1 #pragma once 2 3 /* 4 * stub gl3.h for dynamic loading, based on: 5 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ 6 * 7 * Changes: 8 * - Removed duplicate OpenGL ES 2.0 declarations 9 * - Converted OpenGL ES 3.0 function prototypes to function pointer 10 * declarations 11 * - Added gl3stubInit() declaration 12 */ 13 14 #include "ppsspp_config.h" 15 16 #if defined(USING_GLES2) 17 18 #ifdef __cplusplus 19 extern "C" { 20 #endif 21 22 /* 23 ** Copyright (c) 2007-2013 The Khronos Group Inc. 24 ** 25 ** Permission is hereby granted, free of charge, to any person obtaining a 26 ** copy of this software and/or associated documentation files (the 27 ** "Materials"), to deal in the Materials without restriction, including 28 ** without limitation the rights to use, copy, modify, merge, publish, 29 ** distribute, sublicense, and/or sell copies of the Materials, and to 30 ** permit persons to whom the Materials are furnished to do so, subject to 31 ** the following conditions: 32 ** 33 ** The above copyright notice and this permission notice shall be included 34 ** in all copies or substantial portions of the Materials. 35 ** 36 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 37 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 38 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 39 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 40 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 41 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 42 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 43 */ 44 45 /* Call this function before calling any OpenGL ES 3.0 functions. It will 46 * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE 47 * otherwise. */ 48 GLboolean gl3stubInit(); 49 50 #if !PPSSPP_PLATFORM(IOS) 51 52 /*------------------------------------------------------------------------- 53 * Data type definitions 54 *-----------------------------------------------------------------------*/ 55 56 /* OpenGL ES 3.0 */ 57 58 typedef unsigned short GLhalf; 59 typedef khronos_int64_t GLint64; 60 typedef khronos_uint64_t GLuint64; 61 typedef struct __GLsync *GLsync; 62 63 /*------------------------------------------------------------------------- 64 * Token definitions 65 *-----------------------------------------------------------------------*/ 66 67 /* OpenGL ES core versions */ 68 #define GL_ES_VERSION_3_0 1 69 70 /* OpenGL ES 3.0 */ 71 72 #define GL_READ_BUFFER 0x0C02 73 #define GL_UNPACK_ROW_LENGTH 0x0CF2 74 #define GL_UNPACK_SKIP_ROWS 0x0CF3 75 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 76 #define GL_PACK_ROW_LENGTH 0x0D02 77 #define GL_PACK_SKIP_ROWS 0x0D03 78 #define GL_PACK_SKIP_PIXELS 0x0D04 79 #define GL_COLOR 0x1800 80 #define GL_DEPTH 0x1801 81 #define GL_STENCIL 0x1802 82 #define GL_RED 0x1903 83 #define GL_RGB8 0x8051 84 #define GL_RGBA8 0x8058 85 #define GL_RGB10_A2 0x8059 86 #define GL_TEXTURE_BINDING_3D 0x806A 87 #define GL_UNPACK_SKIP_IMAGES 0x806D 88 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 89 #define GL_TEXTURE_3D 0x806F 90 #define GL_TEXTURE_WRAP_R 0x8072 91 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 92 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 93 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 94 #define GL_MAX_ELEMENTS_INDICES 0x80E9 95 #define GL_TEXTURE_MIN_LOD 0x813A 96 #define GL_TEXTURE_MAX_LOD 0x813B 97 #define GL_TEXTURE_BASE_LEVEL 0x813C 98 #define GL_TEXTURE_MAX_LEVEL 0x813D 99 #define GL_MIN 0x8007 100 #define GL_MAX 0x8008 101 #define GL_DEPTH_COMPONENT24 0x81A6 102 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 103 #define GL_TEXTURE_COMPARE_MODE 0x884C 104 #define GL_TEXTURE_COMPARE_FUNC 0x884D 105 #define GL_CURRENT_QUERY 0x8865 106 #define GL_QUERY_RESULT 0x8866 107 #define GL_QUERY_RESULT_AVAILABLE 0x8867 108 #define GL_BUFFER_MAPPED 0x88BC 109 #define GL_BUFFER_MAP_POINTER 0x88BD 110 #define GL_STREAM_READ 0x88E1 111 #define GL_STREAM_COPY 0x88E2 112 #define GL_STATIC_READ 0x88E5 113 #define GL_STATIC_COPY 0x88E6 114 #define GL_DYNAMIC_READ 0x88E9 115 #define GL_DYNAMIC_COPY 0x88EA 116 #define GL_MAX_DRAW_BUFFERS 0x8824 117 #define GL_DRAW_BUFFER0 0x8825 118 #define GL_DRAW_BUFFER1 0x8826 119 #define GL_DRAW_BUFFER2 0x8827 120 #define GL_DRAW_BUFFER3 0x8828 121 #define GL_DRAW_BUFFER4 0x8829 122 #define GL_DRAW_BUFFER5 0x882A 123 #define GL_DRAW_BUFFER6 0x882B 124 #define GL_DRAW_BUFFER7 0x882C 125 #define GL_DRAW_BUFFER8 0x882D 126 #define GL_DRAW_BUFFER9 0x882E 127 #define GL_DRAW_BUFFER10 0x882F 128 #define GL_DRAW_BUFFER11 0x8830 129 #define GL_DRAW_BUFFER12 0x8831 130 #define GL_DRAW_BUFFER13 0x8832 131 #define GL_DRAW_BUFFER14 0x8833 132 #define GL_DRAW_BUFFER15 0x8834 133 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 134 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 135 #define GL_SAMPLER_3D 0x8B5F 136 #define GL_SAMPLER_2D_SHADOW 0x8B62 137 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 138 #define GL_PIXEL_PACK_BUFFER 0x88EB 139 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 140 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 141 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 142 #define GL_FLOAT_MAT2x3 0x8B65 143 #define GL_FLOAT_MAT2x4 0x8B66 144 #define GL_FLOAT_MAT3x2 0x8B67 145 #define GL_FLOAT_MAT3x4 0x8B68 146 #define GL_FLOAT_MAT4x2 0x8B69 147 #define GL_FLOAT_MAT4x3 0x8B6A 148 #define GL_SRGB 0x8C40 149 #define GL_SRGB8 0x8C41 150 #define GL_SRGB8_ALPHA8 0x8C43 151 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 152 #define GL_MAJOR_VERSION 0x821B 153 #define GL_MINOR_VERSION 0x821C 154 #define GL_NUM_EXTENSIONS 0x821D 155 #define GL_RGBA32F 0x8814 156 #define GL_RGB32F 0x8815 157 #define GL_RGBA16F 0x881A 158 #define GL_RGB16F 0x881B 159 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 160 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 161 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 162 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 163 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 