1 // license:BSD-3-Clause
2 // copyright-holders:Nicola Salmoria
3 /***************************************************************************
4
5 Green Beret
6 Konami
7
8 driver by Nicola Salmoria
9 correct rom naming information by Belgium Dump Team (17/06/2003)
10
11 Games supported:
12 * Green Beret
13 * Rush'n Attack (US)
14 * Green Beret (bootleg)
15 * Mr. Goemon (Japan)
16
17 gberetb is a bootleg hacked to run on different hardware.
18
19 TODO
20 - Measure IRQ and NMI frequency (of an original board), is IRQ really tied to the same timer that triggers NMI?
21 - Dump Green Beret Bootleg proms and correct the locations. Bootleg has four proms while the original has three.
22 - Dump Green Beret Bootleg PAL
23
24 ****************************************************************************
25
26 Memory map
27
28 0000-bfff ROM
29 c000-c7ff Color RAM
30 c800-cfff Video RAM
31 d000-d0c0 Sprites (bank 0)
32 d100-d1c0 Sprites (bank 1)
33 d200-dfff RAM
34 e000-e01f ZRAM1 line scroll registers
35 e020-e03f ZRAM2 bit 8 of line scroll registers
36
37 read:
38 f200 DSW1
39 bit 0-1 lives
40 bit 2 cocktail/upright cabinet (0 = upright)
41 bit 3-4 bonus
42 bit 5-6 difficulty
43 bit 7 demo sounds
44 f400 DSW2
45 bit 0 = screen flip
46 bit 1 = single/dual upright controls
47 f600 DSW0
48 bit 0-1-2-3 coins per play Coin1
49 bit 4-5-6-7 coins per play Coin2
50 f601 IN1 player 2 controls
51 f602 IN0 player 1 controls
52 f603 IN2
53 bit 0-1-2 coin bit 3 1 player start bit 4 2 players start
54
55 write:
56 e040 ?
57 e041 ?
58 e042 ?
59 e043 bit 3 = sprite RAM bank select; other bits = ?
60 e044 bit 0-2 = interrupt control; bit 3 = flip screen
61 f000 ?
62 f200 SN76496 command
63 f400 SN76496 trigger (write command to f200, then write to this location
64 to cause the chip to read it)
65 f600 watchdog reset
66
67 ****************************************************************************
68
69 Interrupts
70
71 The game uses both IRQ (mode 1) and NMI via a custom interrupt controller.
72
73 ***************************************************************************/
74
75 #include "emu.h"
76 #include "includes/gberet.h"
77 #include "includes/konamipt.h"
78
79 #include "cpu/z80/z80.h"
80 #include "machine/watchdog.h"
81 #include "sound/sn76496.h"
82
83 #include "screen.h"
84 #include "speaker.h"
85
86
87 /*************************************
88 *
89 * Interrupt generators
90 *
91 *************************************/
92
TIMER_DEVICE_CALLBACK_MEMBER(gberet_state::gberet_interrupt_tick)93 TIMER_DEVICE_CALLBACK_MEMBER(gberet_state::gberet_interrupt_tick)
94 {
95 uint8_t ticks_mask = ~m_interrupt_ticks & (m_interrupt_ticks + 1); // 0->1
96 m_interrupt_ticks++;
97
98 // NMI on d0
99 if (ticks_mask & m_interrupt_mask & 1)
100 m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
101
102 // IRQ on d3 (used by mrgoemon)
103 if (ticks_mask & m_interrupt_mask<<2 & 8)
104 m_maincpu->set_input_line(0, ASSERT_LINE);
105
106 // IRQ on d4 (used by gberet)
107 if (ticks_mask & m_interrupt_mask<<2 & 16)
108 m_maincpu->set_input_line(0, ASSERT_LINE);
