1 // license:BSD-3-Clause 2 // copyright-holders:Zsolt Vasvari 3 #ifndef MAME_INCLUDES_SBASKETB_H 4 #define MAME_INCLUDES_SBASKETB_H 5 6 #pragma once 7 8 #include "audio/trackfld.h" 9 #include "sound/dac.h" 10 #include "sound/sn76496.h" 11 #include "sound/vlm5030.h" 12 13 #include "emupal.h" 14 #include "screen.h" 15 #include "tilemap.h" 16 17 class sbasketb_state : public driver_device 18 { 19 public: sbasketb_state(const machine_config & mconfig,device_type type,const char * tag)20 sbasketb_state(const machine_config &mconfig, device_type type, const char *tag) : 21 driver_device(mconfig, type, tag), 22 m_colorram(*this, "colorram"), 23 m_videoram(*this, "videoram"), 24 m_spriteram(*this, "spriteram"), 25 m_palettebank(*this, "palettebank"), 26 m_scroll(*this, "scroll"), 27 m_maincpu(*this, "maincpu"), 28 m_audiocpu(*this, "audiocpu"), 29 m_soundbrd(*this, "trackfld_audio"), 30 m_dac(*this, "dac"), 31 m_sn(*this, "snsnd"), 32 m_vlm(*this, "vlm"), 33 m_screen(*this, "screen"), 34 m_gfxdecode(*this, "gfxdecode"), 35 m_palette(*this, "palette") 36 { } 37 38 void sbasketb(machine_config &config); 39 void sbasketbu(machine_config &config); 40 41 void init_sbasketb(); 42 43 private: 44 /* memory pointers */ 45 required_shared_ptr<uint8_t> m_colorram; 46 required_shared_ptr<uint8_t> m_videoram; 47 required_shared_ptr<uint8_t> m_spriteram; 48 required_shared_ptr<uint8_t> m_palettebank; 49 required_shared_ptr<uint8_t> m_scroll; 50 51 /* devices */ 52 required_device<cpu_device> m_maincpu; 53 required_device<cpu_device> m_audiocpu; 54 required_device<trackfld_audio_device> m_soundbrd; 55 required_device<dac_8bit_r2r_device> m_dac; 56 required_device<sn76489_device> m_sn; 57 required_device<vlm5030_device> m_vlm; 58 required_device<screen_device> m_screen; 59 required_device<gfxdecode_device> m_gfxdecode; 60 required_device<palette_device> m_palette; 61 62 /* video-related */ 63 tilemap_t *m_bg_tilemap; 64 bool m_spriteram_select; 65 66 bool m_irq_mask; 67 void sbasketb_sh_irqtrigger_w(uint8_t data); 68 DECLARE_WRITE_LINE_MEMBER(coin_counter_1_w); 69 DECLARE_WRITE_LINE_MEMBER(coin_counter_2_w); 70 DECLARE_WRITE_LINE_MEMBER(irq_mask_w); 71 void sbasketb_videoram_w(offs_t offset, uint8_t data); 72 void sbasketb_colorram_w(offs_t offset, uint8_t data); 73 DECLARE_WRITE_LINE_MEMBER(flipscreen_w); 74 DECLARE_WRITE_LINE_MEMBER(spriteram_select_w); 75 76 uint8_t m_SN76496_latch; konami_SN76496_latch_w(uint8_t data)77 void konami_SN76496_latch_w(uint8_t data) { m_SN76496_latch = data; }; konami_SN76496_w(uint8_t data)78 void konami_SN76496_w(uint8_t data) { m_sn->write(m_SN76496_latch); }; 79 TILE_GET_INFO_MEMBER(get_bg_tile_info); 80 virtual void video_start() override; 81 void sbasketb_palette(palette_device &palette) const; 82 uint32_t screen_update_sbasketb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); 83 DECLARE_WRITE_LINE_MEMBER(vblank_irq); 84 void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); 85 86 void sbasketb_map(address_map &map); 87 void sbasketb_sound_map(address_map &map); 88 }; 89 90 #endif // MAME_INCLUDES_SBASKETB_H 91