_ROWS=_C('GL_PACK_SKIP_ROWS',0x0D03)
344GL_PACK_SWAP_BYTES=_C('GL_PACK_SWAP_BYTES',0x0D00)
345GL_PASS_THROUGH_TOKEN=_C('GL_PASS_THROUGH_TOKEN',0x0700)
346GL_PERSPECTIVE_CORRECTION_HINT=_C('GL_PERSPECTIVE_CORRECTION_HINT',0x0C50)
347GL_PIXEL_MAP_A_TO_A=_C('GL_PIXEL_MAP_A_TO_A',0x0C79)
348GL_PIXEL_MAP_A_TO_A_SIZE=_C('GL_PIXEL_MAP_A_TO_A_SIZE',0x0CB9)
349GL_PIXEL_MAP_B_TO_B=_C('GL_PIXEL_MAP_B_TO_B',0x0C78)
350GL_PIXEL_MAP_B_TO_B_SIZE=_C('GL_PIXEL_MAP_B_TO_B_SIZE',0x0CB8)
351GL_PIXEL_MAP_G_TO_G=_C('GL_PIXEL_MAP_G_TO_G',0x0C77)
352GL_PIXEL_MAP_G_TO_G_SIZE=_C('GL_PIXEL_MAP_G_TO_G_SIZE',0x0CB7)
353GL_PIXEL_MAP_I_TO_A=_C('GL_PIXEL_MAP_I_TO_A',0x0C75)
354GL_PIXEL_MAP_I_TO_A_SIZE=_C('GL_PIXEL_MAP_I_TO_A_SIZE',0x0CB5)
355GL_PIXEL_MAP_I_TO_B=_C('GL_PIXEL_MAP_I_TO_B',0x0C74)
356GL_PIXEL_MAP_I_TO_B_SIZE=_C('GL_PIXEL_MAP_I_TO_B_SIZE',0x0CB4)
357GL_PIXEL_MAP_I_TO_G=_C('GL_PIXEL_MAP_I_TO_G',0x0C73)
358GL_PIXEL_MAP_I_TO_G_SIZE=_C('GL_PIXEL_MAP_I_TO_G_SIZE',0x0CB3)
359GL_PIXEL_MAP_I_TO_I=_C('GL_PIXEL_MAP_I_TO_I',0x0C70)
360GL_PIXEL_MAP_I_TO_I_SIZE=_C('GL_PIXEL_MAP_I_TO_I_SIZE',0x0CB0)
361GL_PIXEL_MAP_I_TO_R=_C('GL_PIXEL_MAP_I_TO_R',0x0C72)
362GL_PIXEL_MAP_I_TO_R_SIZE=_C('GL_PIXEL_MAP_I_TO_R_SIZE',0x0CB2)
363GL_PIXEL_MAP_R_TO_R=_C('GL_PIXEL_MAP_R_TO_R',0x0C76)
364GL_PIXEL_MAP_R_TO_R_SIZE=_C('GL_PIXEL_MAP_R_TO_R_SIZE',0x0CB6)
365GL_PIXEL_MAP_S_TO_S=_C('GL_PIXEL_MAP_S_TO_S',0x0C71)
366GL_PIXEL_MAP_S_TO_S_SIZE=_C('GL_PIXEL_MAP_S_TO_S_SIZE',0x0CB1)
367GL_PIXEL_MODE_BIT=_C('GL_PIXEL_MODE_BIT',0x00000020)
368GL_POINT=_C('GL_POINT',0x1B00)
369GL_POINTS=_C('GL_POINTS',0x0000)
370GL_POINT_BIT=_C('GL_POINT_BIT',0x00000002)
371GL_POINT_SIZE=_C('GL_POINT_SIZE',0x0B11)
372GL_POINT_SIZE_GRANULARITY=_C('GL_POINT_SIZE_GRANULARITY',0x0B13)
373GL_POINT_SIZE_RANGE=_C('GL_POINT_SIZE_RANGE',0x0B12)
374GL_POINT_SMOOTH=_C('GL_POINT_SMOOTH',0x0B10)
375GL_POINT_SMOOTH_HINT=_C('GL_POINT_SMOOTH_HINT',0x0C51)
376GL_POINT_TOKEN=_C('GL_POINT_TOKEN',0x0701)
377GL_POLYGON=_C('GL_POLYGON',0x0009)
378GL_POLYGON_BIT=_C('GL_POLYGON_BIT',0x00000008)
379GL_POLYGON_MODE=_C('GL_POLYGON_MODE',0x0B40)
380GL_POLYGON_OFFSET_FACTOR=_C('GL_POLYGON_OFFSET_FACTOR',0x8038)
381GL_POLYGON_OFFSET_FILL=_C('GL_POLYGON_OFFSET_FILL',0x8037)
