1#version 310 es
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4layout(binding = 0, std430) buffer SSBO
5{
6    vec4 data[];
7} ssbos[2];
8
9void main()
10{
11    uint ident = gl_GlobalInvocationID.x;
12    ssbos[1].data[ident] = ssbos[0].data[ident];
13}
14
15