1 // license:BSD-3-Clause
2 // copyright-holders:Allard van der Bas
3 /***************************************************************************
4 
5   wiping.c
6 
7   Functions to emulate the video hardware of the machine.
8 
9 ***************************************************************************/
10 
11 #include "emu.h"
12 #include "video/resnet.h"
13 #include "includes/wiping.h"
14 
15 
16 /***************************************************************************
17 
18   Convert the color PROMs into a more useable format.
19 
20 ***************************************************************************/
21 
wiping_palette(palette_device & palette) const22 void wiping_state::wiping_palette(palette_device &palette) const
23 {
24 	const uint8_t *color_prom = memregion("proms")->base();
25 	static constexpr int resistances_rg[3] = { 1000, 470, 220 };
26 	static constexpr int resistances_b [2] = { 470, 220 };
27 
28 	// compute the color output resistor weights
29 	double rweights[3], gweights[3], bweights[2];
30 	compute_resistor_weights(0, 255, -1.0,
31 			3, &resistances_rg[0], rweights, 470, 0,
32 			3, &resistances_rg[0], gweights, 470, 0,
33 			2, &resistances_b[0],  bweights, 470, 0);
34 
35 	// create a lookup table for the palette
36 	for (int i = 0; i < 0x20; i++)
37 	{
38 		int bit0, bit1, bit2;
39 
40 		// red component
41 		bit0 = BIT(color_prom[i], 0);
42 		bit1 = BIT(color_prom[i], 1);
43 		bit2 = BIT(color_prom[i], 2);
44 		int const r = combine_weights(rweights, bit0, bit1, bit2);
45 
46 		// green component
47 		bit0 = BIT(color_prom[i], 3);
48 		bit1 = BIT(color_prom[i], 4);
49 		bit2 = BIT(color_prom[i], 5);
50 		int const g = combine_weights(gweights, bit0, bit1, bit2);
51 
52 		// blue component
53 		bit0 = BIT(color_prom[i], 6);
54 		bit1 = BIT(color_prom[i], 7);
55 		int const b = combine_weights(bweights, bit0, bit1);
56 
57 		palette.set_indirect_color(i, rgb_t(r, g, b));
58 	}
59 
60 	// color_prom now points to the beginning of the lookup table
61 	color_prom += 0x20;
62 
63 	// chars use colors 0-15
64 	for (int i = 0; i < 0x100; i++)
65 	{
66 		uint8_t const ctabentry = color_prom[i ^ 0x03] & 0x0f;
67 		palette.set_pen_indirect(i, ctabentry);
68 	}
69 
70 	// sprites use colors 16-31
71 	for (int i = 0x100; i < 0x200; i++)
72 	{
73 		uint8_t const ctabentry = (color_prom[i ^ 0x03] & 0x0f) | 0x10;
74 		palette.set_pen_indirect(i, ctabentry);
75 	}
76 }
77 
78 
79 
WRITE_LINE_MEMBER(wiping_state::flipscreen_w)80 WRITE_LINE_MEMBER(wiping_state::flipscreen_w)
81 {
82 	m_flipscreen = state;
83 }
84 
85 
screen_update(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)86 uint32_t wiping_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
87 {
88 	uint8_t *spriteram = m_spriteram;
89 	int offs;
90 
91 	for (offs = 0x3ff; offs > 0; offs--)
92 	{
93 		int mx,my,sx,sy;
94 
95 		mx = offs % 32;
96 		my = offs / 32;
97 
98 		if (my < 2)
99 		{
100 			sx = my + 34;
101 			sy = mx - 2;
102 		}
103 		else if (my >= 30)
104 		{
105 			sx = my - 30;
106 			sy = mx - 2;
107 		}
108 		else
109 		{
110 			sx = mx + 2;
111 			sy = my - 2;
112 		}
113 
114 		if (m_flipscreen)
115 		{
116 			sx = 35 - sx;
117 			sy = 27 - sy;
118 		}
119 
120 		m_gfxdecode->gfx(0)->opaque(bitmap,cliprect,
121 				m_videoram[offs],
122 				m_colorram[offs] & 0x3f,
123 				m_flipscreen,m_flipscreen,
124 				sx*8,sy*8);
125 	}
126 
127 	/* Note, we're counting up on purpose ! */
128 	/* This way the vacuum cleaner is always on top */
129 	for (offs = 0x0; offs < 128; offs += 2) {
130 		int sx,sy,color,flipx,flipy,otherbank;
131 
132 		sx = spriteram[offs+0x100+1] + ((spriteram[offs+0x81] & 0x01) << 8) - 40;
133 		sy = 224 - spriteram[offs+0x100];
134 		color = spriteram[offs+1] & 0x3f;
135 
136 		otherbank = spriteram[offs+0x80] & 0x01;
137 
138 		flipy = spriteram[offs] & 0x40;
139 		flipx = spriteram[offs] & 0x80;
140 
141 		if (m_flipscreen)
142 		{
143 			sy = 208 - sy;
144 			flipx = !flipx;
145 			flipy = !flipy;
146 		}
147 
148 		m_gfxdecode->gfx(1)->transmask(bitmap,cliprect,
149 			(spriteram[offs] & 0x3f) + 64 * otherbank,
150 			color,
151 			flipx,flipy,
152 			sx,sy,
153 			m_palette->transpen_mask(*m_gfxdecode->gfx(1), color, 0x1f));
154 	}
155 
156 	/* redraw high priority chars */
157 	for (offs = 0x3ff; offs > 0; offs--)
158 	{
159 		if (m_colorram[offs] & 0x80)
160 		{
161 			int mx,my,sx,sy;
162 
163 			mx = offs % 32;
164 			my = offs / 32;
165 
166 			if (my < 2)
167 			{
168 				sx = my + 34;
169 				sy = mx - 2;
170 			}
171 			else if (my >= 30)
172 			{
173 				sx = my - 30;
174 				sy = mx - 2;
175 			}
176 			else
177 			{
178 				sx = mx + 2;
179 				sy = my - 2;
180 			}
181 
182 			if (m_flipscreen)
183 			{
184 				sx = 35 - sx;
185 				sy = 27 - sy;
186 			}
187 
188 			m_gfxdecode->gfx(0)->opaque(bitmap,cliprect,
189 					m_videoram[offs],
190 					m_colorram[offs] & 0x3f,
191 					m_flipscreen,m_flipscreen,
192 					sx*8,sy*8);
193 			}
194 	}
195 
196 
197 #if 0
198 {
199 	int i,j;
200 
201 	for (i = 0;i < 8;i++)
202 	{
203 		for (j = 0;j < 8;j++)
204 		{
205 			char buf[40];
206 			sprintf(buf,"%01x",m_soundregs[i*8+j]&0xf);
207 			ui_draw_text(buf,j*10,i*8);
208 		}
209 	}
210 
211 	for (i = 0;i < 8;i++)
212 	{
213 		for (j = 0;j < 8;j++)
214 		{
215 			char buf[40];
216 			sprintf(buf,"%01x",m_soundregs[0x2000+i*8+j]>>4);
217 			ui_draw_text(buf,j*10,80+i*8);
218 		}
219 	}
220 }
221 #endif
222 	return 0;
223 }
224