382GL_POLYGON_OFFSET_LINE=_C('GL_POLYGON_OFFSET_LINE',0x2A02)
383GL_POLYGON_OFFSET_POINT=_C('GL_POLYGON_OFFSET_POINT',0x2A01)
384GL_POLYGON_OFFSET_UNITS=_C('GL_POLYGON_OFFSET_UNITS',0x2A00)
385GL_POLYGON_SMOOTH=_C('GL_POLYGON_SMOOTH',0x0B41)
386GL_POLYGON_SMOOTH_HINT=_C('GL_POLYGON_SMOOTH_HINT',0x0C53)
387GL_POLYGON_STIPPLE=_C('GL_POLYGON_STIPPLE',0x0B42)
388GL_POLYGON_STIPPLE_BIT=_C('GL_POLYGON_STIPPLE_BIT',0x00000010)
389GL_POLYGON_TOKEN=_C('GL_POLYGON_TOKEN',0x0703)
390GL_POSITION=_C('GL_POSITION',0x1203)
391GL_PROJECTION=_C('GL_PROJECTION',0x1701)
392GL_PROJECTION_MATRIX=_C('GL_PROJECTION_MATRIX',0x0BA7)
393GL_PROJECTION_STACK_DEPTH=_C('GL_PROJECTION_STACK_DEPTH',0x0BA4)
394GL_PROXY_TEXTURE_1D=_C('GL_PROXY_TEXTURE_1D',0x8063)
395GL_PROXY_TEXTURE_2D=_C('GL_PROXY_TEXTURE_2D',0x8064)
396GL_Q=_C('GL_Q',0x2003)
397GL_QUADRATIC_ATTENUATION=_C('GL_QUADRATIC_ATTENUATION',0x1209)
398GL_QUADS=_C('GL_QUADS',0x0007)
399GL_QUAD_STRIP=_C('GL_QUAD_STRIP',0x0008)
400GL_R=_C('GL_R',0x2002)
401GL_R3_G3_B2=_C('GL_R3_G3_B2',0x2A10)
402GL_READ_BUFFER=_C('GL_READ_BUFFER',0x0C02)
403GL_RED=_C('GL_RED',0x1903)
404GL_RED_BIAS=_C('GL_RED_BIAS',0x0D15)
405GL_RED_BITS=_C('GL_RED_BITS',0x0D52)
406GL_RED_SCALE=_C('GL_RED_SCALE',0x0D14)
407GL_RENDER=_C('GL_RENDER',0x1C00)
408GL_RENDERER=_C('GL_RENDERER',0x1F01)
409GL_RENDER_MODE=_C('GL_RENDER_MODE',0x0C40)
410GL_REPEAT=_C('GL_REPEAT',0x2901)
411GL_REPLACE=_C('GL_REPLACE',0x1E01)
412GL_RETURN=_C('GL_RETURN',0x0102)
413GL_RGB=_C('GL_RGB',0x1907)
414GL_RGB10=_C('GL_RGB10',0x8052)
415GL_RGB10_A2=_C('GL_RGB10_A2',0x8059)
416GL_RGB12=_C('GL_RGB12',0x8053)
417GL_RGB16=_C('GL_RGB16',0x8054)
418GL_RGB4=_C('GL_RGB4',0x804F)
419GL_RGB5=_C('GL_RGB5',0x8050)
420GL_RGB5_A1=_C('GL_RGB5_A1',0x8057)
421GL_RGB8=_C('GL_RGB8',0x8051)
422GL_RGBA=_C('GL_RGBA',0x1908)
423GL_RGBA12=_C('GL_RGBA12',0x805A)
424GL_RGBA16=_C('GL_RGBA16',0x805B)
425GL_RGBA2=_C('GL_RGBA2',0x8055)
426GL_RGBA4=_C('GL_RGBA4',0x8056)
427GL_RGBA8=_C('GL_RGBA8',0x8058)
428GL_RGBA_MODE=_C('GL_RGBA_MODE',0x0C31)
429GL_RIGHT=_C('GL_RIGHT',0x0407)
430GL_S=_C('GL_S',0x2000)
431GL_SCISSOR_BIT=_C('GL_SCISSOR_BIT',0x00080000)
432GL_SCISSOR_BOX=_C('GL_SCISSOR_BOX',0x0C10)
433GL_SCISSOR_TEST=_C('GL_SCISSOR_TEST',0x0C11)