164 #define GL_TEXTURE_2D_ARRAY 0x8C1A 165 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 166 #define GL_R11F_G11F_B10F 0x8C3A 167 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 168 #define GL_RGB9_E5 0x8C3D 169 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 170 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 171 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 172 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 173 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 174 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 175 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 176 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 177 #define GL_RASTERIZER_DISCARD 0x8C89 178 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 179 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 180 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 181 #define GL_SEPARATE_ATTRIBS 0x8C8D 182 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 183 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 184 #define GL_RGBA32UI 0x8D70 185 #define GL_RGB32UI 0x8D71 186 #define GL_RGBA16UI 0x8D76 187 #define GL_RGB16UI 0x8D77 188 #define GL_RGBA8UI 0x8D7C 189 #define GL_RGB8UI 0x8D7D 190 #define GL_RGBA32I 0x8D82 191 #define GL_RGB32I 0x8D83 192 #define GL_RGBA16I 0x8D88 193 #define GL_RGB16I 0x8D89 194 #define GL_RGBA8I 0x8D8E 195 #define GL_RGB8I 0x8D8F 196 #define GL_RED_INTEGER 0x8D94 197 #define GL_RGB_INTEGER 0x8D98 198 #define GL_RGBA_INTEGER 0x8D99 199 #define GL_SAMPLER_2D_ARRAY 0x8DC1 200 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 201 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 202 #define GL_UNSIGNED_INT_VEC2 0x8DC6 203 #define GL_UNSIGNED_INT_VEC3 0x8DC7 204 #define GL_UNSIGNED_INT_VEC4 0x8DC8 205 #define GL_INT_SAMPLER_2D 0x8DCA 206 #define GL_INT_SAMPLER_3D 0x8DCB 207 #define GL_INT_SAMPLER_CUBE 0x8DCC 208 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 209 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 210 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 211 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 212 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 213 #define GL_BUFFER_ACCESS_FLAGS 0x911F 214 #define GL_BUFFER_MAP_LENGTH 0x9120 215 #define GL_BUFFER_MAP_OFFSET 0x9121 216 #define GL_DEPTH_COMPONENT32F 0x8CAC 217 #define GL_DEPTH32F_STENCIL8 0x8CAD 218 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 219 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 220 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 221 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 222 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 223 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 224 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 225 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 226 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 227 #define GL_FRAMEBUFFER_DEFAULT 0x8218 228 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 229 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 230 #define GL_DEPTH_STENCIL 0x84F9 231 #define GL_UNSIGNED_INT_24_8 0x84FA 232 #define GL_DEPTH24_STENCIL8 0x88F0 233 #define GL_UNSIGNED_NORMALIZED 0x8C17 234 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 235 #define GL_READ_FRAMEBUFFER 0x8CA8 236 #define GL_DRAW_FRAMEBUFFER 0x8CA9 237 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 238 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 239 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 240 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 241 #define GL_COLOR_ATTACHMENT1 0x8CE1 242 #define GL_COLOR_ATTACHMENT2 0x8CE2 243 #define GL_COLOR_ATTACHMENT3 0x8CE3 244 #define GL_COLOR_ATTACHMENT4 0x8CE4 245 #define GL_COLOR_ATTACHMENT5 0x8CE5 246 #define GL_COLOR_ATTACHMENT6 0x8CE6 247 #define GL_COLOR_ATTACHMENT7 0x8CE7 248 #define GL_COLOR_ATTACHMENT8 0x8CE8 249 #define GL_COLOR_ATTACHMENT9 0x8CE9 250 #define GL_COLOR_ATTACHMENT10 0x8CEA 251 #define GL_COLOR_ATTACHMENT11 0x8CEB 252 #define GL_COLOR_ATTACHMENT12 0x8CEC 253 #define GL_COLOR_ATTACHMENT13 0x8CED 254 #define GL_COLOR_ATTACHMENT14 0x8CEE 255 #define GL_COLOR_ATTACHMENT15 0x8CEF 256 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 257 #define GL_MAX_SAMPLES 0x8D57 258 #define GL_HALF_FLOAT 0x140B 259 #define GL_MAP_READ_BIT 0x0001 260 #define GL_MAP_WRITE_BIT 0x0002 261 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 262 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 263 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 264 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 265 #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 266 #define GL_MAP_COHERENT_BIT_EXT 0x0080 267 #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 268 #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 269 #define GL_RG 0x8227 270 #define GL_RG_INTEGER 0x8228 271 #define GL_R8 0x8229 272 #define GL_RG8 0x822B 273 #define GL_R16F 0x822D 274 #define GL_R32F 0x822E 275 #define GL_RG16F 0x822F 276 #define GL_RG32F 0x8230 277 #define GL_R8I 0x8231 278 #define GL_R8UI 0x8232 279 #define GL_R16I 0x8233 280 #define GL_R16UI 0x8234 281 #define GL_R32I 0x8235 282 #define GL_R32UI 0x8236 283 #define GL_RG8I 0x8237 284 #define GL_RG8UI 0x8238 285 #define GL_RG16I 0x8239 286 #define GL_RG16UI 0x823A 287 #define GL_RG32I 0x823B 288 #define GL_RG32UI 0x823C 289 #define GL_VERTEX_ARRAY_BINDING 0x85B5 290 #define GL_R8_SNORM 0x8F94 291 #define GL_RG8_SNORM 0x8F95 292 #define GL_RGB8_SNORM 0x8F96 293 #define GL_RGBA8_SNORM 0x8F97 294 #define GL_SIGNED_NORMALIZED 0x8F9C 295 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 296 #define GL_COPY_READ_BUFFER 0x8F36 297 #define GL_COPY_WRITE_BUFFER 0x8F37 298 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 299 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 300 #define GL_UNIFORM_BUFFER 0x8A11 301 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 302 #define GL_UNIFORM_BUFFER_START 0x8A29 303 