1$input a_position 2$output v_depth 3 4/* 5 * Copyright 2013-2014 Dario Manesku. All rights reserved. 6 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause 7 */ 8 9#include "../common/common.sh" 10 11void main() 12{ 13 gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); 14 v_depth = gl_Position.z * 0.5 + 0.5; 15} 16