109 }
110
111
112 /*************************************
113 *
114 * Address maps / Memory handlers
115 *
116 *************************************/
117
gberet_coin_counter_w(uint8_t data)118 void gberet_state::gberet_coin_counter_w(uint8_t data)
119 {
120 /* bits 0/1 = coin counters */
121 machine().bookkeeping().coin_counter_w(0, data & 1);
122 machine().bookkeeping().coin_counter_w(1, data & 2);
123 }
124
mrgoemon_coin_counter_w(uint8_t data)125 void gberet_state::mrgoemon_coin_counter_w(uint8_t data)
126 {
127 /* bits 0/1 = coin counters */
128 machine().bookkeeping().coin_counter_w(0, data & 1);
129 machine().bookkeeping().coin_counter_w(1, data & 2);
130
131 /* bits 5-7 = ROM bank select */
132 membank("bank1")->set_entry(((data & 0xe0) >> 5));
133 }
134
gberet_flipscreen_w(uint8_t data)135 void gberet_state::gberet_flipscreen_w(uint8_t data)
136 {
137 /* bits 0/1/2 = interrupt enable */
138 uint8_t ack_mask = ~data & m_interrupt_mask; // 1->0
139
140 if (ack_mask & 1)
141 m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
142
143 if (ack_mask & 6)
144 m_maincpu->set_input_line(0, CLEAR_LINE);
145
146 m_interrupt_mask = data & 7;
147
148 /* bit 3 = flip screen */
149 flip_screen_set(data & 8);
150 }
151
gberet_sound_w(uint8_t data)152 void gberet_state::gberet_sound_w(uint8_t data)
153 {
154 m_sn->write(*m_soundlatch);
155 }
156
gberet_map(address_map & map)157 void gberet_state::gberet_map(address_map &map)
158 {
159 map(0x0000, 0xbfff).rom();
160 map(0xc000, 0xc7ff).ram().w(FUNC(gberet_state::gberet_colorram_w)).share("colorram");
161 map(0xc800, 0xcfff).ram().w(FUNC(gberet_state::gberet_videoram_w)).share("videoram");
162 map(0xd000, 0xd0ff).ram().share("spriteram2");
163 map(0xd100, 0xd1ff).ram().share("spriteram");
164 map(0xd200, 0xdfff).ram();
165 map(0xe000, 0xe03f).ram().w(FUNC(gberet_state::gberet_scroll_w)).share("scrollram");
166 map(0xe040, 0xe042).nopw(); // ???
167 map(0xe043, 0xe043).w(FUNC(gberet_state::gberet_sprite_bank_w));
168 map(0xe044, 0xe044).w(FUNC(gberet_state::gberet_flipscreen_w));
169 map(0xf000, 0xf000).w(FUNC(gberet_state::gberet_coin_counter_w));
170 map(0xf200, 0xf200).portr("DSW2").writeonly().share("soundlatch");
171 map(0xf400, 0xf400).portr("DSW3").w(FUNC(gberet_state::gberet_sound_w));
172 map(0xf600, 0xf600).portr("DSW1").w("watchdog", FUNC(watchdog_timer_device::reset_w));
173 map(0xf601, 0xf601).portr("P2");
174 map(0xf602, 0xf602).portr("P1");
175 map(0xf603, 0xf603).portr("SYSTEM");
176 }
177
mrgoemon_map(address_map & map)178 void gberet_state::mrgoemon_map(address_map &map)
179 {
180 map(0x0000, 0xbfff).rom();
181 map(0xc000, 0xc7ff).ram().w(FUNC(gberet_state::gberet_colorram_w)).share("colorram");
182 map(0xc800, 0xcfff).ram().w(FUNC(gberet_state::gberet_videoram_w)).share("videoram");
183 map(0xd000, 0xd0ff).ram().share("spriteram2");
184 map(0xd100, 0xd1ff).ram().share("spriteram");
185 map(0xd200, 0xdfff).ram();
186 map(0xe000, 0xe03f).ram().w(FUNC(gberet_state::gberet_scroll_w)).share("scrollram");
187 map(0xe040, 0xe042).nopw(); // ???
