1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 gl_Position [[position]];
9    float gl_ClipDistance [[clip_distance]] [2];
10};
11
12vertex main0_out main0()
13{
14    main0_out out = {};
15    out.gl_Position = float4(10.0);
16    out.gl_ClipDistance[0] = 1.0;
17    out.gl_ClipDistance[1] = 4.0;
18    return out;
19}
20
21