434GL_SELECT=_C('GL_SELECT',0x1C02)
435GL_SELECTION_BUFFER_POINTER=_C('GL_SELECTION_BUFFER_POINTER',0x0DF3)
436GL_SELECTION_BUFFER_SIZE=_C('GL_SELECTION_BUFFER_SIZE',0x0DF4)
437GL_SET=_C('GL_SET',0x150F)
438GL_SHADE_MODEL=_C('GL_SHADE_MODEL',0x0B54)
439GL_SHININESS=_C('GL_SHININESS',0x1601)
440GL_SHORT=_C('GL_SHORT',0x1402)
441GL_SMOOTH=_C('GL_SMOOTH',0x1D01)
442GL_SPECULAR=_C('GL_SPECULAR',0x1202)
443GL_SPHERE_MAP=_C('GL_SPHERE_MAP',0x2402)
444GL_SPOT_CUTOFF=_C('GL_SPOT_CUTOFF',0x1206)
445GL_SPOT_DIRECTION=_C('GL_SPOT_DIRECTION',0x1204)
446GL_SPOT_EXPONENT=_C('GL_SPOT_EXPONENT',0x1205)
447GL_SRC_ALPHA=_C('GL_SRC_ALPHA',0x0302)
448GL_SRC_ALPHA_SATURATE=_C('GL_SRC_ALPHA_SATURATE',0x0308)
449GL_SRC_COLOR=_C('GL_SRC_COLOR',0x0300)
450GL_STACK_OVERFLOW=_C('GL_STACK_OVERFLOW',0x0503)
451GL_STACK_UNDERFLOW=_C('GL_STACK_UNDERFLOW',0x0504)
452GL_STENCIL=_C('GL_STENCIL',0x1802)
453GL_STENCIL_BITS=_C('GL_STENCIL_BITS',0x0D57)
454GL_STENCIL_BUFFER_BIT=_C('GL_STENCIL_BUFFER_BIT',0x00000400)
455GL_STENCIL_CLEAR_VALUE=_C('GL_STENCIL_CLEAR_VALUE',0x0B91)
456GL_STENCIL_FAIL=_C('GL_STENCIL_FAIL',0x0B94)
457GL_STENCIL_FUNC=_C('GL_STENCIL_FUNC',0x0B92)
458GL_STENCIL_INDEX=_C('GL_STENCIL_INDEX',0x1901)
459GL_STENCIL_PASS_DEPTH_FAIL=_C('GL_STENCIL_PASS_DEPTH_FAIL',0x0B95)
460GL_STENCIL_PASS_DEPTH_PASS=_C('GL_STENCIL_PASS_DEPTH_PASS',0x0B96)
461GL_STENCIL_REF=_C('GL_STENCIL_REF',0x0B97)
462GL_STENCIL_TEST=_C('GL_STENCIL_TEST',0x0B90)
463GL_STENCIL_VALUE_MASK=_C('GL_STENCIL_VALUE_MASK',0x0B93)
464GL_STENCIL_WRITEMASK=_C('GL_STENCIL_WRITEMASK',0x0B98)
465GL_STEREO=_C('GL_STEREO',0x0C33)
466GL_SUBPIXEL_BITS=_C('GL_SUBPIXEL_BITS',0x0D50)
467GL_T=_C('GL_T',0x2001)
468GL_T2F_C3F_V3F=_C('GL_T2F_C3F_V3F',0x2A2A)
469GL_T2F_C4F_N3F_V3F=_C('GL_T2F_C4F_N3F_V3F',0x2A2C)
470GL_T2F_C4UB_V3F=_C('GL_T2F_C4UB_V3F',0x2A29)
471GL_T2F_N3F_V3F=_C('GL_T2F_N3F_V3F',0x2A2B)
472GL_T2F_V3F=_C('GL_T2F_V3F',0x2A27)
473GL_T4F_C4F_N3F_V4F=_C('GL_T4F_C4F_N3F_V4F',0x2A2D)
474GL_T4F_V4F=_C('GL_T4F_V4F',0x2A28)
475GL_TEXTURE=_C('GL_TEXTURE',0x1702)
476GL_TEXTURE_1D=_C('GL_TEXTURE_1D',0x0DE0)
477GL_TEXTURE_2D=_C('GL_TEXTURE_2D',0x0DE1)
478GL_TEXTURE_ALPHA_SIZE=_C('GL_TEXTURE_ALPHA_SIZE',0x805F)
