1 /***********************************************************************************
2   Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
3 
4   (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
5                              Jerremy Koot (jkoot@snes9x.com)
6 
7   (c) Copyright 2002 - 2004  Matthew Kendora
8 
9   (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
10 
11   (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
12 
13   (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
14 
15   (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
16                              Kris Bleakley (codeviolation@hotmail.com)
17 
18   (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
19                              Nach (n-a-c-h@users.sourceforge.net),
20 
21   (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
22 
23   (c) Copyright 2006 - 2007  nitsuja
24 
25   (c) Copyright 2009 - 2016  BearOso,
26                              OV2
27 
28 
29   BS-X C emulator code
30   (c) Copyright 2005 - 2006  Dreamer Nom,
31                              zones
32 
33   C4 x86 assembler and some C emulation code
34   (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
35                              Nach,
36                              zsKnight (zsknight@zsnes.com)
37 
38   C4 C++ code
39   (c) Copyright 2003 - 2006  Brad Jorsch,
40                              Nach
41 
42   DSP-1 emulator code
43   (c) Copyright 1998 - 2006  _Demo_,
44                              Andreas Naive (andreasnaive@gmail.com),
45                              Gary Henderson,
46                              Ivar (ivar@snes9x.com),
47                              John Weidman,
48                              Kris Bleakley,
49                              Matthew Kendora,
50                              Nach,
51                              neviksti (neviksti@hotmail.com)
52 
53   DSP-2 emulator code
54   (c) Copyright 2003         John Weidman,
55                              Kris Bleakley,
56                              Lord Nightmare (lord_nightmare@users.sourceforge.net),
57                              Matthew Kendora,
58                              neviksti
59 
60   DSP-3 emulator code
61   (c) Copyright 2003 - 2006  John Weidman,
62                              Kris Bleakley,
63                              Lancer,
64                              z80 gaiden
65 
66   DSP-4 emulator code
67   (c) Copyright 2004 - 2006  Dreamer Nom,
68                              John Weidman,
69                              Kris Bleakley,
70                              Nach,
71                              z80 gaiden
72 
73   OBC1 emulator code
74   (c) Copyright 2001 - 2004  zsKnight,
75                              pagefault (pagefault@zsnes.com),
76                              Kris Bleakley
77                              Ported from x86 assembler to C by sanmaiwashi
78 
79   SPC7110 and RTC C++ emulator code used in 1.39-1.51
80   (c) Copyright 2002         Matthew Kendora with research by
81                              zsKnight,
82                              John Weidman,
83                              Dark Force
84 
85   SPC7110 and RTC C++ emulator code used in 1.52+
86   (c) Copyright 2009         byuu,
87                              neviksti
88 
89   S-DD1 C emulator code
90   (c) Copyright 2003         Brad Jorsch with research by
91                              Andreas Naive,
92                              John Weidman
93 
94   S-RTC C emulator code
95   (c) Copyright 2001 - 2006  byuu,
96                              John Weidman
97 
98   ST010 C++ emulator code
99   (c) Copyright 2003         Feather,
100                              John Weidman,
101                              Kris Bleakley,
102                              Matthew Kendora
103 
104   Super FX x86 assembler emulator code
105   (c) Copyright 1998 - 2003  _Demo_,
106                              pagefault,
107                              zsKnight
108 
109   Super FX C emulator code
110   (c) Copyright 1997 - 1999  Ivar,
111                              Gary Henderson,
112                              John Weidman
113 
114   Sound emulator code used in 1.5-1.51
115   (c) Copyright 1998 - 2003  Brad Martin
116   (c) Copyright 1998 - 2006  Charles Bilyue'
117 
118   Sound emulator code used in 1.52+
119   (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
120 
121   S-SMP emulator code used in 1.54+
122   (c) Copyright 2016         byuu
123 
124   SH assembler code partly based on x86 assembler code
125   (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
126 
127   2xSaI filter
128   (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
129 
130   HQ2x, HQ3x, HQ4x filters
131   (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
132 
133   NTSC filter
134   (c) Copyright 2006 - 2007  Shay Green
135 
136   GTK+ GUI code
137   (c) Copyright 2004 - 2016  BearOso
138 
139   Win32 GUI code
140   (c) Copyright 2003 - 2006  blip,
141                              funkyass,
142                              Matthew Kendora,
143                              Nach,
144                              nitsuja
145   (c) Copyright 2009 - 2016  OV2
146 
147   Mac OS GUI code
148   (c) Copyright 1998 - 2001  John Stiles
149   (c) Copyright 2001 - 2011  zones
150 
151 
152   Specific ports contains the works of other authors. See headers in
153   individual files.
154 
155 
156   Snes9x homepage: http://www.snes9x.com/
157 
158   Permission to use, copy, modify and/or distribute Snes9x in both binary
159   and source form, for non-commercial purposes, is hereby granted without
160   fee, providing that this license information and copyright notice appear
161   with all copies and any derived work.