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 304 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 305 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 306 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 307 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 308 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 309 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 310 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 311 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 312 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 313 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 314 #define GL_UNIFORM_TYPE 0x8A37 315 #define GL_UNIFORM_SIZE 0x8A38 316 #define GL_UNIFORM_NAME_LENGTH 0x8A39 317 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 318 #define GL_UNIFORM_OFFSET 0x8A3B 319 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 320 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 321 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 322 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 323 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 324 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 325 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 326 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 327 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 328 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 329 #define GL_INVALID_INDEX 0xFFFFFFFFu 330 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 331 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 332 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 333 #define GL_OBJECT_TYPE 0x9112 334 #define GL_SYNC_CONDITION 0x9113 335 #define GL_SYNC_STATUS 0x9114 336 #define GL_SYNC_FLAGS 0x9115 337 #define GL_SYNC_FENCE 0x9116 338 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 339 #define GL_UNSIGNALED 0x9118 340 #define GL_SIGNALED 0x9119 341 #define GL_ALREADY_SIGNALED 0x911A 342 #define GL_TIMEOUT_EXPIRED 0x911B 343 #define GL_CONDITION_SATISFIED 0x911C 344 #define GL_WAIT_FAILED 0x911D 345 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 346 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 347 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 348 #define GL_ANY_SAMPLES_PASSED 0x8C2F 349 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 350 #define GL_SAMPLER_BINDING 0x8919 351 #define GL_RGB10_A2UI 0x906F 352 #define GL_TEXTURE_SWIZZLE_R 0x8E42 353 #define GL_TEXTURE_SWIZZLE_G 0x8E43 354 #define GL_TEXTURE_SWIZZLE_B 0x8E44 355 #define GL_TEXTURE_SWIZZLE_A 0x8E45 356 #define GL_GREEN 0x1904 357 #define GL_BLUE 0x1905 358 #define GL_INT_2_10_10_10_REV 0x8D9F 359 #define GL_TRANSFORM_FEEDBACK 0x8E22 360 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 361 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 362 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 363 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 364 #define GL_PROGRAM_BINARY_LENGTH 0x8741 365 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 366 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 367 #define GL_COMPRESSED_R11_EAC 0x9270 368 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 369 #define GL_COMPRESSED_RG11_EAC 0x9272 370 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 371 #define GL_COMPRESSED_RGB8_ETC2 0x9274 372 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 373 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 374 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 375 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 376 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 377 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 378 #define GL_MAX_ELEMENT_INDEX 0x8D6B 379 #define GL_NUM_SAMPLE_COUNTS 0x9380 380 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 381 382 /* EXT_blend_func_extended */ 383 384 #define GL_SRC1_COLOR_EXT 0x88F9 385 #define GL_SRC1_ALPHA_EXT 0x8589 386 #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA 387 #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB 388 #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 389 #define GL_LOCATION_INDEX_EXT 0x930F 390 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC 391 392 /*------------------------------------------------------------------------- 393 * Entrypoint definitions 394 *-----------------------------------------------------------------------*/ 395 396 /* OpenGL ES 3.0 */ 397 398 extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode); 399 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); 400 extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 401 extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 402 extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 403 extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 404 extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 405 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids); 406 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids); 407 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id); 408 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id); 409 extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target); 410 extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params); 411 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); 412 extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target); 413 extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); 414 extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs); 415 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 416 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 417 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 418 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 419 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 420 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 421 extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 422 extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 423 