479GL_TEXTURE_BINDING_1D=_C('GL_TEXTURE_BINDING_1D',0x8068)
480GL_TEXTURE_BINDING_2D=_C('GL_TEXTURE_BINDING_2D',0x8069)
481GL_TEXTURE_BIT=_C('GL_TEXTURE_BIT',0x00040000)
482GL_TEXTURE_BLUE_SIZE=_C('GL_TEXTURE_BLUE_SIZE',0x805E)
483GL_TEXTURE_BORDER=_C('GL_TEXTURE_BORDER',0x1005)
484GL_TEXTURE_BORDER_COLOR=_C('GL_TEXTURE_BORDER_COLOR',0x1004)
485GL_TEXTURE_COMPONENTS=_C('GL_TEXTURE_COMPONENTS',0x1003)
486GL_TEXTURE_COORD_ARRAY=_C('GL_TEXTURE_COORD_ARRAY',0x8078)
487GL_TEXTURE_COORD_ARRAY_POINTER=_C('GL_TEXTURE_COORD_ARRAY_POINTER',0x8092)
488GL_TEXTURE_COORD_ARRAY_SIZE=_C('GL_TEXTURE_COORD_ARRAY_SIZE',0x8088)
489GL_TEXTURE_COORD_ARRAY_STRIDE=_C('GL_TEXTURE_COORD_ARRAY_STRIDE',0x808A)
490GL_TEXTURE_COORD_ARRAY_TYPE=_C('GL_TEXTURE_COORD_ARRAY_TYPE',0x8089)
491GL_TEXTURE_ENV=_C('GL_TEXTURE_ENV',0x2300)
492GL_TEXTURE_ENV_COLOR=_C('GL_TEXTURE_ENV_COLOR',0x2201)
493GL_TEXTURE_ENV_MODE=_C('GL_TEXTURE_ENV_MODE',0x2200)
494GL_TEXTURE_GEN_MODE=_C('GL_TEXTURE_GEN_MODE',0x2500)
495GL_TEXTURE_GEN_Q=_C('GL_TEXTURE_GEN_Q',0x0C63)
496GL_TEXTURE_GEN_R=_C('GL_TEXTURE_GEN_R',0x0C62)
497GL_TEXTURE_GEN_S=_C('GL_TEXTURE_GEN_S',0x0C60)
498GL_TEXTURE_GEN_T=_C('GL_TEXTURE_GEN_T',0x0C61)
499GL_TEXTURE_GREEN_SIZE=_C('GL_TEXTURE_GREEN_SIZE',0x805D)
500GL_TEXTURE_HEIGHT=_C('GL_TEXTURE_HEIGHT',0x1001)
501GL_TEXTURE_INTENSITY_SIZE=_C('GL_TEXTURE_INTENSITY_SIZE',0x8061)
502GL_TEXTURE_INTERNAL_FORMAT=_C('GL_TEXTURE_INTERNAL_FORMAT',0x1003)
503GL_TEXTURE_LUMINANCE_SIZE=_C('GL_TEXTURE_LUMINANCE_SIZE',0x8060)
504GL_TEXTURE_MAG_FILTER=_C('GL_TEXTURE_MAG_FILTER',0x2800)
505GL_TEXTURE_MATRIX=_C('GL_TEXTURE_MATRIX',0x0BA8)
506GL_TEXTURE_MIN_FILTER=_C('GL_TEXTURE_MIN_FILTER',0x2801)
507GL_TEXTURE_PRIORITY=_C('GL_TEXTURE_PRIORITY',0x8066)
508GL_TEXTURE_RED_SIZE=_C('GL_TEXTURE_RED_SIZE',0x805C)
509GL_TEXTURE_RESIDENT=_C('GL_TEXTURE_RESIDENT',0x8067)
510GL_TEXTURE_STACK_DEPTH=_C('GL_TEXTURE_STACK_DEPTH',0x0BA5)
511GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000)
512GL_TEXTURE_WRAP_S=_C('GL_TEXTURE_WRAP_S',0x2802)
513GL_TEXTURE_WRAP_T=_C('GL_TEXTURE_WRAP_T',0x2803)
514GL_TRANSFORM_BIT=_C('GL_TRANSFORM_BIT',0x00001000)
515GL_TRIANGLES=_C('GL_TRIANGLES',0x0004)
516GL_TRIANGLE_FAN=_C('GL_TRIANGLE_FAN',0x0006)