188 map(0xe043, 0xe043).w(FUNC(gberet_state::gberet_sprite_bank_w));
189 map(0xe044, 0xe044).w(FUNC(gberet_state::gberet_flipscreen_w));
190 map(0xf000, 0xf000).w(FUNC(gberet_state::mrgoemon_coin_counter_w));
191 map(0xf200, 0xf200).portr("DSW2").writeonly().share("soundlatch");
192 map(0xf400, 0xf400).portr("DSW3").w(FUNC(gberet_state::gberet_sound_w));
193 map(0xf600, 0xf600).portr("DSW1").w("watchdog", FUNC(watchdog_timer_device::reset_w));
194 map(0xf601, 0xf601).portr("P2");
195 map(0xf602, 0xf602).portr("P1");
196 map(0xf603, 0xf603).portr("SYSTEM");
197 map(0xf800, 0xffff).bankr("bank1");
198 }
199
200
gberetb_flipscreen_w(uint8_t data)201 void gberet_state::gberetb_flipscreen_w(uint8_t data)
202 {
203 flip_screen_set(data & 8);
204 }
205
gberetb_irq_ack_r()206 uint8_t gberet_state::gberetb_irq_ack_r()
207 {
208 m_maincpu->set_input_line(0, CLEAR_LINE);
209 return 0xff;
210 }
211
gberetb_nmi_ack_w(uint8_t data)212 void gberet_state::gberetb_nmi_ack_w(uint8_t data)
213 {
214 m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
215 }
216
gberetb_map(address_map & map)217 void gberet_state::gberetb_map(address_map &map)
218 {
219 map(0x0000, 0xbfff).rom();
220 map(0xc000, 0xc7ff).ram().w(FUNC(gberet_state::gberet_colorram_w)).share("colorram");
221 map(0xc800, 0xcfff).ram().w(FUNC(gberet_state::gberet_videoram_w)).share("videoram");
222 map(0xd000, 0xdfff).ram();
223 map(0xe000, 0xe03f).ram();
224 map(0xe040, 0xe043).nopw(); // ???
225 map(0xe044, 0xe044).w(FUNC(gberet_state::gberetb_flipscreen_w)); // did hw even support flipscreen?
226 map(0xe800, 0xe8ff).ram();
227 map(0xe900, 0xe9ff).ram().share("spriteram");
228 map(0xf000, 0xf000).nopw(); // coin counter not supported
229 map(0xf200, 0xf200).portr("DSW2");
230 map(0xf400, 0xf400).w(m_sn, FUNC(sn76489a_device::write));
231 map(0xf600, 0xf600).portr("P2");
232 map(0xf601, 0xf601).portr("DSW1");
233 map(0xf602, 0xf602).portr("P1");
234 map(0xf603, 0xf603).portr("SYSTEM");
235 map(0xf800, 0xf800).rw(FUNC(gberet_state::gberetb_irq_ack_r), FUNC(gberet_state::gberetb_nmi_ack_w));
236 map(0xf900, 0xf901).w(FUNC(gberet_state::gberetb_scroll_w));
237 }
238
239
240 /*************************************
241 *
242 * Input ports
243 *
244 *************************************/
245
246 static INPUT_PORTS_START( gberet )
247 PORT_START("P1")
248 KONAMI8_MONO_B12_UNK
249
250 PORT_START("P2")
251 KONAMI8_COCKTAIL_B12_UNK
252
253 PORT_START("SYSTEM")
254 KONAMI8_SYSTEM_UNK
255
256 PORT_START("DSW1")
257 KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
258 /* "No Coin B" = coins produce sound, but no effect on coin counter */
259
260 PORT_START("DSW2")
261 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
262 PORT_DIPSETTING( 0x03, "2" )
263 PORT_DIPSETTING( 0x02, "3" )
264 PORT_DIPSETTING( 0x01, "5" )
265 PORT_DIPSETTING( 0x00, "7" )
266 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
267 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
268 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
269 PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
270 PORT_DIPSETTING( 0x18, "30K, 70K, Every 70K" )
271 PORT_DIPSETTING( 0x10, "40K, 80K, Every 80K" ) // Japanese default
272 PORT_DIPSETTING( 0x08, "50K, 100K, Every 100K" ) // US default
273 PORT_DIPSETTING( 0x00, "50K, 200K, Every 200K" )
274 PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
