1 /* bzflag 2 * Copyright (c) 1993-2021 Tim Riker 3 * 4 * This package is free software; you can redistribute it and/or 5 * modify it under the terms of the license found in the file 6 * named COPYING that should have accompanied this file. 7 * 8 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR 9 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED 10 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 11 */ 12 13 #ifndef __MSG_STRINGS_H__ 14 #define __MSG_STRINGS_H__ 15 16 17 // common headers 18 #include "common.h" 19 20 // system headers 21 #include <string> 22 #include <vector> 23 #include <map> 24 25 typedef struct 26 { 27 int level; 28 std::string text; 29 std::string color; 30 } MsgString; 31 32 typedef std::vector<MsgString> MsgStringList; 33 34 namespace MsgStrings 35 { 36 37 // returns the name of the code (doesn't need init()) 38 const char *strMsgCode(uint16_t code); 39 40 void init(); 41 void reset(); // clean up all tracked state 42 void useDNS(bool); // look up hostnames based on IPs? 43 void showMotto(bool); // show player mottos next to names? 44 void colorize(bool); // use ANSI color codes? 45 void trackState(bool); // track game state? 46 47 int knownPacketTypes(); 48 49 // Messages from the server to the client 50 MsgStringList msgFromServer(uint16_t len, uint16_t code, const void *data); 51 52 // Messages from the client to the server (currently unimplemented) 53 MsgStringList msgFromClient(uint16_t len, uint16_t code, const void *data); 54 } 55 56 #endif // __MSG_STRINGS_H__ 57 58 59 // Local Variables: *** 60 // mode: C++ *** 61 // tab-width: 4 *** 62 // c-basic-offset: 4 *** 63 // indent-tabs-mode: nil *** 64 // End: *** 65 // ex: shiftwidth=4 tabstop=4 66