1$input v_texcoord0, v_color0 2 3/* 4 * Copyright 2011-2019 Branimir Karadzic. All rights reserved. 5 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause 6 */ 7 8#include "common.sh" 9 10SAMPLERCUBE(s_texColor, 0); 11uniform mat4 u_mtx; 12 13void main() 14{ 15 vec3 dir = vec3( (v_texcoord0.xy*2.0 - 1.0) * vec2(1.0, -1.0), 1.0); 16 dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz); 17 18 vec4 color = textureCubeLod(s_texColor, dir, u_textureLod); 19 color.xyz = applyExposure(color.xyz); 20 color *= v_color0; 21 22 gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits); 23} 24