1 // license:BSD-3-Clause 2 // copyright-holders:Ernesto Corvi, Phil Stroffolino, Bryan McPhail 3 #ifndef MAME_INCLUDES_SHOOTOUT_H 4 #define MAME_INCLUDES_SHOOTOUT_H 5 6 #pragma once 7 8 #include "machine/gen_latch.h" 9 #include "emupal.h" 10 #include "tilemap.h" 11 12 class shootout_state : public driver_device 13 { 14 public: shootout_state(const machine_config & mconfig,device_type type,const char * tag)15 shootout_state(const machine_config &mconfig, device_type type, const char *tag) : 16 driver_device(mconfig, type, tag), 17 m_maincpu(*this, "maincpu"), 18 m_audiocpu(*this, "audiocpu"), 19 m_gfxdecode(*this, "gfxdecode"), 20 m_palette(*this, "palette"), 21 m_soundlatch(*this, "soundlatch"), 22 m_spriteram(*this, "spriteram"), 23 m_textram(*this, "textram"), 24 m_videoram(*this, "videoram") 25 { } 26 27 void shootouj(machine_config &config); 28 void shootouk(machine_config &config); 29 void shootout(machine_config &config); 30 31 void init_shootout(); 32 33 DECLARE_INPUT_CHANGED_MEMBER(coin_inserted); 34 35 private: 36 required_device<cpu_device> m_maincpu; 37 optional_device<cpu_device> m_audiocpu; 38 required_device<gfxdecode_device> m_gfxdecode; 39 required_device<palette_device> m_palette; 40 required_device<generic_latch_8_device> m_soundlatch; 41 42 required_shared_ptr<uint8_t> m_spriteram; 43 required_shared_ptr<uint8_t> m_textram; 44 required_shared_ptr<uint8_t> m_videoram; 45 46 tilemap_t *m_background; 47 tilemap_t *m_foreground; 48 49 int m_ccnt_old_val; 50 51 void bankswitch_w(uint8_t data); 52 uint8_t sound_cpu_command_r(); 53 void sound_cpu_command_w(uint8_t data); 54 void flipscreen_w(uint8_t data); 55 void coincounter_w(uint8_t data); 56 void videoram_w(offs_t offset, uint8_t data); 57 void textram_w(offs_t offset, uint8_t data); 58 59 virtual void machine_reset() override; 60 virtual void video_start() override; 61 62 void shootout_palette(palette_device &palette) const; 63 64 TILE_GET_INFO_MEMBER(get_bg_tile_info); 65 TILE_GET_INFO_MEMBER(get_fg_tile_info); 66 67 uint32_t screen_update_shootout(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); 68 uint32_t screen_update_shootouj(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); 69 void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int bank_bits ); 70 71 void shootouj_map(address_map &map); 72 void shootout_map(address_map &map); 73 void shootout_sound_map(address_map &map); 74 }; 75 76 #endif // MAME_INCLUDES_SHOOTOUT_H 77