1 //------------------------------------------------------------------------- 2 /* 3 Copyright (C) 1997, 2005 - 3D Realms Entertainment 4 5 This file is part of Shadow Warrior version 1.2 6 7 Shadow Warrior is free software; you can redistribute it and/or 8 modify it under the terms of the GNU General Public License 9 as published by the Free Software Foundation; either version 2 10 of the License, or (at your option) any later version. 11 12 This program is distributed in the hope that it will be useful, 13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 15 16 See the GNU General Public License for more details. 17 18 You should have received a copy of the GNU General Public License 19 along with this program; if not, write to the Free Software 20 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 22 Original Source: 1997 - Frank Maddin and Jim Norwood 23 Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms 24 */ 25 //------------------------------------------------------------------------- 26 27 //**************************************************************************** 28 // 29 // common_game.h 30 // 31 // common defines for the setup program 32 // 33 //**************************************************************************** 34 35 #ifndef common_public_ 36 #define common_public_ 37 #ifdef __cplusplus 38 extern "C" { 39 #endif 40 41 //**************************************************************************** 42 // 43 // DEFINES 44 // 45 //**************************************************************************** 46 47 #define APPNAME "VoidSW" 48 #ifndef APPBASENAME 49 #define APPBASENAME "voidsw" 50 #endif 51 52 // 53 // Color Defines 54 // 55 56 #define MENUBACK_FOREGROUND COLOR_BLACK 57 #define MENUBACK_BACKGROUND COLOR_DARKGRAY 58 59 #define MENUBACKBORDER_FOREGROUND COLOR_BLACK 60 #define MENUBACKBORDER_BACKGROUND COLOR_GRAY 61 62 #define MENU_ACTIVE_FOREGROUND COLOR_WHITE 63 #define MENU_INACTIVE_FOREGROUND COLOR_GRAY 64 #define MENU_DISPLAY_FOREGROUND COLOR_LIGHTGREEN 65 66 #define MENU_SECTIONHEADER_FOREGROUND COLOR_YELLOW 67 68 // 69 // Setup program defines 70 // 71 72 #define SETUPPROGRAMNAME ("Shadow Warrior Setup") 73 #define SETUPPROGRAMVERSION ("1.2") 74 75 #define GAMENAME "Shadow Warrior" 76 #define GAMELAUNCHER ("SW.EXE") 77 #define GAMETOTYPE ("SW") 78 79 #define MENUFOOTER "Esc Exits Move �� Selects\0" 80 81 #define COMMITLAUNCHER ("COMMIT.EXE") 82 #define COMMITFILENAME ("COMMIT.DAT") 83 84 #define MAXVOICES 32 85 #define SONGNAME ("Shadow Warrior Theme Song") 86 //#define SOUNDSETUPLAUNCHER ("SNDSETUP.EXE") 87 88 // Default Socket Number 89 90 #define DEFAULTSOCKETNUMBER 0x8849 91 92 // Default RTS file 93 94 #define DEFAULTRTSFILE "sw.rts" 95 96 // Default RTS path 97 98 #define DEFAULTRTSPATH ".\\" 99 100 // Default UserLevel path 101 102 #define DEFAULTLEVELPATH ".\\" 103 104 // Default External Control file 105 106 #define DEFAULTCONTROLFILE "EXTERNAL.EXE" 107 108 // Default Help file 109 110 #define DEFAULTHELPFILE "SWHELP.EXE" 111 112 // RTS extension 113 114 #define RTSEXTENSION "RTS" 115 116 // MAP extension 117 118 #define MAPEXTENSION "MAP" 119 120 // Default Player name 121 122 #define DEFAULTPLAYERNAME "KATO" 123 124 // Default Macros 125 126 #define MACRO1 "Burn baby burn..." 127 #define MACRO2 "You make another stupid move." 128 #define MACRO3 "Blocking with your head again?" 129 #define MACRO4 "You not fight well with hands!" 130 #define MACRO5 "You so stupid!" 131 #define MACRO6 "Quit jerking off. Come fight me!" 132 #define MACRO7 "What the matter you scaredy cat?" 133 #define MACRO8 "Did I break your concentration?" 134 #define MACRO9 "Hope you were paying attention." 135 #define MACRO10 "ITTAIIIUUU!!!" 136 137 enum 138 { 139 GAMEFLAG_SHAREWARE = 1u<<0u, 140 GAMEFLAG_SWWD = 1u<<1u, 141 GAMEFLAG_SWTD = 1u<<2u, 142 }; 143 extern uint8_t SW_GameFlags; 144 145 //#define SW_SHAREWARE 1 // This determines whether game is shareware compile or not! 146 #define SW_SHAREWARE (SW_GameFlags & GAMEFLAG_SHAREWARE) 147 148 extern struct grpfile const * g_selectedGrp; 149 150 extern int g_useCwd; 151 152 extern char *g_grpNamePtr; 153 154 const char *G_DefaultGrpFile(void); 155 const char *G_GrpFile(void); 156 157 void clearGrpNamePtr(void); 158 159 void SW_InitMultiPsky(void); 160 161 void SW_ExtPreInit(int32_t argc, char const * const * argv); 162 void SW_ExtInit(void); 163 164 void SW_ScanGroups(void); 165 void SW_LoadGroups(void); 166 167 void SW_CleanupSearchPaths(void); 168 169 enum searchpathtypes_t { 170 SEARCHPATH_REMOVE = 1<<0, 171 }; 172 173 extern int g_addonNum; 174 175 typedef enum basepal_ { 176 BASEPAL = 0, 177 DREALMSPAL, 178 TITLEPAL, 179 TENPAL, 180 ANIMPAL, 181 BASEPALCOUNT 182 } basepal_t; 183 184 #ifdef __cplusplus 185 }; 186 #endif 187 #endif 188