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 424 extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 425 extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); 426 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array); 427 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); 428 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays); 429 extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array); 430 extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); 431 extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode); 432 extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void); 433 extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 434 extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); 435 extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); 436 extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); 437 extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 438 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params); 439 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params); 440 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w); 441 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 442 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v); 443 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v); 444 extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); 445 extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); 446 extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0); 447 extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1); 448 extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2); 449 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 450 extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value); 451 extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value); 452 extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value); 453 extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value); 454 extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value); 455 extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value); 456 extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value); 457 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 458 extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index); 459 extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 460 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 461 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 462 extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName); 463 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 464 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 465 extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 466 extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 467 extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); 468 extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags); 469 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync); 470 extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync); 471 extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); 472 extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); 473 extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params); 474 extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); 475 extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data); 476 extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params); 477 extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers); 478 extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers); 479 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler); 480 extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler); 481 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); 482 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param); 483 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); 484 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param); 485 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); 486 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); 487 extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor); 488 extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id); 489 extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); 490 extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids); 491 extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id); 492 extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void); 493 extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void); 494 extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); 495 extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); 496 extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value); 497 extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments); 498 extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); 499 extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 500 extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 501 extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); 502 503 /* EXT_blend_func_extended */ 504 extern GL_APICALL void (* GL_APIENTRY glBindFragDataLocationIndexedEXT) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 505 extern GL_APICALL void (* GL_APIENTRY glBindFragDataLocationEXT) (GLuint program, GLuint color, const GLchar *name); 506 extern GL_APICALL GLint (* GL_APIENTRY glGetProgramResourceLocationIndexEXT) (GLuint program, GLenum programInterface, const GLchar *name); 507 extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataIndexEXT) (GLuint program, const GLchar *name); 508 509 #ifdef GL_EXT_buffer_storage 510 /* EXT_buffer_storage */ 511 extern GL_APICALL void (* GL_APIENTRY glBufferStorageEXT) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 512 #endif 513 514 /* OES_copy_image, etc. */ 515 extern GL_APICALL void (* GL_APIENTRY glCopyImageSubDataOES) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); 516 517 #endif // PPSSPP_PLATFORM(IOS) 518 519 #ifdef __cplusplus 520 } 521 #endif 522 523 #endif // USING_GLES2 524 525