1 /***********************************************************************************
2   Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
3 
4   (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
5                              Jerremy Koot (jkoot@snes9x.com)
6 
7   (c) Copyright 2002 - 2004  Matthew Kendora
8 
9   (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
10 
11   (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
12 
13   (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
14 
15   (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
16                              Kris Bleakley (codeviolation@hotmail.com)
17 
18   (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
19                              Nach (n-a-c-h@users.sourceforge.net),
20 
21   (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
22 
23   (c) Copyright 2006 - 2007  nitsuja
24 
25   (c) Copyright 2009 - 2016  BearOso,
26                              OV2
27 
28 
29   BS-X C emulator code
30   (c) Copyright 2005 - 2006  Dreamer Nom,
31                              zones
32 
33   C4 x86 assembler and some C emulation code
34   (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
35                              Nach,
36                              zsKnight (zsknight@zsnes.com)
37 
38   C4 C++ code
39   (c) Copyright 2003 - 2006  Brad Jorsch,
40                              Nach
41 
42   DSP-1 emulator code
43   (c) Copyright 1998 - 2006  _Demo_,
44                              Andreas Naive (andreasnaive@gmail.com),
45                              Gary Henderson,
46                              Ivar (ivar@snes9x.com),
47                              John Weidman,
48                              Kris Bleakley,
49                              Matthew Kendora,
50                              Nach,
51                              neviksti (neviksti@hotmail.com)
52 
53   DSP-2 emulator code
54   (c) Copyright 2003         John Weidman,
55                              Kris Bleakley,
56                              Lord Nightmare (lord_nightmare@users.sourceforge.net),
57                              Matthew Kendora,
58                              neviksti
59 
60   DSP-3 emulator code
61   (c) Copyright 2003 - 2006  John Weidman,
62                              Kris Bleakley,
63                              Lancer,
64                              z80 gaiden
65 
66   DSP-4 emulator code
67   (c) Copyright 2004 - 2006  Dreamer Nom,
68                              John Weidman,
69                              Kris Bleakley,
70                              Nach,
71                              z80 gaiden
72 
73   OBC1 emulator code
74   (c) Copyright 2001 - 2004  zsKnight,
75                              pagefault (pagefault@zsnes.com),
76                              Kris Bleakley
77                              Ported from x86 assembler to C by sanmaiwashi
78 
79   SPC7110 and RTC C++ emulator code used in 1.39-1.51
80   (c) Copyright 2002         Matthew Kendora with research by
81                              zsKnight,
82                              John Weidman,
83                              Dark Force
84 
85   SPC7110 and RTC C++ emulator code used in 1.52+
86   (c) Copyright 2009         byuu,
87                              neviksti
88 
89   S-DD1 C emulator code
90   (c) Copyright 2003         Brad Jorsch with research by
91                              Andreas Naive,
92                              John Weidman
93 
94   S-RTC C emulator code
95   (c) Copyright 2001 - 2006  byuu,
96                              John Weidman
97 
98   ST010 C++ emulator code
99   (c) Copyright 2003         Feather,
100                              John Weidman,
101                              Kris Bleakley,
102                              Matthew Kendora
103 
104   Super FX x86 assembler emulator code
105   (c) Copyright 1998 - 2003  _Demo_,
106                              pagefault,
107                              zsKnight
108 
109   Super FX C emulator code
110   (c) Copyright 1997 - 1999  Ivar,
111                              Gary Henderson,
112                              John Weidman
113 
114   Sound emulator code used in 1.5-1.51
115   (c) Copyright 1998 - 2003  Brad Martin
116   (c) Copyright 1998 - 2006  Charles Bilyue'
117 
118   Sound emulator code used in 1.52+
119   (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
120 
121   S-SMP emulator code used in 1.54+
122   (c) Copyright 2016         byuu
123 
124   SH assembler code partly based on x86 assembler code
125   (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
126 
127   2xSaI filter
128   (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
129 
130   HQ2x, HQ3x, HQ4x filters
131   (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
132 
133   NTSC filter
134   (c) Copyright 2006 - 2007  Shay Green
135 
136   GTK+ GUI code
137   (c) Copyright 2004 - 2016  BearOso
138 
139   Win32 GUI code
140   (c) Copyright 2003 - 2006  blip,
141                              funkyass,
142                              Matthew Kendora,
143                              Nach,
144                              nitsuja
145   (c) Copyright 2009 - 2016  OV2
146 
147   Mac OS GUI code
148   (c) Copyright 1998 - 2001  John Stiles
149   (c) Copyright 2001 - 2011  zones
150 
151 
152   Specific ports contains the works of other authors. See headers in
153   individual files.
154 
155 
156   Snes9x homepage: http://www.snes9x.com/
157 
158   Permission to use, copy, modify and/or distribute Snes9x in both binary
159   and source form, for non-commercial purposes, is hereby granted without
160   fee, providing that this license information and copyright notice appear
161   with all copies and any derived work.
162 
163   This software is provided 'as-is', without any express or implied
164   warranty. In no event shall the authors be held liable for any damages
165   arising from the use of this software or it's derivatives.