162 
163   This software is provided 'as-is', without any express or implied
164   warranty. In no event shall the authors be held liable for any damages
165   arising from the use of this software or it's derivatives.
166 
167   Snes9x is freeware for PERSONAL USE only. Commercial users should
168   seek permission of the copyright holders first. Commercial use includes,
169   but is not limited to, charging money for Snes9x or software derived from
170   Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
171   using Snes9x as a promotion for your commercial product.
172 
173   The copyright holders request that bug fixes and improvements to the code
174   should be forwarded to them so everyone can benefit from the modifications
175   in future versions.
176 
177   Super NES and Super Nintendo Entertainment System are trademarks of
178   Nintendo Co., Limited and its subsidiary companies.
179  ***********************************************************************************/
180 
181 #include "snes9x.h"
182 #include "memmap.h"
183 #include "cpuops.h"
184 #include "dma.h"
185 #include "apu/apu.h"
186 #include "fxemu.h"
187 #include "snapshot.h"
188 #ifdef DEBUGGER
189 #include "debug.h"
190 #include "missing.h"
191 #endif
192 
193 #include "port.h"
194 #include "filter_epx_unsafe.h"
195 
196 /* Allows vertical overlap. We need this to avoid seams when threading */
EPX_16_unsafe(uint8 * srcPtr,uint32 srcPitch,uint8 * dstPtr,uint32 dstPitch,int width,int height)197 void EPX_16_unsafe (uint8 *srcPtr,
198                     uint32 srcPitch,
199                     uint8 *dstPtr,
200                     uint32 dstPitch,
201                     int width,
202                     int height)
203 {
204     uint16  colorX, colorA, colorB, colorC, colorD;
205     uint16  *sP, *uP, *lP;
206     uint32  *dP1, *dP2;
207     int     w;
208 
209     for (; height; height--)
210     {
211         sP  = (uint16 *) srcPtr;
212         uP  = (uint16 *) (srcPtr - srcPitch);
213         lP  = (uint16 *) (srcPtr + srcPitch);
214         dP1 = (uint32 *) dstPtr;
215         dP2 = (uint32 *) (dstPtr + dstPitch);
216 
217         // left edge
218 
219         colorX = *sP;
220         colorC = *++sP;
221         colorB = *lP++;
222         colorD = *uP++;
223 
224         if ((colorX != colorC) && (colorB != colorD))
225         {
226         #ifdef __BIG_ENDIAN__
227             *dP1 = (colorX << 16) + ((colorC == colorD) ? colorC : colorX);
228             *dP2 = (colorX << 16) + ((colorB == colorC) ? colorB : colorX);
229         #else
230             *dP1 = colorX + (((colorC == colorD) ? colorC : colorX) << 16);
231             *dP2 = colorX + (((colorB == colorC) ? colorB : colorX) << 16);
232         #endif
233         }
234         else
235             *dP1 = *dP2 = (colorX << 16) + colorX;
236 
237         dP1++;
238         dP2++;
239 
240         //
241 
242         for (w = width - 2; w; w--)
243         {
244             colorA = colorX;
245             colorX = colorC;
246             colorC = *++sP;
247             colorB = *lP++;
248             colorD = *uP++;
249 
250             if ((colorA != colorC) && (colorB != colorD))
251             {
252             #ifdef __BIG_ENDIAN__
253                 *dP1 = (((colorD == colorA) ? colorD : colorX) << 16) + ((colorC == colorD) ? colorC : colorX);
254                 *dP2 = (((colorA == colorB) ? colorA : colorX) << 16) + ((colorB == colorC) ? colorB : colorX);
255             #else
256                 *dP1 = ((colorD == colorA) ? colorD : colorX) + (((colorC == colorD) ? colorC : colorX) << 16);
257                 *dP2 = ((colorA == colorB) ? colorA : colorX) + (((colorB == colorC) ? colorB : colorX) << 16);
258             #endif
259             }
260             else
261                 *dP1 = *dP2 = (colorX << 16) + colorX;
262 
263             dP1++;
264             dP2++;
265         }
266 
267         // right edge
268 
269         colorA = colorX;
270         colorX = colorC;
271         colorB = *lP;
272         colorD = *uP;
273 
274         if ((colorA != colorX) && (colorB != colorD))
275         {
276         #ifdef __BIG_ENDIAN__
277             *dP1 = (((colorD == colorA) ? colorD : colorX) << 16) + colorX;
278             *dP2 = (((colorA == colorB) ? colorA : colorX) << 16) + colorX;
