1$input v_texcoord0
2
3/*
4 * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
5 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
6 */
7
8#include "common.sh"
9
10SAMPLERCUBE(s_texCube, 0);
11uniform mat4 u_mtx;
12
13void main()
14{
15	vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0);
16	dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
17	gl_FragColor = encodeRGBE8(textureCube(s_texCube, dir).xyz);
18}
19