275 PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
276 PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
277 PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
278 PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
279 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
280 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
281 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
282
283 PORT_START("DSW3")
284 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
285 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
286 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
287 PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
288 PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
289 PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
290 PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW3:3" ) /* Listed as "Unused" */
291 PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" ) /* Listed as "Unused" */
292 INPUT_PORTS_END
293
294 static INPUT_PORTS_START( gberetb )
295 PORT_INCLUDE(gberet)
296
297 PORT_MODIFY("P2")
298 PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
299
300 PORT_MODIFY("SYSTEM")
301 PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
302 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
303 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
304 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
305 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
306
307 PORT_MODIFY("DSW3")
308 PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
309 INPUT_PORTS_END
310
311 static INPUT_PORTS_START( mrgoemon )
312 PORT_INCLUDE(gberet)
313
314 PORT_MODIFY("DSW2")
315 PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
316 PORT_DIPSETTING( 0x18, "20K, Every 60K" )
317 PORT_DIPSETTING( 0x10, "30K, Every 70K" )
318 PORT_DIPSETTING( 0x08, "40K, Every 80K" )
319 PORT_DIPSETTING( 0x00, "50K, Every 90K" )
320
321 PORT_MODIFY("DSW3")
322 PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
323 INPUT_PORTS_END
324
325
326 /*************************************
327 *
328 * Graphics definitions
329 *
330 *************************************/
331
332 static const gfx_layout charlayout =
333 {
334 8,8, /* 8*8 characters */
335 512, /* 512 characters */
336 4, /* 4 bits per pixel */
337 { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
338 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
339 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
340 32*8 /* every char takes 8 consecutive bytes */
341 };
342
343 static const gfx_layout spritelayout =
344 {
345 16,16, /* 16*16 sprites */
346 512, /* 512 sprites */
347 4, /* 4 bits per pixel */
348 { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
349 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
350 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
351 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
352 64*8+0*32, 64*8+1*32, 64*8+2*32, 64*8+3*32, 64*8+4*32, 64*8+5*32, 64*8+6*32, 64*8+7*32 },
353 128*8 /* every sprite takes 128 consecutive bytes */
354 };
355
356 static const gfx_layout gberetb_charlayout =
357 {
358 8,8, /* 8*8 characters */
359 512, /* 512 characters */
360 4, /* 4 bits per pixel */
361 { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
362 { 6*4, 7*4, 0*4, 1*4, 2*4, 3*4, 4*4, 5*4 },
363 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