279         #else
280             *dP1 = ((colorD == colorA) ? colorD : colorX) + (colorX << 16);
281             *dP2 = ((colorA == colorB) ? colorA : colorX) + (colorX << 16);
282         #endif
283         }
284         else
285             *dP1 = *dP2 = (colorX << 16) + colorX;
286 
287         srcPtr += srcPitch;
288         dstPtr += dstPitch << 1;
289     }
290 
291     return;
292 }
293 
294 #undef  AVERAGE_1555
295 #define AVERAGE_1555(el0, el1) (((el0) & (el1)) + ((((el0) ^ (el1)) & 0x7BDE) >> 1))
296 
297 /* Blends with edge pixel instead of just using it directly. */
EPX_16_smooth_unsafe(uint8 * srcPtr,uint32 srcPitch,uint8 * dstPtr,uint32 dstPitch,int width,int height)298 void EPX_16_smooth_unsafe (uint8 *srcPtr,
299                            uint32 srcPitch,
300                            uint8 *dstPtr,
301                            uint32 dstPitch,
302                            int width,
303                            int height)
304 {
305     uint16  colorX, colorA, colorB, colorC, colorD;
306     uint16  *sP, *uP, *lP;
307     uint32  *dP1, *dP2;
308     int     w;
309 
310     for (; height; height--)
311     {
312         sP  = (uint16 *) srcPtr;
313         uP  = (uint16 *) (srcPtr - srcPitch);
314         lP  = (uint16 *) (srcPtr + srcPitch);
315         dP1 = (uint32 *) dstPtr;
316         dP2 = (uint32 *) (dstPtr + dstPitch);
317 
318         // left edge
319 
320         colorX = *sP;
321         colorC = *++sP;
322         colorB = *lP++;
323         colorD = *uP++;
324 
325         if ((colorX != colorC) && (colorB != colorD))
326         {
327         #ifdef __BIG_ENDIAN__
328             *dP1 = (colorX << 16) + ((colorC == colorD) ? AVERAGE_1555 (colorC, colorX) : colorX);
329             *dP2 = (colorX << 16) + ((colorB == colorC) ? AVERAGE_1555 (colorB, colorX) : colorX);
330         #else
331             *dP1 = colorX + (((colorC == colorD) ? AVERAGE_1555 (colorC, colorX) : colorX) << 16);
332             *dP2 = colorX + (((colorB == colorC) ? AVERAGE_1555 (colorB, colorX) : colorX) << 16);
333         #endif
334         }
335         else
336             *dP1 = *dP2 = (colorX << 16) + colorX;
337 
338         dP1++;
339         dP2++;
340 
341         //
342 
343         for (w = width - 2; w; w--)
344         {
345             colorA = colorX;
346             colorX = colorC;
347             colorC = *++sP;
348             colorB = *lP++;
349             colorD = *uP++;
350 
351             if ((colorA != colorC) && (colorB != colorD))
352             {
353             #ifdef __BIG_ENDIAN__
354                 *dP1 = (((colorD == colorA) ? AVERAGE_1555 (colorD, colorX) : colorX) << 16) + ((colorC == colorD) ? AVERAGE_1555 (colorC, colorX) : colorX);
355                 *dP2 = (((colorA == colorB) ? AVERAGE_1555 (colorA, colorX) : colorX) << 16) + ((colorB == colorC) ? AVERAGE_1555 (colorB, colorX) : colorX);
356             #else
357                 *dP1 = ((colorD == colorA) ? AVERAGE_1555 (colorD, colorX) : colorX) + (((colorC == colorD) ? AVERAGE_1555 (colorC, colorX) : colorX) << 16);
358                 *dP2 = ((colorA == colorB) ? AVERAGE_1555 (colorA, colorX) : colorX) + (((colorB == colorC) ? AVERAGE_1555 (colorB, colorX) : colorX) << 16);
359             #endif
360             }
361             else
362                 *dP1 = *dP2 = (colorX << 16) + colorX;
363 
364             dP1++;
365             dP2++;
366         }
367 
368         // right edge
369 
370         colorA = colorX;
371         colorX = colorC;
372         colorB = *lP;
373         colorD = *uP;
374 
375         if ((colorA != colorX) && (colorB != colorD))
376         {
377         #ifdef __BIG_ENDIAN__
378             *dP1 = (((colorD == colorA) ? AVERAGE_1555 (colorD, colorX) : colorX) << 16) + colorX;
379             *dP2 = (((colorA == colorB) ? AVERAGE_1555 (colorA, colorX) : colorX) << 16) + colorX;
380         #else
381             *dP1 = ((colorD == colorA) ? AVERAGE_1555 (colorD, colorX) : colorX) + (colorX << 16);
382             *dP2 = ((colorA == colorB) ? AVERAGE_1555 (colorA, colorX) : colorX) + (colorX << 16);
383         #endif
384         }
385         else
386             *dP1 = *dP2 = (colorX << 16) + colorX;
387 
388         srcPtr += srcPitch;
389         dstPtr += dstPitch << 1;
390     }
391 
392     return;
393 }
394