517GL_TRIANGLE_STRIP=_C('GL_TRIANGLE_STRIP',0x0005)
518GL_TRUE=_C('GL_TRUE',1)
519GL_UNPACK_ALIGNMENT=_C('GL_UNPACK_ALIGNMENT',0x0CF5)
520GL_UNPACK_LSB_FIRST=_C('GL_UNPACK_LSB_FIRST',0x0CF1)
521GL_UNPACK_ROW_LENGTH=_C('GL_UNPACK_ROW_LENGTH',0x0CF2)
522GL_UNPACK_SKIP_PIXELS=_C('GL_UNPACK_SKIP_PIXELS',0x0CF4)
523GL_UNPACK_SKIP_ROWS=_C('GL_UNPACK_SKIP_ROWS',0x0CF3)
524GL_UNPACK_SWAP_BYTES=_C('GL_UNPACK_SWAP_BYTES',0x0CF0)
525GL_UNSIGNED_BYTE=_C('GL_UNSIGNED_BYTE',0x1401)
526GL_UNSIGNED_INT=_C('GL_UNSIGNED_INT',0x1405)
527GL_UNSIGNED_SHORT=_C('GL_UNSIGNED_SHORT',0x1403)
528GL_V2F=_C('GL_V2F',0x2A20)
529GL_V3F=_C('GL_V3F',0x2A21)
530GL_VENDOR=_C('GL_VENDOR',0x1F00)
531GL_VERSION=_C('GL_VERSION',0x1F02)
532GL_VERTEX_ARRAY=_C('GL_VERTEX_ARRAY',0x8074)
533GL_VERTEX_ARRAY_POINTER=_C('GL_VERTEX_ARRAY_POINTER',0x808E)
534GL_VERTEX_ARRAY_SIZE=_C('GL_VERTEX_ARRAY_SIZE',0x807A)
535GL_VERTEX_ARRAY_STRIDE=_C('GL_VERTEX_ARRAY_STRIDE',0x807C)
536GL_VERTEX_ARRAY_TYPE=_C('GL_VERTEX_ARRAY_TYPE',0x807B)
537GL_VIEWPORT=_C('GL_VIEWPORT',0x0BA2)
538GL_VIEWPORT_BIT=_C('GL_VIEWPORT_BIT',0x00000800)
539GL_XOR=_C('GL_XOR',0x1506)
540GL_ZERO=_C('GL_ZERO',0)
541GL_ZOOM_X=_C('GL_ZOOM_X',0x0D16)
542GL_ZOOM_Y=_C('GL_ZOOM_Y',0x0D17)
543@_f
544@_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray)
545def glAreTexturesResident(n,textures,residences):pass
546@_f
547@_p.types(None,_cs.GLint)
548def glArrayElement(i):pass
549@_f
550@_p.types(None,_cs.GLenum,_cs.GLuint)
551def glBindTexture(target,texture):pass
552@_f
553@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
554def glColorPointer(size,type,stride,pointer):pass
555@_f
556@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint)
557def glCopyTexImage1D(target,level,internalformat,x,y,width,border):pass
558@_f
559@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint)
560def glCopyTexImage2D(target,level,internalformat,x,y,width,height,border):pass
561@_f
562@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei)
563def glCopyTexSubImage1D(target,level,xoffset,x,y,width):pass
564@_f
565@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
566def glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height):pass
567@_f