364 32*8 /* every char takes 8 consecutive bytes */
365 };
366
367 static const gfx_layout gberetb_spritelayout =
368 {
369 16,16, /* 16*16 sprites */
370 512, /* 512 sprites */
371 4, /* 4 bits per pixel */
372 { 0*0x4000*8, 1*0x4000*8, 2*0x4000*8, 3*0x4000*8 },
373 { 0, 1, 2, 3, 4, 5, 6, 7,
374 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
375 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
376 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
377 32*8 /* every sprite takes 32 consecutive bytes */
378 };
379
380 static GFXDECODE_START( gfx_gberet )
381 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
382 GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 )
383 GFXDECODE_END
384
GFXDECODE_START(gfx_gberetb)385 static GFXDECODE_START( gfx_gberetb )
386 GFXDECODE_ENTRY( "gfx1", 0, gberetb_charlayout, 0, 16 )
387 GFXDECODE_ENTRY( "gfx2", 0, gberetb_spritelayout, 16*16, 16 )
388 GFXDECODE_END
389
390
391 /*************************************
392 *
393 * Machine drivers
394 *
395 *************************************/
396
397 MACHINE_START_MEMBER(gberet_state,gberet)
398 {
399 save_item(NAME(m_interrupt_mask));
400 save_item(NAME(m_interrupt_ticks));
401 save_item(NAME(m_spritebank));
402 }
403
MACHINE_RESET_MEMBER(gberet_state,gberet)404 MACHINE_RESET_MEMBER(gberet_state,gberet)
405 {
406 m_interrupt_mask = 0;
407 m_interrupt_ticks = 0;
408 m_spritebank = 0;
409 }
410
gberet(machine_config & config)411 void gberet_state::gberet(machine_config &config)
412 {
413 /* basic machine hardware */
414 Z80(config, m_maincpu, XTAL(18'432'000)/6); // X1S (generated by a custom IC)
415 m_maincpu->set_addrmap(AS_PROGRAM, &gberet_state::gberet_map);
416 TIMER(config, "scantimer").configure_scanline(FUNC(gberet_state::gberet_interrupt_tick), "screen", 0, 16);
417 WATCHDOG_TIMER(config, "watchdog");
418
419 MCFG_MACHINE_START_OVERRIDE(gberet_state,gberet)
420 MCFG_MACHINE_RESET_OVERRIDE(gberet_state,gberet)
421
422 /* video hardware */
423 screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
424 screen.set_refresh_hz(60.60);
425 screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
426 screen.set_size(32*8, 32*8);
427 screen.set_visarea(1*8, 31*8-1, 2*8, 30*8-1);
428 screen.set_screen_update(FUNC(gberet_state::screen_update_gberet));
429 screen.set_palette(m_palette);
430
431 GFXDECODE(config, m_gfxdecode, m_palette, gfx_gberet);
432 PALETTE(config, m_palette, FUNC(gberet_state::gberet_palette), 2*16*16, 32);
433 MCFG_VIDEO_START_OVERRIDE(gberet_state,gberet)
434
435 /* sound hardware */
436 SPEAKER(config, "mono").front_center();
437
438 SN76489A(config, m_sn, XTAL(18'432'000)/12).add_route(ALL_OUTPUTS, "mono", 1.0); /* type verified on real and bootleg pcb */
439 }
440
mrgoemon(machine_config & config)441 void gberet_state::mrgoemon(machine_config &config)
442 {
443 gberet(config);
444
445 /* basic machine hardware */
446 m_maincpu->set_addrmap(AS_PROGRAM, &gberet_state::mrgoemon_map);
447 }
448
gberetb(machine_config & config)449 void gberet_state::gberetb(machine_config &config)
450 {
451 /* basic machine hardware */
452 Z80(config, m_maincpu, XTAL(20'000'000)/4); // divider guessed
453 m_maincpu->set_addrmap(AS_PROGRAM, &gberet_state::gberetb_map);
454 m_maincpu->set_vblank_int("screen", FUNC(gberet_state::irq0_line_assert));
455 m_maincpu->set_periodic_int(FUNC(gberet_state::nmi_line_assert), attotime::from_hz(XTAL(20'000'000)/0x8000)); // divider guessed
