1 //
2 // Copyright(C) 1993-1996 Id Software, Inc.
3 // Copyright(C) 2005-2014 Simon Howard
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 // GNU General Public License for more details.
14 //
15 // DESCRIPTION:
16 //	System specific interface stuff.
17 //
18 
19 
20 #ifndef __D_MAIN__
21 #define __D_MAIN__
22 
23 #include "doomdef.h"
24 
25 
26 
27 
28 // Read events from all input devices
29 
30 void D_ProcessEvents (void);
31 
32 
33 //
34 // BASE LEVEL
35 //
36 void D_PageTicker (void);
37 void D_PageDrawer (void);
38 void D_AdvanceDemo (void);
39 void D_DoAdvanceDemo (void);
40 void D_StartTitle (void);
41 
42 //
43 // GLOBAL VARIABLES
44 //
45 
46 extern  gameaction_t    gameaction;
47 
48 
49 #endif
50 
51