1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct main0_out 7{ 8 float4 gl_Position [[position]]; 9 float gl_ClipDistance [[clip_distance]] [2]; 10}; 11 12vertex main0_out main0() 13{ 14 main0_out out = {}; 15 out.gl_Position = float4(10.0); 16 out.gl_ClipDistance[0] = 1.0; 17 out.gl_ClipDistance[1] = 4.0; 18 return out; 19} 20 21