1 /*
2     C-Dogs SDL
3     A port of the legendary (and fun) action/arcade cdogs.
4     Copyright (c) 2014-2015, 2020 Cong Xu
5     All rights reserved.
6 
7     Redistribution and use in source and binary forms, with or without
8     modification, are permitted provided that the following conditions are met:
9 
10     Redistributions of source code must retain the above copyright notice, this
11     list of conditions and the following disclaimer.
12     Redistributions in binary form must reproduce the above copyright notice,
13     this list of conditions and the following disclaimer in the documentation
14     and/or other materials provided with the distribution.
15 
16     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17     AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18     IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19     ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20     LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21     CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22     SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23     INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25     ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26     POSSIBILITY OF SUCH DAMAGE.
27 */
28 #pragma once
29 
30 #include "c_array.h"
31 #include "camera.h"
32 #include "powerup.h"
33 
34 // TODO: This whole module can be replaced with a event/listener pattern
35 void HandleGameEvents(
36 	CArray *store,
37 	Camera *camera,
38 	PowerupSpawner *healthSpawner,
39 	CArray *ammoSpawners, SoundDevice *sd);
40