1 #ifndef _cube_h_
2 #define _cube_h_
3 
4 void make_cube_faces(
5     float *data, float ao[6][4], float light[6][4],
6     int left, int right, int top, int bottom, int front, int back,
7     int wleft, int wright, int wtop, int wbottom, int wfront, int wback,
8     float x, float y, float z, float n);
9 
10 void make_cube(
11     float *data, float ao[6][4], float light[6][4],
12     int left, int right, int top, int bottom, int front, int back,
13     float x, float y, float z, float n, int w);
14 
15 void make_plant(
16     float *data, float ao, float light,
17     float px, float py, float pz, float n, int w, float rotation);
18 
19 void make_player(
20     float *data,
21     float x, float y, float z, float rx, float ry);
22 
23 void make_cube_wireframe(
24     float *data, float x, float y, float z, float n);
25 
26 void make_character(
27     float *data,
28     float x, float y, float n, float m, char c);
29 
30 void make_character_3d(
31     float *data, float x, float y, float z, float n, int face, char c);
32 
33 void make_sphere(float *data, float r, int detail);
34 
35 #endif
36