1 /* Allegro datafile object indexes, produced by grabber v4.0.2, MSVC.s */
2 /* Datafile: c:\Documents and Settings\Johan\My Documents\game development\projects\alex4\data\a45.dat */
3 /* Date: Mon May 19 13:32:25 2003 */
4 /* Do not hand edit! */
5 
6 #define aaa_F1SHIP                       0        /* BMP  */
7 #define BG1                              1        /* BMP  */
8 #define BULLET01                         2        /* BMP  */
9 #define BULLET02                         3        /* BMP  */
10 #define BULLET03                         4        /* BMP  */
11 #define BULLET04                         5        /* BMP  */
12 #define BULLET05                         6        /* BMP  */
13 #define BULLET06                         7        /* BMP  */
14 #define BULLET07                         8        /* BMP  */
15 #define BULLET08                         9        /* BMP  */
16 #define BULLET_HIT                       10       /* BMP  */
17 #define ENEMY01                          11       /* BMP  */
18 #define ENEMY02                          12       /* BMP  */
19 #define ENEMY03                          13       /* BMP  */
20 #define ENEMY04                          14       /* BMP  */
21 #define ENEMY05                          15       /* BMP  */
22 #define ENEMY06                          16       /* BMP  */
23 #define ENEMY07                          17       /* BMP  */
24 #define ENEMY08                          18       /* BMP  */
25 #define ENEMY09                          19       /* BMP  */
26 #define ENEMY10                          20       /* BMP  */
27 #define ENEMY11                          21       /* BMP  */
28 #define ENEMY12                          22       /* BMP  */
29 #define ENEMY13                          23       /* BMP  */
30 #define ENEMY14                          24       /* BMP  */
31 #define ENEMY15                          25       /* BMP  */
32 #define ENEMY16                          26       /* BMP  */
33 #define POWERUP                          27       /* BMP  */
34 #define SHIP                             28       /* BMP  */
35 #define SPACE_FONT                       29       /* FONT */
36 #define SPACEMOD                         30       /* MOD  */
37 #define ST_LIFE                          31       /* BMP  */
38 #define ST_STAR_OFF                      32       /* BMP  */
39 #define ST_STAR_ON                       33       /* BMP  */
40 #define STATUSBAR                        34       /* BMP  */
41 
42