456
457 MCFG_MACHINE_START_OVERRIDE(gberet_state,gberet)
458 MCFG_MACHINE_RESET_OVERRIDE(gberet_state,gberet)
459
460 /* video hardware */
461 screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
462 screen.set_refresh_hz(60);
463 screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
464 screen.set_size(32*8, 32*8);
465 screen.set_visarea(1*8, 31*8-1, 2*8, 30*8-1);
466 screen.set_screen_update(FUNC(gberet_state::screen_update_gberetb));
467 screen.set_palette(m_palette);
468
469 GFXDECODE(config, m_gfxdecode, m_palette, gfx_gberetb);
470 PALETTE(config, m_palette, FUNC(gberet_state::gberet_palette), 2*16*16, 32);
471 MCFG_VIDEO_START_OVERRIDE(gberet_state,gberet)
472
473 /* sound hardware */
474 SPEAKER(config, "mono").front_center();
475
476 SN76489A(config, m_sn, XTAL(20'000'000)/12).add_route(ALL_OUTPUTS, "mono", 1.0); // divider guessed
477 }
478
479
480 /*************************************
481 *
482 * ROM definition(s)
483 *
484 *************************************/
485
486 ROM_START( gberet )
487 ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code
CRC(ae29e4ff)488 ROM_LOAD( "577l03.10c", 0x0000, 0x4000, CRC(ae29e4ff) SHA1(5c66de1403c5df5b6647bb37e26070ffd33590e8) )
489 ROM_LOAD( "577l02.8c", 0x4000, 0x4000, CRC(240836a5) SHA1(b76f3789f152198bf8a9a366378d664e683c6c9d) )
490 ROM_LOAD( "577l01.7c", 0x8000, 0x4000, CRC(41fa3e1f) SHA1(90d1463e16b0f52c01078be044ce3672d4acebff) )
491
492 ROM_REGION( 0x04000, "gfx1", 0 )
493 ROM_LOAD( "577l07.3f", 0x00000, 0x4000, CRC(4da7bd1b) SHA1(54adba9ae086852902d78ab36039498aae50d7a9) )
494
495 ROM_REGION( 0x10000, "gfx2", 0 )
496 ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) )
497 ROM_LOAD( "577l05.4e", 0x04000, 0x4000, CRC(523a8b66) SHA1(5f2bcf2b702fe05f8a022b6284cb2d0a5b5f222f) )
498 ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) )
499 ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) )
500
501 ROM_REGION( 0x0220, "proms", 0 )
502 ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette
503 ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters
504 ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites
505 ROM_END
506
507 ROM_START( rushatck )
508 ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code
509 ROM_LOAD( "577h03.10c", 0x0000, 0x4000, CRC(4d276b52) SHA1(ba5d61c89fd2db4b303b81deccc887561156cbe3) )
510 ROM_LOAD( "577h02.8c", 0x4000, 0x4000, CRC(b5802806) SHA1(0e4698ecfb9eda916703165ea5d55516fdef5fe4) )
511 ROM_LOAD( "577h01.7c", 0x8000, 0x4000, CRC(da7c8f3d) SHA1(eb61eedee169f67db93407ad0fe8a195089b7e3a) )
512
513 ROM_REGION( 0x04000, "gfx1", 0 )
514 ROM_LOAD( "577h07.3f", 0x00000, 0x4000, CRC(03f9815f) SHA1(209c76fd36d1b5672992c55e24d3cf77d4c5a0aa) )
515
516 ROM_REGION( 0x10000, "gfx2", 0 )
517 ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) )
518 ROM_LOAD( "577h05.4e", 0x04000, 0x4000, CRC(9d028e8f) SHA1(4faa47152a6c1da0024bb03fbcf7baf0540e891e) )
519 ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) )
520 ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) )
521
522 ROM_REGION( 0x0220, "proms", 0 )
523 ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette
524 ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters
525 ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites
526 ROM_END
527
528 ROM_START( gberetb )
529 ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code
