1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_VERSION_GL_3_1'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_1',error_checker=_errors._error_checker)
14GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36)
15GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=_C('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH',0x8A35)
16GL_COPY_READ_BUFFER=_C('GL_COPY_READ_BUFFER',0x8F36)
17GL_COPY_WRITE_BUFFER=_C('GL_COPY_WRITE_BUFFER',0x8F37)
18GL_INT_SAMPLER_2D_RECT=_C('GL_INT_SAMPLER_2D_RECT',0x8DCD)
19GL_INT_SAMPLER_BUFFER=_C('GL_INT_SAMPLER_BUFFER',0x8DD0)
20GL_INVALID_INDEX=_C('GL_INVALID_INDEX',0xFFFFFFFF)
21GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',0x8A33)
22GL_MAX_COMBINED_UNIFORM_BLOCKS=_C('GL_MAX_COMBINED_UNIFORM_BLOCKS',0x8A2E)
23GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',0x8A31)
24GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D)
25GL_MAX_RECTANGLE_TEXTURE_SIZE=_C('GL_MAX_RECTANGLE_TEXTURE_SIZE',0x84F8)
26GL_MAX_TEXTURE_BUFFER_SIZE=_C('GL_MAX_TEXTURE_BUFFER_SIZE',0x8C2B)
27GL_MAX_UNIFORM_BLOCK_SIZE=_C('GL_MAX_UNIFORM_BLOCK_SIZE',0x8A30)
28GL_MAX_UNIFORM_BUFFER_BINDINGS=_C('GL_MAX_UNIFORM_BUFFER_BINDINGS',0x8A2F)
29GL_MAX_VERTEX_UNIFORM_BLOCKS=_C('GL_MAX_VERTEX_UNIFORM_BLOCKS',0x8A2B)
30GL_PRIMITIVE_RESTART=_C('GL_PRIMITIVE_RESTART',0x8F9D)
31GL_PRIMITIVE_RESTART_INDEX=_C('GL_PRIMITIVE_RESTART_INDEX',0x8F9E)
32GL_PROXY_TEXTURE_RECTANGLE=_C('GL_PROXY_TEXTURE_RECTANGLE',0x84F7)
33GL_R16_SNORM=_C('GL_R16_SNORM',0x8F98)
34GL_R8_SNORM=_C('GL_R8_SNORM',0x8F94)
35GL_RG16_SNORM=_C('GL_RG16_SNORM',0x8F99)
36GL_RG8_SNORM=_C('GL_RG8_SNORM',0x8F95)
37GL_RGB16_SNORM=_C('GL_RGB16_SNORM',0x8F9A)
38GL_RGB8_SNORM=_C('GL_RGB8_SNORM',0x8F96)
39GL_RGBA16_SNORM=_C('GL_RGBA16_SNORM',0x8F9B)
40GL_RGBA8_SNORM=_C('GL_RGBA8_SNORM',0x8F97)
41GL_SAMPLER_2D_RECT=_C('GL_SAMPLER_2D_RECT',0x8B63)
42GL_SAMPLER_2D_RECT_SHADOW=_C('GL_SAMPLER_2D_RECT_SHADOW',0x8B64)
43GL_SAMPLER_BUFFER=_C('GL_SAMPLER_BUFFER',0x8DC2)
44GL_SIGNED_NORMALIZED=_C('GL_SIGNED_NORMALIZED',0x8F9C)
45GL_TEXTURE_BINDING_BUFFER=_C('GL_TEXTURE_BINDING_BUFFER',0x8C2C)
46GL_TEXTURE_BINDING_RECTANGLE=_C('GL_TEXTURE_BINDING_RECTANGLE',0x84F6)
47GL_TEXTURE_BUFFER=_C('GL_TEXTURE_BUFFER',0x8C2A)
48GL_TEXTURE_BUFFER_DATA_STORE_BINDING=_C('GL_TEXTURE_BUFFER_DATA_STORE_BINDING',0x8C2D)
49GL_TEXTURE_RECTANGLE=_C('GL_TEXTURE_RECTANGLE',0x84F5)
50GL_UNIFORM_ARRAY_STRIDE=_C('GL_UNIFORM_ARRAY_STRIDE',0x8A3C)
51GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',0x8A42)
52GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',0x8A43)
53GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F)
54GL_UNIFORM_BLOCK_DATA_SIZE=_C('GL_UNIFORM_BLOCK_DATA_SIZE',0x8A40)
55GL_UNIFORM_BLOCK_INDEX=_C('GL_UNIFORM_BLOCK_INDEX',0x8A3A)
56GL_UNIFORM_BLOCK_NAME_LENGTH=_C('GL_UNIFORM_BLOCK_NAME_LENGTH',0x8A41)
57GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER',0x8A46)
58GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',0x8A44)
59GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11)
60GL_UNIFORM_BUFFER_BINDING=_C('GL_UNIFORM_BUFFER_BINDING',0x8A28)
61GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34)
62GL_UNIFORM_BUFFER_SIZE=_C('GL_UNIFORM_BUFFER_SIZE',0x8A2A)
63GL_UNIFORM_BUFFER_START=_C('GL_UNIFORM_BUFFER_START',0x8A29)
64GL_UNIFORM_IS_ROW_MAJOR=_C('GL_UNIFORM_IS_ROW_MAJOR',0x8A3E)
65GL_UNIFORM_MATRIX_STRIDE=_C('GL_UNIFORM_MATRIX_STRIDE',0x8A3D)
66GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39)
67GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B)
68GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38)
69GL_UNIFORM_TYPE=_C('GL_UNIFORM_TYPE',0x8A37)
70GL_UNSIGNED_INT_SAMPLER_2D_RECT=_C('GL_UNSIGNED_INT_SAMPLER_2D_RECT',0x8DD5)
71GL_UNSIGNED_INT_SAMPLER_BUFFER=_C('GL_UNSIGNED_INT_SAMPLER_BUFFER',0x8DD8)
72@_f
73@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr)
74def glCopyBufferSubData(readTarget,writeTarget,readOffset,writeOffset,size):pass
75@_f
76@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
77def glDrawArraysInstanced(mode,first,count,instancecount):pass
78@_f
79@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei)
80def glDrawElementsInstanced(mode,count,type,indices,instancecount):pass
81@_f
82@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
83def glGetActiveUniformBlockName(program,uniformBlockIndex,bufSize,length,uniformBlockName):pass
84@_f
85@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
86def glGetActiveUniformBlockiv(program,uniformBlockIndex,pname,params):pass
87@_f
88@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
89def glGetActiveUniformName(program,uniformIndex,bufSize,length,uniformName):pass
90@_f
91@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,arrays.GLintArray)
92def glGetActiveUniformsiv(program,uniformCount,uniformIndices,pname,params):pass
93@_f
94@_p.types(_cs.GLuint,_cs.GLuint,arrays.GLcharArray)
95def glGetUniformBlockIndex(program,uniformBlockName):pass
96@_f
97@_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLuintArray)
98def glGetUniformIndices(program,uniformCount,uniformNames,uniformIndices):pass
99@_f
100@_p.types(None,_cs.GLuint)
101def glPrimitiveRestartIndex(index):pass
102@_f
103@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
104def glTexBuffer(target,internalformat,buffer):pass
105@_f
106@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
107def glUniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding):pass
108