166 
167   Snes9x is freeware for PERSONAL USE only. Commercial users should
168   seek permission of the copyright holders first. Commercial use includes,
169   but is not limited to, charging money for Snes9x or software derived from
170   Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
171   using Snes9x as a promotion for your commercial product.
172 
173   The copyright holders request that bug fixes and improvements to the code
174   should be forwarded to them so everyone can benefit from the modifications
175   in future versions.
176 
177   Super NES and Super Nintendo Entertainment System are trademarks of
178   Nintendo Co., Limited and its subsidiary companies.
179  ***********************************************************************************/
180 
181 /***********************************************************************************
182   SNES9X for Mac OS (c) Copyright John Stiles
183 
184   Snes9x for Mac OS X
185 
186   (c) Copyright 2001 - 2011  zones
187   (c) Copyright 2002 - 2005  107
188   (c) Copyright 2002         PB1400c
189   (c) Copyright 2004         Alexander and Sander
190   (c) Copyright 2004 - 2005  Steven Seeger
191   (c) Copyright 2005         Ryan Vogt
192  ***********************************************************************************/
193 
194 
195 #ifndef _mac_joypad_h_
196 #define _mac_joypad_h_
197 
198 enum
199 {
200 	kISp1PUp = 0,
201 	kISp1PDn,
202 	kISp1PLf,
203 	kISp1PRt,
204 
205 	kISp2PUp,
206 	kISp2PDn,
207 	kISp2PLf,
208 	kISp2PRt,
209 
210 	kISp3PUp,
211 	kISp3PDn,
212 	kISp3PLf,
213 	kISp3PRt,
214 
215 	kISp4PUp,
216 	kISp4PDn,
217 	kISp4PLf,
218 	kISp4PRt,
219 
220 	kISp5PUp,
221 	kISp5PDn,
222 	kISp5PLf,
223 	kISp5PRt,
224 
225 	kISp6PUp,
226 	kISp6PDn,
227 	kISp6PLf,
228 	kISp6PRt,
229 
230 	kISp7PUp,
231 	kISp7PDn,
232 	kISp7PLf,
233 	kISp7PRt,
234 
235 	kISp8PUp,
236 	kISp8PDn,
237 	kISp8PLf,
238 	kISp8PRt,
239 
240 	kISp1PB,
241 	kISp1PA,
242 	kISp1PX,
243 	kISp1PY,
244 	kISp1PL,
245 	kISp1PR,
246 	kISp1PSelect,
247 	kISp1PStart,
248 
249 	kISp2PB,
250 	kISp2PA,
251 	kISp2PX,
252 	kISp2PY,
253 	kISp2PL,
254 	kISp2PR,
255 	kISp2PSelect,
256 	kISp2PStart,
257 
258 	kISp3PB,
259 	kISp3PA,
260 	kISp3PX,
261 	kISp3PY,
262 	kISp3PL,
263 	kISp3PR,
264 	kISp3PSelect,
265 	kISp3PStart,
266 
267 	kISp4PB,
268 	kISp4PA,
269 	kISp4PX,
270 	kISp4PY,
271 	kISp4PL,
272 	kISp4PR,
273 	kISp4PSelect,
274 	kISp4PStart,
275 
276 	kISp5PB,
277 	kISp5PA,
278 	kISp5PX,
279 	kISp5PY,
280 	kISp5PL,
281 	kISp5PR,
282 	kISp5PSelect,
283 	kISp5PStart,
284 
285 	kISp6PB,
286 	kISp6PA,
287 	kISp6PX,
288 	kISp6PY,
289 	kISp6PL,
290 	kISp6PR,
291 	kISp6PSelect,
292 	kISp6PStart,
293 
294 	kISp7PB,
295 	kISp7PA,
296 	kISp7PX,
297 	kISp7PY,
298 	kISp7PL,
299 	kISp7PR,
300 	kISp7PSelect,
301 	kISp7PStart,
302 
303 	kISp8PB,
304 	kISp8PA,
305 	kISp8PX,
306 	kISp8PY,
307 	kISp8PL,
308 	kISp8PR,
309 	kISp8PSelect,
310 	kISp8PStart,
311 
312 	kISpFastForward,
313 	kISpFreeze,
314 	kISpDefrost,
315 	kISpScreenshot,
316 	kISpEsc,
317 	kISpSPC,
318 	kISpMouseL,
319 	kISpMouseR,
320 	kISpScopeT,
321 	kISpScopeP,
322 	kISpScopeC,
323 	kISpOffScreen,
324 	kISpFunction,
325 	kISpAlt,
326 	kISpFFUp,
327 	kISpFFDown,
328 	kISpTC,
329 
330 	kNeedCount
331 };
332 
333 void SetUpHID (void);
334 void ReleaseHID (void);
335 void ConfigureHID (void);
336 void ClearPadSetting (void);
337 void SaveControllerSettings (void);
338 void LoadControllerSettings (void);
339 long ISpKeyIsPressed (int);
340 void JoypadScanDirection (int, uint32 *);
341 
342 #endif
343