568@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
569def glDeleteTextures(n,textures):pass
570@_f
571@_p.types(None,_cs.GLenum)
572def glDisableClientState(array):pass
573@_f
574@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei)
575def glDrawArrays(mode,first,count):pass
576@_f
577@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p)
578def glDrawElements(mode,count,type,indices):pass
579@_f
580@_p.types(None,_cs.GLsizei,ctypes.c_void_p)
581def glEdgeFlagPointer(stride,pointer):pass
582@_f
583@_p.types(None,_cs.GLenum)
584def glEnableClientState(array):pass
585@_f
586@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
587def glGenTextures(n,textures):pass
588@_f
589@_p.types(None,_cs.GLenum,arrays.GLvoidpArray)
590def glGetPointerv(pname,params):pass
591@_f
592@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
593def glIndexPointer(type,stride,pointer):pass
594@_f
595@_p.types(None,_cs.GLubyte)
596def glIndexub(c):pass
597@_f
598@_p.types(None,arrays.GLubyteArray)
599def glIndexubv(c):pass
600@_f
601@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
602def glInterleavedArrays(format,stride,pointer):pass
603@_f
604@_p.types(_cs.GLboolean,_cs.GLuint)
605def glIsTexture(texture):pass
606@_f
607@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
608def glNormalPointer(type,stride,pointer):pass
609@_f
610@_p.types(None,_cs.GLfloat,_cs.GLfloat)
611def glPolygonOffset(factor,units):pass
612@_f
613@_p.types(None,)
614def glPopClientAttrib():pass
615@_f
616@_p.types(None,_cs.GLsizei,arrays.GLuintArray,arrays.GLfloatArray)
617def glPrioritizeTextures(n,textures,priorities):pass
618@_f
619@_p.types(None,_cs.GLbitfield)
620def glPushClientAttrib(mask):pass
621@_f
622@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
623def glTexCoordPointer(size,type,stride,pointer):pass
624@_f
625@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
626def glTexSubImage1D(target,level,xoffset,width,format,type,pixels):pass
627@_f
628@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
629def glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels):pass
630@_f
631@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
632def glVertexPointer(size,type,stride,pointer):pass
633