1 #ifndef _cube_h_ 2 #define _cube_h_ 3 4 void make_cube_faces( 5 float *data, float ao[6][4], float light[6][4], 6 int left, int right, int top, int bottom, int front, int back, 7 int wleft, int wright, int wtop, int wbottom, int wfront, int wback, 8 float x, float y, float z, float n); 9 10 void make_cube( 11 float *data, float ao[6][4], float light[6][4], 12 int left, int right, int top, int bottom, int front, int back, 13 float x, float y, float z, float n, int w); 14 15 void make_plant( 16 float *data, float ao, float light, 17 float px, float py, float pz, float n, int w, float rotation); 18 19 void make_player( 20 float *data, 21 float x, float y, float z, float rx, float ry); 22 23 void make_cube_wireframe( 24 float *data, float x, float y, float z, float n); 25 26 void make_character( 27 float *data, 28 float x, float y, float n, float m, char c); 29 30 void make_character_3d( 31 float *data, float x, float y, float z, float n, int face, char c); 32 33 void make_sphere(float *data, float r, int detail); 34 35 #endif 36