530 ROM_LOAD( "2-ic82.10g", 0x0000, 0x8000, CRC(6d6fb494) SHA1(0d01c86ed7a8962ee3e1056a8d41584ad1406f0f) )
531 ROM_LOAD( "3-ic81.10f", 0x8000, 0x4000, CRC(f1520a0a) SHA1(227b2d2e1fc0e81ae02e663a3089e7399612e3cf) )
532
533 ROM_REGION( 0x04000, "gfx1", 0 )
534 ROM_LOAD( "1-ic92.12c", 0x00000, 0x4000, CRC(b0189c87) SHA1(29202978b07bf059b88bf206d8fafc80e0cdb6dc) )
535
536 ROM_REGION( 0x10000, "gfx2", 0 )
537 ROM_LOAD( "7-1c8.2b", 0x00000, 0x4000, CRC(86334522) SHA1(f2907d136dbfdb92cbd550524b4453755f6244b6) )
538 ROM_LOAD( "6-ic9.2c", 0x04000, 0x4000, CRC(bda50d3e) SHA1(c6f5a15270a69464e977926d056b31dcec8b41c3) )
539 ROM_LOAD( "5-ic10.2d", 0x08000, 0x4000, CRC(6a7b3881) SHA1(795bfb1fbc11ceac687b15e98574feb650e2f674) )
540 ROM_LOAD( "4-ic11.2e", 0x0c000, 0x4000, CRC(3fb186c9) SHA1(40ce0447014af3f5b5b88648ab7e43a955bd1274) )
541
542 ROM_REGION( 0x0220, "proms", 0 )
543 ROM_LOAD( "577h09", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette
544 ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters
545 ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites
546
547 ROM_REGION( 0x0200, "plds", 0 )
548 ROM_LOAD( "pal16r6_ic35.5h", 0x0000, 0x0104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) )
549 ROM_END
550
551 ROM_START( mrgoemon )
552 ROM_REGION( 0x14000, "maincpu", 0 ) // 64k for code + banked ROM
553 ROM_LOAD( "621d01.10c", 0x00000, 0x8000, CRC(b2219c56) SHA1(274160be5dabbbfa61af71d92bddffbb56eadab6) )
554 ROM_LOAD( "621d02.12c", 0x08000, 0x4000, CRC(c3337a97) SHA1(6fd5f365b2624a37f252c202cd97877705b4a6c2) )
555 ROM_CONTINUE( 0x10000, 0x4000 )
556
557 ROM_REGION( 0x04000, "gfx1", 0 )
558 ROM_LOAD( "621a05.6d", 0x00000, 0x4000, CRC(f0a6dfc5) SHA1(395024ebfff550b0da393096483196fb1152a077) )
559
560 ROM_REGION( 0x10000, "gfx2", 0 )
561 ROM_LOAD( "621d03.4d", 0x00000, 0x8000, CRC(66f2b973) SHA1(7e906f258a5f4928f9615c6ea176efbca659b3a7) )
562 ROM_LOAD( "621d04.5d", 0x08000, 0x8000, CRC(47df6301) SHA1(e675c070e46993d3453c2ddadc49ec8b84cec854) )
563
564 ROM_REGION( 0x0220, "proms", 0 )
565 ROM_LOAD( "621a06.5f", 0x0000, 0x0020, CRC(7c90de5f) SHA1(8ac5708e72e32f3d79ccde0cbaedefc34f8ac57e) ) // palette
566 ROM_LOAD( "621a08.7f", 0x0020, 0x0100, CRC(2fb244dd) SHA1(ceb909ad96c0dabc8684e69b028f4287e227c351) ) // characters
567 ROM_LOAD( "621a07.6f", 0x0120, 0x0100, CRC(3980acdc) SHA1(f4e0bd74bccd77b84096c38bc70cf488a42d9562) ) // sprites
568 ROM_END
569
570
571 /*************************************
572 *
573 * Driver initialization
574 *
575 *************************************/
576
577 void gberet_state::init_mrgoemon()
578 {
579 uint8_t *ROM = memregion("maincpu")->base();
580 membank("bank1")->configure_entries(0, 8, &ROM[0x10000], 0x800);
581 }
582
583
584 /*************************************
585 *
586 * Game drivers
587 *
588 *************************************/
589
590 GAME( 1985, gberet, 0, gberet, gberet, gberet_state, empty_init, ROT0, "Konami", "Green Beret", MACHINE_SUPPORTS_SAVE )
591 GAME( 1985, rushatck, gberet, gberet, gberet, gberet_state, empty_init, ROT0, "Konami", "Rush'n Attack (US)", MACHINE_SUPPORTS_SAVE )
592 GAME( 1985, gberetb, gberet, gberetb, gberetb, gberet_state, empty_init, ROT0, "bootleg", "Green Beret (bootleg)", MACHINE_SUPPORTS_SAVE )
593 GAME( 1986, mrgoemon, 0, mrgoemon, mrgoemon, gberet_state, init_mrgoemon, ROT0, "Konami", "Mr. Goemon (Japan)", MACHINE_SUPPORTS_SAVE )
594