1 /* Copyright (C) 2014 Wildfire Games. 2 * This file is part of 0 A.D. 3 * 4 * 0 A.D. is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 2 of the License, or 7 * (at your option) any later version. 8 * 9 * 0 A.D. is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 #include "precompiled.h" 19 20 #include "ICmpMirage.h" 21 22 #include "simulation2/scripting/ScriptComponent.h" 23 #include "simulation2/system/InterfaceScripted.h" 24 25 BEGIN_INTERFACE_WRAPPER(Mirage) 26 END_INTERFACE_WRAPPER(Mirage) 27 28 class CCmpMirageScripted : public ICmpMirage 29 { 30 public: DEFAULT_SCRIPT_WRAPPER(MirageScripted)31 DEFAULT_SCRIPT_WRAPPER(MirageScripted) 32 33 virtual player_id_t GetPlayer() 34 { 35 return m_Script.Call<player_id_t>("GetPlayer"); 36 } 37 }; 38 39 REGISTER_COMPONENT_SCRIPT_WRAPPER(MirageScripted) 40