1#version 450
2
3void main()
4{
5    float constituent = float(0);
6    mat3 _mat3 = mat3(vec3(constituent), vec3(constituent), vec3(constituent));
7    float constituent_1 = float(1);
8    _mat3 = mat3(vec3(constituent_1), vec3(constituent_1), vec3(constituent_1));
9}
10
11