1 #pragma once 2 3 #include "TCollisionComponent.h" 4 #include "TEdgeManager.h" 5 6 struct ramp_plane_type; 7 8 class TRamp : 9 public TCollisionComponent 10 { 11 public: 12 TRamp(TPinballTable* table, int groupIndex); 13 void put_scoring(int index, int score) override; 14 int get_scoring(int index) override; 15 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, 16 TEdgeSegment* edge) override; 17 int FieldEffect(TBall* ball, vector_type* vecDst) override; 18 void port_draw() override; 19 20 int Scores[4]{}; 21 field_effect_type Field{}; 22 int CollisionGroup; 23 int RampFlag1; 24 int RampPlaneCount; 25 float BallFieldMult; 26 ramp_plane_type* RampPlane; 27 TEdgeSegment* Line2; 28 TEdgeSegment* Line3; 29 TEdgeSegment* Line1; 30 int Wall1PointFirst; 31 int Wall2PointFirst; 32 float Wall1PointLast; 33 float Wall2PointLast; 34 }; 35