1 /*
2 C-Dogs SDL
3 A port of the legendary (and fun) action/arcade cdogs.
4 Copyright (C) 1995 Ronny Wester
5 Copyright (C) 2003 Jeremy Chin
6 Copyright (C) 2003-2007 Lucas Martin-King
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 */
22 #include "pics.h"
23
24 #include <stdlib.h>
25
26
IntWallType(const int i)27 const char *IntWallType(const int i)
28 {
29 static const char *wallTypes[] = {
30 "o", "w", "e", "n", "s", "nw", "ne", "sw", "se",
31 "wt", "et", "nt", "st", "v", "h", "x"
32 };
33 return wallTypes[i];
34 }
IntWallStyle(const int i)35 const char *IntWallStyle(const int i)
36 {
37 static const char *wallStyles[] = {
38 "steel", "brick", "carbon", "steelwood", "stone", "plasteel",
39 "granite"
40 };
41 return wallStyles[abs(i) % WALL_STYLE_COUNT];
42 }
43
IntTileType(const int i)44 const char *IntTileType(const int i)
45 {
46 static const char *tileTypes[] = { "shadow", "normal", "alt1", "alt2" };
47 return tileTypes[abs(i) % FLOOR_TYPES];
48 }
IntFloorStyle(const int i)49 const char *IntFloorStyle(const int i)
50 {
51 static const char *floorStyles[] = {
52 "recessed", "tile", "dirt", "flat", "striped", "smallsquare", "stone",
53 "wood", "biggrid", "grid"
54 };
55 return floorStyles[abs(i) % FLOOR_STYLE_COUNT];
56 }
57 // Note: room styles subtly different from floor styles
IntRoomStyle(const int i)58 const char *IntRoomStyle(const int i)
59 {
60 static const char *roomStyles[] = {
61 "recessed", "tile", "dirt", "flat", "striped", "smallsquare", "stone",
62 "wood", "grid", "biggrid", "checker"
63 };
64 return roomStyles[abs(i) % ROOM_STYLE_COUNT];
65 }
66