1 /* Allegro datafile object indexes, produced by grabber v4.0.2, MSVC.s */ 2 /* Datafile: c:\Documents and Settings\Johan\My Documents\game development\projects\alex4\data\a45.dat */ 3 /* Date: Mon May 19 13:32:25 2003 */ 4 /* Do not hand edit! */ 5 6 #define aaa_F1SHIP 0 /* BMP */ 7 #define BG1 1 /* BMP */ 8 #define BULLET01 2 /* BMP */ 9 #define BULLET02 3 /* BMP */ 10 #define BULLET03 4 /* BMP */ 11 #define BULLET04 5 /* BMP */ 12 #define BULLET05 6 /* BMP */ 13 #define BULLET06 7 /* BMP */ 14 #define BULLET07 8 /* BMP */ 15 #define BULLET08 9 /* BMP */ 16 #define BULLET_HIT 10 /* BMP */ 17 #define ENEMY01 11 /* BMP */ 18 #define ENEMY02 12 /* BMP */ 19 #define ENEMY03 13 /* BMP */ 20 #define ENEMY04 14 /* BMP */ 21 #define ENEMY05 15 /* BMP */ 22 #define ENEMY06 16 /* BMP */ 23 #define ENEMY07 17 /* BMP */ 24 #define ENEMY08 18 /* BMP */ 25 #define ENEMY09 19 /* BMP */ 26 #define ENEMY10 20 /* BMP */ 27 #define ENEMY11 21 /* BMP */ 28 #define ENEMY12 22 /* BMP */ 29 #define ENEMY13 23 /* BMP */ 30 #define ENEMY14 24 /* BMP */ 31 #define ENEMY15 25 /* BMP */ 32 #define ENEMY16 26 /* BMP */ 33 #define POWERUP 27 /* BMP */ 34 #define SHIP 28 /* BMP */ 35 #define SPACE_FONT 29 /* FONT */ 36 #define SPACEMOD 30 /* MOD */ 37 #define ST_LIFE 31 /* BMP */ 38 #define ST_STAR_OFF 32 /* BMP */ 39 #define ST_STAR_ON 33 /* BMP */ 40 #define STATUSBAR 34 /* BMP */ 41 42