1 // 2 // Copyright(C) 1993-1996 Id Software, Inc. 3 // Copyright(C) 2005-2014 Simon Howard 4 // 5 // This program is free software; you can redistribute it and/or 6 // modify it under the terms of the GNU General Public License 7 // as published by the Free Software Foundation; either version 2 8 // of the License, or (at your option) any later version. 9 // 10 // This program is distributed in the hope that it will be useful, 11 // but WITHOUT ANY WARRANTY; without even the implied warranty of 12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 // GNU General Public License for more details. 14 // 15 // DESCRIPTION: 16 // System specific interface stuff. 17 // 18 19 20 #ifndef __D_MAIN__ 21 #define __D_MAIN__ 22 23 #include "doomdef.h" 24 25 26 27 28 // Read events from all input devices 29 30 void D_ProcessEvents (void); 31 32 33 // 34 // BASE LEVEL 35 // 36 void D_PageTicker (void); 37 void D_PageDrawer (void); 38 void D_AdvanceDemo (void); 39 void D_DoAdvanceDemo (void); 40 void D_StartTitle (void); 41 42 // 43 // GLOBAL VARIABLES 44 // 45 46 extern gameaction_t gameaction; 47 48 49 #endif 50 51