1 // license:BSD-3-Clause
2 // copyright-holders:Luca Elia,Olivier Galibert,Paul Priest
3 /*************************************************************************
4 
5     Psikyo Games
6 
7 *************************************************************************/
8 #ifndef MAME_INCLUDES_PSIKYO_H
9 #define MAME_INCLUDES_PSIKYO_H
10 
11 #pragma once
12 
13 #include "machine/gen_latch.h"
14 #include "video/bufsprite.h"
15 #include "sound/okim6295.h"
16 #include "emupal.h"
17 #include "screen.h"
18 #include "tilemap.h"
19 
20 #include <algorithm>
21 
22 class psikyo_state : public driver_device
23 {
24 public:
psikyo_state(const machine_config & mconfig,device_type type,const char * tag)25 	psikyo_state(const machine_config &mconfig, device_type type, const char *tag)
26 		: driver_device(mconfig, type, tag)
27 		, m_vram(*this, "vram_%u", 0U, (u8)32)
28 		, m_vregs(*this, "vregs")
29 		, m_bootleg_spritebuffer(*this, "boot_spritebuf")
30 		, m_spritelut(*this, "spritelut")
31 		, m_audiobank(*this, "audiobank")
32 		, m_okibank(*this, "okibank")
33 		, m_in_dsw(*this, "DSW")
34 		, m_in_p1_p2(*this, "P1_P2")
35 		, m_in_coin(*this, "COIN")
36 		, m_maincpu(*this, "maincpu")
37 		, m_audiocpu(*this, "audiocpu")
38 		, m_oki(*this, "oki")
39 		, m_soundlatch(*this, "soundlatch")
40 		, m_gfxdecode(*this, "gfxdecode")
41 		, m_screen(*this, "screen")
42 		, m_palette(*this, "palette")
43 		, m_spriteram(*this, "spriteram")
44 	{
45 		std::fill(std::begin(m_old_linescroll), std::end(m_old_linescroll), ~u32(0));
46 		std::fill(std::begin(m_old_tmapsize), std::end(m_old_tmapsize), ~u32(0));
47 		std::fill(std::begin(m_tmapsize), std::end(m_tmapsize), ~u32(0));
48 	}
49 
50 	void sngkace(machine_config &config);
51 	void s1945n(machine_config &config);
52 	void gunbird(machine_config &config);
53 	void s1945(machine_config &config);
54 	void s1945bl(machine_config &config);
55 
56 	void init_s1945a();
57 	void init_s1945j();
58 	void init_sngkace();
59 	void init_s1945();
60 	void init_s1945bl();
61 	void init_tengai();
62 	void init_gunbird();
63 
64 	DECLARE_READ_LINE_MEMBER(z80_nmi_r);
65 	DECLARE_READ_LINE_MEMBER(mcu_status_r);
66 
67 private:
68 	/* memory pointers */
69 	required_shared_ptr_array<u16, 2> m_vram;
70 	required_shared_ptr<u32> m_vregs;
71 	optional_shared_ptr<u32> m_bootleg_spritebuffer;
72 
73 	required_region_ptr<u16> m_spritelut;
74 	optional_memory_bank m_audiobank;
75 	optional_memory_bank m_okibank;
76 	optional_ioport m_in_dsw;
77 	optional_ioport m_in_p1_p2;
78 	optional_ioport m_in_coin;
79 
80 	/* video-related */
81 	struct sprite_t
82 	{
83 		u8 gfx;
84 		u32 code,color;
85 		bool flipx,flipy;
86 		s32 x,y;
87 		u32 zoomx,zoomy;
88 		u32 primask;
89 	};
90 
91 	tilemap_t   *m_tilemap[2];
92 	u8          m_tilemap_bank[2];
93 	bool        m_ka302c_banking;
94 	u32         m_old_linescroll[2];
95 	u32         m_old_tmapsize[2];
96 	u32         m_tmapsize[2];
97 	std::unique_ptr<sprite_t[]> m_spritelist;
98 	struct sprite_t *m_sprite_ptr_pre;
99 	u16         m_sprite_ctrl;
100 
101 	/* game-specific */
102 	// 1945 MCU
103 	int         m_mcu_status;
104 	u8          m_s1945_mcu_direction;
105 	u8          m_s1945_mcu_latch1;
106 	u8          m_s1945_mcu_latch2;
107 	u8          m_s1945_mcu_inlatch;
108 	u8          m_s1945_mcu_index;
109 	u8          m_s1945_mcu_latching;
110 	u8          m_s1945_mcu_mode;
111 	u8          m_s1945_mcu_control;
112 	u8          m_s1945_mcu_bctrl;
113 	const u8    *m_s1945_mcu_table;
114 
115 	u32 sngkace_input_r(offs_t offset);
116 	u32 gunbird_input_r(offs_t offset);
117 	void s1945_mcu_data_w(uint8_t data);
118 	void s1945_mcu_control_w(uint8_t data);
119 	void s1945_mcu_direction_w(uint8_t data);
120 	void s1945_mcu_bctrl_w(uint8_t data);
121 	void s1945_mcu_command_w(uint8_t data);
122 	u32 s1945_mcu_data_r();
123 	uint8_t s1945_mcu_control_r();
124 	u32 s1945_input_r(offs_t offset);
125 	void s1945bl_okibank_w(u8 data);
126 	template<int Shift> void sound_bankswitch_w(u8 data);
127 	template<int Layer> u16 vram_r(offs_t offset);
128 	template<int Layer> void vram_w(offs_t offset, u16 data, u16 mem_mask);
129 
130 	template<int Layer> TILE_GET_INFO_MEMBER(get_tile_info);
131 	template<int Layer> TILEMAP_MAPPER_MEMBER(tile_scan);
132 	virtual void machine_start() override;
133 	virtual void machine_reset() override;
134 	DECLARE_VIDEO_START(sngkace);
135 	DECLARE_VIDEO_START(psikyo);
136 	u32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
137 	u32 screen_update_bootleg(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
138 	DECLARE_WRITE_LINE_MEMBER(screen_vblank);
139 	DECLARE_WRITE_LINE_MEMBER(screen_vblank_bootleg);
140 	void switch_bgbanks(u8 tmap, u8 bank);
141 	void draw_sprites(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
142 	void get_sprites();
143 	void get_sprites_bootleg();
144 	void s1945_mcu_init();
145 
146 	/* devices */
147 	required_device<cpu_device> m_maincpu;
148 	optional_device<cpu_device> m_audiocpu;
149 	optional_device<okim6295_device> m_oki;
150 	optional_device<generic_latch_8_device> m_soundlatch;
151 	required_device<gfxdecode_device> m_gfxdecode;
152 	required_device<screen_device> m_screen;
153 	required_device<palette_device> m_palette;
154 	required_device<buffered_spriteram32_device> m_spriteram;
155 
156 	void gunbird_map(address_map &map);
157 	void gunbird_sound_io_map(address_map &map);
158 	void gunbird_sound_map(address_map &map);
159 	void psikyo_bootleg_map(address_map &map);
160 	void psikyo_map(address_map &map);
161 	void s1945_map(address_map &map);
162 	void s1945_sound_io_map(address_map &map);
163 	void s1945bl_oki_map(address_map &map);
164 	void s1945n_map(address_map &map);
165 	void sngkace_map(address_map &map);
166 	void sngkace_sound_io_map(address_map &map);
167 	void sngkace_sound_map(address_map &map);
168 };
169 
170 #endif // MAME_INCLUDES_PSIKYO_H
171